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News & Features Discussion  » [Column] Elder Scrolls Online: Werewolves and Vampires in ESO

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71 posts found
  eric_w66

Apprentice Member

Joined: 1/12/06
Posts: 1009

10/16/13 5:42:09 PM#41
Originally posted by Sovrath
Originally posted by eric_w66

I found the werewolf side in Skyrim to be lackluster. Even with the Dawnguard adding abilities, the bonuses weren't enough for the downsides, even though there weren't that many downsides. I don't know how much you need to make Werewolf any more 'rare' than that. It just wasn't that useful (and your skills didn't go up when using it). Very limited duration, no skill ups, npc's hate you, no healing unless you eat someone, etc... bleh. Boring.

Vampire in Skyrim was cooler, but it still ended up being.... annoying. Always needing to feed, sunlight nerfing you, bonuses again, pretty lackluster except when you went against cold-based creatures.

Vampire-Lords, I don't expect in ESO.

 

I remember the pain in the butt it was to get cured in Oblivion, that was a nightmare quest.

 

I also remember accidentally becoming a were-boar in one of the earlier elder scrolls, and how annoying THAT was.

I am the compete opposite of you.

I loved how you couldn't be healed unless you fed, I love having the populace hate you. I installed a mod that made the sun very dangerous to my vampire  character.

to me, it's this stuff that not only adds flavor but also make you make hard decisions.

Some of my best times in Skyrim (on my vampire character) was knowing I was doing a quest but also knowing the sun would come up soon.

Heck, one of my best times in Morrowind was flying over the landscape desperately looking for a cave or any shelter because I was trying to beat sunrise.

 

I had all the vampire-in-the-sun-dies-quick fun in Oblivion, where it wasn't a mod, it was the game itself. It stopped being interesting, and just became annoying. Waiting for night to be able to step outside and fast travel, then either a) hope you got to the location during the night, and you're fine, or b) run into the nearest building and press 'T' to wait till night.

 

Got old real quick.

  DeityTheGreat

Novice Member

Joined: 10/16/13
Posts: 1

10/16/13 8:03:54 PM#42
I'd like to see a good challenge. I want to but a lot of effort into becoming a Warewolf or a vampire I want it to be the biggest pain in the ass to do.  excuse my french. but this way  the satisfaction will be awesome.
  Ethromel

Novice Member

Joined: 8/11/11
Posts: 3

10/16/13 9:07:39 PM#43

I don't want EVERYONE being a vampire or werewolf either; but I also don't want Zenimax making it a headache to be one because every being in the game is against these character types.

 

I think the challenge to being these classes should just come from being one.  Is not having to feed on blood and various other things enough?  Is not having a feral instinct that emerges during the night challenging enough?

 

I think that when playing as a Vampire and a Werewolf, their urges need to be uncontrollable; represented by a (seeing red) vision on screen that makes anybody that is not of the same nature or protected, an enemy and susceptible to attack by the supernatural player.  To force this, the vamp played character (for example) should start to emit a drain life aura that shows health being drawn from their team mates and NPC (enemies/friendlies).  Such a circumstance would literally make players want you to get away from them; forcing a real life vampire fear/aggressive reaction. And this would be a curse the player (that is the vamp) can't help, therefore they need to maintain their feedings or be forced to eat their friends or be cut down by them.  The perk for the vamp is an expanded life bar at the expense of his/her teammates.  So a vampire would have to really be careful not to kill his fellow adventurers.  Players that purchase warding items i.e. a cross, or wearing blessed silver would be able to keep vamps from feeding on them.  This can be beneficial in allowing friends that want to team up but one is human while the other is supernatural.

 

A Werewolf would have similar drawbacks.  Because of the intimidation a werewolf is known for instilling in others, by not isolating themselves or feeding on bloody meat before fully changing will force them into a savage rage and put large negatives on the teams stats if the werewolf remains on the team in close proximity.  However these negatives become bonuses for the werewolf causing it and get added to his/her stats.

 

To aid in regulating or fighting these deadly urges, a vampire player should have the perk BURIAL (that has a 2 hour in-game recharge) ability to dig a grave in their current area and bury themselves until the blood thirst calms down, and they can get to other options of blood.  Once a player uses this perk, though, they are unable to move or attack their character for a full minute, and should be particular about doing it in public areas since they will be considered in a deep sleep.  However, the blood thirst state will not disappear until the player has properly fed.  A human team player can volunteer to feed the vampire player if they so choose.

