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WildStar

WildStar 

General Discussion  » Will there be instant travel in this game?

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35 posts found
  seraphdd

Advanced Member

Joined: 10/11/06
Posts: 24

 
OP  10/25/13 12:04:23 PM#1

For instance will  the looking for group thing teleport you from town to the dungeon? 

 

That is one of the dumbest features in a MMO.  Wow pvp was actually pretty fun until flying mounts and instant teleporting to the dungeon happened.  Why play or make an mmo where you teleport from town to the dungeon?   Might as well make a game like guildwars 1 where everyone sits in a lobby and you teleport to the dungeon.  That is basically what WOW became ever since blizzard added the crappy LFG tool. 

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12401

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

10/25/13 12:19:44 PM#2
Originally posted by seraphdd

For instance will  the looking for group thing teleport you from town to the dungeon? 

That is one of the dumbest features in a MMO.  Wow pvp was actually pretty fun until flying mounts and instant teleporting to the dungeon happened.  Why play or make an mmo where you teleport from town to the dungeon?   Might as well make a game like guildwars 1 where everyone sits in a lobby and you teleport to the dungeon.  That is basically what WOW became ever since blizzard added the crappy LFG tool. 

YEAH! Get this UO crap out of our games! RAWR!!!!

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  djazzy

Novice Member

Joined: 6/20/05
Posts: 3623

10/25/13 12:24:33 PM#3
Originally posted by seraphdd  Why play or make an mmo where you teleport from town to the dungeon?   Might as well make a game like guildwars 1 where everyone sits in a lobby and you teleport to the dungeon. 

that's not how it works in GW1

  Auzy

Novice Member

Joined: 7/17/04
Posts: 615

10/25/13 12:27:31 PM#4
No joke...I enjoy the 1 hr walk to the dungeon and 1 hr back to town! GAH!

Uhh... what?

  seraphdd

Advanced Member

Joined: 10/11/06
Posts: 24

 
OP  10/26/13 12:54:40 PM#5
Originally posted by djazzy
Originally posted by seraphdd  Why play or make an mmo where you teleport from town to the dungeon?   Might as well make a game like guildwars 1 where everyone sits in a lobby and you teleport to the dungeon. 

that's not how it works in GW1

Yes it is... There is one lobby and you get group up and join a instance.

  seraphdd

Advanced Member

Joined: 10/11/06
Posts: 24

 
OP  10/26/13 12:55:48 PM#6
Originally posted by Auzy
No joke...I enjoy the 1 hr walk to the dungeon and 1 hr back to town! GAH!

Then why do you play mmos?  Why not play diablo or something.  I'm not saying no instant travel maybe a few spots to go from one side of the world to the next.  But you should atleast have to run from town to the dungeon.

  dancingstar

Hard Core Member

Joined: 11/19/11
Posts: 297

10/26/13 1:15:18 PM#7
Originally posted by seraphdd
Originally posted by djazzy
Originally posted by seraphdd  Why play or make an mmo where you teleport from town to the dungeon?   Might as well make a game like guildwars 1 where everyone sits in a lobby and you teleport to the dungeon. 

that's not how it works in GW1

Yes it is... There is one lobby and you get group up and join a instance.

Well "you group up and join an instance" may be technically true since all adventure zones in Guild Wars are instanced to a single party, but good luck "instant travelling" to Catacombs of Kathandrax, Slavers' Exile, Rragar's Menagerie, Oola's Lab, Arachni's Haunt, Darkrime Delves, Frostmaw's Burrows, Ooze pit, Bogroot Growths, Bloodstone Caves . . . even the "dungeons" that are directly accessible from towns / outposts are spread out across eight or so different outposts, 1 or 2 accessible from each (Underworld / Fissure of Woe from Temple of Ages, Zin Ku Corridor, Chantry of Secrets; Deep from Cavalon, Urgoz's Warren from House Zu Heltzer, DoA from Gate of Anguish, &c., &c.). So, no, there isn't "one lobby."

  Mechanism

Advanced Member

Joined: 11/21/09
Posts: 104

10/26/13 1:44:04 PM#8

What are you gaining by retreading the same path dozens of times?

Does the scenery get better? Will you decide to do something else and ditch your group? Maybe avoid dungeons with a very long travel time? Spend some quality time with your mount shaped speed buff?

  seraphdd

Advanced Member

Joined: 10/11/06
Posts: 24

 
OP  10/26/13 1:44:13 PM#9
Originally posted by dancingstar
Originally posted by seraphdd
Originally posted by djazzy
Originally posted by seraphdd  Why play or make an mmo where you teleport from town to the dungeon?   Might as well make a game like guildwars 1 where everyone sits in a lobby and you teleport to the dungeon. 

that's not how it works in GW1

Yes it is... There is one lobby and you get group up and join a instance.

