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News & Features Discussion  » World of Warcraft: Court Sides with Activision Blizzard

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57 posts found
  Heretique

Advanced Member

Joined: 2/02/07
Posts: 1006

Most of my posts get deleted.

10/12/13 6:19:29 PM#41
Originally posted by Siveria
I thought Blizzard seperated from activision?

It's a "Kotick's World" after all.

Originally posted by salsa41
are you have problem ?

  qombi

Novice Member

Joined: 7/09/04
Posts: 1187

10/12/13 7:53:12 PM#42
Originally posted by Regnor

EQ was the first graphic 3D D&D style MMO, that can't be questioned. Sure, there were other things that preceded and influenced it, and it was somewhat derivative by admission of its creators who were MUD fanatics and D&D players. But it was the first of its kind. WoW certainly was imitative and derivative of it. The point in this discussion is that Blizzard, while a great polisher and producer, is not the most original company in the world. That's ok, they still make fun games, but let's be honest. Even Diablo was not their idea. David Brevik brought it to them and they made it real time because that's what they did at the time RTS, and another franchise was born. And tell me, just what has WoW delivered in the way of innovation? Instanced dungeons were in Anarchy Online, EQ2 was quest driven. What, then, Pandas??

So I join those who are skeptical that Blizzard has what it takes to deliver an original blockbuster. They're like Microsoft, they are huge and able to capitalize on trends created by others. That's not such a bad thing, it's just not very exciting.

Everything created is always influenced by something in the past, be it little or a lot. That is life. End of discussion.

  Ausare

Novice Member

Joined: 3/23/11
Posts: 870

10/12/13 8:21:19 PM#43
Ofcourse wow is like WH. that is WH's fault as orcs vs humans was suppose to be a WH game.
  jesteralways

Advanced Member

Joined: 3/17/13
Posts: 689

10/12/13 10:12:02 PM#44
Originally posted by qombi
Originally posted by Regnor

EQ was the first graphic 3D D&D style MMO, that can't be questioned. Sure, there were other things that preceded and influenced it, and it was somewhat derivative by admission of its creators who were MUD fanatics and D&D players. But it was the first of its kind. WoW certainly was imitative and derivative of it. The point in this discussion is that Blizzard, while a great polisher and producer, is not the most original company in the world. That's ok, they still make fun games, but let's be honest. Even Diablo was not their idea. David Brevik brought it to them and they made it real time because that's what they did at the time RTS, and another franchise was born. And tell me, just what has WoW delivered in the way of innovation? Instanced dungeons were in Anarchy Online, EQ2 was quest driven. What, then, Pandas??

So I join those who are skeptical that Blizzard has what it takes to deliver an original blockbuster. They're like Microsoft, they are huge and able to capitalize on trends created by others. That's not such a bad thing, it's just not very exciting.

Everything created is always influenced by something in the past, be it little or a lot. That is life. End of discussion.

+1000

You nailed the discussion. 

i want an open world, no phasing, no instancing.i want meaningful owpvp.i want player driven economy.i want meaningful crafting.i want awesome exploration, a sense of thrill.i want ow housing with a meaningful effect on my entire gameplay experience, not just some instanced crap.i want all of these free of cost, i don't wanna pay you a cent, game devs can eat grass and continue developing game for me.
Seems like that is the current consensus of western mmo players.

  User Deleted
10/12/13 11:45:49 PM#45
Originally posted by fivoroth
Originally posted by Asamof
The posts in here make my brain hurt so much. 

Only on MMORPG.com you can turn a discussion around a company trying to buyback its share into a thread about what cloned what. 

Another funny fact. Bash WoW, nothing happens. Bash EQ1 and you get warned. 

Maybe SOE spends more on advertising here than Blizzard. Who knows?

  warriorpoet7

Novice Member

Joined: 9/06/09
Posts: 40

10/13/13 3:24:41 AM#46

You are wrong orionblack, technically ... the first MMOs would be MU* text based games ... then Sierra Online's The Realm and the game Meridian 59 (which is far closer to EQ than EQ is to UO).  EQ was the very first MASSIVE 3D MMO that utilized a heavy questing system. UO did not have that, and older games like M59 had it in very limited supply. UO's questing system, crafting etc ... DID NOT EXIST WHEN EQ LAUNCHED. At this time, UO was all about killing to collect, etc.

