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Elder Scrolls Online 

General Discussion  » What about TESO?

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  asrlohz

Apprentice Member

Joined: 7/29/11
Posts: 648

Alea iacta est, beloved Doomsayers.

10/03/13 3:57:53 PM#41
Originally posted by DavisFlight
Originally posted by Lonzo
So quiet.... I think this is a bad sign. I bet my .... that they bet on the wrong horse and are now in panic and try to fix the game and push it more to the more oldschool direction. Now that every company can see that F2P and casual gaming is not the key to success.

They've been in full panic mode from the start. Nobody was even remotely enthusiastic about the initial reveal. Did you notice how almost every press release and article has been defensive, trying to make a case for the game?

And no, the features have been creeping more and more to a heavily instanced Skyrim but worse style game.

If they had kept it oldschool, DAoC style, which was the original vision before publishers shat all over it and got them to remove necessary RvR features and remove public dungeons and add instancing and phasing.... it might actually be worth playing.

What RvR features have they removed? Can you source the public dungeon removal because I've heard nothing about that? And all games use instancing and phasing to some degree. Especially MMOs. They DAoC style has been protected by them like hell. They refused to listen to the community when they wanted a completely open world to travel to whatever part of the map they'd like from level one and PvP because they thought that it would taint their vision. But they still met us halfway by allowing us to play other areas without making alts.

 

Maybe you should stop shouting stuff out without any real source. And if you have a source, source it. Because I've been following this game closely and I've heard nothing of the sort.

  superconducting

Hard Core Member

Joined: 4/21/13
Posts: 655

10/03/13 8:13:58 PM#42
Originally posted by DavisFlight
Originally posted by Sleepyfish
Originally posted by DavisFlight
Originally posted by Wiha
Originally posted by DavisFlight
Originally posted by Wiha
Originally posted by DavisFlight
Originally posted by Wiha
Originally posted by DavisFlight
Originally posted by Sovrath
Originally posted by DavisFlight
Originally posted by Lonzo
So quiet.... I think this is a bad sign. I bet my .... that they bet on the wrong horse and are now in panic and try to fix the game and push it more to the more oldschool direction. Now that every company can see that F2P and casual gaming is not the key to success.

If they had kept it oldschool, DAoC style, which was the original vision before publishers shat all over it and got them to remove necessary RvR features and remove public dungeons and add instancing and phasing.... it might actually be worth playing.

Which necessary RvR features did they remove?

And as of this article there are public dungeons:

https://www.tentonhammer.com/elder-scrolls-online/previews/return-of-public-dungeons

 

Can you point to a more recent article saying they are removing them? That above article is only a few months old.

They've gutted them. The pressence of public dungeons means nothing if the game is phased and instanced, which it is.

The focus has been shifted towards quests and instances and scenarios, as seen by how little anyone mentions public dungeons since the initial release.

Not only that, but public dungeons only really work when they're the only dungeons. This stinks of adding in instances to please some Zenimax CEO.

In most of your posts you blame mystic CEOs for all the problems. Maybe you should just admit that you are getting nowhere instead of posting the same complaint (yet to be defined as it's very vague) over and over again.

Your post makes little to no sense.

 

And yes, publishers are the common denominator, what else would make a seasoned veteran MMO designer make awful decisions?

Their first awful decision was to make Daoc clone in TES skin which caused an outrage in TES community.

GASP, trying to clone one of the most critically acclaimed MMOs, which no longer exists? Trying to make an MMO and sell it to MMO gamers? Trying to use good game design and a new IP to make something exciting and unique?

WHAT AN AWFUL HORRIBLE MISTAKE! I'M SO GLAD THEY SOBERED UP AND TRIED TO MAKE A HALF ASSED SINGLEPLAYER GAME FOR PEOPLE WHO DON'T LIKE MMOS TO BEGIN WITH! THAT WORKED GREAT FOR SWTOR, RIGHT?!

As I've said my motto is less Daoc and more Elder Scrolls. I'm glad that they started to add TES to this game instead of bragging about their 3 faction war game like they did a year ago. 

You people will understand soon enough. There is no way to translate the Elderscrolls experience to an MMO. What you'll get is a watered down half assed singleplayer experience that is hamstrung by its requirement to be online with other people. It'll have Skyrim's UI and some of its art (but look way worse) but it won't be Elderscrolls. It could never be.

