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EverQuest II

Everquest II 

The Tavern (General)  » I was thinking of re-subbing and playing an old character

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34 posts found
  Xiaoki

Hard Core Member

Joined: 3/07/04
Posts: 2587

10/16/13 7:16:25 PM#21


Originally posted by Lord.Bachus
I think that crowd controllers, tanks and certain healers recognise how more skills add an extra tactical layer, if those skills are all different from eachother..

 

however the majorrity of players is only interested in doing DPS, and they dont want to use skills that do less then optimal DPS, at that would ruin their numbers..

 

making games with few skills turns every classes gameplay intoo a DPS type calss... and thats the opposite of the gameplay i like.. 



Having a small hotkey selection does not turn everyone into a DPS class.


The comic book MMOs(CoH, Champions, DCUO) do not have multiple hotbars and I had no problem tanking in any of them and they had no shortage of tactical gameplay.


Also, you first sentence is made meaningless by EQ2. I tank on my Bruiser in EQ2 and I have around 50 skills and they are most definitely not all different from each other. Not even close.

  User Deleted
10/16/13 7:42:04 PM#22
Lord Bacchus, healers and tanks are no different in EQ2, both use supermacros. Healers additionally need to cure, but that's about it. Tanks sometimes need to use aggro snaps. Other than that you can use a single target macro, aoe macro, heal macro (If needed). UIs like profit would also make curing and single target heals super easy.

My Fury (healer) had one macro for both DPS and heals. The only time I needed to press anything other than my supermacro was one of my two group cures. Or sometimes pact of the cheetah for super run speed.

More skills does not make combat complicated. I hope EQN has more situational / adaptive / tactical skills rather than DPS filler.
  Lord.Bachus

Hard Core Member

Joined: 5/14/07
Posts: 9052

I believe in life before death... So dont forget to enjoy it while you still can.

10/18/13 3:48:07 PM#23
Originally posted by Xiaoki

 


Originally posted by Lord.Bachus
I just love games with as many skills as possible... can bind and use up to 70 skills keybound with my combo of Naga mouse and orriginal G15 keyboard.... Its incredible for diverse gameplay..

 

 

 

Even if that means i need to start a new character when i return to a game after two years of being absent...  Its worth the effort in my book... all those skills adding the realtime tactical layer i love so much.



Real tactics would be finding new and interesting ways to use a limited amount of skills.

 


Nothing tactical about having 6 attacks that do the exact same thing.

 

Thats not tactical but strategical.... Tactical is real time addapting to a situation, preplanning is atrategical in nature

 

Good games require both, most low number of skill games only have a strategical layer, while games like wow with less room to build your own unique character are mostly tactical in nature..

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  Xiaoki

Hard Core Member

Joined: 3/07/04
Posts: 2587

10/19/13 8:24:46 PM#24


Originally posted by Lord.Bachus

Originally posted by Xiaoki  

Originally posted by Lord.Bachus I just love games with as many skills as possible... can bind and use up to 70 skills keybound with my combo of Naga mouse and orriginal G15 keyboard.... Its incredible for diverse gameplay..       Even if that means i need to start a new character when i return to a game after two years of being absent...  Its worth the effort in my book... all those skills adding the realtime tactical layer i love so much.
Real tactics would be finding new and interesting ways to use a limited amount of skills.   Nothing tactical about having 6 attacks that do the exact same thing.  
Thats not tactical but strategical.... Tactical is real time addapting to a situation, preplanning is atrategical in nature

 

Good games require both, most low number of skill games only have a strategical layer, while games like wow with less room to build your own unique character are mostly tactical in nature..



Your definitions of Tactical and Strategic are confusing as is their application to the subject.


Finding new and interesting ways to use a low number of skills is both tactical and strategic.

Having a low number of skills means you will have to come up with interesting combinations before a battle but also adjust during the fight because you dont have 50+ skills that cover every base imaginable.


