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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » 10 million Skyrim fans

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104 posts found
  Lord.Bachus

Hard Core Member

Joined: 5/14/07
Posts: 8599

I believe in life before death... So dont forget to enjoy it while you still can.

 
OP  10/23/13 1:26:32 AM#61
Originally posted by Arglebargle
I do think they should focus on the Console versions of ESO.  Less competition in the install base, and less exposure to MMOs. 

They are...

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5763

10/23/13 1:30:42 AM#62
I think this game will sell well with MMO ESO fans. I don't think it's going to go over well with the non-mmo ESO fans. I don't know any ESO fan, among friends and family, that plan on playing this. Only one of them is an MMO player, but he doesn't plan on playing this one.

Curse you AquaScum!

  Sleepyfish

Hard Core Member

Joined: 8/25/09
Posts: 362

10/23/13 2:40:13 AM#63
Originally posted by Torvaldr
I think this game will sell well with MMO ESO fans. I don't think it's going to go over well with the non-mmo ESO fans. I don't know any ESO fan, among friends and family, that plan on playing this. Only one of them is an MMO player, but he doesn't plan on playing this one.

I don't know many ESO fans who are MMO fans, I know a few DAOC and GW2 fans who like the idea of a DAOC clone with ESO graphics and races. I think most people understand that which is why despite the IP the Hype is not very high for this game. 

  Lord.Bachus

Hard Core Member

Joined: 5/14/07
Posts: 8599

I believe in life before death... So dont forget to enjoy it while you still can.

 
OP  10/23/13 4:07:40 AM#64
Originally posted by Sleepyfish
Originally posted by Torvaldr
I think this game will sell well with MMO ESO fans. I don't think it's going to go over well with the non-mmo ESO fans. I don't know any ESO fan, among friends and family, that plan on playing this. Only one of them is an MMO player, but he doesn't plan on playing this one.

I don't know many ESO fans who are MMO fans, I know a few DAOC and GW2 fans who like the idea of a DAOC clone with ESO graphics and races. I think most people understand that which is why despite the IP the Hype is not very high for this game. 

Strange, i do not know many mmo players that did not play Skyrim....

 

I have learned one thing, if the game is good enough and word gets around, people will buy despite the price...

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  Classicstar

Advanced Member

Joined: 12/02/04
Posts: 2528

10/23/13 4:13:16 AM#65


Originally posted by deakon

Originally posted by Classicstar  

Originally posted by Volgore I'm a huge Skyrim and Oblivion fan and hence WILL NOT buy teso.   My prediction is a huge discount 3-4 month after release what makes them scratch the 2mio sales mark, huge loss of players within 6 month, game dead within 1.5years, f2p when it doesnt even matter anymore. Zenimax just cannot properly pull something as big as this off and do the IP justice, just like Turbine was never able to carry an IP as big as Lotro or Mythic with WAR. Seen it way too often to still fall for it...it's always the wrong studio that somehow manages to get the license of a great IP and then delivers a bad game which goes down the drain fast.
  Zenimax is almost bethesda its already for a very longtime mother company and betehsda its independed when it comes to making the elderscroll mmo game. I very doub that zenimax dont use and listend to bethesda if its about TESO. Its only that bethesda and zenimax want a money grab cash in on succes of skyrim and that blind them from follow formula solo games so it will fail as mmo but not becouse of zenimax just becouse they make same mistake as all before try beat WoW and use this as a cashcow. They will never reach the succes of Skyrim that game is a league on its own it will never be passed by this TESO abomination. You can't btw not predict on BETA sign ups there freeloaders when the beta is over they go to next beta most dont even test they just wanne free ride.
 Beta sign ups are the best indicator of interest in a game pre launch tho and as the beta is only available to pc players and not where the vast majority of tes players play (consoles), 3m sign ups shows that there is a hell of a lot of interest in the game. I cant think of any other pre-release mmo that has had that many beta sign ups, even swtor only had 2 million, and that went onto sell 2 million in 1month without the aid of cross platform and with the disadvantage of having pretty stale and typical mmo gameplay

Yeh we seen that in past 8 years and those words you spoken here "Ive never seen so many beta sign ups"most of those games that had huge amount of sign ups all failed.

