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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » A long time player's farewell to DFUW

8 posts found
  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

 
OP  11/06/13 1:51:38 AM#1

https://forums.darkfallonline.com/showthread.php?382734-Time-to-Move-On!

 

Stormsblade

It was nice to try to resuscitate Darkfall. On a personal level, I feel its time to look forward to new games that will hopefully redefine the genre, but always remember those special moments that Darkfall gave us. I remember sieges of Aradoth, my first kill in DF Beta, crafting my first set of armor, exploring the massive world of Darkfall 1 (and even Unholy Wars).

But with over 10 years put into development, a lacking world with little to no endgame, a subscription model that makes it next to impossible for me to get my friends to play, the emptiness of Darkfall: Unholy Wars, and just the sheer time it takes to roam around and get largely meaningless fights, I realize now that the only thing that has kept me here for a long time has been the memories long past.


I would like to thank Darkfall Asia for giving me a last taste of a good, fun, vibrant world... driven by goals (as everyone was new, we all had to accomplish things).


I think the only thing that would get me to play UW again would be a complete wipe, F2P model, with more endgame content rolled out. I don't think that will ever happen under AV's watch, so this is effectively goodbye."


Great times, everyone - I am sure I will see many of you in the next great sandbox, whichever that is. Hopefully it will learn from DF's failings.
 
  Maejohl

Novice Member

Joined: 10/22/12
Posts: 109

11/11/13 11:27:39 AM#2

Yup, I'm joining this train too today.  The forum moderation was amusing, but AV's failure to do anything with anything has finally sealed the deal for me.

Sadly, I have had to come to accept that Darkfall will never succeed as a game whilst Aventurine remains the producer/developer.  

See you in the next game!

  Caaahl

Apprentice Member

Joined: 5/19/05
Posts: 241

11/11/13 11:46:46 AM#3
Originally posted by Maejohl

Yup, I'm joining this train too today.  The forum moderation was amusing, but AV's failure to do anything with anything has finally sealed the deal for me.

Sadly, I have had to come to accept that Darkfall will never succeed as a game whilst Aventurine remains the producer/developer.  

See you in the next game!

And the crazy thing is that a lot of players would have overlooked the lacking content and slow pace of Aventurine, like many of us actually did for several years.

If Aventurine wouldnt have used every chance to displease their customers. 

Caaahl / DAA KAPUTTMACHAA ---DF/DFUW

  BLOBtheTROLL

Apprentice Member

Joined: 11/18/08
Posts: 81

11/11/13 12:16:50 PM#4
did the same 2 months ago , unsubed . Just accepted in my head that I will never get updated df1 whit improved combat and sandbox content that I dreamed of.  Its the shame because df1 was the best game and mmo that I have played but that's how life goes.  moving on to star citizen , there is just no other mmo that I can play after df1 expiriance.
  SirBalin

Warmonger

Joined: 11/22/06
Posts: 1059

11/11/13 12:20:40 PM#5
Originally posted by Maejohl

Yup, I'm joining this train too today.  The forum moderation was amusing, but AV's failure to do anything with anything has finally sealed the deal for me.

Sadly, I have had to come to accept that Darkfall will never succeed as a game whilst Aventurine remains the producer/developer.  

See you in the next game!

Yea, sadly im out as well...been playing for years, never thought i'd be willing to disband my clan, but did that a few months back.  Finally unsubbed, gonna finish the sub and jet.  Bottom line is, I just don't want to give my money to a company that really doesn't care, it's nuts.  I know if I was on the outside looking in, I'd say, "come on dude, do you really think the company doesn't care" but this is the one case where they truly don't.  Tasos made the comment that they want Greece to be known in the gaming world as there hasnt' been any real gaming companies from Greece.  Well, Tasos...you guys did a great job of making Greece known.  Some of your problems you even blamed on the turmoil in Greece.  Well done....

Incognito
www.incognito-gaming.us
"You're either with us or against us"

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

11/11/13 12:25:12 PM#6

The game's design is flawed.  It could be *amazing* if they would make it more of a full sandbox game that would attract more people.  Right now you have PvP/ conquest, and that's really it.  PvE sucks, and PvP is expected to be driven primarily by boredom rather than there being reasons for it.  Holdings should be completely player made, and player placed.  The same old static places are boring.

There are a lot of things that could be done to make this a fantastic and profitable niche game, but AV can't do it.  I'm not sure they even play any other games out there to get an idea of what's possible these days.  I was excited to really give this game a try, but in the end this game only attracts one kind of person.  The kind who wants nothing but combat, and then the culture of the game makes it worst by allowing toxic behavior in-game and on the forums.

for a game like this to flourish, it needs to be a more well-rounded experience that will attract all kinds of different players with different goals.  Make it so they all need to interact to reach those goals, and a community will emerge.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  SirBalin

Warmonger

Joined: 11/22/06
Posts: 1059

11/11/13 12:32:10 PM#7
Originally posted by MindTrigger

The game's design is flawed.  It could be *amazing* if they would make it more of a full sandbox game that would attract more people.  Right now you have PvP/ conquest, and that's really it.  PvE sucks, and PvP is expected to be driven primarily by boredom rather than there being reasons for it.  Holdings should be completely player made, and player placed.  The same old static places are boring.

There are a lot of things that could be done to make this a fantastic and profitable niche game, but AV can't do it.  I'm not sure they even play any other games out there to get an idea of what's possible these days.  I was excited to really give this game a try, but in the end this game only attracts one kind of person.  The kind who wants nothing but combat, and then the culture of the game makes it worst by allowing toxic behavior in-game and on the forums.

for a game like this to flourish, it needs to be a more well-rounded experience that will attract all kinds of different players with different goals.  Make it so they all need to interact to reach those goals, and a community will emerge.

The pvp is now totally flawed.  Your siege system is flawed because players can protect their holdings with protection through primetime.  Because of that, you can't siege other than off hours.  So, when there is a siege as they are not all that common now...everyone on the server shows up and it's no more about two clans fighting for politics, it just becomes a massive rvr and the fight is for no rhyme and reason.

 

The owpvp is gone as well.  They reduced the grind so everyone is done grinding (not that that's a bad thing, but you need to put something out there for people to leave safezones).  The fact that enchanting isn't in the game means there is no reason for people to go int he ow to grind mobs...so why leave the cities?  Then you can only get into the cities to pvp if you are one of the classes that can hop over walls...so that's dumb lol.

Incognito
www.incognito-gaming.us
"You're either with us or against us"

  MrBoots

Apprentice Member

Joined: 4/07/03
Posts: 280

11/11/13 2:55:12 PM#8
The whole server was showing up before protection went in. The problem is that there are no consequences for any actions in the game. A clan like Really Good Hackers can show up and murder any side they want for their own amusement. They don't care because they can't lose anything of value. There's no value to anything in the game, and no consequences for murder.