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News & Features Discussion  » Elder Scrolls Online: Character Creation Video Shines

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77 posts found
  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17116

10/17/13 5:46:14 PM#41
Originally posted by Torvaldr
Originally posted by DanitaKusor
The whole time I was watching that I was distracted by the painted on armour.

Do you mean how solid pieces are flexible and look like they're just skin? I wish you hadn't pointed that out. I didn't notice it in the video when I first watched it. Now that feature is like Rift.

Yeah I had noticed that when I played it. bothered me then too.

It's sort of like Dragon Age like that.

I believe there is a real reason for it. Like keeping polygons down or something. I remember coming across an explanation for that type of design but I just don't  remember the specifics.

If it is that then it would make sense considering they have large scale pvp.

  TheBigDRC

Hard Core Member

Joined: 7/17/12
Posts: 161

I popped too many blood vessels to give a damn anymore.

10/17/13 5:48:11 PM#42

This looks amazing. Gonna be stuck on character creation for a few hours.

Funny though. After reading some of the comments here and on the youtube page, I'm convinced that even if you give someone some solid gold bars they'll still find something - even if it doesn't exist - to complain about. I mean really . . .

You know what's fun about chaos? I do, but I won't tell.

  Siris23

Hard Core Member

Joined: 5/13/09
Posts: 188

10/17/13 5:50:48 PM#43
Originally posted by TheBigDRC

This looks amazing. Gonna be stuck on character creation for a few hours.

Funny though. After reading some of the comments here and on the youtube page, I'm convinced that even if you give someone some solid gold bars they'll still find something - even if it doesn't exist - to complain about. I mean really . . .

Stop giving me gold bars, they're too damn heavy 

  TheBigDRC

Hard Core Member

Joined: 7/17/12
Posts: 161

I popped too many blood vessels to give a damn anymore.

10/17/13 5:58:58 PM#44
Originally posted by Siris23
Originally posted by TheBigDRC

This looks amazing. Gonna be stuck on character creation for a few hours.

Funny though. After reading some of the comments here and on the youtube page, I'm convinced that even if you give someone some solid gold bars they'll still find something - even if it doesn't exist - to complain about. I mean really . . .

Stop giving me gold bars, they're too damn heavy 

You'll take those gold bars and like it!

You know what's fun about chaos? I do, but I won't tell.

  Teala

Spotlight Poster

Joined: 6/16/04
Posts: 7432

"Really officer, they're herbs."

10/17/13 6:05:03 PM#45
If they don't open the world to exploration at any level, and stop trying to force RvR onto the player base, this would be cool...but because Matt and Zenimax continue to try to pass ESO as an Elder Scrolls game this means squat to me.  

  Fusion

Old School

Joined: 5/21/03
Posts: 1359

10/17/13 6:13:29 PM#46

Nice and robust customization.

One of two on my "to-do list" for the upcoming spring (hopefully), but i do have my doubts and concerns on both of em.

Currently playing: -

Waiting for: Class4.

Dead and Buried: ESO, NWO, GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, FFXIV, SWG, WoW, and billions of eastern junks!

  Coated

Advanced Member

Joined: 11/05/09
Posts: 276

10/17/13 6:18:46 PM#47

I love the customization. More western MMO's need to do this.

Unfortunately, the customization is pointless when the character will always come out looking terrible. The character models in this game are bland. 

  Kuinn

Advanced Member

Joined: 1/10/11
Posts: 1989

10/17/13 6:34:52 PM#48

I dont think I spotted a boobs-slider there, very troubling very troubling indeed, time to UNSUB >:O

 

Yeah, like stated many times now, looking good :)

  Fusion

Old School

Joined: 5/21/03
Posts: 1359

10/17/13 6:37:19 PM#49
Originally posted by Sovrath
Originally posted by Torvaldr
Originally posted by DanitaKusor
The whole time I was watching that I was distracted by the painted on armour.

Do you mean how solid pieces are flexible and look like they're just skin? I wish you hadn't pointed that out. I didn't notice it in the video when I first watched it. Now that feature is like Rift.

