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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Will SWTOR ever recover?

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545 posts found
  User Deleted
10/14/13 7:55:48 AM#441
Originally posted by jpnz
Originally posted by didjerama
 

http://www.torstatus.net/

Also:

6-7 instances of starter worlds then 2-3 now

4-5 instances of fleet (with higher cap) then 2-3 with lower cap now

extend that to all other planets

all for most populated EU server which barely reach heavy after major content patch and was full at F2P relaunch

yup, no hard numbers at all

your evidence is not evidence for what you actually want to measure, its like measuring lenght on weight scale

Not sure why you bring up a fan-site and your anectodal evidence again.

EA reported an increase for their financials after SWTOR went F2P.

But keep on posting, I'm sure you can convince someone.

Uh-huh

few millions people that left (both times, not just once lol)swtor didnt need convincing from anyone, they did it on their own.

SInce you are not interested in finding out reasons for SWTOR failing and better games in the future i suggest you stop posting as this is not thread for you.

  User Deleted
10/14/13 7:56:50 AM#442
Originally posted by klash2def
please lock thread.

why?

  superniceguy

Novice Member

Joined: 2/17/07
Posts: 2278

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

10/14/13 8:15:55 AM#443
Originally posted by daltanious
Originally posted by superniceguy
Originally posted by Muke
 

So basically SWG was like 3 servers FULL, 1 Very Heavy, the rest Standard / Light, 8 years from launch, in June 2011 (After this it all went dead as people bailed naturally following the shut down announcement, I made new friends in SWG too in May and June 2011, and they all quit SWG after the shut down announcement, saw no point in playing)

Now with SWTOR latest report it is 4 Heavy, 4 Standard, just under 2 years from launch.

Yes, yes, .... at time of SWG when LAUNCHED how many were decent MMO to choose? And how many are TODAY? Besides is also misleading manipulating with word "heavy". Once (technology is usually also old as at date of RELEASE of game and not survey date) that "heavy" could mean i.e. 1000 players at same time as max ..... today can mean 50.000 because of technology advancement.

In short ... swtor is doing great and I'm sure despite "haters community" will stay for long.

I can always understand lovers, fanboys, ... they are protecting what they love ... wondering what are "protecting" haters.

But I never like to see any announcment of shut down of any game ... as long as there is at least decent income. Same goes for SGW as for next condamned to death Warhammer.

There is no way to tell whether the game is doing great, and EA keep spinning numbers which makes it unclear, but if it was doing great, then they would be more clearer.

What matters to whether the games is doing great, is the number of players paying, not the number of players playing. 

SWG was P2P all the way to the end, and people were willing to pay the money to it and the TCG (although I did not) and also have many multiple accounts (I did this though!). SWG was a cheap and inexpensive game to keep running, but SWTOR is an expensive game, and needs more revenue to keep going, but if people are not paying ...

I agree that no game should get shut down, but SWTOR is mainly a short played MMO than other MMOs that keep you playing for years - if that was not the case then 1.5 million people out of 2 million would not have quit the game within 6 months. Once you reach 50 and played through the stories then there is not much to do, and not much additional exploring or adventuring, unlike other MMOs.  SWTOR only has 2 paths to take with classes sharing the side quests, but LOTRO has 4 different paths to take, and the same with WOW has various paths too, and both have had many more updates and constant attention than SWTOR. The devs do not seem to do any live events or whatever. SWTOR is more of PvE single player game than a social multiplayer game, so it will not end up being too much of disappointment to a lot of people when it does close. In SWG people built communities and cities together, and went out hunting for resources in groups, there was many more social /event features for players to create their own events and content. When SWG closed, people mainly miss the other players and friends of the game than the game itself, as the game brought people close with its many social features. When SWTOR closes any other online game will easily be a replacement, especially Star Wars Battlefront.

If there are no more major updates after the space PVP update, then the game will die very rapidly

Anticipating a closure is a good thing, as you get in game, and play it as much as possible, and if you still like it and it does not close then it is a bonus, but chances are most people would have gotten all there is out the game anyway. But if you think the game is not going to close, and play the game casually then you may not have time to do all that there is.