EQ and DAoC I would pick as the grandfathers MMOs of today's game. Both games pioneering many aspects utilized today.

 
  ZombieKen

Advanced Member

Joined: 3/30/10
Posts: 4410

Zombie - Dead but still moving.

10/13/13 3:39:26 AM#47
The question I have is what sort of direction change will be implied if Acti-Blizzard becomes its own company.  If it's simply the matter of cutting financial ties, then I doubt the change will be much more than financial.

MSOTSG with PPE : Massively Single-player Online Task-driven Storyline Game with Purchasable Performance Enhancements *grin*

  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 6815

10/13/13 1:02:34 PM#48
Originally posted by JeroKane
Originally posted by jesteralways

 

Nope EQ1 was a direct copy of UO. Lots of gameplay material were directly copied and pasted in EQ1 from UO. Like the idea of MMO itself. like the idea of crafting, gathering, fighting mob. Idea of a seamless persistent world, idea of a constant online environment and so much more. You want to continue this "who copied who" nonsense further? 

Who is talking nonsense here?

The difference between UO and EQ1 are like night and day!

You want to continue in trying to make "Apples" into "Oranges"?

 

Kind of odd discussion here, the announcement has really nothing to do with any game, it has to do with Activision/Blizzard getting out from under Vivendi control.  More power to them.

As to the above discussion, EQ was more of an attempt at putting D&D on the computer.  EQ was for the people who like choices made for them with a rigid class structure and a level based system to show advancement.  UO was more for the free thinkers who liked the flexibility it provided and the actual thrill of danger.  Personally I really enjoyed the abilty in UO to change your skills on the fly to adjust to your play style.  Never got that from EQ ever.   EQ never matched the crafting of UO nor housing or trade possibilities.  

You can go back and forth on the disadvantages and advantages of either, but they were really for a far different type of personality.  As to EQ borrowing things from UO, probably happened, but who cares, it is standard practice in the industry.

  Back to the topic, Vivendi was all about funding their other failures with Blizzard and Activision cash, at least with the buy out this will stop.

  Comaf

Hard Core Member

Joined: 7/13/10
Posts: 1144

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

10/13/13 1:59:59 PM#49
Originally posted by Serenes

I believe that UO is the granddad of modern MMOs.

I also think its kinda stupid to say that Games Workshop Warhammer Fantasy setting had anything to do with WoW that would be like saying, "OHHH GOD YOU USED A ELF YOU FUCKING RIPPED US OFF YOU CUNT." I'm sorry somethings are public domain and this is one of them.

Oh man you couldn't display less knowledge of the conversation than by posting this.  It's so bad, that instead of flaming you with examples, why don't you take the time and actually research what most of us already know? 

Wow - Vivindi/Blizzard wanted the Games Workshop license from day 1.  Games Workshop wanted a war oriented mmorpg (hence Warhammer, i.e., Failhammer a few years later).  So, WoW borrowed the greenskin orcs, and a ton of other bits.  They then took the User Interface from Asheron's Call 2, along with much of the art style, and then picked up Ultima's mmorpg project (can't recall name now) that sadly was canceled around the time WoW went into beta (if not before).

 

So to sum it up:

Wow =

Games Workshop Warhammer Fantasy Battle RPG +  User Interface of Asheron's Call 2 and environmental appearance/art ideas + Bits of Ultima's 3-D mmorpg that was canceled.

 

That should get you started.  Do the rest on your own. 

  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 6815

10/13/13 6:32:37 PM#50
Originally posted by Comaf
Originally posted by Serenes

I believe that UO is the granddad of modern MMOs.

I also think its kinda stupid to say that Games Workshop Warhammer Fantasy setting had anything to do with WoW that would be like saying, "OHHH GOD YOU USED A ELF YOU FUCKING RIPPED US OFF YOU CUNT." I'm sorry somethings are public domain and this is one of them.

Oh man you couldn't display less knowledge of the conversation than by posting this.  It's so bad, that instead of flaming you with examples, why don't you take the time and actually research what most of us already know? 