Yeah I had noticed that when I played it. bothered me then too.

It's sort of like Dragon Age like that.

I believe there is a real reason for it. Like keeping polygons down or something. I remember coming across an explanation for that type of design but I just don't  remember the specifics.

If it is that then it would make sense considering they have large scale pvp.

Having to make each and every single armor piece it's own separate item is massive amounts of work and taxing on the computers that'd run such amounts of polygons. It's both technical and time consuming option for games of the MMORPG-scale to make the armor "skins" rather than of separate layers of armor(s).

People should really stop looking at MMORPG's as singleplayer games taken online in a massive scale, it's just not reasonable technically (or labour-wise) if you're after a large audience. Just start looking them as their own gaming-entity in itself (as in, stop comparing to games designed for singleplayer or small scale multiplayer).

Currently playing: -

Waiting for: Class4.

Dead and Buried: ESO, NWO, GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, FFXIV, SWG, WoW, and billions of eastern junks!

  Classicstar

Advanced Member

Joined: 12/02/04
Posts: 2518

10/17/13 6:45:31 PM#50

Seems no real improvement over skyrim, so DX9 lowend graphics and hair looks AWEFULL and primitive textures.

Argonians looking best and detailed.

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  Classicstar

Advanced Member

Joined: 12/02/04
Posts: 2518

10/17/13 6:50:16 PM#51


Originally posted by Teala
If they don't open the world to exploration at any level, and stop trying to force RvR onto the player base, this would be cool...but because Matt and Zenimax continue to try to pass ESO as an Elder Scrolls game this means squat to me.  

Its not even close to Elder scrolls its just another mmo with forced gameplay limited freedom.

It looks even cheap DX9 and look at the simple hair characters have and textures its like if they copy it from Oblivion.

MB:MSI Z97XPOWER AC
CPU:Intell Icore7 4790k
GPU:MSI 2x AMD 290X
MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
PSU:Corsair AX1200i
OS:Windows 8.1 64bit

  NightBandit

Hard Core Member

Joined: 1/25/07
Posts: 760

Make friends not money, then wealth will follow.

10/17/13 6:52:47 PM#52

I don't give a shit what the toons look like, but how the game plays and I'm hoping as there is a subscription this will allow us to build a very social community like used to be in EQ1 many moons ago. IMO if they cannot get the graphics looking good in 2013 what's the point of spending loads of Wonga on decent graphic cards and systems to run this kind of stuff in the first place?

But like someone else pointed out at least it looks better than EQN!

nightbandit Xfire Miniprofile
  drtack1

Advanced Member

Joined: 12/20/10
Posts: 239

10/17/13 7:36:48 PM#53
cool
  Deivos

Apprentice Member

Joined: 10/14/04
Posts: 1703

Iarð skal rifna, ok upphiminn.

10/17/13 7:52:34 PM#54
Originally posted by Fusion

Having to make each and every single armor piece it's own separate item is massive amounts of work and taxing on the computers that'd run such amounts of polygons. It's both technical and time consuming option for games of the MMORPG-scale to make the armor "skins" rather than of separate layers of armor(s).

People should really stop looking at MMORPG's as singleplayer games taken online in a massive scale, it's just not reasonable technically (or labour-wise) if you're after a large audience. Just start looking them as their own gaming-entity in itself (as in, stop comparing to games designed for singleplayer or small scale multiplayer).

It's not a demand to make every item it's own complex set of pieces, it's a comment on the notably 'painted on' appearance that armors tend to have when they use the base body. It doesn't look right, it doesn't move right, and they couldn't even be bothered to weight the mesh differently to address such issues with what's ostensibly metal getting bent and warped as if it had no structure at all.

 

There are still solutions that fail to be addressed. A simple alternative would be a base mesh that offsets segments of the body so that you have a heavier appearance, and texture multiple styles over that same as you would any other base mesh. It's a compromise that would give a armor some body to it that would make sense, without having to do a ton of extra effort like you tried to call out.

