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The Pub at MMORPG.COM  » What games most shaped your outlook on what your ideal MMORPG should be?

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24 posts found
  Vermillion_Raventhal

Spotlight Poster

Joined: 6/01/04
Posts: 1000

 
OP  10/10/13 4:12:41 PM#1

I would have to say that Ultima 7: Black Gate was the guide.  My experience in that game is what lead me to look for online multiplayer games literally.  A search for a mod to play multiplayer is how I found UO.  I love the NPC that had lives and made me wonder what a game would be like with everyone living out there lives online. 

 

UO would be the number one MMORPG.  I expected all games to be like UO after playing it.  A wonderful virtual world.  This was what set my taste for Sandboxes.  It was flawed but it was fun.  

 

EQ is a mixed bag for me.  Back then it seemed like a step back to just a leveling treadmill game.  I was not enamored with the game like a lot of people.  But I've come to appreciate a lot of the things it brought such has cooperation, factions, lore, and challenge that are lacking today.

 

I would say Horizons.   The original vaporware version not the Istaria: Chronicles of the Gifted it became.   Back then I used to follow games with a naive gleam in my eyes and dream of these ultimate games that would never be.   It was bringing all that was UO together with the best of EQs races, lore etc.  The game was supposed to have craftable player events to unlock content I guess similar to EQ:Next Rally Calls.  Dynamic invasion from monsters controlled by DM.  Races that were supposed to be always at war.  Rare races that were only obtainable by rolling for them at creation.  Player built kingdoms and deep crafting.  Never got anywhere near that though.

 

Lastly, I would say WoW.  WoW simply for its presentation of UI and quest.   Its polish and refinement were unmatched at release.  It's the ground level of what you expect for a modern MMO to play like.

 

 

  Foomerang

Elite Member

Joined: 11/10/05
Posts: 4761

A man convinced against his will is of the same opinion still

10/10/13 4:14:37 PM#2

SWG without hesitation. I thought all mmos would be like that in the future haha!

If you thought the events were dynamic, you'll think the stories are living.

  Vermillion_Raventhal

Spotlight Poster

Joined: 6/01/04
Posts: 1000

 
OP  10/10/13 4:19:31 PM#3
Originally posted by Foomerang

SWG without hesitation. I thought all mmos would be like that in the future haha!

 

I forget SWG.  Not the game but so much of my interactions and discussion with Raph during the prebeta and early beta phase.  The crafting part of the game was genius.  

  Reklaw

Elite Member

Joined: 1/07/06
Posts: 6104

The adult I am takes care of most things real life. However my inner-child is a GAMER!!

10/10/13 4:22:45 PM#4
Originally posted by Foomerang

SWG without hesitation. I thought all mmos would be like that in the future haha!

 Yup same here, I felt we gotten a step closer to having virtual sci-fi/fantasy worlds. Even though I started with Meridian59, followed by UO and EQ I did try a couple of times but it just didn't really click with me. Then SWG came and a complete new type of gameworld was created, finaly one I was free in what ever I wanted within the basic rules of the Star Wars Galaxies. I thought this genre would gofar beyond it's virtual world promise we already had a taste of.....

Mannnn was I wrong............

  monochrome19

Apprentice Member

Joined: 1/09/13
Posts: 317

10/10/13 5:06:36 PM#5
Kingdom Hearts...
  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 18804

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

10/10/13 5:11:04 PM#6

Lineage 1/2 , DAOC, Shadowbane, and EVE are the core games that influence my desire for MMORPGs with territory/resource control and denial of same to others.

It wasn't until I played WOW that I realized there were alternate game designs that focused on raiding and gear grinding.

 

 

"In these forums 'honest' seems to be a symonym for 'hates the game just like I do'" - ohioastro
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  seacow1g

Novice Member

Joined: 7/27/13
Posts: 260

10/10/13 5:16:33 PM#7

Honestly for me it was two games: SWG and Vanilla WoW

When I played those two titles I envisioned a truly AAA polished MMORPG with the accessibility, ease of learning of WoW, the depth and broad scope of SWG and the wonderful gameworld and lore of both (not both worlds just that quality of IP). Unfortunately we all saw how that went but my dream lives on....

 

They made me envision the sort of game that would expand to have features like the kind I listed in my thread:

http://www.mmorpg.com/discussion2.cfm/thread/397689/15-Things-I-Really-Want-In-An-MMO.html

 

  Neo_Viper

Novice Member

Joined: 5/10/13
Posts: 624

If I agreed with you we'd both be wrong.

10/10/13 5:26:16 PM#8

UO and WoW, with some GW2 sprinkled on it. Which can seem funny to some, since for those some, they seem to be polar opposites.

