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EverQuest Next

EverQuest Next 

General Discussion  » Textures in EQ Next look vile !

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34 posts found
  azeraaron

Novice Member

Joined: 6/20/12
Posts: 4

 
OP  11/05/13 1:48:50 AM#1

HI all

I have been building lvls for games since Doom2 was released and

to me the castle and textures they have revealed recently especially the

the stone are horrible...its like playing kiddies corner

I appreciate the performance issues using voxels but they must  be able

to come out with something more sinister and a tiny bit more lifelike otherwise i cant see architecture

we build being very convincing but knowing SOE we will prolly have to purchase texture packs and

i doubt they will let us import textures...

Thanks

  IRandom

Apprentice Member

Joined: 10/15/13
Posts: 4

11/05/13 2:05:02 AM#2
Have you played Planetside 2? If not - you should try it out. SOE are re-using PS2's crappy low-res assets with similar dull color palette in EQ Next, so don't expect to see anything significantly different between these games. Which is unfortunate, but oh well...
  crasset15

Apprentice Member

Joined: 12/12/12
Posts: 152

11/05/13 2:06:29 AM#3

As long as they keep the game's theme mature, I don't care about this graphics style. Some other aspects are much more crucial in deciding what makes a game a kiddy corner.

Look at GW2. Those guys enjoy spitting on their players and saying "hey, we built a game for morons and 10 year olds, and you look like one". Everything from the ingame dialogue to the advertisements "feed quaggan!" just oozes the childish theme.

On the other hand, games like wildstar look like a complete cartoon, but they treat their players as intelligent adults and that makes all the difference in the world.

  evilized

Elite Member

Joined: 10/02/11
Posts: 487

11/05/13 3:47:03 PM#4
Originally posted by IRandom
Have you played Planetside 2? If not - you should try it out. SOE are re-using PS2's crappy low-res assets with similar dull color palette in EQ Next, so don't expect to see anything significantly different between these games. Which is unfortunate, but oh well...

textures are easily editable in photoshop or any other image manipulation program... as are their colors.

  Tibernicuspa

Hard Core Member

Joined: 11/03/13
Posts: 967

11/05/13 3:50:52 PM#5
Originally posted by crasset15

As long as they keep the game's theme mature, I don't care about this graphics style.

Do you seriously think it's going to be mature after the giant oversized "swords" that look like they couldn't cut a thing? Or the blue sparkling jumprope called a "bow"?

  Sephastus

Novice Member

Joined: 6/15/09
Posts: 407

11/05/13 3:55:14 PM#6

...

 

*wonders when games became more about graphics and textures, instead of fun, friendships & longevity*

  Ender4

Advanced Member

Joined: 5/18/08
Posts: 2044

11/05/13 3:58:32 PM#7

Until I see real gameplay footage it just isn't something to worry about. The look of the game is about 10 billion times less important than the content anyway.

  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 3844

11/05/13 4:44:41 PM#8
Originally posted by Tibernicuspa
Originally posted by crasset15

As long as they keep the game's theme mature, I don't care about this graphics style.

Do you seriously think it's going to be mature after the giant oversized "swords" that look like they couldn't cut a thing? Or the blue sparkling jumprope called a "bow"?

http://www.youtube.com/watch?v=xogheZdAO18&hd=1

Man at arms just proved you wrong

  dandurin

Hard Core Member

Joined: 5/19/04
Posts: 351

11/05/13 4:50:25 PM#9
Originally posted by azeraaron

....

I appreciate the performance issues using voxels but they must  be able

to come out with something more sinister and a tiny bit more lifelike otherwise i cant see architecture

we build being very convincing but knowing SOE we will prolly have to purchase texture packs and

i doubt they will let us import textures...

Thanks

Voxels don't put any drain on the rendering system at all.  It's just some preprocessing to generate polygons.

 

They should have no problem delivering contemporary texture quality.   Hopefully this is just work in progress.