 

As for looking at MMORPGs like single player games. It's no simpler to make quality assets for single player games than it is for MMOs. The time and technique necessary is the exact same. The difference is performance.

As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius

  Panzerbase

Apprentice Member

Joined: 3/20/13
Posts: 431

10/17/13 7:58:25 PM#55
So pretty much standard fair, nothing groundbreaking here but it looks good. 
  gigat

Advanced Member

Joined: 6/24/10
Posts: 605

10/17/13 8:30:27 PM#56

It looks great, but it's not entirely unique.  It looks better than (but very similar to) Age of Conan's character creation.  Age of Conan's character creation had every single thing that was mentioned in that video.  The biggest difference is the quality of the graphics.  Next, the interface is obviously different.  Beyond that, they both seem to have equivalent customization options.

 

In Age of Conan you could apply tattoos, make-up and face paint on the head separate from the tattoos or body paint on the body.

If you clicked the Advanced button, you could customize different settings for shape of the body, and customize bone structure of the face.  Alternatively, you could use preset faces (which had varying bone structures, and some looked "young" and some looked "aged", so I think there was an age slider in AoC as well), and you could use the "body shape triangle" to quickly adjust the shape of the body.

The color palette in that ESO video looked like it was ripped straight out of AoC's color palette for hair and eye color.  The "body shape triangle" as well.  Not saying AoC is the first and only game to have those features, but the way these were implemented reminded me of AoC.

 

The only thing in ESO's character creation that AoC doesn't have: playable races that aren't human!

  CthulhuPuffs

Novice Member

Joined: 3/03/13
Posts: 379

Will consume your soul, yet stay crunchy in milk

10/17/13 11:48:29 PM#57

LOL. Kajiit and Argonians = Humans with tails and animal heads.

Not surprised

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Games Played: Too Many

  ivanj99

Apprentice Member

Joined: 10/15/13
Posts: 21

10/18/13 12:21:11 AM#58
This is a joke right? This is the same same depth that almost every other mmorpg provides. Ps, are they still making Dark Elves and Bretons faction? Whoever owns the Elder Scrolls series has been making shit games since Oblivion/Skyrim/F3/FNV, all these needed 1000's of user modification to make into a real ES game, I can't imagine what type of joke the Online version is going to be, and I am very disappointed. Starwars IP ruined by SWTOR and now ES ruined by ESO, man I fucking hate these developers making lore and games that could have been good into themepark shitters.
  Leviathonlx

Novice Member

Joined: 1/22/09
Posts: 139

10/18/13 12:28:27 AM#59
Originally posted by Torvaldr

It looks pretty good as to what should be standard by now. I'm glad they're not skimping on this.

I'm trying to remember what other mmo has that triangle body shape mechanism. I remember thinking that was pretty slick.

Beast races being humans with animal heads and tails and every race using the same base skeleton (and in effect the same exact animations) is the very definition of skimping in my opinion. The last big game that got that lazy didn't fare so well. 

  ivanj99

Apprentice Member

Joined: 10/15/13
Posts: 21

10/18/13 12:34:59 AM#60
Originally posted by Leviathonlx
Originally posted by Torvaldr

It looks pretty good as to what should be standard by now. I'm glad they're not skimping on this.

I'm trying to remember what other mmo has that triangle body shape mechanism. I remember thinking that was pretty slick.

Beast races being humans with animal heads and tails and every race using the same base skeleton (and in effect the same exact animations) is the very definition of skimping in my opinion. The last big game that got that lazy didn't fare so well. 

Yea, this game is going to flop hard, in the day and age of mass consumer themeparks, you better atleast get the Lore right to keep your dedicated ES fans, aka how SWTOR is still surviving ( the stories are pretty good ).

 

everyone will just flock back to WOW once they do 30 day trial,  because most of there friends/relatives still playing WoW, so might as well just play that if your going to play a themepark, not to mention Gw2 buy to play is most peoples back ups.

 

What has changed inside Bethesda ever since Daggerfall/Marrowwind they have not released a good standalone game?

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