Trending Games | Continent of the Ninth Seal | Magerealm | Devilian | Cabal 2

    Facebook Twitter YouTube
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,995,090 Users Online:0
Games:836  Posts:6,458,740
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online AD2460 ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord 2 Archlord X Armored Warfare Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Bionic Marine Command Online Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blackguards 2 Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodborne Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chroma Squad Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crowfall Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Heart Online Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dying Light Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthlock: Festival of Magic Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Fable Legends Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
GRAV GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods Rush Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Hand of Fate Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Immune Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online Kill Strain King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lords of the Fallen 2 Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Hunter 4: Ultimate Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Necropolis Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Nova Genesis Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Chronicles Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Coast Legends Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Banner Saga 2 The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Trapped Dead: Lockdown Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utherous Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles 3D Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik Discussion Forums

EverQuest Next

EverQuest Next 

General Discussion  » Everquest Next: Immersion Server Proposed Ruleset Poll

4 Pages « 1 2 3 4 » Search
80 posts found

Elite Member

Joined: 6/10/09
Posts: 6973

10/21/13 1:50:11 AM#21

My first mmo had a ruleset like that, more hardcore really. It got closed down by NCSoft in the west because it wasn't popular enough with the western crowd.

You'll get a lot of lip service for something like this, but not a lot of wallet service, or even login service. There are several hardcore games out now and while they have their dedicated niche players, they're not popular. Go figure, people really don't liked getting kicked in the junk for playing a video game.

No one has as many friends as a man with many cheeses!


Novice Member

Joined: 6/25/13
Posts: 50

10/21/13 1:51:22 AM#22
All but #7. Yep..

Advanced Member

Joined: 3/22/07
Posts: 1398

10/21/13 1:57:35 AM#23
Weird, #7 makes it sound like the normal version of EQN won't have an inventory limit.

Hard Core Member

Joined: 3/16/12
Posts: 193

10/21/13 1:59:05 AM#24
I would play on this server.

Novice Member

Joined: 8/26/13
Posts: 225

Bort bort bort!

10/21/13 2:42:33 AM#25
Originally posted by Bivin

For a proposed separate Immersion server in Everquest Next, a proposed ( still rough draft ) ruleset is posted in the blurb below a poll at:

Please read the rough draft of the proposed ruleset, vote in the poll, and discuss your vote here.

This thread is not for whether or not you think such a ruleset could or should be adopted.

This thread is not about casual gameplay versus Immersion (some call it hardcore ) gameplay, or the pros/cons of each.

This thread is simply about whether or not such a ruleset would attract you to that server, yes or no, and why or why not.

Not everyone will agree here, so we can agree to disagree, respect each other's choices, and grow in clarity and accurate perception.

Debate is welcome, so long as it is respectful.


For your convenience ( cough, sorry ) here's a copy of the proposed ruleset (note, #6 is under reconsideration by some)

"We propose an Immersion server. The differences would be as follows:"

In an Immersion server:
1. Travel is firmly curtailed; no flight paths, no flying mounts (unless there are flying monsters as well--or limited to flying-required areas only), long refresh timer on 'gate', low occurrence of portals to promote exploration over convenience.

Okay, but as anyone who's played Dragon's Dogma can tell you, constantly tracking back & forth between the same areas gets old very quickly.

2. There is corpse recovery or other harsh death penalty, so that the world feels dangerous again. Not perma-death, not perma-lose your items. Just harsh in terms of time and difficulty to curtail things like using death to skip content and to restore a fear of death.
No thank you. I've suffered far too many deaths over the years from technical issues & ISP failures to ever play a game with a harsh death penalty, to say nothing of one requiring corpse runs.

3. There is increased over-all difficulty level so that grouping is encouraged even during short play periods.

So even if I only have an hour to play, I have to waste time spamming chat looking for a group? No thanks.

4. Group planning is encouraged because there is no 'summon group' type abilities/ stones/ etc.
I see where you're going with this. I kind of agree, except that people will go back to spamming chat channels looking for groups.

5. Players may transfer off the server, but characters may not transfer onto the server from standard servers. The only way onto the server is to create a new character. No power leveling a standard character and then dropping into the dangerous world. Progression will be tougher and it would be unbalancing to allow super-advanced characters from other servers.

6. Mounts would have a hitpoint threshold and be vulnerable to attack, thus bringing increased danger levels and a more difficult economy.
I would go for a system where, if the mount takes too much damage, you are dismounted & the mount can't be summoned for a reasonable amount of time.

