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The Pub at MMORPG.COM  » Is MMORPG longevity a myth?

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91 posts found
  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2828

The Critical Hit Pretzel!

10/30/13 9:52:56 PM#41

I've found mmos to keep my attention far more then other games. I will say though with an over-saturated market, I find myself kicked in terms of having an over-abundance of ADD that does make it harder then it use to be to stay hooked on anything, and MMos are no exception to this issue. 

 

Still, Rift for example did wonders for me, having spent over a year playing it which before that the only games that managed to do that to me were WoW (Granted I'll admit it was more sporadic), Ragnarok Online, and guilty to admit but runescape long long ago.

  Ender4

Advanced Member

Joined: 5/18/08
Posts: 2044

10/30/13 9:58:20 PM#42

Rift? really? That is one of the 5 or so worst MMORPG to be released in the past 5 years. How on earth did that one keep your attention.

  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

10/30/13 10:00:59 PM#43
If we had a company handed over a chart of how long accounts remained open, would we need any more information other than the raw retention rates to answer this question?
  Talemire

Advanced Member

Joined: 5/01/06
Posts: 750

Jesus is Lord.

10/30/13 10:52:54 PM#44
Mmmm muffins!

------------------------------
MMORPGs are great to look forward to after a hard day of work, but heaven is the ultimate reward for those who live Christ-like.

  akiira69

Hard Core Member

Joined: 3/28/07
Posts: 525

Need longer quote limits.

10/30/13 10:53:38 PM#45
Originally posted by Ender4

Single player RPG last maybe a month tops.

I dont know what Single Player CRPG's your playing but I have several that have months of re-play ability in them. Drage Age 1 & 2, The Mass Effect Franchise, Elder Scrolls, there are many Single Player RPG's that can be tons of fun. The developers are realizing that if they add DLC to the games people will play their single player games alot more.

"Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"

  Panzerbase

Apprentice Member

Joined: 3/20/13
Posts: 431

10/30/13 11:03:38 PM#46
The OP's statement is at odds with itself but besides that the purpose here is to make cash, and MMO's are a very lucrative market where the winners will make tons of it. If you look back 10 or so years ago almost every MMO had staying power, it is only the recent crop of fast money garbage that has people like the OP thinking the market is dead. The carrot is still there but the companies making the games have forgotten how to reach the goal, rather they have become too greedy.
  Novusod

Novice Member

Joined: 5/30/09
Posts: 860

10/30/13 11:08:45 PM#47

Longevity is certainly not a myth. Longest I ever stayed with a game was 8 years which was Eq2.

EQ1 - 1 year

Puzzle Pirates - 6 months

Eq2 - 8 years with only a few breaks (currently quit for good)

Lineage II - 1 year

SWG - 1 year (quit after the NGE)

Ganado Espada - 2 years on and off

Vindictus - 3 years going back to closed beta

Neverwinter - 2 months

 

Many other games I tried and quit in a mater of days or weeks: TERA, AION, Rift, Kitsu saga, other games I can't even remember right now.

  Burntvet

Elite Member

Joined: 11/16/07
Posts: 2735

10/30/13 11:11:12 PM#48

"Modern MMORPGs" have no longevity, most crash after a few months.

That was not the case with a good number of the "original" MMORPGs, which actually increased player populations after launch (a radical concept, I know...).

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

10/30/13 11:29:07 PM#49
Originally posted by Burntvet

"Modern MMORPGs" have no longevity, most crash after a few months.

That was not the case with a good number of the "original" MMORPGs, which actually increased player populations after launch (a radical concept, I know...).

Careful there; many (all?) of the originals peaked and went into declines before year five.

In fact, you can count the number of games that increased population steadily for more than five years on just two fingers, can't you? Neither of those two games being considered 'classic era'--not good for the point you're trying to make here.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Bossalinie

Apprentice Member

Joined: 8/29/07
Posts: 619

10/30/13 11:52:02 PM#50
Originally posted by Ender4

Rift? really? That is one of the 5 or so worst MMORPG to be released in the past 5 years. How on earth did that one keep your attention.

If you correctly add "in my opinion," prior to your statement, you may also find the answer you are looking for.

  Xthos

Hard Core Member

Joined: 4/18/10
Posts: 2627

10/31/13 12:01:59 AM#51

I have been playing MMORPGs since the release of UO, and I had NEVER played a MMO for less than a year, until Rift (even bought a 6 month plan for the discount, due to my own track record).

 

Now, I am no game hopper, so I am not saying I played 50 mmos and they all lasted me, I am generally pretty picky about what I will play and I figure out if it is something I will want to play (as best as I think I can), before I buy it.

 

My 1+ year list:

 

UO (6-8 years total, took a EQ break)

EQ (7-8 years total, took a DAoC break)

SWG

DAoC

Vanguard

 

My major title short time list:

Rift (4-5 months, too railed, small world at launch)

GW2 (less than a week, too cluttered and hated the classes, really wanted to like it)

TSW (6 months, really liked the stories/quests, and I am a spacebar hitter, thinking of going back now that their is more/new content)

SWToR - My free month, finished my story, got my money worth, and was done....Seemed more like a lobby MMO  to me.

NW - Couldn't log out of the open beta fast enough, hated the controls/UI, seemed very boring also.