What this will do is create a game that Elderscrolls players won't like, and MMO players won't like. A la, SWTOR, but to a march worse degree.

This game, as of now, by stripping down the DAoC portions, offers nothing new or unique to the genre. A DAoC style MMO with Elderscrolls settings, lore, and look would have been amazing for MMO games.

Now everyone gets nothing.


It is not just the lack of world pvp, its the lack of any non combat option you had in ES games as well. DAOC is nothing like elder scrolls and its "greatness" is highly exaggerated by its devotees. Those of us who actually did play DAOC and hated it as well as its clones know full well we wont like DAOC dressed up in and ES dress. 

The elderscrolls, as a series, has been having less and less non combat activities over time, which is a shame.

As for your other moronic statement. DAoC is nothing like Elderscrolls, no kidding. The only MMO that comes close to it is Darkfall, and Zenimax would never have made Darkfall ES fusion. Never.

Those of you who played and hated DAoC are not a very large number of people. It was the second biggest MMO of its day. And DAoC never had any clones, that's part of why a bona fide DAoC clone would have been refreshing, not nauseating like EQ and WoW clones are.

Let me get this straight- what you're saying is you want more on the MMO side / DAoC and less on the TES side? In reality the likelihood of success with this approach is WAY less.

I have news for you. ZOS showed off MMO-heavy builds of TES at some of the earlier conventions like PAX east. It turned out the fans were NOT pleased with general direction the game had gone. The game had parted too greatly from its Elder Scrolls roots. It just felt like "another MMO." http://www.youtube.com/watch?v=N7ZOHa2HKgs time 3:53. There were also other accounts from Jesse Cox for instance on the last ESO Allstars podcast who explicitly stated he disliked the more MMOified build he had tried out (which was a clear change from the alpha he had played earlier). And things like lack of first person, no compass, etc were not helping the situation.

Luckily ZOS came to its senses and more recently has tipped the scale back towards the TES side (largely due to beta feedback). And guess what happened? The response has been overwhelmingly more positive. Mr. Eurogamer who was originally unimpressed with the game decided to put it back on his radar http://www.eurogamer.net/articles/2013-09-24-see-how-he-elder-scrolls-online-has-changed-for-the-better. And the footage I saw from recent beta looks ALOT better than it did before from early beta.

So I GET that you don't want to see a half-assed TES game, nobody does. But ZOS only wins by coming as close to a full-blown TES experience as possible. They don't win by making this more like another forgettable MMO, let alone a CLONE of another MMO even if it's DAoC. The events I laid out for you above proves this. 90% of people will tell you they want a REAL Elder Scrolls game. Maria Aliprando even said it herself beautifully- "It needs to be an Elder Scrolls game. And if it's not an Elder Scrolls game, then what's the point?"

And before you start rebutting with the SWTOR comparison-of-doom that's made ad nauseum, think about what ZOS has done differently to keep players interested. Their endgame appears phenomenal; PvP sounds exciting and is also DAoC-style (which should appeal to you particularly); post-launch schedule is also very impressive. If they keep playing their cards right they just might pull it off...

 

Edit: The post above me made me feel the need to again call you out on the ABSOLUTE BALONEY statements that RvR features and public dungeons were removed. Want to hear about public dungeons? Here ya go: http://www.youtube.com/watch?v=3Z-_YSrJkVI time 2:15. Or how about this: http://questgamingnetwork.mymiddleearth.com/2013/09/05/elder-scrolls-otr-episode-81-the-paul-sage/ time 16:54. Yeah that's right, I've ACTUALLY been following the game closely. Have you? Sure as heck seems like you're not.

  Sleepyfish

Advanced Member

Joined: 8/25/09
Posts: 314

10/04/13 1:59:39 AM#43
Originally posted by DavisFlight
Originally posted by Sleepyfish
Originally posted by DavisFlight
Originally posted by Wiha
Originally posted by DavisFlight
Originally posted by Wiha
Originally posted by DavisFlight
Originally posted by Wiha
Originally posted by DavisFlight
Originally posted by Sovrath
Originally posted by DavisFlight
Originally posted by Lonzo
So quiet.... I think this is a bad sign. I bet my .... that they bet on the wrong horse and are now in panic and try to fix the game and push it more to the more oldschool direction. Now that every company can see that F2P and casual gaming is not the key to success.

