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The Pub at MMORPG.COM  » How long should it take to reach max level?

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126 posts found
  cydoneq

Novice Member

Joined: 7/15/13
Posts: 59

10/27/13 10:01:18 PM#61
Originally posted by VengeSunsoar
Originally posted by Svarcanum
Originally posted by Delerious1

It took me roughly 40 days played to reach level 70 in WoW.  I was completely ok with that.  There was grind.  There was alot of running/riding around, but I had fun.  I loved my undead rogue.  I liked the way he looked, the way he ran, and the way he played.  I loved the world.  I spent many hours in open world pvp while leveling up and had some epic 1v1's.  I loved battlegrounds.  When I hit max level I ran tons of dungeons and competed in the arena.  I still would roam for world pvp and frequent the battlegrounds.

I had fun.

I would prefer the next major mmo I play to have at least 25+ days played to reach max level, with the caveat that it is fun and that I can sense the power level increasing.

End game is important to me, but so is the leveling.  Leveling should be lengthy, but enjoyable.  End game needs to be varied and progressive as well.  WoW was the only mmo I really felt combined these and other elements into the most cohesive whole, despite it's issues.

Another mmo that got it right was City of Heroes imo.  Mainly because of the intensive character creation options and the ability to create a short bio for your character that anyone could read.  This increased my bond with my character in-game.  For some reason I felt a similar connection to my rogue, but that probably has alot to do with just how smooth and enjoyable he was to play.

40 days played means one level every 14 hours of playing... You sure you played the same WoW as the rest of us?

I've played WoW off/on for 5 years, 4-6 months at a time and I've never made max level.

respect for that.

  dave6660

Hard Core Member

Joined: 9/26/08
Posts: 2344

"Next time I see you, remind me not to talk to you."

10/28/13 2:49:54 AM#62
I'd like to see a game where it is almost impossible to achieve.

"Why so serious?"
-- The Joker

  Phry

Elite Member

Joined: 7/01/04
Posts: 5242

10/28/13 3:06:26 AM#63
I think the problem these days, is that its considered 'hardcore' to reach max level in a level based game, in the shortest possible time,usually by totally bypassing a majority of the games content along the way, as it 'slows them down', as if reaching max level quickly was some kind of achievement they won a prize for.  Its a bit like the overweight guy who tries to diet while eating pizza and chocolate every day, their only cheating themselves, and it never ends well.
  flguy147

Novice Member

Joined: 1/15/09
Posts: 380

10/28/13 3:08:30 AM#64
I am not trying to be rude here but how do people get to max level in only a few days.  Do you not have a job or a life outside a video game?  I go to work, go to the gym and might go to dinner some nights, hang out with my gf at night too.  And then just doing normal errands like going grocery shopping and stuff.   Some days i dont even have time to play.  Also hanging out with friends and doing real life social things on the weekends.   So how does anybody get to max level within a week unless your whole life revolves around MMOs.  I guess that is why outsiders consider MMO players the type that dont have a life and live in their parents basement as adults lol.
  sportsfan

Apprentice Member

Joined: 8/20/12
Posts: 365

10/28/13 3:17:22 AM#65

Standard: 3 weeks. That used to be 3 months, but these days everyone wants it faster.

---

 

But with the added option a player can choose how long the run will be (by controlling EXPERIENCE gains/shut down).

WOW as an example: you can shut down experience gains and grind gear each level/quest.

My rogue reached max level after 2 years and 2 months leveling by PvP only and assembling the gear in pve with experience turned off completely.

Great fun.

 

 

  Cephus404

Elite Member

Joined: 2/27/08
Posts: 3695

10/28/13 3:43:54 AM#66
Originally posted by flguy147
I am not trying to be rude here but how do people get to max level in only a few days.  Do you not have a job or a life outside a video game?  I go to work, go to the gym and might go to dinner some nights, hang out with my gf at night too.  And then just doing normal errands like going grocery shopping and stuff.   Some days i dont even have time to play.  Also hanging out with friends and doing real life social things on the weekends.   So how does anybody get to max level within a week unless your whole life revolves around MMOs.  I guess that is why outsiders consider MMO players the type that dont have a life and live in their parents basement as adults lol.