As i said most are freeloaders hoping to play a beta and then they wait for next one TESO will be no different sign ups SAY NOTHING its no indicator that should have make it clear over past 8 years.

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  quixadhal

Novice Member

Joined: 1/11/05
Posts: 195

10/23/13 4:17:28 AM#66
Originally posted by Lord.Bachus
Originally posted by Sleepyfish
Originally posted by Torvaldr
I think this game will sell well with MMO ESO fans. I don't think it's going to go over well with the non-mmo ESO fans. I don't know any ESO fan, among friends and family, that plan on playing this. Only one of them is an MMO player, but he doesn't plan on playing this one.

I don't know many ESO fans who are MMO fans, I know a few DAOC and GW2 fans who like the idea of a DAOC clone with ESO graphics and races. I think most people understand that which is why despite the IP the Hype is not very high for this game. 

Strange, i do not know many mmo players that did not play Skyrim....

 

I have learned one thing, if the game is good enough and word gets around, people will buy despite the price...

*raises hand*

I did purchase Skyrim, and I played through the introduction, but just didn't feel like investing the time into it... and then got distracted by other shinies.

The only sandbox-style MMO's I've found interesting have been EVE-Online, and Star Wars Galaxies.  I've heard good things about Darkfall, but can only afford one subscription game at a time, and currently that's FFXIV.

I don't see the subscription being an issue for most of the target audience.  It will keep out the kiddies.  It will keep out people like me who aren't willing to jump ship and can't keep multiple subs open.  It will keep out a few penny pinchers who think that it's OK to spend $8 to go see a movie for 2 hours, but that spending 50 cents a day for as much entertainment as they can get is somehow "wrong".

At the moment, I'm rather enjoying finishing GTA 4 (yes, FOUR).  The release and super-positive reviews of GTA 5 (dismissing the online snafu) convinced me that it'd be fun to play, so I decided to go back and finish 4.  I suspect TESO will be the same for me.  If I hear enough good things about it, I'll pull out Skyrim and play it FIRST.

 

  Classicstar

Advanced Member

Joined: 12/02/04
Posts: 2528

10/23/13 4:18:26 AM#67


Originally posted by Lord.Bachus

Originally posted by Sleepyfish

Originally posted by Torvaldr I think this game will sell well with MMO ESO fans. I don't think it's going to go over well with the non-mmo ESO fans. I don't know any ESO fan, among friends and family, that plan on playing this. Only one of them is an MMO player, but he doesn't plan on playing this one.
I don't know many ESO fans who are MMO fans, I know a few DAOC and GW2 fans who like the idea of a DAOC clone with ESO graphics and races. I think most people understand that which is why despite the IP the Hype is not very high for this game. 
Strange, i do not know many mmo players that did not play Skyrim....

 

I have learned one thing, if the game is good enough and word gets around, people will buy despite the price...


Most of time as we know by now after a month or 2 we know if the game is good or not many succefull betas still where no good indicator and most of those still failed after 2-3months.

These days it seems if you dont wanne waste your money wait few months thats a good indicator if the game is any good or not.
This is only a suggestion on my part, goahead if you think its worth risk.

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  doodphace

Elite Member

Joined: 6/19/12
Posts: 1477

10/23/13 10:25:00 AM#68
Originally posted by DAS1337
Originally posted by doodphace
Originally posted by ThomasN7
A million copies sold  perhaps. The Old Republic I believe mustered up about a million and Star Wars is more popular than Elder Scrolls. 

SWTOR did over 2 million sales, then stablized at 500k subs. I see TESO doing similier.

Was SWTOR also released on XBOX and Playstation as well?

 

You have to factor that in.

XBOX and PS4 versions might as well be seperate games, seeing as there is no cross platform play....lets say the game sells 4 million copies accross all 3 platforms....that does not mean any 1 person has the ability to play with 4 million other players, which is all that matters when it comes to MMOs.