7. Items will have weight, and you'll have a limit! This would promote a more conscious decision of what you carry on you and when you return to your home-- especially with low frequency of hearthing type abilities.
No. These games are constantly throwing loot at you, and dealing with weight on top of inventory space would be too much of a hassle.

8. No rest exp.
I don't really care about this, lol.

9. No auctioneers or auction houses. the economy is player driven and interaction is required for buying, selling, and bartering with other players.

You DO realize that a player driven economy is easier to establish when there's a central trade hub, right? AH is a logical convenience feature, and I wouldn't play a game without one. 

10. Gear is rare but tradeable. No more "no-trade" drops.
Agree with this, but what measures would be in place to stop farming by, shall we say, less-than-scrupulous individuals?

11. No instancing.

I love the concept of open dungeons, but I'd want instancing for 'boss rooms'. Waiting for a particular boss to spawn only to have it 'tagged' by another group is frustrating beyond belief.

12. All, or most, NPCs are able to be attacked.
As long as there are guards and / or other things to contend with, and the NPCs respawn, I have no problem with this.

"Does such a server have interest for you?" - See more at:
Nope. Wouldn't pay a cent to play on a server like this. MMO's have evolved, and have thankfully moved away from most of the archaic designs presented here. However, I would have no problem supporting a server like this for people who are most likely fairly masochistic.




Novice Member

Joined: 12/12/10
Posts: 73

10/21/13 3:08:23 AM#26
None of these things ever eventuate. No matter the interest.

Advanced Member

Joined: 1/11/05
Posts: 215

10/21/13 3:32:24 AM#27
Originally posted by Bivin


In an Immersion server:

1. Travel is firmly curtailed; no flight paths, no flying mounts (unless there are flying monsters as well--or limited to flying-required areas only), long refresh timer on 'gate', low occurrence of portals to promote exploration over convenience.
Good.  I agree, but I'll propose taking it a step further.  No in-game radar-blip minimap.  Maps are fine, but only general maps of the area.  Players should have to learn the layout and recognize landmarks to navigate, thus allowing them to actually become LOST.
2. There is corpse recovery or other harsh death penalty, so that the world feels dangerous again. Not perma-death, not perma-lose your items. Just harsh in terms of time and difficulty to curtail things like using death to skip content and to restore a fear of death.
A harsh penalty is fine.  No time sinks, which is what corpse recovery is.  Most people don't have the luxury of sitting on the game for 8 hours at a stretch, and having to waste half an hour getting their corpse back is just not a fun way to play the game.
Instead, I'd rather see equipment take damage from wear-and-tear, and take considerably MORE damage on death.  Further, I'd like that equipment to be permanently destroyed (falling to the ground as scraps) if the durability reached 0%.  Old text MUD's used to do this, and it meant you could keep playing after a death, but it got more and more risky if you didn't repair.
3. There is increased over-all difficulty level so that grouping is encouraged even during short play periods.
Group play is not something that's determined by difficulty.  Group play is determined by each class having known strengths and weaknesses, and having a group lets each member shore up their weaknesses with the strengths of the other group members.
If you're playing a fighter, you should be very afraid trying to solo against archers, or againt magic users.  If you're a mage, melee fighters are deadly to you.  Thus, a fighter and mage in a group would make a team that offsets each others weaknesses.  Continue that idea for however many classes you want to have.
4. Group planning is encouraged because there is no 'summon group' type abilities/ stones/ etc.
Meh, again, this makes the game too annoying for people who can only play for an hour or two at a time.  Nobody wants to spend half their gaming session travelling to meet the rest of the group.
Instead, make group formation something that can only be done in town.  Once you join a group, if you die, wander off, get disconnected, whatever... you can be summoned back... but if you can only form a group in town, it will make it more likely you'll stick with your group.
5. Players may transfer off the server, but characters may not transfer onto the server from standard servers. The only way onto the server is to create a new character. No power leveling a standard character and then dropping into the dangerous world. Progression will be tougher and it would be unbalancing to allow super-advanced characters from other servers.

6. Mounts would have a hitpoint threshold and be vulnerable to attack, thus bringing increased danger levels and a more difficult economy.
Agreed.  I'd even suggest that mounts not be a permanent item at all.  As with a party, if you want a mount you have to rent one in town, or if you have a stable and own one, you have to retrieve it from your home.