 

Werewolves that go into a rage around their teammates should have the perk SAVAGE MOON (that has a 2 hour in-game recharge) that places them in a moon seal cage, that will not allow them to move or attack for a full minute.  During this time the transformation can be allowed to calm down, but not necessarily revert them to "human form" if the transformation has been extended by previous feedings.  Or it can allow players to get away until the transformation has ran it's course.

 
  jbombard

Advanced Member

Joined: 11/06/08
Posts: 462

10/16/13 11:11:53 PM#44

I just don't think it can work well.  If they can't do it right they should stay away.

 

In a single player game they can balance superior combat abilities with non-combat based penalties, but in an MMORPG you can't have any one player superior in combat, regardless of any non-combat penalties.  Of course they could make it so they are just ordinary in combat but I'm not sure that would be very exciting to play, nor would it feel very much like you were playing a vampire or werewolf without that sense of power.  Applying a debuff to nearby friendly players that makes them suck at the expense of you becoming more powerfull would not be fun for the other players on your team, it also doesn't compensate for 1 vs. 1, nor does it handle things like a full werewolf group etc... etc... etc...

 

I have yet to hear any way they could implement this in a way that would work.

  Scot

Elite Member

Joined: 10/10/03
Posts: 5233

10/17/13 1:43:40 AM#45
Originally posted by Grand_Nagus
Finally, and MMO for the Twilight fans  =P

Don't laugh too soon, that may turn into a reality.

  Scot

Elite Member

Joined: 10/10/03
Posts: 5233

10/17/13 1:49:56 AM#46

This is going to be a real prickly issue, special powers which only some players have always are. How will they fit into class skills, how often can they be used and so on. Presumably vampires won't start to look monstrous and have to stay outside of cities.

They will probably go easymode: Top level class abilities will be better than being a vampire and there will be very limited gameplay effect to you being one. You certainly won't have npc's remembering you turned into a werewolf and so on.

I could be wrong but all MMOs are built one way now. It is all about choice without consequences, if ESO takes another road then well done but I won't be holding my breathe.

  jbombard

Advanced Member

Joined: 11/06/08
Posts: 462

10/17/13 2:45:03 AM#47
Originally posted by Scot

This is going to be a real prickly issue, special powers which only some players have always are. How will they fit into class skills, how often can they be used and so on. Presumably vampires won't start to look monstrous and have to stay outside of cities.

They will probably go easymode: Top level class abilities will be better than being a vampire and there will be very limited gameplay effect to you being one. You certainly won't have npc's remembering you turned into a werewolf and so on.

I could be wrong but all MMOs are built one way now. It is all about choice without consequences, if ESO takes another road then well done but I won't be holding my breathe.

I really hope they don't screw it up.  I would rather not have them playable than have lame vampires and werewolves.

  Sinusgamma

Apprentice Member

Joined: 10/17/13
Posts: 3

10/17/13 4:24:57 AM#48
Don't forget the social drawback! It would be very ahistoric if werewolf packs and vampire troops would fight alongside the heroes of the alliances. I think the beasts must be the enemies of everybody. There could be werewolf clans, vampire clans, and vampire hunter clans. And this could be a profitable job to hunt the werewolf and vampira characters. There could be an other war behind the curtain where the hunters, the wolfs and the vampires fight each other. I would welcome zones in the home provences, where this three 'clans' could fight against each other, but being the member of the same alliance. For example there could be some sacred forests for werewolfs, cemeteries for vampires, abandoned or not abandoned villages, caves, ruins . . . where killing each other would be enabled. At the border of these areas there would be signs to warn the traveller, that in this place she/he could be the prey or the hunter. I can imagine even quests, where this groups must fight each other, and only one (or one group can solve the quest.) For example the vampire can get the quest to kill the druid in the cave, but the hunter get the quest in the village alert and rescue him. . . . 
  Databoy

Novice Member

Joined: 10/17/13
Posts: 1

10/17/13 5:06:28 AM#49
Originally posted by Sinusgamma
Don't forget the social drawback! It would be very ahistoric if werewolf packs and vampire troops would fight alongside the heroes of the alliances. I think the beasts must be the enemies of everybody. There could be werewolf clans, vampire clans, and vampire hunter clans. And this could be a profitable job to hunt the werewolf and vampira characters. There could be an other war behind the curtain where the hunters, the wolfs and the vampires fight each other. I would welcome zones in the home provences, where this three 'clans' could fight against each other, but being the member of the same alliance. For example there could be some sacred forests for werewolfs, cemeteries for vampires, abandoned or not abandoned villages, caves, ruins . . . where killing each other would be enabled. At the border of these areas there would be signs to warn the traveller, that in this place she/he could be the prey or the hunter. I can imagine even quests, where this groups must fight each other, and only one (or one group can solve the quest.) For example the vampire can get the quest to kill the druid in the cave, but the hunter get the quest in the village alert and rescue him. . . . 