In any event, box sales should be the LAST thing anyone cares about when it comes to MMOs.

  goboygo

Hard Core Member

Joined: 10/02/13
Posts: 379

10/23/13 10:38:34 AM#69
Originally posted by Arglebargle
My guess is two to three million.  In sales anyway.  Subscriptions is another matter.

More far far more.

  deakon

Novice Member

Joined: 3/07/11
Posts: 588

10/23/13 10:45:50 AM#70
Originally posted by Classicstar

 


Originally posted by deakon

Originally posted by Classicstar  

Originally posted by Volgore I'm a huge Skyrim and Oblivion fan and hence WILL NOT buy teso.   My prediction is a huge discount 3-4 month after release what makes them scratch the 2mio sales mark, huge loss of players within 6 month, game dead within 1.5years, f2p when it doesnt even matter anymore. Zenimax just cannot properly pull something as big as this off and do the IP justice, just like Turbine was never able to carry an IP as big as Lotro or Mythic with WAR. Seen it way too often to still fall for it...it's always the wrong studio that somehow manages to get the license of a great IP and then delivers a bad game which goes down the drain fast.
  Zenimax is almost bethesda its already for a very longtime mother company and betehsda its independed when it comes to making the elderscroll mmo game. I very doub that zenimax dont use and listend to bethesda if its about TESO. Its only that bethesda and zenimax want a money grab cash in on succes of skyrim and that blind them from follow formula solo games so it will fail as mmo but not becouse of zenimax just becouse they make same mistake as all before try beat WoW and use this as a cashcow. They will never reach the succes of Skyrim that game is a league on its own it will never be passed by this TESO abomination. You can't btw not predict on BETA sign ups there freeloaders when the beta is over they go to next beta most dont even test they just wanne free ride.
 Beta sign ups are the best indicator of interest in a game pre launch tho and as the beta is only available to pc players and not where the vast majority of tes players play (consoles), 3m sign ups shows that there is a hell of a lot of interest in the game. I cant think of any other pre-release mmo that has had that many beta sign ups, even swtor only had 2 million, and that went onto sell 2 million in 1month without the aid of cross platform and with the disadvantage of having pretty stale and typical mmo gameplay

 

Yeh we seen that in past 8 years and those words you spoken here "Ive never seen so many beta sign ups"most of those games that had huge amount of sign ups all failed.

As i said most are freeloaders hoping to play a beta and then they wait for next one TESO will be no different sign ups SAY NOTHING its no indicator that should have make it clear over past 8 years.

 

How can you say they don't correlate when clearly they do, swtor had 2 million sign ups and sold 2 million copies in the first month, gw2 had over 1 million sign ups and sold over 1 million 1st month, AoC over 500,000 sign ups sold 500,000 first month etc.

 

That shows a direct correlation with beta sign ups and units sold (which was the question asked in the OP)

 

The only reason those games "failed" is because they struggled with retention as non of them had much in the way of end game, it had nothing to do with lack of interest

  deakon

Novice Member

Joined: 3/07/11
Posts: 588

10/23/13 10:53:20 AM#71
Originally posted by ThomasN7
A million copies sold  perhaps. The Old Republic I believe mustered up about a million and Star Wars is more popular than Elder Scrolls. 

 

Not when it comes to gaming it isn't, no star wars game has close to 10 million units sold and swtor managed to sell 2 million in 4 weeks without cross platform

  Iselin

The Listener

Joined: 3/04/08
Posts: 3798

10/23/13 11:04:46 AM#72
Originally posted by doodphace
Originally posted by DAS1337
Originally posted by doodphace
Originally posted by ThomasN7
A million copies sold  perhaps. The Old Republic I believe mustered up about a million and Star Wars is more popular than Elder Scrolls. 

SWTOR did over 2 million sales, then stablized at 500k subs. I see TESO doing similier.

Was SWTOR also released on XBOX and Playstation as well?

 

You have to factor that in.

XBOX and PS4 versions might as well be seperate games, seeing as there is no cross platform play....lets say the game sells 4 million copies accross all 3 platforms....that does not mean any 1 person has the ability to play with 4 million other players, which is all that matters when it comes to MMOs.

