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News & Features Discussion  » World of Warcraft: Court Sides with Activision Blizzard

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57 posts found
  nerovipus32

Novice Member

Joined: 1/15/11
Posts: 2716

10/11/13 11:40:51 AM#21
Originally posted by Serenes

I believe that UO is the granddad of modern MMOs.

I also think its kinda stupid to say that Games Workshop Warhammer Fantasy setting had anything to do with WoW that would be like saying, "OHHH GOD YOU USED A ELF YOU FUCKING RIPPED US OFF YOU CUNT." I'm sorry somethings are public domain and this is one of them.

It's not stupid, blizzard  were  originally supposed to be making a warhammer game but games workshop canceled it and blizzard made warcraft instead.

  Fusion

Old School

Joined: 5/21/03
Posts: 1385

10/11/13 11:56:12 AM#22
Originally posted by jesteralways

Nope EQ1 was a direct copy of UO. Lots of gameplay material were directly copied and pasted in EQ1 from UO. Like the idea of MMO itself. like the idea of crafting, gathering, fighting mob. Idea of a seamless persistent world, idea of a constant online environment and so much more. You want to continue this "who copied who" nonsense further? 

And none of those features were in MUD's long before UO?

Please, don't participate in arguments if you don't have the ammo for it.

 

Currently playing: -

Waiting for: Class4.

Dead and Buried: ESO, NWO, GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, FFXIV, SWG, WoW, and billions of eastern junks!

  Fusion

Old School

Joined: 5/21/03
Posts: 1385

10/11/13 11:57:52 AM#23
Originally posted by nerovipus32
Originally posted by Serenes

I believe that UO is the granddad of modern MMOs.

I also think its kinda stupid to say that Games Workshop Warhammer Fantasy setting had anything to do with WoW that would be like saying, "OHHH GOD YOU USED A ELF YOU FUCKING RIPPED US OFF YOU CUNT." I'm sorry somethings are public domain and this is one of them.

It's not stupid, blizzard  were  originally supposed to be making a warhammer game but games workshop canceled it and blizzard made warcraft instead.

This is a known fact aswell. They didn't get a greenlight from GWS and decided to make their "own IP"

Currently playing: -

Waiting for: Class4.

Dead and Buried: ESO, NWO, GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, FFXIV, SWG, WoW, and billions of eastern junks!

  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 2927

10/11/13 12:54:53 PM#24

That's great news for the company. Vivendi was just leeching off them anyway. What's surprising how everyone's discussing Titan? How's that related to this piece of news?

Who cares if Warcraft was inspired from Warhammer? Warcraft is much more successful than Warhammer can ever dream to be and I personally enjoy Warcraft lore much more. For some reason I don't like Warhammer but I love Warcraft! So Blizzard must have done something differently/new.

Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  Nadia

Tipster

Joined: 7/26/03
Posts: 11726

10/11/13 12:56:36 PM#25
Originally posted by jesteralways

Nope EQ1 was a direct copy of UO. Lots of gameplay material were directly copied and pasted in EQ1 from UO. Like the idea of MMO itself. like the idea of crafting, gathering, fighting mob. Idea of a seamless persistent world, idea of a constant online environment and so much more. You want to continue this "who copied who" nonsense further? 

predating UO was Meridian 59, the first 3d mmo

and as others have noted, MUDS

  orionblack

Hard Core Member

Joined: 7/25/09
Posts: 408

10/11/13 12:59:49 PM#26
Originally posted by jesteralways
Originally posted by JeroKane
Originally posted by furbans
Originally posted by Purutzil
Originally posted by barasawa

Titan may displace WoW as top dog at Blizzard, but if Blizz is to be believed, Titan is NOT a Wow, Diablo, or Starcraft game setting. 

Blizz may not tell us a lot, but they have tended to tell us the truth in the past. I'll accept their statements as to what Titan is not, at least until there's actual proof rather than just wild speculative rumors to the contrary.  I really have to wonder why so many people can't conceive of Blizzard doing an mmo game that isn't based on their previous 3 franchises. Don't they have any imagination left?

 

Well to give them some credit, Blizzard hasn't exactly been the most original with its own ideas in some time. They haven't really created a new IP in some time, and many of their iterations tend to take mostly things from other games and mash it into their own, such as  WoW which is heavily based around Everquest 1 with many of its elements coming from other games rather then blizzard's own creation.

Its not to say they can't, they just haven't seemed to do much as far as originality in years, at least things that were taken to be good. 

And EQ1 was heavily regurgitated from another MMO.  They whole WoW copied EQ1 is old and not true.  The similarity ends with that they are both MMOs and themepark.

Ehh what MMO? There weren't any other graphic 3D based MMO's at that time other than text based MUDs.

UO might own the title of first graphic based MMO, but it still had a more RTS like look, compared to the now traditional 3D look of EverQuest 1.

So sorry to rain on Your parade, but EverQuest 1 was the grandfather of MMOs as we know it today.

 

MMO's that followed years later were almost all based on EverQuest and not UO.