7. Items will have weight, and you'll have a limit! This would promote a more conscious decision of what you carry on you and when you return to your home-- especially with low frequency of hearthing type abilities.
Agreed,  but if you have a mount, allow it to carry an inventory as well.

8. No rest exp.
Fine.  I'd prefer to have the equivalent of EQ2's "AA" slider, so I can control the speed of leveling to avoid running off the end of content.

9. No auctioneers or auction houses. the economy is player driven and interaction is required for buying, selling, and bartering with other players.
Nope.  Totally disagree.  Again, this cuts into playing time.  I want to play the game, not sit in one spot spamming the chat channels to sell stuff.  I certainly don't want to have to read chat spam to find someone selling stuff I want to buy.
EVE did this right.  A full market with both buy and sell orders.  However, like EVE, make the markets regional.  If I'm in Antonica and buy something cheap, maybe I can spend the time to ferry it to Kunark and sell it there for profit.
10. Gear is rare but tradeable. No more "no-trade" drops.
Agreed.  Again, lke EVE.

11. No instancing.
I can't agree with this either.  Again, it's a time issue.  Nobody enjoys spending 2 hours working their way down through a dungeon, only to find the boss who spawns every 3 days dead, and two other groups already standing in line, camping.

12. All, or most, NPCs are able to be attacked.
HAHAHA, yes.  I remember my first days of EQ1, and hitting 'a' instead of 'h'... oops, not again!

Hard Core Member

Joined: 7/01/07
Posts: 1066

10/21/13 3:46:25 AM#28
Originally posted by arieste

I have no interest in such a server, or the poll, but offer one piece of feedback:


The name "immersion" is completely misleading for what you're talking about.  Most of the points have absolutely nothing to do with what's commonly termed "immersion" in an MMO setting.  "Hardcore" or possible "Old School" would be better names.  Although, "old school" only fits if one is coming from a certain type of server in a certain type of game.  


Additionally, given what is known (or not known) about EQN, i think this type of post is better put into "general discussion" forum.  As it stands it doesn't seem to take into consideration ANY EQN-specific mechanics or issues.  It seems to be a list drawn that can be applied to any random game in development and has nothing to do with EQN other than being posted on its board.


I went into this read thinking I would end up with the same verdict, but I don't really agree with you at all in your first paragraph. There a few a couple of items on the list that really have nothing to do with immersion and are more hardcore, but for the most part he hits the nail on the head. 


For example #3. Making the game 'harder' doesn't really have anything to do with immersion unless the original game itself is overly easy.  Yet, I like the idea. #2 is another one. I don't think having a harsh death penalty is a bad thing at all. I started this genre with UO, and that was one of my favorite aspects. It made fights feel very important in regards to survival.  That being said I would love to see this entire ruleset on a server. Not sure if I would enjoy it (not even sure if i'll like the game), but it seems like my kinda thing. So I chose option B on the poll.


Good idea OP.


Apprentice Member

Joined: 7/30/04
Posts: 128

10/21/13 7:31:26 AM#29

I think too many people don't understand the whole issue with harsh death penalties. 

It makes you really, really, really not want to die. It adds a whole layer to the game that makes it mean a lot more. Pretty much every game out now not only makes death no big deal, they make the game so easy that you never really play the character to the best of your ability because who cares if you die.

I would love if they made a server with Old School EQ rules. I know me and my friends would definitely play there.


I think that most people who played EQ pre-Luclin would agree too. There is just something immersive missing from MMO's in the last 5 years or so. I think it comes down to how easy they have made everything. Leveling goes by so fast that you miss most of the content, end up maxing out and then get bored with the game. 

My original character on Vallon Zek was started when Kunark came out. I played for almost 2 years and never made it to max level. The only reason I left was because other cool games came out that i really wanted to spend my money on.


I think that a lot of the people that won't want to play this type of server have never had the level of immersion that the OP is talking about in a game, so they just don't understand why you would want to deal with these issues. I can understand that.

Why would you want to have to deal with chasing after a corpse? Why would you want to care about inventory management, why would you want to actually travel all the way to your desired fighting location? It is all a waste of time right?


When you know that it is going to take you 15 minutes to go from where you are to the awesome dungeon  with dangers on the path you are really playing the game. The chance that you are going to not only have to fight, but very probably die if you are not paying attention adds immersion to the game. You can't be looking at the TV, or FB while you are playing the game. You have to be there!

That is what the OP means by immersion.



Joined: 7/24/04
Posts: 998

10/21/13 7:50:45 AM#30
I would add gear degradation beyound repair if its not in a game.