First I wanted to write that the Vampire and Werewolf idea is realy lame and drilled in every corner  - In my opinion the worst idea that The Elder Scrolls could came out in Skyrim ! But reading your post it started to sound like a good idea !

 - I think that in Skyrim was good idea about gods ! You could do different quest and recive even permanent blessings with good options ! So remebering one old but with unique idea RPG "Loki" ! There was God system - you made sacrifise to specific god and you could learn skills passive and active ! So why couldn't make something like that in ESO as there already are god system why couldn't it be made like that !? For example in "loki" you could sacrifice items but in ESO you could collect souls in soul gems and charge up (like items) god trust (something like leveling every next level harder to charge) and if higher god trust than new skills you can obtain (ofcourse every god got his own skill tree)

  Sinusgamma

Apprentice Member

Joined: 10/17/13
Posts: 3

10/17/13 6:52:51 AM#50
Yes, religion could be important. Even alliances could support some gods. The war could get some religious war aspect as well.
  NoxMaelstrom

Novice Member

Joined: 12/17/10
Posts: 9

10/17/13 3:16:45 PM#51

Hmm,  this is a three faction system...  Zombies anyone?!?

Who wants to be a zombie?!?

  Sinusgamma

Apprentice Member

Joined: 10/17/13
Posts: 3

10/17/13 3:32:30 PM#52
I dont like the playable werewolfs, vampires, zombies (I wouldn't miss them if the entire eso world would be free of them) . . . but if they must be in game I would appreciate some system that doesn't break my game experience. I think I will never play them.
  kkarrabbass

Advanced Member

Joined: 8/17/08
Posts: 160

I was a smart man once...

10/17/13 5:51:47 PM#53
Originally posted by NoxMaelstrom

Hmm,  this is a three faction system...  Zombies anyone?!?

Who wants to be a zombie?!?

I agree. If there will be vampires, werewolves and humans, you do not need any other artificial division on 3 factions.

But in this case, they will not be a special achievements, but just ethnic groups. Or! Or you still can have those (vampires, werewolves) as very gratifying achievements, and introduce another one:  were-vamp hunters, which will be also not easy to become.

  davinci179

Novice Member

Joined: 2/26/12
Posts: 13

10/17/13 7:23:13 PM#54
I hope they do not take the advice of the author. While becoming a vampire or a werewolf can not make you more powerful then non vamp/wolf for balance issues in a MMO limiting it to a timed skill is pretty silly. (A werewolf perhaps might change back during the day which would be fine), however having it like a skill with a short duration and a cool down just seems. Secondly, there should be ways to get infected that are not to difficult, but perhaps do require some work. However, I feel much like the single player versions should make fairly accessible to anyone. The toughest challenge will be balance and having being a vampire/werewolf be cool and feel powerful enough with out being overpowered. The best way to achieve this might be to make them separate classes with new abilities once you turn. 
  Scot

Elite Member

Joined: 10/10/03
Posts: 5233

10/18/13 2:47:11 AM#55

They could go down the route of Lotro's Monster play. When you assume W/V form you go to a separate zone where other players in their normal forms can go to fight you. In fact you could have three faction PvM instead of Lotro's 2 factions if you wanted to.

I think that would be the best way to avoid many potential issues.

  tinywulf

Novice Member

Joined: 7/06/04
Posts: 109

10/18/13 6:14:51 PM#56
lycanthropy and vampirism should be made a disease, in lore they had serious downsides that made people fear it. Almost all humans hated them and would hunt them into extinction.
  tinywulf

Novice Member

Joined: 7/06/04
Posts: 109

10/18/13 6:34:54 PM#57
I think they should have roving bands of npc's hunting them down, make them fight to stay alive for their bonuses.
  Karvash

Novice Member

Joined: 10/18/13
Posts: 1

10/18/13 7:49:39 PM#58
it would be cool if becoming one of them would be class or race change so there will still be balance.
  Vidir

Apprentice Member

Joined: 1/14/04
Posts: 966

10/18/13 8:04:10 PM#59
In early elderscrol game Daggerfall you could be a warewolf or a vampier if you got deceased by those,you had like 1% chance if you got bitten.Problem was to get rid of this sicknes,it was very fun .Im not sure it wil be fun in ESO tho,afraid there will be to much pvp involvment.
  IridescentOrk

Novice Member

Joined: 5/27/13
Posts: 160

10/21/13 4:28:28 PM#60
just give me the option at character creation; guild is ready to start our Twilight RP from the get go :)

gameplay > graphics

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