Wow - Vivindi/Blizzard wanted the Games Workshop license from day 1.  Games Workshop wanted a war oriented mmorpg (hence Warhammer, i.e., Failhammer a few years later).  So, WoW borrowed the greenskin orcs, and a ton of other bits.  They then took the User Interface from Asheron's Call 2, along with much of the art style, and then picked up Ultima's mmorpg project (can't recall name now) that sadly was canceled around the time WoW went into beta (if not before).

 

So to sum it up:

Wow =

Games Workshop Warhammer Fantasy Battle RPG +  User Interface of Asheron's Call 2 and environmental appearance/art ideas + Bits of Ultima's 3-D mmorpg that was canceled.

 

That should get you started.  Do the rest on your own. 

Oh my, that is certainly a whimsical look at how Wow was developed.  When you get down to it, Blizzard hired some serious raiders from EQ who took their experiences from that game and came up with something simpler and easier to play.  They kept the classes simple instead of the menagerie that EQ had and made a very fun game.  Games workshop had absolutely zip to do with it.  Most of D&D and Warhammer was basically derived from Tolkien anyways.  

  Nadia

Tipster

Joined: 7/26/03
Posts: 11789

10/13/13 7:12:40 PM#51
Originally posted by Ozmodan, EQ was more of an attempt at putting D&D on the computer.  EQ was for the people who like choices made for them with a rigid class structure and a level based system to show advancement. 

agreed

Lucan, Mayong, and others were D&D characters

 

EverQuest Inspired By D&D Campaign
http://everquest.allakhazam.com/story.html?story=17392

 

  RebelScum99

Apprentice Member

Joined: 4/26/12
Posts: 1127

10/13/13 7:20:06 PM#52
Originally posted by BloodyViking

There is little that Blizzard has done that was original work.

 

You mean aside from streamlining the gameplay, polishing up a previously clunky, bug-filled genre, and opening it up to millions of players that would have never played an MMO otherwise?  

 

  Swedish_Chef

Novice Member

Joined: 8/26/13
Posts: 225

Bort bort bort!

10/13/13 7:32:00 PM#53
Originally posted by jesteralways
Originally posted by Nadia
Originally posted by jesteralways

Nope EQ1 was a direct copy of UO. Lots of gameplay material were directly copied and pasted in EQ1 from UO. Like the idea of MMO itself. like the idea of crafting, gathering, fighting mob. Idea of a seamless persistent world, idea of a constant online environment and so much more. You want to continue this "who copied who" nonsense further? 

predating UO was Meridian 59, the first 3d mmo

and as others have noted, MUDS

Ohh so they were MMO? well i guess FIFA 98 online mode was the 1st mmo then. considering how having an online mode and a couple of thousand player playing in online lobby is considered MMO these days. if ever game that had  a multiplayer mode in game or internet connection required to play is now considered MMO why do we leave FIFA 98? I announce FIFA 98 to be the 1st MMO, maybe i will just start a blog about it and start gathering FIFA game fans who will also back me up on this. so do you think FIFA 98 then will become the 1st MMO?

This whole rant is one of the most nonsensical, irrelevant things I've read here. You clearly have no idea how MUDs work. Here's a hint for you: They're not lobby games.

Also, I'm pretty sure that Nadia has the right of things. If EQ copied from anything, it was Meridian 59, not UO.

And in response to others: Yes, Warcraft is a shameless copy of Warhammer, just as Starcraft is a shameless copy of Warhammer 40K (albeit vastly inferior). The most original IP Blizzard has is Diablo, and even that falls squarely within the bounds of Tolkienesque fantasy.

I really would like Titan to be something new & fresh, with little resemblance to other established properties.

  Pocahinha

Novice Member

Joined: 7/14/09
Posts: 570

10/13/13 7:59:28 PM#54
Originally posted by barasawa

Titan may displace WoW as top dog at Blizzard, but if Blizz is to be believed, Titan is NOT a Wow, Diablo, or Starcraft game setting. 

Blizz may not tell us a lot, but they have tended to tell us the truth in the past. I'll accept their statements as to what Titan is not, at least until there's actual proof rather than just wild speculative rumors to the contrary.  I really have to wonder why so many people can't conceive of Blizzard doing an mmo game that isn't based on their previous 3 franchises. Don't they have any imagination left?

 

No, they don`t.

