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News & Features Discussion  » World of Warcraft: Rumor of the Day: Scaled Dungeons & Experience?

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83 posts found
  mysticaluna

Apprentice Member

Joined: 10/11/11
Posts: 251

10/25/13 7:18:00 AM#61

Well, I've had a lot of fun grinding low level zones on my max level for rare mounts that don't exist, but my idea would be Blizzard should up the drop rate to equal the challenge. It would be lame if mounts continued to be .025% drop rate in a level 90 raid zone.

Please, if you are adding in scaling make the drop rate increase, max level 90 zones should have a high drop rate, and the lower the level of the zone the lower the drop rate on the companion pets and/or mounts... 

It only makes sense, more challenge higher reward, so please up the nonsense drop rates on mounts. I'm still trying to get the Reins of the Headless Horseman here... 

  mysticaluna

Apprentice Member

Joined: 10/11/11
Posts: 251

10/25/13 7:28:38 AM#62

It better not be mandatory, however if this is a move to make all raids included in LFR I'd be all for it, my worry is you wouldn't be able to find level 90s interested in raiding all of these old zones, and you'd not longer be able to solo them anymore for mounts/hunter pets/companion pets. 

So, would this be mandatory or optional like Chronomenter is on Everquest 2 (and it works great!).

Would this allow all raids in the game to be put on LFR instead of only Dragon soul (level 85 Only) and Pandaria? I'm tired of doing pandaria raids, I don' t have a single level 85 character, and I have a lot of alts that would love to do some LFR raids. 

Please let this be optional and a plan for adding more content to LFR. I wish we could queue for Flexibles, because I'm so bored of LFR, and I don't want to schedule in raid days like you'd have to with a raiding guild. I like the option of raiding when I personally feel like it, not sorry guys I don't feel like it tonight just please keep me in mind next week. 

I can't believe that it has taken this long and you haven't increased the drop rate on Ashes of Al'ar or Fiery Warhorse yet, or added any new world event content whatsoever in the entire past year since Pandaria released, or really done anything to LFR for players below level 85. Not everyone wants to raid level 85 and 90 forever, I did Dragon Soul and loved it in Cataclysm, I've seen the raids in Pandaria, can you please make all of the older raids level 90 someday instead of scaling us down?? 

It's free raid content if you simply scaled content up instead of down, give us cool mounts, cosmetics, and companion pets, give us content to do. Timeless isle wasn't enough content, and when I log in so much of the game looks dead, players don't even do the world bosses in Pandaria anymore, now that they all have equipment from Timeless Isle. 

Nalak, Oondasta, Galleon, and Sha, can these world bosses get revamped and drop higher level equipment so that they are viable and keep the same mounts that almost no one has anyway on their loot table? It's so impossible to get these mounts, can we be allowed to spend extra coins instead of only 1 bonus roll? Either up the drop rate, or please let us just waste multiple bonus rolls for mounts... As in can mounts get a seperate bonus roll currency coin, that I can trade 300 lesser tokens of the elder for? 

Why do you make mount so rare and unattainable that players don't even bother to try anymore? With the equipment being a joke and outdated, all anyone does is Timeless Isle, raids, and Ordos the new world boss with their legendary cloak friends. 

  mysticaluna

Apprentice Member

Joined: 10/11/11
Posts: 251

10/25/13 7:31:26 AM#63

Oh, please give us more complexity and talent trees for the 6 titans, back in Wrath I was so excited and disappointed on launch. 

I hate the dumbed down Mists of Pandaria talent trees, I want more options, please give us a 2 handed shaman option and give us self enchants for 2 handers. 

Can we get 6 new talent trees? That would be cool... I always loved Alexstrasza though, and would love Dragon Aspects like Ysera and her, but Everquest 2 is already doing Dragon AA's in Tears of Veeshan... 

As far as Titans go, I guess it would be cool being like that healing nature titan in ulduar... 

  muffins89

Apprentice Member

Joined: 10/15/12
Posts: 1255

10/25/13 7:35:54 AM#64
as long as we an still go solo low level dungeons I like the idea.  it would add a ton of content to do at max level.

I think the prostitute mod corrupted your game files man. -elhefen

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3719

10/25/13 8:35:55 AM#65
This is what they should have done instead if trasmorg, let's face it one shot soloing instances and avoiding all boss features and events is hardly fun.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3, ESO

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7768

Logic be damned!

10/25/13 8:41:48 AM#66

As long as it is optional.

Some folks love powering through old stuff, farming for transmog sets, mounts, etc. in old dungeons/raids.

 

Now Playing: Destiny, WoW

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3719

10/25/13 8:43:10 AM#67
This goes beyond all content as well, the days of 5 and recent becoming meaningless in 3 months are fixed. Crowd control back in, single target switching back in, tactics back in, no more 'charge and aoe' tactics that makes any other type of gameplay emotive and redundant. Skill remains a requirement, people get out of bad habits 'aoe everything, run through fire etc'

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3, ESO

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3719

10/25/13 8:44:00 AM#68
Bloody predictive text ^^ this affects all content including new stuff.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3, ESO

  Rayshe

Novice Member

Joined: 11/30/11
Posts: 1295

10/25/13 8:55:21 AM#69

Thinking Optional would work the best. there are times when you level a bunch for the sake of going back to solo a instance if your looking for a specific item or gear. if they force scale everything then it defeats the purpose and you are forced to get in a group with people when all you want is X pet or X Mount.