If they had kept it oldschool, DAoC style, which was the original vision before publishers shat all over it and got them to remove necessary RvR features and remove public dungeons and add instancing and phasing.... it might actually be worth playing.

Which necessary RvR features did they remove?

And as of this article there are public dungeons:

https://www.tentonhammer.com/elder-scrolls-online/previews/return-of-public-dungeons

 

Can you point to a more recent article saying they are removing them? That above article is only a few months old.

They've gutted them. The pressence of public dungeons means nothing if the game is phased and instanced, which it is.

The focus has been shifted towards quests and instances and scenarios, as seen by how little anyone mentions public dungeons since the initial release.

Not only that, but public dungeons only really work when they're the only dungeons. This stinks of adding in instances to please some Zenimax CEO.

In most of your posts you blame mystic CEOs for all the problems. Maybe you should just admit that you are getting nowhere instead of posting the same complaint (yet to be defined as it's very vague) over and over again.

Your post makes little to no sense.

 

And yes, publishers are the common denominator, what else would make a seasoned veteran MMO designer make awful decisions?

Their first awful decision was to make Daoc clone in TES skin which caused an outrage in TES community.

GASP, trying to clone one of the most critically acclaimed MMOs, which no longer exists? Trying to make an MMO and sell it to MMO gamers? Trying to use good game design and a new IP to make something exciting and unique?

WHAT AN AWFUL HORRIBLE MISTAKE! I'M SO GLAD THEY SOBERED UP AND TRIED TO MAKE A HALF ASSED SINGLEPLAYER GAME FOR PEOPLE WHO DON'T LIKE MMOS TO BEGIN WITH! THAT WORKED GREAT FOR SWTOR, RIGHT?!

As I've said my motto is less Daoc and more Elder Scrolls. I'm glad that they started to add TES to this game instead of bragging about their 3 faction war game like they did a year ago. 

You people will understand soon enough. There is no way to translate the Elderscrolls experience to an MMO. What you'll get is a watered down half assed singleplayer experience that is hamstrung by its requirement to be online with other people. It'll have Skyrim's UI and some of its art (but look way worse) but it won't be Elderscrolls. It could never be.

What this will do is create a game that Elderscrolls players won't like, and MMO players won't like. A la, SWTOR, but to a march worse degree.

This game, as of now, by stripping down the DAoC portions, offers nothing new or unique to the genre. A DAoC style MMO with Elderscrolls settings, lore, and look would have been amazing for MMO games.

Now everyone gets nothing.


It is not just the lack of world pvp, its the lack of any non combat option you had in ES games as well. DAOC is nothing like elder scrolls and its "greatness" is highly exaggerated by its devotees. Those of us who actually did play DAOC and hated it as well as its clones know full well we wont like DAOC dressed up in and ES dress. 

The elderscrolls, as a series, has been having less and less non combat activities over time, which is a shame.

As for your other moronic statement. DAoC is nothing like Elderscrolls, no kidding. The only MMO that comes close to it is Darkfall, and Zenimax would never have made Darkfall ES fusion. Never.

Those of you who played and hated DAoC are not a very large number of people. It was the second biggest MMO of its day. And DAoC never had any clones, that's part of why a bona fide DAoC clone would have been refreshing, not nauseating like EQ and WoW clones are.

Two points first DAOC was a third tier game at best. At its peak it was a little above 200k which was still over 100k less than what  Star Wars Galaxies was getting at the time and easily less than Everquest.  Even in its prime it was still fighting to compete with what was  at that time a six year old Ultima online. 

Secondly stop trying to validate a DAOC clone by associating Elder Scrolls with Darkfall. Elder Scrolls is a sandbox game but it doesnt have roves of goonsquad members burning down towns in Cyrodiil. Free association semantics seems to be the only defense so far as to why Elder Scrolls should embrace a niche format. The problem with DOAC cloning is the lack of open elements, Everquest Next is more like Elder Scrolls than this game is and I doubt anyone will call it a Darkfall clone. 

  FlyinDutchman87

Advanced Member

Joined: 10/25/10
Posts: 160

10/04/13 10:08:32 AM#44

I wanted a Elder Scrolls online.

 

I knew it would be difficult but I didn't expect them to fail at it.  On the Other hand I love RvR games, so the game they were building didn't really hurt my feelings too much.

 

The issue is that we've already HAD games try the RvR thing. War tried, GW2 tired, ESO is now trying.