In any event, box sales should be the LAST thing anyone cares about when it comes to MMOs.

Most MMOs are segregated into servers where, at most, you "have the ability to play" with 2-3,000 others. Your cross-platform point is moot.

 

You're right on your last sentence though: quality and enjoyment are what we should care about.

 

Box sales and retention are developer considerations, even though here at mmorpg.com, many seem to equate success with retention (maybe it's mostly the retentives that do that?)

 

It's almost as if individual gamers here can't tell if they're supposed to be having fun unless a large number of other people are also enjoying it. I guess sheep are not really known for their independence of thought, are they?

  doodphace

Elite Member

Joined: 6/19/12
Posts: 1477

10/23/13 11:28:00 AM#73
Originally posted by Iselin
Originally posted by doodphace
Originally posted by DAS1337
Originally posted by doodphace
Originally posted by ThomasN7
A million copies sold  perhaps. The Old Republic I believe mustered up about a million and Star Wars is more popular than Elder Scrolls. 

SWTOR did over 2 million sales, then stablized at 500k subs. I see TESO doing similier.

Was SWTOR also released on XBOX and Playstation as well?

 

You have to factor that in.

XBOX and PS4 versions might as well be seperate games, seeing as there is no cross platform play....lets say the game sells 4 million copies accross all 3 platforms....that does not mean any 1 person has the ability to play with 4 million other players, which is all that matters when it comes to MMOs.

In any event, box sales should be the LAST thing anyone cares about when it comes to MMOs.

Most MMOs are segregated into servers where, at most, you "have the ability to play" with 2-3,000 others. Your cross-platform point is moot.

 

You're right on your last sentence though: quality and enjoyment are what we should care about.

 

Box sales and retention are developer considerations, even though here at mmorpg.com, many seem to equate success with retention (maybe it's mostly the retentives that do that?)

 

It's almost as if individual gamers here can't tell if they're supposed to be having fun unless a large number of other people are also enjoying it. I guess sheep are not really known for their independence of thought, are they?

And most of those MMOs with segregated servers have cross server PvE and PvP...so no....it does not make my point moot at all....my point still stands quite strong tbh.

My impication in my last sentance though, is that box sales should not be the measurment of anything substantial, retention rates should....just look at SWTOR, AoC, GW2 etc..

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11490

10/23/13 11:47:19 AM#74
Originally posted by doodphace

XBOX and PS4 versions might as well be seperate games, seeing as there is no cross platform play....lets say the game sells 4 million copies accross all 3 platforms....that does not mean any 1 person has the ability to play with 4 million other players, which is all that matters when it comes to MMOs.

thats not much different than playing on different servers, on the same platform

unless there's cross server functionality (ie dungeon finder)

 

no one plays w 4 million players on the same server

  Iselin

The Listener

Joined: 3/04/08
Posts: 3798

10/23/13 11:48:04 AM#75
Originally posted by doodphace
Originally posted by Iselin
Originally posted by doodphace
Originally posted by DAS1337
Originally posted by doodphace
Originally posted by ThomasN7
A million copies sold  perhaps. The Old Republic I believe mustered up about a million and Star Wars is more popular than Elder Scrolls. 

SWTOR did over 2 million sales, then stablized at 500k subs. I see TESO doing similier.

Was SWTOR also released on XBOX and Playstation as well?

 

You have to factor that in.

XBOX and PS4 versions might as well be seperate games, seeing as there is no cross platform play....lets say the game sells 4 million copies accross all 3 platforms....that does not mean any 1 person has the ability to play with 4 million other players, which is all that matters when it comes to MMOs.

In any event, box sales should be the LAST thing anyone cares about when it comes to MMOs.

Most MMOs are segregated into servers where, at most, you "have the ability to play" with 2-3,000 others. Your cross-platform point is moot.

 

You're right on your last sentence though: quality and enjoyment are what we should care about.

 

Box sales and retention are developer considerations, even though here at mmorpg.com, many seem to equate success with retention (maybe it's mostly the retentives that do that?)