Nope EQ1 was a direct copy of UO. Lots of gameplay material were directly copied and pasted in EQ1 from UO. Like the idea of MMO itself. like the idea of crafting, gathering, fighting mob. Idea of a seamless persistent world, idea of a constant online environment and so much more. You want to continue this "who copied who" nonsense further? 

Big Plus one to this!! 

UO..the one and only!!!!

  Nadia

Tipster

Joined: 7/26/03
Posts: 11726

10/11/13 1:13:21 PM#27

this is offtopic

but to contest what jesteralways claims about EQ copying UO

 

Business magazine article from 2002

History of EQ

http://otherworlds31279.yuku.com/topic/1208/Business-20-magazine-history-of-EverQuest#.UlgxChBuHYQ

He knew that CyberStrike, while primitive, was on the right track. If he was willing to pay to play, he reasoned, there were probably lots of other gamers out there who would be too. So in 1996, Smedley pitched his boss at a Sony-owned PlayStation development studio on the idea of an online role-playing game. It would involve thousands of players at a time, he said. It would be three-dimensional. It would make a fortune.


Smedley recalls, "I got three minutes into this huge presentation, and he just flat out said, 'No.'"


But a few months later, a new boss, Kelly Flock, arrived. Smedley tried his pitch again. He pointed out that programmers at other companies were already working on virtual-world games like Meridian 59. And while he didn't know it at the time, Electronic Arts was already working on Ultima Online. He got the green light: EverQuest was a go. Smedley hired McQuaid and Steve Clover, two ace game programmers who were slaving as corporate systems administrators. Within three years, the small San Diego skunk works grew into a team of 56 developers and one of Sony's most expensive game projects, with a development budget approaching $5 million.

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 5341

10/11/13 3:16:11 PM#28
Originally posted by Nadia

this is offtopic

but to contest what jesteralways claims about EQ copying UO

 

Business magazine article from 2002

History of EQ

http://otherworlds31279.yuku.com/topic/1208/Business-20-magazine-history-of-EverQuest#.UlgxChBuHYQ

He knew that CyberStrike, while primitive, was on the right track. If he was willing to pay to play, he reasoned, there were probably lots of other gamers out there who would be too. So in 1996, Smedley pitched his boss at a Sony-owned PlayStation development studio on the idea of an online role-playing game. It would involve thousands of players at a time, he said. It would be three-dimensional. It would make a fortune.


Smedley recalls, "I got three minutes into this huge presentation, and he just flat out said, 'No.'"


But a few months later, a new boss, Kelly Flock, arrived. Smedley tried his pitch again. He pointed out that programmers at other companies were already working on virtual-world games like Meridian 59. And while he didn't know it at the time, Electronic Arts was already working on Ultima Online. He got the green light: EverQuest was a go. Smedley hired McQuaid and Steve Clover, two ace game programmers who were slaving as corporate systems administrators. Within three years, the small San Diego skunk works grew into a team of 56 developers and one of Sony's most expensive game projects, with a development budget approaching $5 million.

Haha great find!  That will put the Whole silly debate about EQ1 copying from UO finally to rest.

Next, to what I already mentioned, they are completely different kind of games. Uncomparable.

  Binny45

Apprentice Member

Joined: 5/26/04
Posts: 463

10/11/13 5:29:29 PM#29

I miss old EQ.  Back in the day when you HAD to play nice with others.  Where your getting into a group wasn't just decided upon by level or gear, but more importantly your reputation.

I miss where if someone did something very, VERY stupid, that it meant rerolling their character. 

I miss the adventure, going to zones few knew about and even less people visited.

I miss the GM events (there used to be LOADS) and the unique items and titles they'd bring.

No other MMO has done what EQ1 did.  It was hard, it was fun and nothing can compare since then.

  Asamof

Apprentice Member

Joined: 9/19/04
Posts: 738

10/11/13 6:13:14 PM#30
The posts in here make my brain hurt so much. 
  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 2927

10/11/13 7:02:04 PM#31
Originally posted by Asamof
The posts in here make my brain hurt so much. 

Only on MMORPG.com you can turn a discussion around a company trying to buyback its share into a thread about what cloned what. 

Another funny fact. Bash WoW, nothing happens. Bash EQ1 and you get warned. 

Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  zymurgeist

Hard Core Member

Joined: 12/24/04
Posts: 5210

10/11/13 7:15:57 PM#32
It's a done deal. Activision-Blizzard closed it today. Shares are up 61% for the year.

"Strong and bitter words indicate a weak cause" ~Victor Hugo

  Wolfshead

Advanced Member

Joined: 10/06/10
Posts: 157

10/11/13 11:40:54 PM#33
Originally posted by Rockniss
Which officially means project Titan is WoW 2.0 because why would you spend that kind of money on a 10 year old game?

The are start over with Titan the say so early this years and same of old Dev. team that work on WoW up to WOTLK went back to WoW and other have went on with other projects.

Read more here

http://www.ign.com/articles/2013/08/01/blizzards-titan-unlikely-to-be-subscription-based-mmo#

  previn

Advanced Member

Joined: 7/25/03
Posts: 36

10/12/13 12:45:08 AM#34
Originally posted by JeroKane

Ehh what MMO? There weren't any other graphic 3D based MMO's at that time other than text based MUDs.