 

None of them did it right because they tried to do it with a PVE game. IT DOESN'T WORK!

 

We've got CU coming out in Q4 2015. We really didn't need ESO to trying to be DAOC(which I know isn't fair because ESO was there first) as well, We shall see who wins the battle however. I just don't think you can please everyone and I have a feeling NO ONE is going to be pleased with how ESO ends up. 

  User Deleted
10/04/13 10:10:25 AM#45
Originally posted by Lonzo
So quiet.... I think this is a bad sign. I bet my .... that they bet on the wrong horse and are now in panic and try to fix the game and push it more to the more oldschool direction. Now that every company can see that F2P and casual gaming is not the key to success.

What on earth gives you that impression? It's how does lack of new information indicate any change whatsoever. They're making the game. If they gave breaking news every week, there would be nothing left to reveal at launch.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 18344

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

10/04/13 10:15:45 AM#46
Originally posted by Roxtarr
Originally posted by Lonzo
So quiet.... I think this is a bad sign. I bet my .... that they bet on the wrong horse and are now in panic and try to fix the game and push it more to the more oldschool direction. Now that every company can see that F2P and casual gaming is not the key to success.

What on earth gives you that impression? It's how does lack of new information indicate any change whatsoever. They're making the game. If they gave breaking news every week, there would be nothing left to reveal at launch.

Yep, standard fan response #44 to long stretches of silence by Developers which all too frequently is a good portent of trouble behind the scenes.

It is a fair concern, this is not our first time to the rodeo and there are warning signs we've all learned to take heed of.

Doesn't mean that for sure there's anything amiss, but it does beg to question.

"The discrepancy between what we know is possible and what we currently have to choose from is beyond disappointing" - GeezerGamer
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  danielwarsong

Novice Member

Joined: 10/04/13
Posts: 5

10/04/13 3:16:40 PM#47

skyrim would be better 

 

but i think that are much underated why are losing to black desert, the demon are abusing

  Lonzo

Spotlight Poster

Joined: 8/05/04
Posts: 155

 
OP  10/05/13 2:45:43 AM#48
Originally posted by Roxtarr
Originally posted by Lonzo
So quiet.... I think this is a bad sign. I bet my .... that they bet on the wrong horse and are now in panic and try to fix the game and push it more to the more oldschool direction. Now that every company can see that F2P and casual gaming is not the key to success.

What on earth gives you that impression? It's how does lack of new information indicate any change whatsoever. They're making the game. If they gave breaking news every week, there would be nothing left to reveal at launch.

You know, I am  just too long in this MMO business. It is the typical behaviour of a MMO company. Hyping in Alpha and then facing reality. There is something wrong! Everyone can feel it. The same feeling right before Mc Quaid busted Vanguard....

  Eol-

Hard Core Member

Joined: 6/22/06
Posts: 262

10/05/13 12:44:11 PM#49

[mod edit]

Personally, I love the direction ESO is going. They are going a different route than the WoW/Rift/etc etc where endgame progression raids are the be all end all, and will fill a good market in the MMO customer base. But they are also giving PvE players a reason to play too, and they aren't going the FFA open world pvp route which turns off casual and pve players.

I can only speak for me, and players like me, but IMO ESO will have wide (not total, but wide) appeal to a large segment of the MMO customer base. I wish them luck. Players who wont compromise and want a PvE/raid or hardcore open world pvp game should look elsewhere. I certainly turn away from other games because they aren't what *I* want, but I don't try to pretend that I represent 'everyone'. No game will ever appeal to 'everyone', or even 'most' players.

Camring - SWTOR (Ebon Hawk)
Eol & Justinian - Rift (Faeblight)
Ceol and Duri - LotRO (Landroval)
Kili - WoW
Eol - Lineage 2
Camring - SWG
Justinian (Nimue), Camring - DAoC

  Eol-

Hard Core Member

Joined: 6/22/06
Posts: 262

10/05/13 12:50:40 PM#50
Originally posted by Kyleran
Originally posted by Roxtarr
What on earth gives you that impression? It's how does lack of new information indicate any change whatsoever. They're making the game. If they gave breaking news every week, there would be nothing left to reveal at launch.

Yep, standard fan response #44 to long stretches of silence by Developers which all too frequently is a good portent of trouble behind the scenes.

It is a fair concern, this is not our first time to the rodeo and there are warning signs we've all learned to take heed of.