Well "you group up and join an instance" may be technically true since all adventure zones in Guild Wars are instanced to a single party, but good luck "instant travelling" to Catacombs of Kathandrax, Slavers' Exile, Rragar's Menagerie, Oola's Lab, Arachni's Haunt, Darkrime Delves, Frostmaw's Burrows, Ooze pit, Bogroot Growths, Bloodstone Caves . . . even the "dungeons" that are directly accessible from towns / outposts are spread out across eight or so different outposts, 1 or 2 accessible from each (Underworld / Fissure of Woe from Temple of Ages, Zin Ku Corridor, Chantry of Secrets; Deep from Cavalon, Urgoz's Warren from House Zu Heltzer, DoA from Gate of Anguish, &c., &c.). So, no, there isn't "one lobby."

Fine guild wars was not the BEST example but I think you get the point.  Why even play a MASSIVE game if your just gonna sit in town and teleport to the instanced zone.  Why create the zones just make a game where people jerk each other off in town and zap right to the instance.

  seraphdd

Advanced Member

Joined: 10/11/06
Posts: 24

 
OP  10/26/13 1:46:45 PM#10
Originally posted by Loktofeit
Originally posted by seraphdd

For instance will  the looking for group thing teleport you from town to the dungeon? 

That is one of the dumbest features in a MMO.  Wow pvp was actually pretty fun until flying mounts and instant teleporting to the dungeon happened.  Why play or make an mmo where you teleport from town to the dungeon?   Might as well make a game like guildwars 1 where everyone sits in a lobby and you teleport to the dungeon.  That is basically what WOW became ever since blizzard added the crappy LFG tool. 

YEAH! Get this UO crap out of our games! RAWR!!!!

UO did not have instances where you where safe from other player contact so your post is irrelevant.  I don't mean you can't have some sort of gateways in certain places of the maps to get to other select few places, but, just sitting in town and getting ported right to the instance takes away alot the reason to play a mmo.

  NagelRitter

Apprentice Member

Joined: 7/18/13
Posts: 613

10/29/13 10:19:49 AM#11
Originally posted by Mechanism

What are you gaining by retreading the same path dozens of times?

Does the scenery get better? Will you decide to do something else and ditch your group? Maybe avoid dungeons with a very long travel time? Spend some quality time with your mount shaped speed buff?

World stability. I don't really understand why people like you play MMO's, tbh. There are plenty of games that just provide content and little else, without other players, no less. MMO's are about logistical elements, travel is a huge part of that, if you remove travel, you remove a huge chunk of the logistical planning that typically factors in, and the world feels unreal when you can just hop around everywhere.

Removing the logistical element reduces player friction significantly, I shouldn't have to explain why this is a bad thing for an MMO.

Originally posted by Auzy
No joke...I enjoy the 1 hr walk to the dungeon and 1 hr back to town! GAH!

15 minutes*

So hard. Whose silly idea was it to meet and spend time with people in MMO's, anyway?

Favorite MMO: Vanilla WoW
Currently playing: GW2, EVE
Excited for: Wildstar, maybe?

  immodium

Hard Core Member

Joined: 11/03/07
Posts: 1325

10/29/13 10:51:12 AM#12
Why do people think that an MMO has to be a world? It most certainly does not.

  Wighty

Hard Core Member

Joined: 1/10/08
Posts: 601

10/29/13 11:00:52 AM#13
Originally posted by immodium
Why do people think that an MMO has to be a world? It most certainly does not.

Typical of the "I want it now" Instant gratification mentality that plagues modern MMO's...

 

Developers don't need to make these huge elaborate games now... They just need a large lobby, with things like dungeon finder, auction house and MOBA style game play arenas/battle grounds...

 

Oh and everyone is instantly max lvl... so the begging of the game is the "End Game"

 

This new generation fails on so many levels...

What are your other Hobbies?

Gaming is Dirt Cheap compared to this...

  rygard49

Novice Member

Joined: 3/22/11
Posts: 985

10/29/13 11:02:44 AM#14
Originally posted by Loktofeit
Originally posted by seraphdd

For instance will  the looking for group thing teleport you from town to the dungeon? 

That is one of the dumbest features in a MMO.  Wow pvp was actually pretty fun until flying mounts and instant teleporting to the dungeon happened.  Why play or make an mmo where you teleport from town to the dungeon?   Might as well make a game like guildwars 1 where everyone sits in a lobby and you teleport to the dungeon.  That is basically what WOW became ever since blizzard added the crappy LFG tool. 

YEAH! Get this UO crap out of our games! RAWR!!!!

Best response in thread, IMO.

@OP: Do you really hate teleporting...? Or do you actually just hate the dungeon finder and similar features? Because they're two different things

  immodium

Hard Core Member

Joined: 11/03/07
Posts: 1325

10/29/13 11:03:49 AM#15
Originally posted by Wighty
Originally posted by immodium
Why do people think that an MMO has to be a world? It most certainly does not.

Typical of the "I want it now" Instant gratification mentality that plagues modern MMO's...

 

Developers don't need to make these huge elaborate games now... They just need a large lobby, with things like dungeon finder, auction house and MOBA style game play arenas/battle grounds...

 

Oh and everyone is instantly max lvl... so the begging of the game is the "End Game"

 

This new generation fails on so many levels...

Course they can still make huge elaborate games. Your talking worlds though. Completely different.

