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News & Features Discussion  » EverQuest II: Behind the Scenes with Tears of Veeshan

14 posts found
  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 13705

 
OP  11/08/13 3:54:00 PM#1

Sony Online Entertainment has released a new "behind the scenes" video for the next EverQuest 2 expansion, "Tears of Veeshan".


Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 5290

11/08/13 4:19:17 PM#2

Looks great! Looking forward to it!

The channeler class actually looks pretty interesting. Might give it a go. :-)

  Dren_Utogi

Novice Member

Joined: 8/21/10
Posts: 1468

11/08/13 5:13:33 PM#3

What are their computer specs ?

 

reviews are !@#$ing stupid. Play what you love.

  Montaronx

Advanced Member

Joined: 6/10/05
Posts: 250

11/09/13 8:56:48 AM#4
Love eq1 and 2 to death. But the cummunity already at its end and endgame so starting over isnt an option anymore unless you wanna grind all the old content solo. Its a shame really cuz i never found myself so deep in another game after i played eq

  Hedeon

Advanced Member

Joined: 1/27/05
Posts: 916

11/09/13 11:10:01 AM#5
Originally posted by Montaronx
Love eq1 and 2 to death. But the cummunity already at its end and endgame so starting over isnt an option anymore unless you wanna grind all the old content solo. Its a shame really cuz i never found myself so deep in another game after i played eq

doest take that long to catch up in EQ2, I havent given the new expansion much of a chance in OPEN beta admittedly, but it just didnt excite me one bit, actually made me leave EQ2 once more, after aaalmost pursuaded myself to try get one of my chars raid ready and get back into it - playing another MMO now while waiting for EQN and what else is getting released soonish

but really if you find it intresting to come back into it, dont make exuces like its too hard to come back, SOE have done all they could to make it terrible easy, without just giving a max leveld char to you already

 
  JeroKane

Elite Member

Joined: 2/21/06
Posts: 5290

11/09/13 11:14:13 AM#6
Originally posted by Hedeon
Originally posted by Montaronx
Love eq1 and 2 to death. But the cummunity already at its end and endgame so starting over isnt an option anymore unless you wanna grind all the old content solo. Its a shame really cuz i never found myself so deep in another game after i played eq

doest take that long to catch up in EQ2, I havent given the new expansion much of a chance in OPEN beta admittedly, but it just didnt excite me one bit, actually made me leave EQ2 once more, after aaalmost pursuaded myself to try get one of my chars raid ready and get back into it - playing another MMO now while waiting for EQN and what else is getting released soonish

but really if you find it intresting to come back into it, dont make exuces like its too hard to come back, SOE have done all they could to make it terrible easy, without just giving a max leveld char to you already

 

They do. You can create lvl85 heroic characters now or Upgrade Your existing characters.

If you logged in last month before oct.15th, they gave one for free.

  Volenibblets

Advanced Member

Joined: 7/08/12
Posts: 195

11/10/13 4:09:14 AM#7
Shame they dont then work harder to revivify the old content. Playing with free account with a level 50 troub. Loving doing solo dungeons with a templar merc in tow but somehow it would be nicer if the lower level zones werent as devoid of other players. They could also do with a dungeon finder system that gave enough of an incentive for people to actually use it that might help people to not mind the journey of getting to max level rather than inst-arriving there.
  JeroKane

Elite Member

Joined: 2/21/06
Posts: 5290

11/10/13 5:06:35 AM#8
Originally posted by Volenibblets
Shame they dont then work harder to revivify the old content. Playing with free account with a level 50 troub. Loving doing solo dungeons with a templar merc in tow but somehow it would be nicer if the lower level zones werent as devoid of other players. They could also do with a dungeon finder system that gave enough of an incentive for people to actually use it that might help people to not mind the journey of getting to max level rather than inst-arriving there.

They have actually done that many times over the years. Several expacs have added New starter areas and leveling paths.

And that was the problem. So many zones and too little amount of New players joining. People were just spread out all over the Place, feeling lonely during their Journey.

All themepark MMO's become topheavy. It's just unavoidable. Even WoW has reached this long ago.

Go Level up a New char in WoW. The moment you Reach lvl20 and get past the free trial, you enter empty zone after empty zone With hardly anyone around.

 

  Volenibblets

Advanced Member

Joined: 7/08/12
Posts: 195

11/10/13 5:19:40 AM#9
Originally posted by JeroKane
Originally posted by Volenibblets
Shame they dont then work harder to revivify the old content. Playing with free account with a level 50 troub. Loving doing solo dungeons with a templar merc in tow but somehow it would be nicer if the lower level zones werent as devoid of other players. They could also do with a dungeon finder system that gave enough of an incentive for people to actually use it that might help people to not mind the journey of getting to max level rather than inst-arriving there.

They have actually done that many times over the years. Several expacs have added New starter areas and leveling paths.

And that was the problem. So many zones and too little amount of New players joining. People were just spread out all over the Place, feeling lonely during their Journey.