  Deadlyne

Advanced Member

Joined: 12/19/10
Posts: 212

11/05/13 4:53:38 PM#10
Originally posted by ElRenmazuo
Originally posted by Tibernicuspa
Originally posted by crasset15

As long as they keep the game's theme mature, I don't care about this graphics style.

Do you seriously think it's going to be mature after the giant oversized "swords" that look like they couldn't cut a thing? Or the blue sparkling jumprope called a "bow"?

http://www.youtube.com/watch?v=xogheZdAO18&hd=1

Man at arms just proved you wrong

Haha, interesting video.

Just to question the philosophy. Army of Socrates.

  Ender4

Advanced Member

Joined: 5/18/08
Posts: 2044

11/05/13 5:50:47 PM#11

Voxels definitely are going to limit some of what they do. Otherwise we'd have a nice looking voxel game by now instead of them all looking blocky. It is a young technology still.

  Sengi

Novice Member

Joined: 6/01/09
Posts: 304

11/05/13 6:01:14 PM#12

I have made some screencaps of the textures from the video:

I really have no idea what they where thinking. Everything looks as if it was coming straight from candyland and on top the textures even look kind of dull and generic. I wanted to build awesome looking structures in Landmark, but this is an arrow to the knee to every creation. And the worst thing is that a wall texture really isn’t hard to make. It’s essentially just a bitmap file.

Again we have the infamous blue play-doh wall and some things that are hard to identify. The oddly coloured sausages are supposed to be gemstone despite having no shine at all and the big greyish cube in lower right is supposed to be iron.

 

Well, what did you think what Tony the Tiger’s house looks like? Apparently they want to go through with the Disney style all the way to the end. But I have to say that even the wall textures from Tangled actually look better.

The VoxelFarm engine is well able to work with better looking textures.

 

I often hear thinks like: “I don’t care for the art style if the gameplay is good”. This is true, EQN is probably going to be a great game despite the odd art style, but it doesn’t make the art style any better. It is still bad and inappropriate for the game.

  Sengi

Novice Member

Joined: 6/01/09
Posts: 304

11/05/13 6:27:54 PM#13
Originally posted by Sephastus

*wonders when games became more about graphics and textures, instead of fun, friendships & longevity*

Yes a game can be good despite of having bad graphics and textures, but it is not the case that bad graphics would be somehow required for that. You could still have all those things AND good graphics.

Just imagine you ordered a new car but when it arrives it is pink instead of the colour you had chosen. And then the car dealer would tell you: “C’mon, since when where cars just about the colour …”

  Deivos

Novice Member

Joined: 10/14/04
Posts: 1701

Iarð skal rifna, ok upphiminn.

11/05/13 6:35:21 PM#14
Originally posted by ElRenmazuo

http://www.youtube.com/watch?v=xogheZdAO18&hd=1

Man at arms just proved you wrong

I wouldn't be referencing a weapon that's ~ 70lb and requires two people to swing at an inanimate/static object to try and disprove giant weapons being unrealistic in their use.

 

EDIT: And Sengi that's a lot more to do with style than quality from what you're sharing.

 

Like if you note the wall textures you mention in tangled. They are largely muted in color and are mostly detailed by the static(random fuzz of color splotches, scuffing, etc that are all details that can and are frequently just haphazardly added to generate noise) in the pattern.

 

Similarly for Iron, you used a reference to cast iron, which is blackened not only by the process of making the item, but also by the heating and curing methods used on such wares.

 

If you reference straight iron, it's will be a deep grey color as a base, with red from oxidation. That still doesn't particularly match up to that texture shown there, but a mottled grey is not a strange or unnatural color for iron to be seen as.

 

It's an aesthetic choice SOE has made to make the game stylized in a CG Video kind of visual flair.

Did the stunted character proportions of old Snes RPGs cause this much ire? Did the strange compacted scaling of most every MMO game world throw off one's ability to think of them as a large environment to roam about in? Did the lack of toilets in the game make you ever wonder where all the NPCs go to poo?

 

No?