  Ice-Queen

Hard Core Member

Joined: 1/02/08
Posts: 2438

"Always borrow money from a pessimist. They won't expect it back."

10/29/13 11:07:46 AM#16
Originally posted by immodium
Why do people think that an MMO has to be a world? It most certainly does not.

I dunno, I guess I was spoiled with the early Mmorpg's where there was more to do than gear grind. The worlds felt like living, breathing  worlds, full of life, full of adventuring, exploring, meaningful crafting whether it was armor/weapons, furniture, housing accessories......not this mediocre, chopped up zones and instancing, with dull lifeless worlds, we see in today's wanna-be, so called Mmo's.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  immodium

Hard Core Member

Joined: 11/03/07
Posts: 1325

10/29/13 1:08:22 PM#17
Originally posted by The1ceQueen
Originally posted by immodium
Why do people think that an MMO has to be a world? It most certainly does not.

I dunno, I guess I was spoiled with the early Mmorpg's where there was more to do than gear grind. The worlds felt like living, breathing  worlds, full of life, full of adventuring, exploring, meaningful crafting whether it was armor/weapons, furniture, housing accessories......not this mediocre, chopped up zones and instancing, with dull lifeless worlds, we see in today's wanna-be, so called Mmo's.

I could totally understand your point if your playing solo maybe. However, when I play with "friends" I don't really care how "closed off" the actual zones are as I'm having fun with "friends". :)

 

EDIT: Sometimes I wonder if players want developers to just work on "Earth 2". In our lifetime? Fingers crossed. :)

  apocoluster

Advanced Member

Joined: 4/15/07
Posts: 1302

\m/,

10/29/13 1:23:10 PM#18
Originally posted by immodium
Originally posted by The1ceQueen
Originally posted by immodium
Why do people think that an MMO has to be a world? It most certainly does not.

I dunno, I guess I was spoiled with the early Mmorpg's where there was more to do than gear grind. The worlds felt like living, breathing  worlds, full of life, full of adventuring, exploring, meaningful crafting whether it was armor/weapons, furniture, housing accessories......not this mediocre, chopped up zones and instancing, with dull lifeless worlds, we see in today's wanna-be, so called Mmo's.

I could totally understand your point if your playing solo maybe. However, when I play with "friends" I don't really care how "closed off" the actual zones are as I'm having fun with "friends". :)

 

EDIT: Sometimes I wonder if players want developers to just work on "Earth 2". In our lifetime? Fingers crossed. :)

I think most of the peeps come here to complain coz it's cool to hate shit.   Secretly at home they play Hello Kitty Online and love it.....while watching my little pony reruns.  

No matter how cynical you become, its never enough to keep up - Lily Tomlin

  seraphdd

Advanced Member

Joined: 10/11/06
Posts: 24

 
OP  10/29/13 5:10:12 PM#19
Originally posted by rygard49
Originally posted by Loktofeit
Originally posted by seraphdd

For instance will  the looking for group thing teleport you from town to the dungeon? 

That is one of the dumbest features in a MMO.  Wow pvp was actually pretty fun until flying mounts and instant teleporting to the dungeon happened.  Why play or make an mmo where you teleport from town to the dungeon?   Might as well make a game like guildwars 1 where everyone sits in a lobby and you teleport to the dungeon.  That is basically what WOW became ever since blizzard added the crappy LFG tool. 

YEAH! Get this UO crap out of our games! RAWR!!!!

Best response in thread, IMO.

@OP: Do you really hate teleporting...? Or do you actually just hate the dungeon finder and similar features? Because they're two different things

Your best post is a post that has no merit since UO did not have instances it did not break the game by having instant travel to the PVE content since you could not hide in the instance.  Since you can't read I re-post what I wrote about UO.

 

UO did not have instances where you where safe from other player contact so your post is irrelevant.  I don't mean you can't have some sort of gateways in certain places of the maps to get to other select few places, but, just sitting in town and getting ported right to the instance takes away alot the reason to play a mmo.

  seraphdd

Advanced Member

Joined: 10/11/06
Posts: 24

 
OP  10/29/13 5:11:14 PM#20
Originally posted by apocoluster
Originally posted by immodium
Originally posted by The1ceQueen
Originally posted by immodium
Why do people think that an MMO has to be a world? It most certainly does not.

I dunno, I guess I was spoiled with the early Mmorpg's where there was more to do than gear grind. The worlds felt like living, breathing  worlds, full of life, full of adventuring, exploring, meaningful crafting whether it was armor/weapons, furniture, housing accessories......not this mediocre, chopped up zones and instancing, with dull lifeless worlds, we see in today's wanna-be, so called Mmo's.

I could totally understand your point if your playing solo maybe. However, when I play with "friends" I don't really care how "closed off" the actual zones are as I'm having fun with "friends". :)

 

EDIT: Sometimes I wonder if players want developers to just work on "Earth 2". In our lifetime? Fingers crossed. :)

I think most of the peeps come here to complain coz it's cool to hate shit.   Secretly at home they play Hello Kitty Online and love it.....while watching my little pony reruns.  

What the hell are you talking about?  If you are going to argue for or against a point atleast provide an argument. 

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