Doesn't mean that for sure there's anything amiss, but it does beg to question.

There is a ton of information released on this game. I have no idea what you are talking about. I think tney *might* be spending more time in development to deal with some of the graphics/movement issues that were raised, but other than that, they seem to be moving right along. Release is about 6 months away, do you really expect all the information to be made public now? No game does that. In part because its still under development and could change during playtesting, and once they announce something, some players act like its etched in granite and if it changes they call the developers 'liars'. So I don't blame game companies for releasing info slowly and when its pretty solid and unlikely to change a lot.

Camring - SWTOR (Ebon Hawk)
Eol & Justinian - Rift (Faeblight)
Ceol and Duri - LotRO (Landroval)
Kili - WoW
Eol - Lineage 2
Camring - SWG
Justinian (Nimue), Camring - DAoC

  Oph8

Advanced Member

Joined: 5/24/03
Posts: 165

10/07/13 8:38:35 PM#51
Your a funny guy. Scrambling, no one is scrambling over at Zenimax. 

"Everything is mine and your woman too"

  baphamet

Elite Member

Joined: 7/05/06
Posts: 2575

110100100

10/08/13 4:42:50 PM#52


Originally posted by Lonzo

Originally posted by Roxtarr

Originally posted by Lonzo So quiet.... I think this is a bad sign. I bet my .... that they bet on the wrong horse and are now in panic and try to fix the game and push it more to the more oldschool direction. Now that every company can see that F2P and casual gaming is not the key to success.
What on earth gives you that impression? It's how does lack of new information indicate any change whatsoever. They're making the game. If they gave breaking news every week, there would be nothing left to reveal at launch.
You know, I am  just too long in this MMO business. It is the typical behaviour of a MMO company. Hyping in Alpha and then facing reality. There is something wrong! Everyone can feel it. The same feeling right before Mc Quaid busted Vanguard....

uhh no, that is entirely inaccurate. people knew there was something wrong with vanguard because there were leaks all over the place, people were talking about beta and the beta forums, you are not seeing a lot of leaked negativity about ESP beta like you did during vanguard beta.

did you ever read the FOH forums back when it was in development? not only that but that was a bit of an indie project (especially compared to ESO) and had nowhere near the funding that this game has.

not to mention the fact that the manager was rumored to had hardly been there during development, it was just a cluster fuck all the way around.

plus zenimax has a very successful IP to worry about. even if there was "something wrong" i would assume it will be fixed before this game launches.

  ozmono

Elite Member

Joined: 3/12/06
Posts: 1023

10/08/13 11:07:47 PM#53
Originally posted by baphamet

 


Originally posted by Lonzo

Originally posted by Roxtarr

Originally posted by Lonzo So quiet.... I think this is a bad sign. I bet my .... that they bet on the wrong horse and are now in panic and try to fix the game and push it more to the more oldschool direction. Now that every company can see that F2P and casual gaming is not the key to success.
What on earth gives you that impression? It's how does lack of new information indicate any change whatsoever. They're making the game. If they gave breaking news every week, there would be nothing left to reveal at launch.
You know, I am  just too long in this MMO business. It is the typical behaviour of a MMO company. Hyping in Alpha and then facing reality. There is something wrong! Everyone can feel it. The same feeling right before Mc Quaid busted Vanguard....

 

uhh no, that is entirely inaccurate. people knew there was something wrong with vanguard because there were leaks all over the place, people were talking about beta and the beta forums, you are not seeing a lot of leaked negativity about ESP beta like you did during vanguard beta.

did you ever read the FOH forums back when it was in development? not only that but that was a bit of an indie project (especially compared to ESO) and had nowhere near the funding that this game has.

not to mention the fact that the manager was rumored to had hardly been there during development, it was just a cluster fuck all the way around.

plus zenimax has a very successful IP to worry about. even if there was "something wrong" i would assume it will be fixed before this game launches.

 

 

I don't know how you can try and claim there hasn't been negativity including negativity from leaks. Infact, not only have I heard negative things from beta testers since it started but Zenimax themselves admits the negativity coming from their beta programs and cite it as a reason for introducing some changes and planning others. Now I cannot remember if the level of negativity leaked and otherwise apparent is appropriate to compare to vanguard but it's certainly significant enough to recognize thus hard to deny.

