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Lord of the Rings Online

Lord of the Rings Online 

General Discussion  » Installing LOTRO, F2P. Good or bad?

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67 posts found
  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16945

10/10/13 10:16:39 AM#21
Originally posted by potlaki
I have installed it twice and then deleted it cause the game is so old,i  wish they could make a tally new game.

Though I too wish there was a "new' Lord of the Rings game, ti's not "that" old.

Yes, the avatars look like crap and yes some of the weapons and armor are horrid in design. funny enough, I've noticed that recently more weapons and definitely the new Rohan Armor models are very good. The new Horse is excellent.

As far as "old" goes  there is a difference between this:

And this:

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16945

10/10/13 10:19:51 AM#22

@OP:

The game is "ok" f2p. I've played off and on since closed beta. Several months ago I started playing f2p and finally just subbed. I found that hitting into walls where I wanted to partake in content but required to buy it in bits really wasn't worth it.

One can earn Turbine points in game but they come in drips and drabs.

But you know? The game is free. Download it and try it. Won't cost anything other than your time.

  syriinx

Advanced Member

Joined: 9/24/13
Posts: 814

10/10/13 10:26:08 AM#23

LOTRO, the game: excellent

LOTRO, the f2p model: awful.  Easily the worst of the AAA freemium models.  yes, you can earn the points in game but to get the content you need it will be a LOT of rerolling, grinding tedious tasks, deleting, rins and repeat.  In addition, some features that should be free to subscribers are locked behind cash shop (for example an exp disabler for those people who like to see content before out leveling it will cost you 5 or 6 bucks- per character).

 

Stilll, its worth playing.  You can do the first zone or two f2p and if you like the game than sub. 

  Gruug

Elite Member

Joined: 4/03/08
Posts: 1134

The more you know, the more you know you don't know.

10/10/13 10:32:24 AM#24
Originally posted by syriinx

LOTRO, the game: excellent

LOTRO, the f2p model: awful.  Easily the worst of the AAA freemium models.  yes, you can earn the points in game but to get the content you need it will be a LOT of rerolling, grinding tedious tasks, deleting, rins and repeat.  In addition, some features that should be free to subscribers are locked behind cash shop (for example an exp disabler for those people who like to see content before out leveling it will cost you 5 or 6 bucks- per character).

 

Stilll, its worth playing.  You can do the first zone or two f2p and if you like the game than sub. 

 

I am only quoting this because this is typical of what I am starting to hear about ALL f2p games in general. It is particularly interesting that this attitude is beginning to surface now since LOTRO was once held up as the gold standard for how all f2p should run. I think that the chink in the f2p armor is beginning to fully show.

On a lighter note, LOTRO was (WAS) a good MMO in its time. It was a truly massive game in which you could immerse yourself in a good portion of Middle Earth. That is not to say it did not have limitations and tradeoffs. But, the game at the time was very good looking and very playable if you played with friends.

Let's party like it is 1863!

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11249

10/10/13 10:32:29 AM#25
Originally posted by Sovrath

As far as "old" goes  there is a difference between this:

And this:

curse you for making me miss EQ1 of yesteryear!

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11249

10/10/13 10:38:43 AM#26
Originally posted by Gruug

I am only quoting this because this is typical of what I am starting to hear about ALL f2p games in general. It is particularly interesting that this attitude is beginning to surface now since LOTRO was once held up as the gold standard for how all f2p should run.

I think that the chink in the f2p armor is beginning to fully show.

i think the ftp model has vastly improved - thanks to games like Aion, Lineage2, and RIFT

 

EQ2 had horrible restrictions in the intial ftp business model

 

but in the last 12 months,

EQ2 removed restrictions on class, race, coin, bags, gear, and made DOV expansion free

  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2388

10/10/13 11:02:05 AM#27
Originally posted by Lord.Bachus

Lore and stories are great, you really feel part of middle earth during its most wellknown time

Too bad those parts do not play nice in an MMO setting.

This would be a great game... as a singleplayer or COOP experience.

As an MMO, the world feels too phased and instanced and fractured, articicial gates and invisible walls everywhere, and grouping is discouraged at every turn.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8532

I believe in life before death... So dont forget to enjoy it while you still can.

10/10/13 11:28:37 AM#28
Originally posted by DavisFlight
Originally posted by Lord.Bachus

Lore and stories are great, you really feel part of middle earth during its most wellknown time

Too bad those parts do not play nice in an MMO setting.

This would be a great game... as a singleplayer or COOP experience.

As an MMO, the world feels too phased and instanced and fractured, articicial gates and invisible walls everywhere, and grouping is discouraged at every turn.