 

So yes, it is possible to get your money worth or enjoy a MMO that you do not play over a year, but my much more memorable MMOs are the ones I played for over a year, and their is a long time span between UO and VG, so I reject this rose colored glasses theory that people think has to apply to anybody that is not thrilled with most current mmos.

 

 

  Scot

Elite Member

Joined: 10/10/03
Posts: 5163

10/31/13 3:28:11 AM#52
Another poll to show how the content locusts are right about what MMOs should be like, another fail on their part.
  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10430

I've become dependent upon spell check. My apologies for stupid grammatical errors.

 
OP  10/31/13 5:13:33 AM#53


Originally posted by Scot
Another poll to show how the content locusts are right about what MMOs should be like, another fail on their part.


What, if anything, does my post have to do with content locusts? It's about perception. Do MMORPGs have a high retention rate than other types of games, and do they have a longer average play time than other types of games, or is this just a perception on the part of the people who want things to be that way?

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Mors.Magne

Apprentice Member

Joined: 3/02/07
Posts: 1417

10/31/13 5:35:56 AM#54

It depends how you define 'longevity'.

 

After 8 years of playing MMORPGs, I'd say they are all looking pretty stale and boring now.

 

I'm waiting for 3D gaming (Oculus Rift etc).

  Burntvet

Elite Member

Joined: 11/16/07
Posts: 2735

10/31/13 8:39:59 AM#55
Originally posted by Icewhite
Originally posted by Burntvet

"Modern MMORPGs" have no longevity, most crash after a few months.

That was not the case with a good number of the "original" MMORPGs, which actually increased player populations after launch (a radical concept, I know...).

Careful there; many (all?) of the originals peaked and went into declines before year five.

In fact, you can count the number of games that increased population steadily for more than five years on just two fingers, can't you? Neither of those two games being considered 'classic era'--not good for the point you're trying to make here.

It most certainly is: A game holding or increasing its population to year 5 is unheard of these days.

Forget 5 years, how about 2 years? 1 Year?

TOR, The Secret World, Rift, even GW2 had big numbers at the beginning and then crashed. None of those had any increase after launch, at all...

UO, SWG, EvE, DAOC, and others had their numbers go up after launch, as word of mouth got more people to play.

All world of mouth does these days is tell people how shallow the game is, how short a time it takes to "beat" an MMORPG, and how crappy the cash shop is.

 

And those are two trends pretty much all the numbers show to be what has really happened.

 

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

10/31/13 8:54:26 AM#56
Originally posted by Burntvet
All world of mouth does these days is tell people how shallow the game is, how short a time it takes to "beat" an MMORPG, and how crappy the cash shop is.

So do WoW and EVE prove what a shallow, crappy game EQ was, by the same standard?

(They both maintained population growth, for considerably longer time frames)

How 'bout Lineage?

WoW showed positive growth for longer than SWG even existed, right? So it's 'deeper'?

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Burntvet

Elite Member

Joined: 11/16/07
Posts: 2735

10/31/13 9:03:20 AM#57
Originally posted by Icewhite
Originally posted by Burntvet
All world of mouth does these days is tell people how shallow the game is, how short a time it takes to "beat" an MMORPG, and how crappy the cash shop is.

So do WoW and EVE prove what a shallow, crappy game EQ was, by the same standard?

(They both maintained population growth, for considerably longer time frames)

How 'bout Lineage?

They certainly show how SOE failed to innovate with EQ after the first few years, and put most of their new ideas into EQ2, so by comparison, they probably did.

EvE has expanded all these years, because they continued to improve their game, and listen to fan feedback AND acted on it. That is something SOE is especially known for not doing.

(And lets leave WoW out of this as the exception to every single MMORPG rule, the success of WoW, on many levels will never be repeated.)

 

Edit: Never played lineage, but most of its players are in Asia, so can not speak as well to that market. Plus it did have a sequel.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

10/31/13 9:04:49 AM#58
Originally posted by Burntvet

(And lets leave WoW out of this as the exception to every single MMORPG rule, the success of WoW, on many levels will never be repeated.)

Oh, so your general rule isn't a rule at all, since we have to allow for exceptions.

Ok, that's what we thought.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Burntvet

Elite Member

Joined: 11/16/07
Posts: 2735

10/31/13 9:07:50 AM#59
Originally posted by Icewhite
Originally posted by Burntvet

(And lets leave WoW out of this as the exception to every single MMORPG rule, the success of WoW, on many levels will never be repeated.)

Oh, so your general rule isn't a rule at all, since we have to allow for exceptions.

Ok, that's what we thought.

I could name 10 things that WoW has been able to do, that no other MMO before or since has done, so there are a whole lot of things you can say about every single MMORPG except WoW.

And since the WoW phenomenon is almost certainly not to be repeated, ever, it is its own special case, now isn't it?

 

And who cares? This is about older vs modern (aka launched after WoW) so WoW has nothing to do about it regardless.

Or did you not read that part?

 

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

10/31/13 9:10:22 AM#60
Originally posted by Burntvet
And since the WoW phenomenon is almost certainly not to be repeated, ever, it is its own special case, now isn't it?

And the same could be said for EVE, couldn't it?

You can't have your cake and eat it too. If you're going to discount WoW for being 'too unique', you're going to have to discount...every....other title, too.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

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