You called it, it's a bunch of no-life losers.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  Phry

Elite Member

Joined: 7/01/04
Posts: 5242

10/28/13 3:51:39 AM#67
Originally posted by flguy147
I am not trying to be rude here but how do people get to max level in only a few days.  Do you not have a job or a life outside a video game?  I go to work, go to the gym and might go to dinner some nights, hang out with my gf at night too.  And then just doing normal errands like going grocery shopping and stuff.   Some days i dont even have time to play.  Also hanging out with friends and doing real life social things on the weekends.   So how does anybody get to max level within a week unless your whole life revolves around MMOs.  I guess that is why outsiders consider MMO players the type that dont have a life and live in their parents basement as adults lol.

actually, South Park did a really funny episode on that type of gameplay, Make love not warcraft i think it was called, you can probably still find it on youtube, totally hillarious if a little OTT, but it does kind of highlight the kind of thing your on about.

  goldtoof

Novice Member

Joined: 10/18/13
Posts: 338

10/28/13 4:00:00 AM#68
No time.

Most of the best mmos don't have endgame, or are all endgame.

Can think of a handful of mmos that got the let's have a leveling bit, then let's have an endgame bit right. Namely wow, pre toa daoc, pre ldn EQ & gw1.
  Siug

Apprentice Member

Joined: 5/02/12
Posts: 989

10/28/13 4:18:29 AM#69
Long enough to be able to craft my own gear and not outlevel it in half an hour. In current MMOs you wear what you get from drops until you get to endgame where the gear treadmill starts. Gaining a level or a new item should mean something. 
  xeniar

Advanced Member

Joined: 11/09/06
Posts: 811

10/28/13 4:56:04 AM#70
Originally posted by flguy147
I am not trying to be rude here but how do people get to max level in only a few days.  Do you not have a job or a life outside a video game?  I go to work, go to the gym and might go to dinner some nights, hang out with my gf at night too.  And then just doing normal errands like going grocery shopping and stuff.   Some days i dont even have time to play.  Also hanging out with friends and doing real life social things on the weekends.   So how does anybody get to max level within a week unless your whole life revolves around MMOs.  I guess that is why outsiders consider MMO players the type that dont have a life and live in their parents basement as adults lol.

wanna know how? taking a week off when an expanion (wow) released. i got to level cap in that week. leveling as a Tank it could be quicker if i went dps.

well i used to do that anyway. But even if you take your time playing a couple hours a week you stil hit cap pretty damn fast in almost any game.

 

edit:

The entire leveling procedure should just take a long time. when you gain a level that should mean something specially in the higher regions. Getting cap should really mean something it should be a achievment

  Neo_Viper

Novice Member

Joined: 5/10/13
Posts: 624

If I agreed with you we'd both be wrong.

10/28/13 5:23:16 AM#71

What both Loktofeit and me mean is that levels (or skill levels) are of way less importance in AC1 and UO.

In AC1, you could kill creatures way higher than your level, it wasn't like today's games or even EQ where 5 levels higher means certain death for you.

With my level 75 CLaW mage (Creature, Life and War), I was killing level 999 mobs in "Valley of Death", solo.

My computer is better than yours.

  apocoluster

Apprentice Member

Joined: 4/15/07
Posts: 1297

\m/,

10/28/13 5:25:51 AM#72
6mo to a year

No matter how cynical you become, its never enough to keep up - Lily Tomlin

  coretex666

Hard Core Member

Joined: 1/03/12
Posts: 1820

"I shall take your position into consideration"

10/28/13 6:49:17 AM#73

I would say around 1 year given that once you hit the level CAP, there is still other form of meaningful progression.

However, the players should have access to all or at least vast majority of activites during the levelling process.

I am not a big fan of game designs built around "endgame". In such games, there is no need for levelling at all, in my opinion.

I am saying this as someone who plays MMOs longterm. I like to stick to one MMO for years. I completely understand that for people who take MMOs as casual fun and like to switch between them, what I am suggesting may seem like a nightmare.

Currently playing: L2 Chronicle 4

  Ender4

Hard Core Member

Joined: 5/18/08
Posts: 2094

10/28/13 7:00:44 AM#74


Originally posted by Neo_Viper
What both Loktofeit and me mean is that levels (or skill levels) are of way less importance in AC1 and UO.

In AC1, you could kill creatures way higher than your level, it wasn't like today's games or even EQ where 5 levels higher means certain death for you.

With my level 75 CLaW mage (Creature, Life and War), I was killing level 999 mobs in "Valley of Death", solo.