Thats why i play games like swtor tsw, lotro  and WoW...  Because they have great stories, story is the most important part of an RPG, and thats still what MMORPGs are, they are RPGs to enjoy with your friends online...

 

people like different things in games, calling stories in mmos a fail is only your perspective....

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations)
Currently playing : The Elder Scrolls Online and Wildstar

  Po_gg

Elite Member

Joined: 5/12/10
Posts: 1953

10/10/13 11:34:32 AM#29
Originally posted by DavisFlight

the world feels too phased and instanced and fractured, articicial gates and invisible walls everywhere, and grouping is discouraged at every turn.

I admit I'm not quite understand what you mean with "too phased and instanced and fractured"... LotRO has one of most open worlds in mmo's - especially with the last few year's "instance everything" trend -  it's definitely on par with its fellow games from that time. You don't see any loading screens in the whole SoA region (except entering in a building of course), you can easily ride up and down for an hour without any border, right until the Gates of Moria.

Grouping is still there of course, there were changes indeed to help the solo gameplay but to call it "grouping is discouraged"... it's a bit of an exaggeration :)

  Neo_Viper

Novice Member

Joined: 5/10/13
Posts: 624

If I agreed with you we'd both be wrong.

10/10/13 11:42:19 AM#30

Every single building you can enter (when you can enter at all) has a loading screen indeed, even the smallest farm house. The interiors also never fit the outside design of the building.That definitely contributes to that amazing "open world" feeling this game provides...

(end of sarcasm)

 

PS: SoA isn't seamless either. You have a loading screen between The Shire and Ered Luin.

My computer is better than yours.

  Po_gg

Elite Member

Joined: 5/12/10
Posts: 1953

10/10/13 11:57:09 AM#31
Originally posted by Neo_Viper

Every single building you can enter (when you can enter at all) has a loading screen indeed, even the smallest farm house. The interiors also never fit the outside design of the building.That definitely contributes to that amazing "open world" feeling this game provides...

(end of sarcasm)

 

PS: SoA isn't seamless either. You have a loading screen between The Shire and Ered Luin.

:) I mentioned it too, and 6 years ago seamless interiors weren't a common thing I guess.

PS. There isn't any loading screen, just walk / ride up to Needlehole, follow the Water, through the bridge and you'll find yourself near Falathorn in Ered Luin. (the elven homesteads, next to Duillond)

  Hothlove

Apprentice Member

Joined: 9/13/12
Posts: 52

10/10/13 11:59:33 AM#32

I have only just gotten into playing MMO's Again after not playing any for months. Lotro i logged into and let me tell you it's one hell of a bore. It's sparse with quest compared to wow. You cant just begin to skip quest otherwise you will never lvl up. Quest variety is very narrow, not unlike wow where you got so many more different types of quests.

Imo the toons in lotro looks deform and uninspiring. The landscapes looks bland, just look at the ground and sprite like trees from distance. When you get to Eregion the graphics start to look better. Also it starts to feel like a heavy grind doing the same 5 differetn quest every lvl from 35+.

Whatever you do dont buy quest packs, go for the subscribtion. It is much cheaper somehow with a sub if you plan to play it for long unless you keep rerolling at lvl 40. Also I mentioned how few quests there is so if you buy one quest pack it doesnt leave you with much freedom.

The combat isnt that great but better than let say SWTOR. With guardian class you spam 10 or more abilities a mob, not doing much dmg and with hunter its just the same 4 shots over and over. Lore master is more fun but the pet is a horrible tanker, you have to time stuns and stuff while grinding. Runemasters class I found annoying while warden was more fun. I also played captain to 27 and that was more of a success.

For a first time play its is fun enough but it gets very boring the second time since the path is very linear not unlike wow where you have so many areas to explore and lvl up in. Mind you Im not playing WoW anymore but that game does so many Things right and its untedious compared to Lotro.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19158

10/10/13 11:59:33 AM#33
Originally posted by Methos12
Problem with LotRO as a F2P MMO is that you'll essentially run into a brick wall at around level 35 or so when you run out of content and have to unlock it, either by paying or grinding the living hell out of multiple characters to get enough TPs to unlock it.  Latter gets ridiculous as cost ramps up.

 

So just play up to L35 and decide. That is already a lot of free fun.

  SmellyNanner

Apprentice Member

Joined: 6/02/13
Posts: 142

10/10/13 12:03:40 PM#34

If you're like the majority of us, looking for that MMO while hopping from current MMO's.. This isn't the one. If you're looking for a game to fill that "MMORPG" hole, this isn't the game. It's your basic run of the mill themepark MMORPG set in middle earth. Nothing breath-taking, nothing new really.. just a different setting. 

