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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » No free world open PvP, no player looting, no sandbox world, tab aiming = GUARANTEE OF FAILURE

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59 posts found

Novice Member

Joined: 11/02/04
Posts: 433

10/12/13 7:50:50 AM#21
sounds right

Apprentice Member

Joined: 9/18/13
Posts: 137

10/12/13 7:51:37 AM#22

Really....think I have seen this thread on every discussion for every game on this site.  Alot of games these days fail. Don't have much to do with not being able to gank every noob. Usually several other reasons why a game fails.

And TES was not  bout going out and killing entire towns while in god mode. It was more of the exploring and interaction with the world. 


Novice Member

Joined: 3/07/04
Posts: 1722

10/12/13 7:52:11 AM#23

I am genuinely curious where the tab targeting is coming from.  When I played the game at convention it was aim to target with tab to soft lock onto a mob so you could continue to focus on one specific mob in a crowd.  The targeting was more like ES than an MMO.  Anyone got any info on this?


MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S


Advanced Member

Joined: 5/18/08
Posts: 2270

10/12/13 8:02:48 AM#24

I was never excited about this game because it always smelled like a money grab. Throw out the same game we've played for years now only leveraging a different IP.


Apprentice Member

Joined: 4/26/12
Posts: 1127

10/12/13 8:09:09 AM#25
Originally posted by Komandor


Yeah, open world PvP games sure do great.

UO did very great. EVE does very great. Minecraft does very great (hurr what are pvp anarchy servers).


UO did great because it was the only MMORPG worth playing when it was at its peak.  Eve is a niche title.  And Minecraft isn't an MMORPG.  

And if TESO had the sub numbers that UO did and EVE currently do, it would be labelled an unmitigated failure as well.  

Games with open world PVP and player looting can only ever hope to become niche games at best.  The majority of players don't want to deal with that shit and the type of player that game attracts.  




Hard Core Member

Joined: 10/02/11
Posts: 2975

The Critical Hit Pretzel!

10/12/13 8:11:15 AM#26

Cause totally, FF14 was like that and totally flopped...


Yeah... no.


While i feel it will hurt the game greatly if it DOES play the way the OP is trying to say for the sake that is elder scrolls, it wouldn't likely be enough to kill it off. As much as people say they don't want a game like it, they sure do enjoy it and for good reason. Games don't need that stuff to have fun.  


Again, it might not be the best thing in emphasizing the Elder Scrolls franchise (I do feel it should represent the Single player game better) but thinking the way the OP does just kind of shows a sense of being blind and close minded, something that in a way I pitty for that they would close their eyes from anything good in some silly obsession with a game having to be an exact way to 'fit their needs'.


Novice Member

Joined: 12/12/12
Posts: 189

10/12/13 8:17:31 AM#27
Originally posted by vmoped

I am genuinely curious where the tab targeting is coming from.  When I played the game at convention it was aim to target with tab to soft lock onto a mob so you could continue to focus on one specific mob in a crowd.  The targeting was more like ES than an MMO.  Anyone got any info on this?



Did the arrows have physics, did they drop over distance, did you have to aim high to compensate for a distant target, could you shoot at something that was 100 meters away, did the arrows fly in a straight line to the exact spot you aimed at when you shot the arrow, or did the arrows turn to the target if you shot at a moving target but didn't aim where they were at the moment of impact? did you have to manage your arrows?

And you don't need soft lock to focus one mob in a crowd. Worked perfectly fine in skyrim without it.


Elite Member

Joined: 7/02/11
Posts: 2150

10/12/13 8:23:44 AM#28
Originally posted by DeserttFoxx

This game exists because of the success of skyrim.

It will be nothing like skyrim.

It will fail after the initial hype because there is no reason to play it because there is nothing that will make it special enough to play.


They really need to stop making new MMOS until they have the courage to step outside the box.

The success of Skyrim was due primarily to console gamers.  In my book, the best PC versions of the Elder Scrolls series were Daggerfall and Morrowind.  I think the general consensus on this board that PC gamers are hankering for action combat in their RPG games is woefully out of line with reality and I think developers are embracing it in some desperate attempt to draw that steaming pile of console money into the MMO genre at the expense of the less robust and finicky PC crowd.


Novice Member

Joined: 8/19/12
Posts: 312

10/12/13 9:57:47 AM#29
These types of threads always amuse me because they are based on conjecture.