Oh definitely. If I were to copy a games leveling system it would probably be AC1 in fact. They probably had the best system of any I've played. If I had to copy a standard level based game I'd copy EQ. Slow crawl to max and then a horizontal leveling path in AA.

The real key to me is that you can't constantly be making the gear you have obsolete or it becomes worthless and you can't reach a magic point where you can only improve yourself via gear. On top of that I personally want to be able to revisit older content and get a feel for how powerful I have become. This is something that drives me nuts in GW2.

  Classicstar

Advanced Member

Joined: 12/02/04
Posts: 2524

10/28/13 9:23:42 AM#75

Who cares.

If game is fun and worth playing i give damn on when you reach some lvl if it takes years i don't care.

Game and community must be fun, how fast you lvling is not importend at all.

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  Classicstar

Advanced Member

Joined: 12/02/04
Posts: 2524

10/28/13 9:31:22 AM#76


Originally posted by monochrome19
Please do not mistake this for "how long should it take to reach end game"

I took me 1 month to reach max in FFXIV:ARR, which I think is fair. Especially because I didnt have to pay that entire month. 

I hear vets saying it took 6+ months in the olden days, which doesnt sound bad but doesnt sound "good" either, it sounds like a journey. And I love journeys, but only if their fun.

So, to you, how long should the journey be?


Just remove the lvls and have fun so you guys dont have be so damned stress about it anymore how and when you should reach max lvl.
It spare you frustrating trip to forums constantly hitting same old dead cow.

Its prolly useless saying this i'll bet if i come in 6 moths same old topics over and over again some old questions lol.

In mean while games getting dumber and dumber bah:(

MB:MSI Z97XPOWER AC
CPU:Intell Icore7 4790k
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OS:Windows 8.1 64bit

  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1372

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

10/28/13 11:29:50 AM#77

Six months for a hard core player; one year or more for a casual player.
Provided there are lots of different areas to explore/hunt, as was the case in EQ.



Originally posted by xeniar

Originally posted by Neo_Viper

Originally posted by Zapzap I much prefer EQ1/DaoC where it took 50 days played at release to reach max level to all these modern games that took 2 days played or less.
I much prefer UO or AC1 where there was no max level at all and gameplay started at level 1 instead of some "max level".
Thats where your wrong.

You see leveling as something stupid. Leveling is where your game begins not End game. please get off the end game high horse because end game is stupid.


/agree Xeniar and ZapZap. For me, compelling gameplay started on day 1 of EQ; in UO months earlier, it never happened at all. BTW, If one can reach max level in a week or two, I think it is absolutely pointless to have levels in the game.



Originally posted by syriinx
...Shorter leveling means lower retention. Makes it much easier to let go of a game.

Exactly correct. I have no interest in the play-and-forget MMOs being released today.



Originally posted by WW4BW
slow enough to make meaningful use of the areas players progress through...

+1



Originally posted by Wiha
Long enough to be able to craft my own gear and not outlevel it in half an hour. Gaining a level or a new item should mean something.

+1



Originally posted by Neo_Viper
...levels (or skill levels) are of way less importance in AC1 and UO.

Seems rather pointless to refer to character level in a skill-based game.

Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
video game company layoffs are twice the national average.

  Bjelar

Novice Member

Joined: 4/07/12
Posts: 383

10/28/13 11:38:49 AM#78

It should take forever to reach max level.

Level cap is the single most stupid invention in MMOs.

  Neo_Viper

Novice Member

Joined: 5/10/13
Posts: 624

If I agreed with you we'd both be wrong.

10/28/13 11:48:41 AM#79
Originally posted by Arclan

 


Originally posted by Neo_Viper
...levels (or skill levels) are of way less importance in AC1 and UO.

 

Seems rather pointless to refer to character level in a skill-based game.

Pretty much why I said:

"levels (or skill levels)".

Is there something you didn't understand there?

My computer is better than yours.

  Bacchira

Advanced Member

Joined: 8/01/13
Posts: 51

10/28/13 11:49:33 AM#80

There should be no levels in MMORPGs because all the progression you make at level 10 is meaningless when you are level 20, and all progression you make at level 20 is meaningless at level 30 and so on. This means that everything you do with your character before max level is meaningless from a progression point of view and that creates the race-to-max mentality which means that a huge part of the world is just hurried through and all the work that th devs have put into it is just hastely experienced by the players.

 

No levels, and you can start to enjoy th game right from second 1.

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