Just wait for Wildstar, TESO, and EQ:N. And keep your fingers crossed.

  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2388

10/10/13 1:01:13 PM#35
Originally posted by Lord.Bachus
Originally posted by DavisFlight
Originally posted by Lord.Bachus

Lore and stories are great, you really feel part of middle earth during its most wellknown time

Too bad those parts do not play nice in an MMO setting.

This would be a great game... as a singleplayer or COOP experience.

As an MMO, the world feels too phased and instanced and fractured, articicial gates and invisible walls everywhere, and grouping is discouraged at every turn.

Thats why i play games like swtor tsw, lotro  and WoW...  Because they have great stories, story is the most important part of an RPG, and thats still what MMORPGs are, they are RPGs to enjoy with your friends online...

 

people like different things in games, calling stories in mmos a fail is only your perspective....

Erm, not really. Because the stories in MMOs do not measure up against stories in singleplayer games.

There is an entire genre of RPGs to play online with friends. Diablo, Titan's Quest, Neverwinter.

MMORPGs were always about things on a massive scale, hundreds of people playing together forming a larger story.

MMOs that try to do singleplayer stories always come out worse off because

a) the combat is worse than a singleplayer/coop game, because of net code limitations

b) the story is always worse because it is padded with fetch quests and constrained by the limited mechanics of the MMO genre. Also, the result of each quest is the same, and it NEVER impacts the game world.

c) Again, NO IMPACT ON THE GAME WORLD. Since everyone shares the same world, once you exit the instance, you influence ends.

 

I can't say a game has "great stories" when they force me to kill 10 wolves every 2 minutes to get the next chunk of "story".

  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2388

10/10/13 1:07:06 PM#36
Originally posted by Po_gg
Originally posted by DavisFlight

the world feels too phased and instanced and fractured, articicial gates and invisible walls everywhere, and grouping is discouraged at every turn.

I admit I'm not quite understand what you mean with "too phased and instanced and fractured"... LotRO has one of most open worlds in mmo's - especially with the last few year's "instance everything" trend -  it's definitely on par with its fellow games from that time. You don't see any loading screens in the whole SoA region (except entering in a building of course), you can easily ride up and down for an hour without any border, right until the Gates of Moria.

Grouping is still there of course, there were changes indeed to help the solo gameplay but to call it "grouping is discouraged"... it's a bit of an exaggeration :)

haha WHAT?

Try to swim the Brandywine, you hit an invisible wall. Try to climb a mountain, invisible wall.

Find a dungeon? "You can't enter here without the right quest!" If you find one you can enter, it's instanced.

Find a building? Most you can't enter, the ones you can, require loading screens.

Archet is phased, as are many other areas. 

Want to explore? The game insta kills you if you explore certain regions, and locks others, unless you complete level 50 quests.

 

If you think this is an open game, you must not have played many MMOs.

MMOs in the 90s and early 00s were a thousand times more open than LotRO. It's one of the least open MMOs I've ever played. Hell, some MMOs that came out around the same time, like Vanguard, didn't have a single loading screen. No invisible walls. See a mountain? Climb to it. See a dungeon? Walk right in no loading at all.

 

And it discourages grouping in a big way. Want to group with friends? Sure! Well what can you do together? Well you can mindlessly kill monsters... except XP is so nill from that that it isn't a viable way to play. So you have to quest.

You all have different qualifications for different quests. You can either grab a bunch of mindless filler fetch quests and be bored, or do the long tedious quest chains hoping to get to go into an instanced dungeon. Problem is, you'll all be on different steps. So unless you have a dedicated group of real life friends, that all play at the same time every day, you aren't going to group with friends. You're going to have to attempt to find randoms. And then as soon as the quest step finishes, they'll degroup and wander away, because this game actively discourages grouping by not rewarding it.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19158

10/10/13 1:09:59 PM#37
Originally posted by DavisFlight
 

Erm, not really. Because the stories in MMOs do not measure up against stories in singleplayer games.

There is an entire genre of RPGs to play online with friends. Diablo, Titan's Quest, Neverwinter.

MMORPGs were always about things on a massive scale, hundreds of people playing together forming a larger story.

So? Not all the stories in every SP game is equal either. MMO stories provide some more variety. Is there a reason game with a marvel comic book story? No, except Marvel Heroes. That is one reason to play marvel heroes.