In MMOs with a high number of skills the preplanning is putting every skill you have on your hotbars and your real time adaptation to battle is remembering what does what.

  Soraksis

Advanced Member

Joined: 9/12/06
Posts: 283

10/19/13 8:36:54 PM#25
What really cracks me up is all through out these forums you see people bitching about games that you can run through mashing 1.2.3. and win.  So EQ2 brings out a boat load of skills so you cant just 123 your way through and people starting bitching about not being able to 123 through it lol.  It will never end and you people will never be happy.
  udon

Hard Core Member

Joined: 12/23/07
Posts: 1782

10/19/13 8:45:18 PM#26
Originally posted by Rekindle

Then I logged on and saw that my toon had 4 hotbars full of abilities.  Then I remembered that I always felt eq2 had way too many abilities that needed to be managed. 

 

Is it just me or are there too many damn abilities and hotbar actions associated with that game?

EQ2 is a hard game to pick back and after a break partially because of all those abilities.  Even playing the game several times a week I find switching to less played toons takes some time to get back in the swing of things.  I can get back into a game like GW2 almost instantly because of how much more simplified the combat system is.

I like EQ2's combat system but it takes much more time to really get use to than other simpler games.  Not that having fewer abilities means it's a easier game.  TSW for instance is probably one of the deepest combat systems (even if the mechanics of combat is pretty dull) I have seen and it only has 8 active ability slots.

  Rekindle

Novice Member

Joined: 3/03/05
Posts: 1212

 
OP  10/21/13 10:15:02 AM#27

Ok so I tried it.  I subscribed to the game for a month and I logged back in.  The first thing I did was clear all of my hotbars from whatever I had going on (My played tells me I started Nov 8 2004 and he was lvl 37 :) ).

 

After having travelled the MMO circles I'm here to tell you that EQ2 feels polished to me and that is something I've grown to appreciate.  Over all , with the mercs added in (so you can actually get to and see the good stuff at your level) I had a extremely fun time crawling through dungeons.

 

I started off with my Merc dude but on occasion I'd find others who wanted to join in.  It was every bit as much of a dungeon crawl experience as I remember them from Eq1.  that is because in Eq1 oft times I'd set out for a dungeon only to find people along the way.  In eq2 that experience is somewhat stunted because of the rush to get to max level.....but there are those that see this as a function of the player's choice rather than blaming game design.

 

I can choose to make a heroic character and bypass all that content, or I can choose to take a level 37 char.  Right now i'm sitting at level 41 with all of my exp going to AA as I explore dungeons rather than grind out solo content.

 

This is a most enjoyable game for mature people who have busy lives :)  well done soe, I'm looking forward.

  Elevenb4

Hard Core Member

Joined: 11/08/12
Posts: 271

10/21/13 10:28:46 AM#28
I've always enjoyed having a bunch of abilities. EQ2 for me has been the "hardcore" MMO I always come back too when frustrated by  "casuals". Now before anyone gets all uppity, I consider myself a "casual" now because of my limited playtime, but "Hardcore" in the sense that I like Complicated games. I like having to strategize and prioritize all the skills. But after a few months at a time, I do like going back to WoW or something a bit more simple.

-Unconstitutional laws aren't laws.-

  Theocritus

Advanced Member

Joined: 7/15/08
Posts: 3641

10/21/13 10:30:36 AM#29
Whats funny is that you have 4 hotbars of skills/spells, then when you do a raid youre lucky if you can cast two of them because everything dies so quickly.......Also you dont have to sub...You can play old characters for free and even level one up to 85 for free now......Even so I leveled a magician to 85, played about 30 minutes, logged out and haven't logged in since...I still find EQ2 a very boring WoW clone that just isn't much fuin.
  Storm_Cloud

Advanced Member

Joined: 2/10/13
Posts: 337

10/21/13 10:35:36 AM#30

I don't mind the many skills, it makes the game more complex and fun for me. I guess it's a matter of opinion.

