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News & Features Discussion  » [Column] EverQuest Next: Can Too Many Cooks Spoil the Broth?

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39 posts found
  Thorqemada

Hard Core Member

Joined: 8/30/04
Posts: 1237

8/30/13 12:06:38 AM#21

To many Cooks spoil the broth but "Eat or Die" (sink or swim) makes bad Cooks.

People will vote with their vallet anyway and that is the only honest poll you will ever receive.

"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"

MWO Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLI
Skyrim - Legends of the Frost: https://www.youtube.com/watch?v=0FLQ4rACE-0&list=PL6F9417641F1A934B&index=6

  Incomparable

Advanced Member

Joined: 3/11/11
Posts: 814

8/30/13 1:31:07 AM#22
Are the devs going to follow every poll regardless of how other aspects conflict with other mechanics in their game?

If anything, its useful feedback to help create an overall picture of what others like.

So i am sure the polls are useful, but not to the point that tyey will defintely shape tye decision.

Since the voting in the poll happens to be clevery distributed. For example there is one option saying yes, another saying yes but if, another saying maybe and the last one saying not sure. The only one that will force a decision is the yes, but most polls have compromised voting which means it leaves it to the devs with the other 3 non yes categories becoming a majority against the yes.

“Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

  Rinna

Novice Member

Joined: 9/25/04
Posts: 387

8/30/13 11:38:15 AM#23
Players don't even know what they want. They think they want a simplified ride straight to end game raiding and then they get there and are dissatisfied with how quickly they burned through content and how nothing was challenging. I think the best MMOs are the ones where the devs stick to THEIR vision, then invite you into their raw passion driven world. EQ Next is either going to be the new behemoth or its going to absolutely erase any smidge of respect SOE still carries from gamers and be the biggest debacle in history. I live in Vegas- I wouldn't roll the dice and let flaky, multifaceted, gamer opinions decide my fate on this title- no effing way.

No bitchers.

  Laserwolf

Novice Member

Joined: 5/04/05
Posts: 2369

8/30/13 11:49:30 AM#24
Did players really want UO's Trammel and SWG's CU/NGE or did developers just think players wanted them?

  saker

Hard Core Member

Joined: 2/11/04
Posts: 943

Make a WORLD,
Not a Game.

8/30/13 12:04:08 PM#25
Much ado... I think they are looking at these polls, but I don't believe for a second that they are baseing their decision on them. I expect they'll use them as a excuse if it all goes to crap though! There will then be much pointing of fingers and whringing of hands saying, but.. but.. we gave you what you told us you wanted!
  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2594

8/30/13 12:53:25 PM#26

Jesus, I've agreed with the EQ community up until this point. Contested content yea or nay? Is that their clever way of saying, how much stuff should be instanced? You can have public areas that aren't fought over constantly, just use good game design.

If there is any instancing in this game I will lose faith with the devs.

  Xiaoki

Hard Core Member

Joined: 3/07/04
Posts: 2541

8/30/13 2:16:17 PM#27

MMO developers should listen to player feedback but NEVER EVER let the players make decisions.


If you want proof then look at WoW. Blizzard enacted many changes based on player feedback, very notable being 5-man dungeon difficulty.

First, players said the heroic dungeons were too hard in TBC.

So, they nerfed them in WotLK. Then, the players complained they were too easy.

So, the buffed them in Cataclysm. Which led to more complaints.

Then, they nerfed them again MoP.


Blizzard should have just kept the heroic dungeons where they were and made the game how they wanted, not what they think the players want based on polls or forums.

  Shadanwolf

Apprentice Member

Joined: 6/13/10
Posts: 1907

8/30/13 2:31:08 PM#28
Smedley just reduced the  the "cook" population significantly.
  Drakephire

Advanced Member

Joined: 4/02/13
Posts: 427

8/30/13 3:16:54 PM#29
Originally posted by DavisFlight

Jesus, I've agreed with the EQ community up until this point. Contested content yea or nay? Is that their clever way of saying, how much stuff should be instanced? You can have public areas that aren't fought over constantly, just use good game design.

If there is any instancing in this game I will lose faith with the devs.

I took that to mean PvP areas.

  Northernlight454

Apprentice Member

Joined: 8/30/13
Posts: 4

8/30/13 3:53:14 PM#30
Originally posted by Drakephire
Originally posted by DavisFlight

Jesus, I've agreed with the EQ community up until this point. Contested content yea or nay? Is that their clever way of saying, how much stuff should be instanced? You can have public areas that aren't fought over constantly, just use good game design.

If there is any instancing in this game I will lose faith with the devs.

I took that to mean PvP areas

Instances  means a specific loaded area that only your group enters over traditional Everquest massive world interaction.

  Buddhasky

Novice Member

Joined: 3/14/13
Posts: 1

8/30/13 4:40:00 PM#31

[quote]

What do you think of the EverQuest Next idea of round table discussions? Good idea? Not so hot? Let us know in the commments.

[/quote]

I don't know, we should probably discuss it at a ROUND TABLE.

 

  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2594

8/30/13 5:20:56 PM#32
Originally posted by Northernlight454
Originally posted by Drakephire
Originally posted by DavisFlight

Jesus, I've agreed with the EQ community up until this point. Contested content yea or nay? Is that their clever way of saying, how much stuff should be instanced? You can have public areas that aren't fought over constantly, just use good game design.

If there is any instancing in this game I will lose faith with the devs.

I took that to mean PvP areas

Instances  means a specific loaded area that only your group enters over traditional Everquest massive world interaction.