  MortisRex

Advanced Member

Joined: 9/23/04
Posts: 367

10/13/13 8:23:19 PM#55
Originally posted by jesteralways
Originally posted by JeroKane
Originally posted by furbans
Originally posted by Purutzil
Originally posted by barasawa

Titan may displace WoW as top dog at Blizzard, but if Blizz is to be believed, Titan is NOT a Wow, Diablo, or Starcraft game setting. 

Blizz may not tell us a lot, but they have tended to tell us the truth in the past. I'll accept their statements as to what Titan is not, at least until there's actual proof rather than just wild speculative rumors to the contrary.  I really have to wonder why so many people can't conceive of Blizzard doing an mmo game that isn't based on their previous 3 franchises. Don't they have any imagination left?

 

Well to give them some credit, Blizzard hasn't exactly been the most original with its own ideas in some time. They haven't really created a new IP in some time, and many of their iterations tend to take mostly things from other games and mash it into their own, such as  WoW which is heavily based around Everquest 1 with many of its elements coming from other games rather then blizzard's own creation.

Its not to say they can't, they just haven't seemed to do much as far as originality in years, at least things that were taken to be good. 

And EQ1 was heavily regurgitated from another MMO.  They whole WoW copied EQ1 is old and not true.  The similarity ends with that they are both MMOs and themepark.

Ehh what MMO? There weren't any other graphic 3D based MMO's at that time other than text based MUDs.

UO might own the title of first graphic based MMO, but it still had a more RTS like look, compared to the now traditional 3D look of EverQuest 1.

So sorry to rain on Your parade, but EverQuest 1 was the grandfather of MMOs as we know it today.

 

MMO's that followed years later were almost all based on EverQuest and not UO.

Nope EQ1 was a direct copy of UO. Lots of gameplay material were directly copied and pasted in EQ1 from UO. Like the idea of MMO itself. like the idea of crafting, gathering, fighting mob. Idea of a seamless persistent world, idea of a constant online environment and so much more. You want to continue this "who copied who" nonsense further? 

No it was not. You are so completely wrong I'm embarrassed for you. EQ1 with it's zoned playing areas is"seamless"? why would you even say something so obviously incorrect? UO is a skills based game, EQ1 is a level based game. UO had home ownership, player run shops, boats. EQ1 had none of this. What part of UO's fighting system copy, exactly? Was it the magic system that relied on reagents and could be cast while moving? Do you think that was possible in EQ before mounts came 6 years after release? Was it UO's open world pvp and pks everywhere as far as the eye could see on every server instead or EQ1 specially designated pvp only servers? Was it UO's isometric engine that the 3D game EQ1 copied? Ultimately, there are exactly 2 similarities, 1. They are both mmorpgs and they both have a medieval setting. If you want to argue that as copying, then I guess we can accuse UO of copying M59, and M59 copying DSO, and DSO copying ToY, and ToY copying Zork, and Zork copying net.hack and on and on in a ridiculous recursive fashion to prove a false point. I would like to continue this "who copied who" nonsense further, I think you could really benefit from the things you can learn so you don't make such blatantly false comparisons in the future. Please, proceed.

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 7002

Perhaps tomorrow will be better.

10/13/13 9:42:03 PM#56

Oh great Kotick a guy that knows more about stocks and money making than gaming will now be the king CEO that answers to nobody.

He will do absolutely nothing to make gaming better for gamer's.his ONLY interest is himself.You might expect to see him follow Smedley and go all out RMT now for future Blizz/Acti games.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  Hrimnir

Elite Member

Joined: 5/24/10
Posts: 1206

10/13/13 10:24:33 PM#57
Originally posted by jesteralways
Originally posted by JeroKane
*snip*

Nope EQ1 was a direct copy of UO. Lots of gameplay material were directly copied and pasted in EQ1 from UO. Like the idea of MMO itself. like the idea of crafting, gathering, fighting mob. Idea of a seamless persistent world, idea of a constant online environment and so much more. You want to continue this "who copied who" nonsense further? 

WTF is this dude smoking?  Everyone knows EQ1 was based heavily on DIKU muds.  Some of the original game designers actually played UO and specifically made changes to EQ1 to make it as unlike UO as possible because they saw what non consensual PVP would do to the game and community.

That honestly has to be the funniest thing i've heard in my entire life.  EQ copy of UO.

"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

- Friedrich Nietzsche

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