 

  st3v3b0

Apprentice Member

Joined: 7/09/04
Posts: 133

10/14/13 8:16:27 AM#444
No.  It will be stable enough for the game to maintain its IP until the contract expires, but then it will go the way of SWG.  Quite sad for such a promising game.
  Shadanwolf

Advanced Member

Joined: 6/13/10
Posts: 1896

10/14/13 8:35:42 AM#445

OP

Why the need to curse ?

  daltanious

Elite Member

Joined: 4/19/08
Posts: 1910

10/14/13 8:40:28 AM#446
Originally posted by superniceguy
Originally posted by daltanious
Originally posted by superniceguy
Originally posted by Muke
 

So basically SWG was like 3 servers FULL, 1 Very Heavy, the rest Standard / Light, 8 years from launch, in June 2011 (After this it all went dead as people bailed naturally following the shut down announcement, I made new friends in SWG too in May and June 2011, and they all quit SWG after the shut down announcement, saw no point in playing)

Now with SWTOR latest report it is 4 Heavy, 4 Standard, just under 2 years from launch.

Yes, yes, .... at time of SWG when LAUNCHED how many were decent MMO to choose? And how many are TODAY? Besides is also misleading manipulating with word "heavy". Once (technology is usually also old as at date of RELEASE of game and not survey date) that "heavy" could mean i.e. 1000 players at same time as max ..... today can mean 50.000 because of technology advancement.

In short ... swtor is doing great and I'm sure despite "haters community" will stay for long.

I can always understand lovers, fanboys, ... they are protecting what they love ... wondering what are "protecting" haters.

But I never like to see any announcment of shut down of any game ... as long as there is at least decent income. Same goes for SGW as for next condamned to death Warhammer.

There is no way to tell whether the game is doing great, and EA keep spinning numbers which makes it unclear, but if it was doing great, then they would be more clearer.

What matters to whether the games is doing great, is the number of players paying, not the number of players playing. 

Wrong. I play with players that are playing not paying. But is true .... if not enough income (in any way) ... game will shut down.

I agree that no game should get shut down, but SWTOR is mainly a short played MMO than other MMOs that keep you playing for years - if that was not the case then 1.5 million people out of 2 million would not have quit the game within 6 months. Once you reach 50 and played through the stories then there is not much to do, and not much additional exploring or adventuring, unlike other MMOs. 

Khm. And what is point by point what will make somebody play for years? Can you give some examples of games that can be played for years and why swtor is not meant to?

Whenever I return to swtor, there is enough of players to get fast into any instance and have always something to do.

SWTOR only has 2 paths to take with classes sharing the side quests, but LOTRO has 4 different paths to take,

Swtor have 4 different paths for each of faction. I have 12 so far but did first 4 for Alliance and 4 for Empire. Loved every second of it.

 

SWTOR is more of PvE single player game than a social multiplayer game, so it will not end up being too much of disappointment to a lot of people when it does close.

Again from what you draw this conclusion? Not that I have something against ... only thing that matter for last 10 years aprox for me is only PVE.

In SWG people built communities and cities together, and went out hunting for resources in groups, there was many more social /event features for players to create their own events and content.

Ok, this could be argument .... but I simply can not immagine to play for years without interruptions any game. And same happen with others. At start you make friends ... but laters only few (at least by my experience from past from other games) you know from past will be there.

If there are no more major updates after the space PVP update, then the game will die very rapidly

I'm sure there will be more. Main problem with swtor is they wanted to much, have spoiled players with lush of everything voiced, with incredible twists, dialogs, ....

 

Only game I'm very positively suprised I have returned to this days is EQ2. Incredible game with so many things and small jewels that many newer put together does not have. And while I have forgot EQ2 for years, I'm happy have rediscovered again. And they have added voiced acting to main chains. I'm starting a new all. Would love to see improved graphics of environment but game feels still fresh.

 

So far all my gaming needs for long year to come are covered by Wow & Swtor and now EQ2 also.