 

Then what in specific about this graphical style has earned it the standard of being to 'childish' or 'kiddy' or 'candyland' as opposed to another's style such as the painted flair of GW2 or the normals+cel shading of Firefall? Are these same arguments still levied against asian MMOs like Tera, Final Fantasy, Age of Wushu, etc for consistently using 'anime' styled graphics?

 

Minecraft, Dragon Age2, Diablo 3, Smite, Sims, Borderlands, Saints Row, Dungeon Defenders, Psychonauts, Team Fortress 2, etc. Plenty of games that have stylized graphics as part of their design and in many cases it's seen as a feature of the game, the given style being used to convey the intended atmosphere in both a complimentary and contrasting manner.

 

What's the actual argument being made here?

Is it really just complaining that the style didn't choose to go for realism, or is there some other rationale about the style of the game and how it meshes with the style of the graphics?

As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius

  goldtoof

Novice Member

Joined: 10/18/13
Posts: 338

11/05/13 6:45:05 PM#15
Because graphics are everything right.

The engine is great. Look at what ps2 can do with its huge battles and huge open world.
  goldtoof

Novice Member

Joined: 10/18/13
Posts: 338

11/05/13 6:47:27 PM#16
Sengi
No you can't have your cake and eat it.

Super flashy graphics means cutting corners elsewhere like making the game world highly instanced and restricting the amount of players on screen.
  Ender4

Advanced Member

Joined: 5/18/08
Posts: 2044

11/06/13 8:30:39 AM#17

Finally got a chance to watch the video. Compared to every other Voxel game I've seen this simply looks amazing.

  dandurin

Hard Core Member

Joined: 5/19/04
Posts: 351

11/06/13 2:04:00 PM#18
Originally posted by Ender4

Voxels definitely are going to limit some of what they do. Otherwise we'd have a nice looking voxel game by now instead of them all looking blocky. It is a young technology still.

It won't limit the shader effects at all, but it will limit the level of detail you can have in the core structure of your house.  ie, you won't be able to carve a picket fence, or window bars, or have really thin walls.   But you will be able to smoothly slant your structures to your heart's content and round off edges as well.

 

Furthermore, since you can plunk down high res items from Player Studio to make up for the coarse voxel resolution you really will have a lot of power.

 

Looking forward to playing with it.

 

 

  gatheris

Novice Member

Joined: 9/09/06
Posts: 962

11/06/13 3:05:39 PM#19
Originally posted by Sephastus

...

 

*wonders when games became more about graphics and textures, instead of fun, friendships & longevity*

since pong

but seriously those $300, $400, $500 video cards need something to do - and yes, graphics are on equal footing with gameplay and certainly fine looking graphics are fun - certainly more fun than the blue building blocks (and we've seen nothing but blue "stone" building blocks) in EQN/Landmark

 

  Galadourn

Hard Core Member

Joined: 2/06/08
Posts: 1050

11/06/13 3:47:57 PM#20
Originally posted by Sengi

I have made some screencaps of the textures from the video:

I really have no idea what they where thinking. Everything looks as if it was coming straight from candyland and on top the textures even look kind of dull and generic. I wanted to build awesome looking structures in Landmark, but this is an arrow to the knee to every creation. And the worst thing is that a wall texture really isn’t hard to make. It’s essentially just a bitmap file.

Again we have the infamous blue play-doh wall and some things that are hard to identify. The oddly coloured sausages are supposed to be gemstone despite having no shine at all and the big greyish cube in lower right is supposed to be iron.

 

Well, what did you think what Tony the Tiger’s house looks like? Apparently they want to go through with the Disney style all the way to the end. But I have to say that even the wall textures from Tangled actually look better.

The VoxelFarm engine is well able to work with better looking textures.

 

I often hear thinks like: “I don’t care for the art style if the gameplay is good”. This is true, EQN is probably going to be a great game despite the odd art style, but it doesn’t make the art style any better. It is still bad and inappropriate for the game.

looks great to me. I'm tired of semi-photorealistic video games, I want a game that feels like a game, not a simulator.

http://kck.st/Xo38HT

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