UO brings the sandbox aspect, the high interaction between the players, the 100% skill based character development without classes, and the non-instanced world, and WoW brings the polish, the comfort features (mail, AH, etc...) and the true 3D world, as well as the excellent group encounter designs, while GW2 brings the dynamic world and world content instead of the boring static questing and heavy instancing of Wow and clones.

 

It's also funny some mention DAoC for "resource/territiorial control" when AO (Anarchy Online) did this 100x better in Notum Wars... what DAoC did to the genre is in my opinion quite bad, it introduced instanced/zoned PvP and battleground, worst thing that happened to PvP in MMO history so far.

My computer is better than yours.

  ShadowVlican

Novice Member

Joined: 8/17/11
Posts: 115

10/10/13 5:32:56 PM#9

Ragnarok Online

open world and no channels that segregate players

i was able to make so many friends in that game

  Xthos

Hard Core Member

Joined: 4/18/10
Posts: 2627

10/10/13 5:37:00 PM#10

UO - For the more sandboxish game play, housing options.

EQ - 3D, group play, continual system with AAs, raiding, leveling pace (could be a little faster, but mmos now are way too fast), and my con from EQ and it sticks with me is I got to really dislike instances when it went too far in that direction imo.

DAoC - RvR

VG - Crafting/Harvesting/Diplomacy

 

 

  Avarix

Advanced Member

Joined: 1/22/12
Posts: 269

10/10/13 5:39:03 PM#11

Ultima Online for the sheer amount of options that could be in a MMORPG. The systems/choices were many and pretty complex if I remember right. Also, I loved the housing.

 

Everquest for building relationships and setting a great pace to enjoy the game. This game showed me how it's possible to build and encourage deep relationships with other players. It also felt like the perfect pace. It was slow enough that I could sit and chat with friends while playing (In-game, actual typing, no mic) and still enjoy it while solo.

 

World of Warcraft for accessibility and combat. They made the game and its options easy enough to understand and use without having to read a large manual or put in an insane amount of hours to 'get it'. Also, the combat FEELS great, it's very responsive.

 

Final Fantasy XI for charm. Something about the story/setting that made it feel really nice to be in that world. It felt alive and deep and very simply, fun.

 

Guild Wars 2 for polish. This game shined on day one of release. They did a great job of making the game feel very polished and complete. Nothing in the game felt half-ass.

 

The Secret World for storytelling. I want novels and movies based on this game. I think it's genius. This is a story that simply feels too good for a MMORPG.

 

 

That's all I can think of at the moment. These games set the bar for me in those categories and continue to influence how I view new games.

  Scalpless

Hard Core Member

Joined: 3/22/07
Posts: 1272

10/10/13 5:58:05 PM#12

Anarchy Online: Territorial warfare, public dungeons, a huge and complex character development system, solid lore... Other than polish, AO succeeded at a lot of things. Too bad FunCom abandoned it in favor of the floppy AoC.

 

Guild Wars: While not a real MMO, GW has the best progression I've ever seen. It's fast, it's fair and it's long. ANet made some mistakes later in the development with the introduction of grindy PvE skills, but it's still a great system I'd hope more games to use. Also: monsters using the same skills as you and hunting specific bosses for elite skills.

 

WoW: I suppose it's influenced everyone by now. I'm not a WoW fan and never have been, but it's still a notable game, especially in its indirect influence on other games.

 

SWTOR: Showed me what my ideal MMORPG wouldn't be like.

 

Guild Wars 2: Dynamic Events are an excellent addition to typical PvE and GW2 is the first game to do them well. It screwed up most of what made GW1 special, but added lots of nice touches and is still full of potential. Unfortunately, ANet seems to just sit on that potential. Here's hoping for an expansion.

  c0exist

Apprentice Member

Joined: 1/13/13
Posts: 187

10/10/13 6:15:33 PM#13
Final Fantasy 11 in its original form is the greatest mmorpg i have played. 
  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4398

10/10/13 6:54:59 PM#14

swg showed me community crafting and what a sandbox could be like

wow showed me what structured PvE content could be like

SWTOR showed me what a personal story could be like

TERA showed me what mmo combat should be like

 

Those are the games that have had the biggest positives for me.

Negatives would be

EvE showed me I don't really like space pvp sandbox games, and that really mmo pvp just isn't for me.

Neverwinter showed me I don't like a world that is all instances with no open world.

uncharted waters showed me I don't like..nor am I capable of competing against hard core asian grinders :P

People are like cats. When they die, you get a new one.

