|81 posts found|
10/19/13 6:58:24 PM#81
For some reason, I think the author doesn't understand that WoW isn't the measure of success for a game. In fact... most MMO's would jump for joy at the idea of half of what EQ had in its prime. If indeed 450k is the correct number.
That is financial success. For game success, you only need to count as many players as 1 WoW server or 1 Everquest server could handle. How many, max, were on a single server?
That is the population that any other MMO has to meet, to equal those games in terms of success via population & gameplay. Give or take, based on the size of the world (Vanguard would need more, obviously.)
At any given moment, you will only be playing on a single server. These servers do not host 10 million people. They do not even host 1% of that. From what I gather, WoW servers at full host about 0.2% of that.