 

  funcon

Novice Member

Joined: 6/11/12
Posts: 261

10/14/13 8:49:05 AM#447
And the war between the SWG Republic and the SW:TOR Empire rages on......
  Steelhelm

Novice Member

Joined: 7/17/13
Posts: 41

10/14/13 9:19:39 AM#448

I've been playing now a couple of weeks and I played a few months at launch. What set me off in the first place was the WoW clonism, the unresponsiveness and other bugs and the lack of a vibrant world feel for a better wording. I like the graphics and I'm a star wars fan, the gameplay could be nice if they fixed the bugs, sync all the animations, castbars etc to make the game feel more responsive. The big thing is that some of the animations are shorter than global cooldown, so you just have to wait for it to pass and your character just stands there doing nothing for a half sec or so... With an engine overhaul it could be a great game and also the graphics options are quite hideous. Despite all this I'm still enjoing my casual stroll, it's still starwars and I'm nowhere near max level...

 

almost forgot: There have been quite a decent amount of people on the eu rp server though not on weekends...

  Acebets70

Advanced Member

Joined: 2/08/11
Posts: 211

10/14/13 9:23:54 AM#449
NO
  Thorkune

Spotlight Poster

Joined: 9/28/06
Posts: 1842

Dyslexics of the world...UNTIE!

10/14/13 9:39:45 AM#450
[mod edit]

Nope....

To me there hasn't been anything good since SWG (including NGE)...but that's just my opinion.

  Muke

Hard Core Member

Joined: 1/04/07
Posts: 1628

10/14/13 9:45:29 AM#451
[mod edit]

Maybe if they release a new Star Wars sandbox game/rebuild swtor as a sandbox (yeah right) and not as a 3rd rate themepark with a awful engine meant for a singleplayer game.

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  superniceguy

Novice Member

Joined: 2/17/07
Posts: 2278

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

10/14/13 10:46:13 AM#452
Originally posted by daltanious
Originally posted by superniceguy
Originally posted by daltanious
Originally posted by superniceguy
Originally posted by Muke
 

So basically SWG was like 3 servers FULL, 1 Very Heavy, the rest Standard / Light, 8 years from launch, in June 2011 (After this it all went dead as people bailed naturally following the shut down announcement, I made new friends in SWG too in May and June 2011, and they all quit SWG after the shut down announcement, saw no point in playing)

Now with SWTOR latest report it is 4 Heavy, 4 Standard, just under 2 years from launch.

Yes, yes, .... at time of SWG when LAUNCHED how many were decent MMO to choose? And how many are TODAY? Besides is also misleading manipulating with word "heavy". Once (technology is usually also old as at date of RELEASE of game and not survey date) that "heavy" could mean i.e. 1000 players at same time as max ..... today can mean 50.000 because of technology advancement.

In short ... swtor is doing great and I'm sure despite "haters community" will stay for long.

I can always understand lovers, fanboys, ... they are protecting what they love ... wondering what are "protecting" haters.

But I never like to see any announcment of shut down of any game ... as long as there is at least decent income. Same goes for SGW as for next condamned to death Warhammer.

There is no way to tell whether the game is doing great, and EA keep spinning numbers which makes it unclear, but if it was doing great, then they would be more clearer.

What matters to whether the games is doing great, is the number of players paying, not the number of players playing. 

Wrong. I play with players that are playing not paying. But is true .... if not enough income (in any way) ... game will shut down.

 

Wrong? If you are playing with players that are playing not paying, then that is not great for the game.

I meant those who pay also play. I doubt there are players who pay and not play, except maybe keep a sub up I suppose.

People who play and pay = game is great going

People who play and not pay (which seem to be the people you play with) = game is not great going

 

  Instigator-Jones

Hard Core Member

Joined: 2/07/13
Posts: 520

10/14/13 5:53:06 PM#453

This thread has been going on, ad nauseum. 

Just based on the title; recover from what? Financially? Players? Subs? 

There have been so many posts on this topic that it would seem that the community is genuinely split into the lovers vs. haters. This argument just goes round and round; the lovers cite the population, the haters cite their opinion. New content comes out and the haters proclaim "last stand, they're shutting down!", and the lovers play the "wake-up!" card. 