All themepark MMO's become topheavy. It's just unavoidable. Even WoW has reached this long ago.

Go Level up a New char in WoW. The moment you Reach lvl20 and get past the free trial, you enter empty zone after empty zone With hardly anyone around.

 

Ah yeah undoubtedly they did that but I mean give older players a good reason to go to the old zones. Maybe downlevel people to the zone level as soon as they enter ala guild wars 2 then have chain quests which spread all over the world. They would still have the advantage of having their AAs and all their skills but damage and buffs would be proportionately reduced. They could also do this with the dungeon finder, given decent rewards for higher level players getting involved in lower level stuff that is still challenging to them because they are downleveled as soon as they enter. The only downside with this is that the dungeon finder in wow/rift made the whole procedure so utterly routine that it became a process of 'join queue, enter run, kill, run kill run, boss, finish' to the degree that it wasn't fun any more. Anyway I don't know what the solution is but these stale formats need a good shake up.  

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 5290

11/10/13 12:10:14 PM#10
Originally posted by Volenibblets
Originally posted by JeroKane
Originally posted by Volenibblets
Shame they dont then work harder to revivify the old content. Playing with free account with a level 50 troub. Loving doing solo dungeons with a templar merc in tow but somehow it would be nicer if the lower level zones werent as devoid of other players. They could also do with a dungeon finder system that gave enough of an incentive for people to actually use it that might help people to not mind the journey of getting to max level rather than inst-arriving there.

They have actually done that many times over the years. Several expacs have added New starter areas and leveling paths.

And that was the problem. So many zones and too little amount of New players joining. People were just spread out all over the Place, feeling lonely during their Journey.

All themepark MMO's become topheavy. It's just unavoidable. Even WoW has reached this long ago.

Go Level up a New char in WoW. The moment you Reach lvl20 and get past the free trial, you enter empty zone after empty zone With hardly anyone around.

 

Ah yeah undoubtedly they did that but I mean give older players a good reason to go to the old zones. Maybe downlevel people to the zone level as soon as they enter ala guild wars 2 then have chain quests which spread all over the world. They would still have the advantage of having their AAs and all their skills but damage and buffs would be proportionately reduced. They could also do this with the dungeon finder, given decent rewards for higher level players getting involved in lower level stuff that is still challenging to them because they are downleveled as soon as they enter. The only downside with this is that the dungeon finder in wow/rift made the whole procedure so utterly routine that it became a process of 'join queue, enter run, kill, run kill run, boss, finish' to the degree that it wasn't fun any more. Anyway I don't know what the solution is but these stale formats need a good shake up.  

Even that is in Place. Just not Automatic.

You could always mentor Down when grouping With lower Levels.

And since several years you've got the Chronomage system that allows you to Level Down to any Level you want With 5 Level increments.

  Mithrundir

Hard Core Member

Joined: 8/15/06
Posts: 318

11/11/13 7:11:28 AM#11
This is one of the games I never got into and always wanted to try, with EQNext coming around soon I don't see that changing.

Dozens of MMO's, RTS's, FPS's, etc.

  Fangrim

Hard Core Member

Joined: 1/07/12
Posts: 478

11/11/13 7:26:29 AM#12
Originally posted by Mithrundir
This is one of the games I never got into and always wanted to try, with EQNext coming around soon I don't see that changing.

You will have 2 years at least for EQN. And the two games are totally different from what I see so far.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11552

11/11/13 7:55:36 AM#13
Originally posted by Fangrim
Originally posted by Mithrundir
This is one of the games I never got into and always wanted to try, with EQNext coming around soon I don't see that changing.

You will have 2 years at least for EQN. And the two games are totally different from what I see so far.

i agree

Landmark is around the corner but I dont expect to see EQN until 2015 at the earliest

just like EQ2 was very different than EQ1 --- EQN will be very different than both EQ1 and EQ2

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5909

11/11/13 10:20:34 AM#14

The channeler class seems pretty cool. I've been playing a lowbie on the Beta server. I don't think there is an NDA on the server right now, but if there is I'll edit and remove this.

It's still really low level so I don't know all of the ins and outs, but this is my early impression of the class:

The channeler wears leather armour and starts out as a bow wielder with a summon. At low levels the summon doesn't feel very effective, but it's helpful. An early skill is a bow attack that does an aoe splash heal. It also has a ranged magic attack. I liked the feel of it and will definitely roll one, but I didn't want to get too far with it so I'll have something new to play with for the update.

The other thing I've tested out a little bit is the new merc unlock. Yes, it only costs 100SC like Nadia pointed out in another thread (thanks for that). I think SoE is still ironing out a little of the functionality and management. The management window has changed some from the current Live build to the ToV Beta build.

I'm not a huge fan of mercs on Live. I think they dip into my plat gain too much. Other than soloing a difficult named I don't find they add a lot of speed or effectiveness to my overall play as a warden.

I'm looking forward to this update. It seems decent enough for me.

Curse you AquaScum!