Hard Core Member

Joined: 11/10/12
Posts: 1539

10/21/13 8:01:19 AM#31
No interest personally, but I have always thought this should be included in every game.  Give  players a chance to play this way   Maybe this would stop the "I want games to be hard"  versus "Just let me play without all these tedious mechanics" threads.  Seems a simple solution to me. Not sure why it hasn't been done before.

Elite Member

Joined: 3/24/05
Posts: 2422

10/21/13 8:08:18 AM#32

It all sounds fine and dandy, until the population drops... Then it is not as much fun any more and since it has a special rule-set you can not merge it with other servers.


But i´l support you, if nothing else just to be able to ask a few years down the road "How are you liking your extra hard group-focused ghost town."


Actually i retract that... It is a waste of development time.


Elite Member

Joined: 7/22/11
Posts: 874

10/21/13 8:58:55 AM#33

This is just another thinly disguised request for a developer to customize a game for a specific niche market.  Just like an RP-only or PvP focused game, the hard-core market is just as much a niche, and ultimately is a very minor segment of the market.  Any company that wants its product to reach a larger market will not be trying to focus on a segment of that market.

And, while I like the term 'Immersion', using a different term to repackage 'old-school' and request another 'EQ1 with better graphics' just proves that someone knows what a thesaurus is.  Any niche markets could use 'Immersion' to describe their own particular subset of MMORPG features.

Logic, my dear, merely enables one to be wrong with great authority.


Apprentice Member

Joined: 6/16/05
Posts: 95

10/21/13 2:24:12 PM#34
This is more of a list of hardcore features than immersion. I know immersion has different meanings to different people but there is only one definition of hardcore and this is it.

Novice Member

Joined: 2/28/10
Posts: 1682

10/21/13 10:43:17 PM#35

Yeah, I want a server like this. I doubt I'll play EQN if it isn't like this.

But is this poll being offered by Sony or a third party? If it isn't Sony then unfortunately I can't imagine Sony will care about a poll like this.


Novice Member

Joined: 12/24/05
Posts: 2197

10/21/13 10:54:51 PM#36
Originally posted by itchmon

that's not a server ruleset, that's a whole different game.


you cant expect the devs to up difficulty and completely turn off instancing  if their game is designed around certain parts being instanced.  "up difficulty" might be easy to write but there's a lot more to it than just giving mobs more HP and damage- in fact if this difficulty increase were actually carried out, the big complaint would be "all they did was up the HP and damage  on the enemies".


also Don't mistake "immersion" with "difficulty".  they DO sometimes overlap!  but not always.  and immersion is subjective.  For example I'll use myself.  to me unlimited teleports are immersion breakers, BUT flight paths aren't.  to whoever made the original list, flight paths are indeed immersion breakers.  Personally I imagine my character takes a stagecoach or a caravan to get where she or he wants, then resumes his or her adventures.


I LIKE things such as tough death penalties in an MMO but is that an immersion thing?  or is it a "good play is rewarded" thing?


what immersion means to me is the removal of things that remind me "its a game" and the emphasis on the things that make me invested in my character.


"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse


Apprentice Member

Joined: 6/13/10
Posts: 2129

10/21/13 11:10:08 PM#37
I voted in the poll and said I would try it .It would start as my primary. I like the work for what you get mentality.Forced grouping was the only item to give me SIGNIFICANT pause.

Made History

Joined: 7/11/11
Posts: 6496

Pink, it's like red but not quite.

10/21/13 11:20:16 PM#38

I know that "Immersion" is usually considered an undefined term, since roleplayers have been using it to start message board fights for three decades now...

But that ruleset is really, really confused about its goals.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.


Novice Member

Joined: 12/08/09
Posts: 26

10/21/13 11:23:10 PM#39
"A" all the way. never look back. It sounds like AC rules with next gen graphics. That would be major sexy.


Novice Member

Joined: 4/06/12
Posts: 603

10/22/13 5:43:00 AM#40
I would play but my friend who tends to like easy mode won't. He never played EQ1 so he wouldn't understand the value of the rule set.

I think some of these will make it into EQN like restricted travel. They already said you need tokens to use the spires. So it's not just a matter of paying a small price like GW2. Plus there will be only one spire per biome.

Also a non-centralized economy seems to be where they are going. There wa talk of setting up merchants near the spires in EQNL
4 Pages « 1 2 3 4 » Search