Joined: 3/03/12
Posts: 8385

10/12/13 10:10:49 AM#30

1st person view! OWNED OP! OWNED!


seriously, for some wild reason, I'm holding on to possible great character customization, combat; there is a block button +1, and Cryodill being wtf amazing.


yeah I know :(
J.O.B. Daggerfalls BEST Gank Crew


Advanced Member

Joined: 6/06/07
Posts: 1

10/12/13 10:11:58 AM#31

I think what the OP is trying to say if TESO isn't played the rest of the TES franchice has been, in terms of game mechanics, many fans of the TES franchise will be disapointed. If it plays like 99% of the MMO's I for one, will be disapointed. TES is always about open world freedom, doing what you want on your own terms, and being able to actually take time to aim using a bow, and manual block, and melee. 

I'm sure anyone who enjoys TES can agree if TESO is made like WoW it'll feel like a HUGE letdown. We all know it would be awesome to play Skyrim with your friends. Obviously one can't expect that on a large scale MMO platform, but the core game mechanics of TES should be consistent.

What the OP should be aware of though, without actual proof, you're mainly assuming. I for one, still hoping it to expect it to live up to the TES franchice


MMO Business Correspondent

Joined: 2/16/09
Posts: 1151

10/12/13 10:50:06 AM#32
The Elder Scrolls also has never been about PvP, or online at all for that matter. So by that virtue, there is absolutely no way that Elder Scrolls Online can accurately follow established gameplay.

Check out my monthly column on


Advanced Member

Joined: 9/24/13
Posts: 1071

10/12/13 11:00:34 AM#33
Originally posted by Vorthanion
 I think the general consensus on this board that PC gamers are hankering for action combat in their RPG games is woefully out of line with reality 


I really don't think there is a big demand for action combat in MMORPGs.


Advanced Member

Joined: 9/24/13
Posts: 1071

10/12/13 11:01:35 AM#34
Also, elder scroll games have always been good in spite of their combat, not because of it.  Combat is quite easily the weakest part of Skyrim.

Elite Member

Joined: 12/08/05
Posts: 508

10/12/13 11:09:01 AM#35

Not quite sure why tab-aiming is considered bad.


I for one dislike hack and slash games where i only spam my "autoattack" key over and over. Quite happy if i tab-target something, autoattack is an autoattack (duh!) and i can use my brain to choose from 40+ (usefull) skills to get the fight over with more successfully.


Sadly those times are over... most games now prefer action combat with a max of 8 skills. It feels so dumbed down, not even funny.

MMOs finally replaced social interaction, forced grouping and standing in a line while talking to eachother.

Now we have forced soloing, forced questing and everyone is the hero, without ever having to talk to anyone else. The evolution of multiplayer is here! We won,... right?


Apprentice Member

Joined: 8/03/12
Posts: 76

10/12/13 11:12:31 AM#36
but.,..its not tab targeting..its like skyrim.


Apprentice Member

Joined: 1/16/10
Posts: 409

10/12/13 11:17:35 AM#37
Originally posted by Amjoco
Every time I play Skyrim I think, "I wish I could play with friends". No matter what happens, if I can play an ES game with a friend, they will have succeeded. Why does this site and it's fans pick things to death, and doom them to failure before they even come out?

because they always do it to any game?

and to the OP, open world pvp with player looting is such a niche, making a game with having this feature would take away the bigger amount of players away. I love this feature aswell but we PvP'ers HAS to admit that this feature is NOT popular and maybe never will be.


Advanced Member

Joined: 5/28/04
Posts: 200

10/12/13 11:40:25 AM#38
Is the game going to have a frontier style area ala DAoC and some kind of PvP progression?  If so, that's all it would really take for me to give it a try.

Novice Member

Joined: 1/23/09
Posts: 325

10/12/13 11:43:13 AM#39
Originally posted by Vrika

So is your claim

a) No game can succeed unless it has at least on of the features you listed, or

b) Elder Scrolls IP will make the game worse, and because of that it's certain to fail where other games have succeeded

The things he listed are all things that are actually different, The formula TESO is following is the same old same old we have been seeing for well over 10 years now.


Apprentice Member

Joined: 12/25/08
Posts: 1444

10/12/13 12:16:32 PM#40

The OP is the perfect example of why all open PvP player looting games fail. Even EvE is a failure using the OP logic. I don't like it so it is a failed game.



“How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”

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