 

It's almost as if individual gamers here can't tell if they're supposed to be having fun unless a large number of other people are also enjoying it. I guess sheep are not really known for their independence of thought, are they?

And most of those MMOs with segregated servers have cross server PvE and PvP...so no....it does not make my point moot at all....my point still stands quite strong tbh.

Lol. Do you actually play those games? They're all grouped for cross-server queues into "batlegroups" of 4-5 servers...so, 10,000. Next you're going to say the WOW numbers are fake because they keep the Asia, NA, SA and Europe separate - it's like 4 games eh?

 

Your original post was that it would sell 1 Mil at most. Now you're quibbling about silly details... good try.

  doodphace

Elite Member

Joined: 6/19/12
Posts: 1477

10/23/13 11:52:27 AM#76
Originally posted by Iselin
Originally posted by doodphace
Originally posted by Iselin
Originally posted by doodphace
Originally posted by DAS1337
Originally posted by doodphace
Originally posted by ThomasN7
A million copies sold  perhaps. The Old Republic I believe mustered up about a million and Star Wars is more popular than Elder Scrolls. 

SWTOR did over 2 million sales, then stablized at 500k subs. I see TESO doing similier.

Was SWTOR also released on XBOX and Playstation as well?

 

You have to factor that in.

XBOX and PS4 versions might as well be seperate games, seeing as there is no cross platform play....lets say the game sells 4 million copies accross all 3 platforms....that does not mean any 1 person has the ability to play with 4 million other players, which is all that matters when it comes to MMOs.

In any event, box sales should be the LAST thing anyone cares about when it comes to MMOs.

Most MMOs are segregated into servers where, at most, you "have the ability to play" with 2-3,000 others. Your cross-platform point is moot.

 

You're right on your last sentence though: quality and enjoyment are what we should care about.

 

Box sales and retention are developer considerations, even though here at mmorpg.com, many seem to equate success with retention (maybe it's mostly the retentives that do that?)

 

It's almost as if individual gamers here can't tell if they're supposed to be having fun unless a large number of other people are also enjoying it. I guess sheep are not really known for their independence of thought, are they?

And most of those MMOs with segregated servers have cross server PvE and PvP...so no....it does not make my point moot at all....my point still stands quite strong tbh.

Lol. Do you actually play those games? They're all grouped for cross-server queues into "batlegroups" of 4-5 servers...so, 10,000. Next you're going to say the WOW numbers are fake because they keep the Asia, NA, SA and Europe separate - it's like 4 games eh?

 

Your original post was that it would sell 1 Mil at most. Now you're quibbling about silly details... good try.

....please quote me where I said it would sell 1 mil at most.....why do ppl feel the need to completely fabricate things in order to "win".....

And no....the MMOs I "play" with cross server PVE and PVP do more than group "4 or 5 servers"......in WoW for instance...I can do every single raid tier with a player from ANY server I want....get that?...ANY of the 200 + servers......this isn't opinion my friend...

Since when did google become a lost art on these forums?

  doodphace

Elite Member

Joined: 6/19/12
Posts: 1477

10/23/13 11:55:19 AM#77
Originally posted by Nadia
Originally posted by doodphace

XBOX and PS4 versions might as well be seperate games, seeing as there is no cross platform play....lets say the game sells 4 million copies accross all 3 platforms....that does not mean any 1 person has the ability to play with 4 million other players, which is all that matters when it comes to MMOs.

thats not much different than playing on different servers, on the same platform

unless there's cross server functionality (ie dungeon finder)

 

no one plays w 4 million players on the same server

I didnt say anyone would play will 4 mill on the same server. I they would have the potential to.

In WoW for example, I can invite anyone from any server into my group, and do any raid tier, quests, PVP, anything with them. Which means, I have the potential to play with every single person who plays WoW, granted that are part of my faction ;)

The same cannot be said with an MMO on 3 platforms with no cross platform play.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11490

10/23/13 11:57:37 AM#78
Originally posted by Iselin

WOW  keep the Asia, NA, SA and Europe separate - it's like 4 games eh?

sidetopic - thats one thing i find annoying about D3

 

I have a friend in Kuwait who plays on Euro Servers

D3 is a global game  - you can switch the region using your same BNET acct (unlike WOW)

but you are not allowed to use your same characters on different regions

 

 

  loulaki

Apprentice Member

Joined: 12/20/11
Posts: 810

10/24/13 7:35:35 AM#79
Originally posted by SavageHorizon
Originally posted by Lord.Bachus

 I dont see them selling 10 million copies anytime soon... 