And yes, there is entire genre of RPGs to play online with friends. So? MMO is just another to do so. You are like saying if i enjoy a story in a FPS, i cannot do so in a point-and-click adventure. That is of course false. If i enjoy one style in one genre, i can do so in another.

MMORPGs are not massive anymore. Much of the gameplay is in instances. Don't tell me you think a 10 man instance is massive.

  Boneserino

Hard Core Member

Joined: 12/08/07
Posts: 639

10/10/13 1:14:11 PM#38
Originally posted by SmellyNanner

If you're like the majority of us, looking for that MMO while hopping from current MMO's.. This isn't the one. If you're looking for a game to fill that "MMORPG" hole, this isn't the game. It's your basic run of the mill themepark MMORPG set in middle earth. Nothing breath-taking, nothing new really.. just a different setting. 

Just wait for Wildstar, TESO, and EQ:N. And keep your fingers crossed.

Wrong

FFA Nonconsentual Full Loot PvP ...You know you want it!!

  Boneserino

Hard Core Member

Joined: 12/08/07
Posts: 639

10/10/13 1:14:49 PM#39
Originally posted by kyssari

First of all I didn't try LOTRO out for a long time because I was familiar with Dungeons and Dragons Online's abyssmal F2P model with Turbine Points and thought LOTRO would be pretty much the same. Luckily that is nowhere near the case at all and TP is far easier to earn in game than it is in DDO.

 

LOTRO's F2P isn't nearly as bad as most people here are making it sound by any means. It's true there are a number of things you'll really want to get from the cash shop as a F2P player but earning Turbine Points in game is pretty easy. By the time I reached the end of the free content (not counting the main epic story line which is always free regardless of which areas you own or don't) I had acquired more than enough TP ingame to buy a whole quest pack to continue on as well as riding skill and a good bit of TP left over. On top of that you can easily create throw away alts and making a quick farming run to earn 140 TP in about an hour and a half for your account.

 

That being said I would look at LOTRO more like a Buy2Play game with a really good free trial. You can easilly play to your 30s or so through the first bunch of areas which are compmletely free and if you really enjoy the game by that point you have a few options. You can do your deeds and farm TP to buy more content or you can dish out a little bit of cash to unlock virtually the entire game. Paying a mere $14.99 for 1 month of VIP gets you 500 TP, unlimited access to the game for that month and best of all, a whole lot of unlocks that are permanent for your account even after you cancel VIP and drop down to Premium (you'll go to premium instead of full f2p after spending any cash on the game). These unlocks include removal of the credit cap, access to all traits, 5 bag slots instead of 3, all swift travel routes unlocked, and a few other very useful things for any character you log on during this time. You'll also get a permanent 3rd character slot (and 2 more for a total of 5 if you ever buy moria xpac which is in the quadpack). In addition to that you can buy the expansion quadpack for $40 to get all 4 expansions which includes pretty much ALL content for lvl 50-85. The best part is the sales LOTRO constantly has, I was actually able to pick up the quadpack and get all 4 expansions for only $20 which was one hell of a deal. With the newest expansion getting real close I wouldn't be suprised in the least if the quadpack went on sale again or just straight up dropped in price.

 

All in all you can pretty much play compleyely free to mid 30s or so and then you can either grind xp and do just epic questline, take a lot of time and farm TP with throwaway alts, or spend $55 for virtually full access to the game without subbing. All depends on how much you enjoy the game and can afford to spend if you want to but either way I highly recommend at least trying it out through the areas that are completely free and any beyond that you can afford to buy with earned ingame TP.

This is correct.

FFA Nonconsentual Full Loot PvP ...You know you want it!!

  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2388

10/10/13 1:17:37 PM#40
Originally posted by nariusseldon
Originally posted by DavisFlight
 

Erm, not really. Because the stories in MMOs do not measure up against stories in singleplayer games.

There is an entire genre of RPGs to play online with friends. Diablo, Titan's Quest, Neverwinter.

MMORPGs were always about things on a massive scale, hundreds of people playing together forming a larger story.

So? Not all the stories in every SP game is equal either. MMO stories provide some more variety. Is there a reason game with a marvel comic book story? No, except Marvel Heroes. That is one reason to play marvel heroes.

You're relying on this excuse way too much. This is to do with the IP, not the genre.

If you ask "Would this game be better if it wasn't an MMO?" and the answer is yes? The devs fucked up somewhere.

Another genre would be better suited for SWTOR. Another genre would have been better suited for TSW.

In fact, both games started off as singleplayer games in concept. And it shows. Neither retained players. Both were changed to MMOs because the companies behind them wanted to be justified in charging a monthly fee.

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