It IS interesting to note that SWOTOR IS on the minds of gamers, as the life of this thread shows (and yes, I do know that my post adds to the life - ironic huh?).

This thread, however, really should just be locked and put away in that dark little place that we all hate. You know the vault that I'm talking about: the deep dark recesses of "let's agree to disagree".

 

 

  jpnz

Novice Member

Joined: 6/29/06
Posts: 3565

10/14/13 7:10:51 PM#454
Based upon the logic on this thread the title should

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  jpnz

Novice Member

Joined: 6/29/06
Posts: 3565

10/14/13 7:12:40 PM#455
Have been 'will swtor ever recover from not being Swg pre cu / swg emu / swg 2?'

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Panzerbase

Apprentice Member

Joined: 3/20/13
Posts: 431

10/14/13 7:15:36 PM#456
No baby this horse has seen its last dance and is off to the glue factory. 
  simplius

Novice Member

Joined: 12/12/12
Posts: 979

10/14/13 8:48:51 PM#457
Originally posted by jpnz
Have been 'will swtor ever recover from not being Swg pre cu / swg emu / swg 2?'

so..Theres 1.5 mio unhappy swg players?

if swg had anything near that number, they wouldnt have shut it Down

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

10/14/13 9:00:12 PM#458
Originally posted by Panzerbase
No baby this horse has seen its last dance and is off to the glue factory. 

considering, how long they kept warhammer online, i wouldnt hold my breath

i can see EA shilling out some of their sports $, to keep the IP under their control

if EA have their way, we wont see another SW mmo for many , many years

  DamonVile

Apprentice Member

Joined: 11/22/05
Posts: 4909

10/14/13 10:03:09 PM#459
Originally posted by Instigator-Jones

This thread has been going on, ad nauseum. 

Just based on the title; recover from what? Financially? Players? Subs? 

There have been so many posts on this topic that it would seem that the community is genuinely split into the lovers vs. haters. This argument just goes round and round; the lovers cite the population, the haters cite their opinion. New content comes out and the haters proclaim "last stand, they're shutting down!", and the lovers play the "wake-up!" card. 

It IS interesting to note that SWOTOR IS on the minds of gamers, as the life of this thread shows (and yes, I do know that my post adds to the life - ironic huh?).

This thread, however, really should just be locked and put away in that dark little place that we all hate. You know the vault that I'm talking about: the deep dark recesses of "let's agree to disagree".

 

 

This thread could go on for years. And the longer it goes on the more funny it becomes. Not because one side is right or wrong...but because one side will never see how stupid their argument gets the longer it goes on.

  Talmagdon

Novice Member

Joined: 2/04/06
Posts: 21

10/15/13 12:01:30 AM#460
Originally posted by simplius
Originally posted by Panzerbase
No baby this horse has seen its last dance and is off to the glue factory. 

considering, how long they kept warhammer online, i wouldnt hold my breath

i can see EA shilling out some of their sports $, to keep the IP under their control

if EA have their way, we wont see another SW mmo for many , many years

Disney gave EA exclusive rights for publishing all Star Wars games back in May. They don't need to keep servers up to maintain their IP now, just keep things golden with Disney.

 

There are things about the game design that are flawed and cause player burnout in a big way, but I've seen a large number of people who ragequit come back to the game within 2-6 months. The environment, story and feel of the game is brilliant ... which is what keeps you coming back.

 

In terms of revenues, forget looking at subscription numbers. Every time a new pack is released on the item shop, there are people who spend hundreds of dollars buying the packs. It's like buying booster packs for Magic: The Gathering ... the more you buy the better your chance for rare armour/weapon shells and mounts. Vanity items like those not only drive the in-game economy but are the reason the game is still up.

 

Till the cash shop fails, I doubt EA will look at dropping subscriptions. When they do, Bioware has enough numbers to show that subscribers are returning, that new players are joining servers, that f2p players hitting level cap do switch to subscriber and that the games lull periods are always followed by renewed activity.

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Some people think trading in the shotgun for the BFG2000 makes the game easier. It just allows you to enter a higher difficulty level.

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