  Deivos

Novice Member

Joined: 10/14/04
Posts: 1701

Iarð skal rifna, ok upphiminn.

10/10/13 7:38:25 PM#15

A lot of my perceived ideal is elements that MMOs haven't really touched greatly upon yet.

 

One MMO that did impact me pretty greatly was Planetside, because I followed that title from it's early development into it's release. The technology, ideas, and implementation they had for that game were quite varied and very interesting. Timing was poor however, as their ambitions outweighed the capability of the hardware, and elements of the game were straight up removed to make it stable enough to play.

 

That game showed me though that an action based game play with a open and interactive world was possible. With progress, the hardware could catch up to the aspirations of such developers, and we could see world with great conflicts between armies, with players leading the charge among AI soldiers and not simply siege bases, but wage war against towns, cities, and onward.

 

In that same vein. Star Wars Battlefront dosplayed a part of the direction I wished to see such things integrate. The ability to unify and seamlessly transition between terrestrial conflicts into battles in space between fleets, and have both directly and indirectly influencing one another.

 

Kingdom Under Fire and Mount & Blade would be other war games that I found desire to see features merged with. Layered gameplay mechanics that let you control a war on a macro scale as well as on a micro scale through your avatar. Dungeon Keeper 2 being another iteration I am fond of.

 

Saga of Ryzom is a second MMO of great influence. An MMO with an ecosystem, seasons and weather, and a skill mechanic predicated not simply on learning any mix of things, but customizing the very abilities you wield.

 

Spore as well was a title that I look at for the kind of things I want. Not the gameplay itself so much as all the tools that enabled the gameplay. The creature creation, item and vehicle designs, buildings, and the scalability it offered.

 

All these games showed me elements that could stack and interact with one another to provide different forms of gameplay that all integrate into the same world for a broader experience. 

As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius

  Magiknight

Hard Core Member

Joined: 4/10/09
Posts: 721

10/10/13 7:46:58 PM#16
FFXI. I would maim someone to have old school FFXI back
  bcbully

Elite Member

Joined: 3/03/12
Posts: 7015

10/10/13 7:55:03 PM#17

WoW - smoothness and Blizzard's efficiency of implementing ideas.

EVE - Depth of systems

Age of Wushu - Meaningful pvp woven into the fabric of the game. No region locks. A true cultural exchange.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19248

10/10/13 8:09:44 PM#18

Diablo .. the first one.

It shows that a game can be extra good if it focuses, and not try to put everything into it.

  CactusJack

Novice Member

Joined: 9/11/10
Posts: 400

Facta, non verba.

10/10/13 8:13:23 PM#19

first and foremost....EvE Online. Still the best MMO out there.

DF1-the idea/concept was awesome. Implementation...not so much. Still, enjoyed my time for the most part.

Pirates of the Burning Seas- personally enjoy pirate themed games, like the character creation, enjoyed the world...maybe the worst combat I've ever played. Sid Meier's Pirates! had better fighting and that is older than many of the people playing PotBS.

Saga of Ryzom-loved the weather/climate changes, crafting your own abilites was pretty cool, the world was damn near dead back when I played it.

City of Heroes-Fun characters to build and play. Got old fast. PvP was pretty bad after CoX came out. Didn't stick around to see it all.

LoTRO-beautifully crafted world, nice community, started to realize why I hated gold question marks over peoples heads after a week. Crafting was interesting.

Age of Conan-another beautifully crafted world. First 20 levels(starter Island) was awesome. Seemed to try to cater visually to a more mature crowd. Couldn't find hardly anyone to play with. Crafting was terrible. f2p options restricted all but 4 character choices which was counter productive to me. *this has been changed apparently*

If I could find a MMO that was like DF or even a pirate or a wild west themed open world sandbox...I would be all in. 

World of Darkness is like waking up after going out and remembering you had the sexiest girls number in the club written on your hand and now it's smudged off. It's out there, you just can't find it.

Playing: Rust and Battlefield 4
Hiatus: EvE
Waiting on: World of Darkness(sigh)
Interested in: The Repopulation

  MMOredfalcon

Hard Core Member

Joined: 9/18/13
Posts: 102

10/10/13 8:25:37 PM#20

Like many others who have posted....UO would be mine. Second by SWG.  Those two games had everything virtual worlds should have. No follow the yellow brick road laid out for you. Just wonder around, adventure, create the style of character that suited your own personal playstyle. Combat, crafting, personal housing, boats (UO), space flight (SWG),pvp and pve all combined created great communities.

A warrior was dependant on the crafter to make weapons. The crafter was dependant on the resource gatherer to sell the crafting material. Every role was important and mattered. 

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