 

Hell i used to run dungeons for the sake of getting gear to sell. usually made me a nice chunk of money.

Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3719

10/25/13 9:02:02 AM#70
That's the point of mmorgs and rpg's for that matter- rewards should require effort and content tjat is badly out levelled is no longer meaningful content. Example : cthun, really fun encounter, great atmosphere and fight mechanics, satisfaction when you kill- however currently it's a broken mess as a result of scaling (apply to any fun fav boss of your choice).

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3, ESO

  RedMachine72

Apprentice Member

Joined: 5/18/10
Posts: 79

10/25/13 4:40:35 PM#71
As long as the scaling is voluntary, such as going and turning off XP to stay at level, I'm all for it. Allows people to run with guildies that are leveling and need someone or just q-up for their favorite old world dungeon and raid runs.
  Wraithone

Hard Core Member

Joined: 7/09/04
Posts: 3581

If you can't kill it, don't make it mad.

10/28/13 1:55:02 AM#72
Making it so that higher level players can't come back and see content they may have missed, seems counter productive.  But then this IS Ghostcrawler, so it wouldn't surprise me in the least. 
  illutian

Apprentice Member

Joined: 9/21/06
Posts: 212

"Our greatest glory is not in never falling but in rising everytime we fall." - Confucius

10/28/13 4:33:21 AM#73

So...I may not be able to run my lowbie alts through dungeons?

...yet another reason not to return.

 

Unless it's optional, then I'm fine with it.

But...why would they even bother. How many people are going to say "Ya, know that dungeon I couldn't get a group for back when I was lvl 40. Instead of running it solo at 90. I'm going to sit in the LFG queue [AGAIN] and look for a achievement group."

 

"Our greatest glory is not in never falling but in rising everytime we fall." - Confucius

  saurus123

Hard Core Member

Joined: 4/12/06
Posts: 546

10/28/13 4:54:32 AM#74
its perfect in GW2 but it will not work in WoW :)
  daltanious

Elite Member

Joined: 4/19/08
Posts: 1909

10/28/13 5:04:31 AM#75
Originally posted by The1ceQueen
I don't see what's wrong with how it is now. It's been like this for years where you could take a higher level in a dungeon with you to help run through for gear/gold/xp/achievements...why change it now? Makes no sense.

Agree fully you. But I see as a big problem allowing hypergeared tank in normal instance ruining experience to all others.

  Dogblaster

Novice Member

Joined: 3/14/12
Posts: 505

10/28/13 5:15:01 AM#76
Originally posted by daltanious
Originally posted by The1ceQueen
I don't see what's wrong with how it is now. It's been like this for years where you could take a higher level in a dungeon with you to help run through for gear/gold/xp/achievements...why change it now? Makes no sense.

Agree fully you. But I see as a big problem allowing hypergeared tank in normal instance ruining experience to all others.

Because why should wow have 8 M players when it can have 3 M :) Same thing happend with talent trees, raids, etc. They do love to change things and usually to worse ;)

  Gel214th

Advanced Member

Joined: 9/11/07
Posts: 172

10/28/13 8:28:46 AM#77

What's so fantastic about this? Guild Wars 2 has been doing this by default for ages. 

As for Swedish Chef, people solo the Story mode dungeons and other dungeons just the way they are. Going into a level 40 dungeon as a level 80 character isn't going to be a challenge, if that is what you are looking for. 

It's good if World of Warcraft is *finally* coming around to the new paradigm ;-) 

I would like to see scaling content based on level, and number of players, for all content in MMOs.

I realise since so few do it, that it must not be as simple as City of Heroes, Champions Online, DDO and others make it out to be, though. 

  Muke

Hard Core Member

Joined: 1/04/07
Posts: 1628

10/28/13 8:38:52 AM#78
Originally posted by Gel214th

What's so fantastic about this? Guild Wars 2 has been doing this by default for ages. 

for a candy themepark like WOW, this feature would be a earth shattering experience.

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8730

I believe in life before death... So dont forget to enjoy it while you still can.

10/28/13 8:44:02 AM#79

Its the only way it will ever work... and not only for dungeosn but also for open world zones....

 

In these older MMO's there is so much content that noboddy ever sees anymore...

 

If you

A) Make it challenging again

B) Give people a reason to play it

It creates near limitless content in these older MMO's,  which is a good thing... downscaling is the answer... the ultimate answer.

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  Sharaak

Apprentice Member

Joined: 2/05/07
Posts: 1

10/28/13 9:15:19 AM#80
In my personal opinon I think its a good move however I cannot stress this enough to Blizz.....this should be an OPTION!! Not what happens automatically....This will then allow those that would like to go through as a level 90 able to do so.
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