I would sub and start to play again if they made the game hard and challenging again, like it used to be back in the day. I've tried getting into it again but I get bored very quickly. Running over mobs without having the need to look at your hp bar is not my idea of fun. Just mash those buttons until the mob dies and move on to the next one.

I'm playing EQ1 again after 9 years of being away. There's things to do now, especially since the equipment one had back then is so very dated, it's time to get new gear and the world has grown, ALOT. Difficulty is still there even if mercenaries has dumbed it down somewhat. :)

 

  Elevenb4

Hard Core Member

Joined: 11/08/12
Posts: 271

10/21/13 3:13:36 PM#31
Originally posted by Theocritus
Whats funny is that you have 4 hotbars of skills/spells, then when you do a raid youre lucky if you can cast two of them because everything dies so quickly.......Also you dont have to sub...You can play old characters for free and even level one up to 85 for free now......Even so I leveled a magician to 85, played about 30 minutes, logged out and haven't logged in since...I still find EQ2 a very boring WoW clone that just isn't much fuin.

Have you even played EQ2? There is no Magician class in that game. And, I've never heard of anyone calling EQ2 a wow clone lol. EQ2 came out before WoW did.... you're welcome.

 

-Unconstitutional laws aren't laws.-

  Fangrim

Hard Core Member

Joined: 1/07/12
Posts: 515

11/18/13 5:37:48 PM#32
Originally posted by Theocritus
Whats funny is that you have 4 hotbars of skills/spells, then when you do a raid youre lucky if you can cast two of them because everything dies so quickly.......Also you dont have to sub...You can play old characters for free and even level one up to 85 for free now......Even so I leveled a magician to 85, played about 30 minutes, logged out and haven't logged in since...I still find EQ2 a very boring WoW clone that just isn't much fuin.

What a load of garbage.i play assassin in raids and I use all my attacks,temporary buffs.and as the poster before me put,how can eq2 be a wow clone when it was out first?Some people are  happy with global cool down simple games i guess.

  Fangrim

Hard Core Member

Joined: 1/07/12
Posts: 515

11/18/13 6:25:34 PM#33
Originally posted by Xiaoki

 


Originally posted by Lord.Bachus
I think that crowd controllers, tanks and certain healers recognise how more skills add an extra tactical layer, if those skills are all different from eachother..

 

 

however the majorrity of players is only interested in doing DPS, and they dont want to use skills that do less then optimal DPS, at that would ruin their numbers..

 

making games with few skills turns every classes gameplay intoo a DPS type calss... and thats the opposite of the gameplay i like.. 



Having a small hotkey selection does not turn everyone into a DPS class.

 


The comic book MMOs(CoH, Champions, DCUO) do not have multiple hotbars and I had no problem tanking in any of them and they had no shortage of tactical gameplay.


Also, you first sentence is made meaningless by EQ2. I tank on my Bruiser in EQ2 and I have around 50 skills and they are most definitely not all different from each other. Not even close.

You have obviously never read your combat arts.I have a 95 bruiser and his attacks are very different.

He has temporary dps buffs,heals,stun attacks,knockdown,knockdown combination,cures,stoneskins,debuff dps attacks,dot attacks,Feign death.taunts,deaggro,mesmerize,fear.temporary immunity,group feign death,devastation fist,aoe attacks.

This is just  off the top of my head,I am sure I have missed many but he isn't my main,my point is don't play a game you can't  handle then whinge and whine everything is the same,I am ecstatic you like 1 hotbar dodge combat but i hate it with a passion.

  Grummus

Novice Member

Joined: 7/28/13
Posts: 129

11/23/13 2:49:56 AM#34

I like having a ton of buttons in EQ2.

 

That said I have six or seven macros with two or three abilities in each as a necromancer.

 

Maybe three of those are really used, the rest are situational but necessary to have available.

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