Meridian 59 was before EQ1

  Regnor

Novice Member

Joined: 6/30/08
Posts: 18

10/12/13 11:22:47 AM#35

EQ was the first graphic 3D D&D style MMO, that can't be questioned. Sure, there were other things that preceded and influenced it, and it was somewhat derivative by admission of its creators who were MUD fanatics and D&D players. But it was the first of its kind. WoW certainly was imitative and derivative of it. The point in this discussion is that Blizzard, while a great polisher and producer, is not the most original company in the world. That's ok, they still make fun games, but let's be honest. Even Diablo was not their idea. David Brevik brought it to them and they made it real time because that's what they did at the time RTS, and another franchise was born. And tell me, just what has WoW delivered in the way of innovation? Instanced dungeons were in Anarchy Online, EQ2 was quest driven. What, then, Pandas??

So I join those who are skeptical that Blizzard has what it takes to deliver an original blockbuster. They're like Microsoft, they are huge and able to capitalize on trends created by others. That's not such a bad thing, it's just not very exciting.

Men do not stop playing because they grow old. They grow old because they stop playing. -- Oliver Wendell Holmes

  Mithrundir

Hard Core Member

Joined: 8/15/06
Posts: 328

10/12/13 11:27:30 AM#36
Wish Titan hadn't been scrapped, was the only foreseeable redeeming quality from Blizzard.

Dozens of MMO's, RTS's, FPS's, etc.

  Avarix

Advanced Member

Joined: 1/22/12
Posts: 304

10/12/13 11:44:10 AM#37
Originally posted by Rockniss
Which officially means project Titan is WoW 2.0 because why would you spend that kind of money on a 10 year old game?

^^ I agree with this. Breaking away like they did only makes sense if they have something big in the pipeline, or at least a solid plan for it. Who knows, it could already be close to completion. 

 

If they had already released Titan/WoW 2.0, the cost to do this would have have shot through the roof. I wouldn't be shocked if we read news soon about an upcoming release.

  jesteralways

Hard Core Member

Joined: 3/17/13
Posts: 682

10/12/13 11:50:27 AM#38
Originally posted by JeroKane
Originally posted by jesteralways

 

Nope EQ1 was a direct copy of UO. Lots of gameplay material were directly copied and pasted in EQ1 from UO. Like the idea of MMO itself. like the idea of crafting, gathering, fighting mob. Idea of a seamless persistent world, idea of a constant online environment and so much more. You want to continue this "who copied who" nonsense further? 

Who is talking nonsense here?

The difference between UO and EQ1 are like night and day!

You want to continue in trying to make "Apples" into "Oranges"?

 

Looks like it was very hard for you to read what i wrote in those 3 lines. So i highlighted the key points in red. Hope you are not color blind. 

i want an open world, no phasing, no instancing.i want meaningful owpvp.i want player driven economy.i want meaningful crafting.i want awesome exploration, a sense of thrill.i want ow housing with a meaningful effect on my entire gameplay experience, not just some instanced crap.i want all of these free of cost, i don't wanna pay you a cent, game devs can eat grass and continue developing game for me.
Seems like that is the current consensus of western mmo players.

  jesteralways

Hard Core Member

Joined: 3/17/13
Posts: 682

10/12/13 11:58:31 AM#39
Originally posted by Nadia
Originally posted by jesteralways

Nope EQ1 was a direct copy of UO. Lots of gameplay material were directly copied and pasted in EQ1 from UO. Like the idea of MMO itself. like the idea of crafting, gathering, fighting mob. Idea of a seamless persistent world, idea of a constant online environment and so much more. You want to continue this "who copied who" nonsense further? 

predating UO was Meridian 59, the first 3d mmo

and as others have noted, MUDS

Ohh so they were MMO? well i guess FIFA 98 online mode was the 1st mmo then. considering how having an online mode and a couple of thousand player playing in online lobby is considered MMO these days. if ever game that had  a multiplayer mode in game or internet connection required to play is now considered MMO why do we leave FIFA 98? I announce FIFA 98 to be the 1st MMO, maybe i will just start a blog about it and start gathering FIFA game fans who will also back me up on this. so do you think FIFA 98 then will become the 1st MMO?

i want an open world, no phasing, no instancing.i want meaningful owpvp.i want player driven economy.i want meaningful crafting.i want awesome exploration, a sense of thrill.i want ow housing with a meaningful effect on my entire gameplay experience, not just some instanced crap.i want all of these free of cost, i don't wanna pay you a cent, game devs can eat grass and continue developing game for me.
Seems like that is the current consensus of western mmo players.

  Siveria

Spotlight Poster

Joined: 3/11/11
Posts: 1170

10/12/13 4:11:18 PM#40
I thought Blizzard seperated from activision?

Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

A. Proven right (if something bad happens)

or

B. Pleasantly surprised (if something good happens)

Either way, you can't lose! Try it out sometime!

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