 

But you had no problem predicting that ArenaNet would sell more copies of GW2 than Blizzard's WOW, right lol.

Think you are underestimating the pull of the IP and it's followers. The last time we saw something like this was with WOW and battle.net fans never having played a MMO before but ended up playing WOW.

Like the game or not, TESO will IMO be the first western MMO that get's close to the numbers of WOW.

And unlike your other GW2 prediction, sub based mmo didn't die with the release of GW2. Many players have no problem paying a sub for a decent MMO. The pull of the IP will have people paying a sub without even thinking about it.

 

well and many people i know around the twitter/facebook and the majority from those i know from real life, for all of them the monthly subscription is a serious issue.. and they are all around ages of 25-35 ... maybe for students and lower ages doesnt matter cause they dont paid for the sub, but for higher ages its a huge turn off .

  jinxxed0

Advanced Member

Joined: 4/22/06
Posts: 846

10/24/13 8:14:56 AM#80

I'm seeing a ton of people say stuff that was said about Star Wars The Old Republic..

 

"The IP will pull in SO many people. star wars has a huge fan base, the game will never fail"

 

People are pulling assumptions out of their butts without taking anything else into consideration except for the way they THINK the world works. This game will do fine in sales. So many casual players will buy the game because most people don't sit there and look at info for unreleased games for years, months or weeks. They see an ad for it or see it at a store, recognize it from seeing it (or something similar multiple times, it captures their eyes and they try it out. thats the only reason WoW became big. Not because of the name or anything, but because they had millions of dollars put into advertising which is STILL unheard of with western MMOs. It's very common with korean MMOs which is why many of those MMOs have 2-10 times the player base that WoW had at it's *peak*. Everyone acts like WoW is some sort of great MMO that can never be touched. It came be if publishers stop being complete idiots and invest heavily in a good marketing team.

 

Watch. The next MMO Blizzard makes, they'll likely use the same marketing tactics and get just as many people or more. They'll easily reach all the people they've reached before and even more people who still don't know the concept of MMOs. Blizzard got to people who never heard of MMOs and never even thought they'd be playing games. The advertised on TV which is something only a few western MMOs have done. They're the ONLY ones to have done it with an extreme budget for it in the west. The social network Zwinky, ran an ad campaign for about a MONTH and their membership skyrocketed. Why didn't do it longer than that, I have no idea. Maybe they attracted people they didnt want playing their game? Who knows.

 

But the point is, if TES advertised on mainstream media and not just to people who already freaking know about the game by running googling ads to gaming sites, then they'll reach a ton of people. I'd be willing to bet that more than 60% of all Skyrim and Oblivion etc players are not even slightly aware of a new TES game. Of the ones that do hear about it, about 5-10% will think it's just a new game made by the same people who made skyrim, and will be ignorant enough to try and pirate it. And like many MMOs all the torrent sites will have it for some reason and they'll wonder why they cant play it even though they downloaded it. Yahoo answers will be flooded with "can I play TES online in single player" and many variations of it. All of you people who came into MMOs after they became mainstream (post-WoW era) don't seem to get the fact that there billions of people out there who don't know what an mmo is. The millions of people WoW brought in is nothing compared to how many who still don't know "mmo" is. The collective people on this planet that play MMOs is very small. and made up mostly of asian players who play asian mmos.

 

 

This game will likely trail off quickly like so many others. Game devs think that the mmo genre is the be all end all format for a world/story. The Matrix, Avatar, people think a pokemon mmo would be the best thing ever, etc etc. The very nature of MMOs puts restrictions on everything. And instead of letting you be a person that exists in the world, MMOs want everyone to be the single hero that saved the day. But that's another thing that's wrong with MMOs

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