We know what instances are. We're talking about the poll question where they ask how much content should be contested.

 

I feel like that is their sly way of saying "How much of the world should be instanced" since many people consider multiple people using the same dungeon to be a "contested dungeon".

  grimfall

Apprentice Member

Joined: 4/25/07
Posts: 1160

8/30/13 6:45:51 PM#33
Originally posted by DavisFlight
Originally posted by Northernlight454
Originally posted by Drakephire
Originally posted by DavisFlight

Jesus, I've agreed with the EQ community up until this point. Contested content yea or nay? Is that their clever way of saying, how much stuff should be instanced? You can have public areas that aren't fought over constantly, just use good game design.

If there is any instancing in this game I will lose faith with the devs.

I took that to mean PvP areas

Instances  means a specific loaded area that only your group enters over traditional Everquest massive world interaction.

We know what instances are. We're talking about the poll question where they ask how much content should be contested.

 

I feel like that is their sly way of saying "How much of the world should be instanced" since many people consider multiple people using the same dungeon to be a "contested dungeon".

Yes, that's what they are asking.  Should there be open world dungeons like EQ1 launched with (Guk, and Nagafen's Lair) or should it be locked to a group or raid (like WoW used mostly, or LDoN and Gates of Discord + content in EQ).  Should their be competition over scare NPC mobs, or does everyone get their own?

  Drakephire

Advanced Member

Joined: 4/02/13
Posts: 427

8/30/13 9:11:14 PM#34
Originally posted by DavisFlight
Originally posted by Northernlight454
Originally posted by Drakephire
Originally posted by DavisFlight

Jesus, I've agreed with the EQ community up until this point. Contested content yea or nay? Is that their clever way of saying, how much stuff should be instanced? You can have public areas that aren't fought over constantly, just use good game design.

If there is any instancing in this game I will lose faith with the devs.

I took that to mean PvP areas

Instances  means a specific loaded area that only your group enters over traditional Everquest massive world interaction.

We know what instances are. We're talking about the poll question where they ask how much content should be contested.

 

I feel like that is their sly way of saying "How much of the world should be instanced" since many people consider multiple people using the same dungeon to be a "contested dungeon".

ha, you may be right. It didn't even cross my mind really that an open pve world could be considered 'contested'. To me, it could only be contested if a PvP faction had control of it. <shrug>

  Theocritus

Apprentice Member

Joined: 7/15/08
Posts: 3632

8/30/13 11:25:32 PM#35
Every MMO is great in theory and at least a year before launch......
  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2594

8/31/13 3:23:23 PM#36
Originally posted by grimfall
Originally posted by DavisFlight
Originally posted by Northernlight454
Originally posted by Drakephire
Originally posted by DavisFlight

Jesus, I've agreed with the EQ community up until this point. Contested content yea or nay? Is that their clever way of saying, how much stuff should be instanced? You can have public areas that aren't fought over constantly, just use good game design.

If there is any instancing in this game I will lose faith with the devs.

I took that to mean PvP areas

Instances  means a specific loaded area that only your group enters over traditional Everquest massive world interaction.

We know what instances are. We're talking about the poll question where they ask how much content should be contested.

 

I feel like that is their sly way of saying "How much of the world should be instanced" since many people consider multiple people using the same dungeon to be a "contested dungeon".

Yes, that's what they are asking.  Should there be open world dungeons like EQ1 launched with (Guk, and Nagafen's Lair) or should it be locked to a group or raid (like WoW used mostly, or LDoN and Gates of Discord + content in EQ).  Should their be competition over scare NPC mobs, or does everyone get their own?

How about the much more logical design of... theres an abundance of NPCs and we all get to play in the same area sharing them?

Instances have no place in well designed MMOs, but it seems like EQ just can't move on from the idea of "its either instancing or camping!'

  rapid1

Apprentice Member

Joined: 1/19/06
Posts: 18

10/15/13 6:25:01 PM#37

This question needs to be asked by anyone regarding anything by SONY after VANGUARD REALLY! I was in Alpha and beta for the game and it was ruined by the same thing entirely they started dumbing down and making it easy etc etc  and ruined it completely! 

 

rapid1 Xfire Miniprofile
  Ender4

Advanced Member

Joined: 5/18/08
Posts: 2124

10/15/13 7:00:47 PM#38

You are looking at this completely wrong. We aren't cooks designing the game, we are taste testers giving feedback. If all of us tell them the food needs more salt they can retry it again and decide for themselves if they agree with us.

Of course a game shouldn't be designed by the polls. However when they ask something like which is your favorite small race and they know that they can only fit a few of them in at release then yeah, letting the players decide makes a bunch of sense. When they ask about the death penalty they might be torn between repair bill, xp surcharge that you can earn back and flat XP loss and the polls can help them decide which direction to go.

As for the person who compared this game to GW2's dynamic quests, you need to completely look again at what they are saying this game will be. Those two things are absolutely nothing alike.

The way they allow you to have multiple classes suggest that you won't need a specific class because most characters will be able to class swap and fill whatever role you need from them. Not sure I think that is the best path to take but it suggests to me that you will have roles, otherwise why bother letting us have a bunch of classes.

Finally we come to Vanguard. That game was dead on arrival and not because they dumbed things down. Vanguard was a broken pile of junk from the moment I started beta. They just had way too many technical problems.

  Roxten

Novice Member

Joined: 3/30/13
Posts: 2

10/19/13 7:13:49 PM#39
I read somewhere that players testing Elder Scrolls Online actually saved it  from becoming a WoW clone,so yes,player feedback  does matter, at least for MMO's.
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