 

As for the cost comparisons ofcourse ESO is going to cost a lot more but the reason that it's a given is because that's the nature of games as time goes on, especially MMOs. Again I don't necessarily want to compare it to Vanguard but it is obvious enough that Vanguard cannot be considered an indie project.

 

Now Vanguard had problems and ESO may not be a worthy rival in that regard but lets not pretend ESO hasn't had apparent negativity from it's beta program and lets not pretend that Zenimax can throw so much money at the game that they are guaranteed success.

  Eol-

Hard Core Member

Joined: 6/22/06
Posts: 262

10/09/13 8:29:52 AM#54
The ESO-Vanguard comparison is totally wrong. Vanguard just plain ran out of money and had to release 'as is'. Whereas ESO seems to have delayed their schedule a bit to make sure changes are made in beta (I don't think they have come out and said that, but if they release in spring 2014 that will be nearly a year in beta which is very long for an MMO). I would be shocked if ESO had the type of game-breaking troubles that Vanguard at release - that game was unplayable on many computers, not to mention the many development issues that weren't addressed in beta. The only complaints I have heard about ESO regarded the character and combat graphics, and while I cant prove it, I think that is part of the reason for the delay. Nowadays, MMOs don't get a second chance if they struggle at release.

Camring - SWTOR (Ebon Hawk)
Eol & Justinian - Rift (Faeblight)
Ceol and Duri - LotRO (Landroval)
Kili - WoW
Eol - Lineage 2
Camring - SWG
Justinian (Nimue), Camring - DAoC

  Rusque

Elite Member

Joined: 6/08/10
Posts: 1453

10/09/13 8:32:54 AM#55

I was thinking the slowness was due to porting TESO for PS4/XB1.

Both TESO and Wildstar need to get a move on, by the time they come out I'll die of old age.

  liker12

Novice Member

Joined: 10/09/13
Posts: 4

10/09/13 9:19:24 PM#56
this will be inferior to Skyrim ?
  baphamet

Elite Member

Joined: 7/05/06
Posts: 2575

110100100

10/10/13 10:30:38 AM#57


Originally posted by ozmono

Originally posted by baphamet  

Originally posted by Lonzo

Originally posted by Roxtarr

Originally posted by Lonzo So quiet.... I think this is a bad sign. I bet my .... that they bet on the wrong horse and are now in panic and try to fix the game and push it more to the more oldschool direction. Now that every company can see that F2P and casual gaming is not the key to success.
What on earth gives you that impression? It's how does lack of new information indicate any change whatsoever. They're making the game. If they gave breaking news every week, there would be nothing left to reveal at launch.
You know, I am  just too long in this MMO business. It is the typical behaviour of a MMO company. Hyping in Alpha and then facing reality. There is something wrong! Everyone can feel it. The same feeling right before Mc Quaid busted Vanguard....
  uhh no, that is entirely inaccurate. people knew there was something wrong with vanguard because there were leaks all over the place, people were talking about beta and the beta forums, you are not seeing a lot of leaked negativity about ESP beta like you did during vanguard beta. did you ever read the FOH forums back when it was in development? not only that but that was a bit of an indie project (especially compared to ESO) and had nowhere near the funding that this game has. not to mention the fact that the manager was rumored to had hardly been there during development, it was just a cluster fuck all the way around. plus zenimax has a very successful IP to worry about. even if there was "something wrong" i would assume it will be fixed before this game launches.    
I don't know how you can try and claim there hasn't been negativity including negativity from leaks. Infact, not only have I heard negative things from beta testers since it started but Zenimax themselves admits the negativity coming from their beta programs and cite it as a reason for introducing some changes and planning others. Now I cannot remember if the level of negativity leaked and otherwise apparent is appropriate to compare to vanguard but it's certainly significant enough to recognize thus hard to deny.

 

As for the cost comparisons ofcourse ESO is going to cost a lot more but the reason that it's a given is because that's the nature of games as time goes on, especially MMOs. Again I don't necessarily want to compare it to Vanguard but it is obvious enough that Vanguard cannot be considered an indie project.

 

Now Vanguard had problems and ESO may not be a worthy rival in that regard but lets not pretend ESO hasn't had apparent negativity from it's beta program and lets not pretend that Zenimax can throw so much money at the game that they are guaranteed success.


people complain about the concepts in ESO, that's really the only issues i have heard about (and that is nothing new to the genre). not like the technical issues vanguard had.

vanguard's concepts were not its problem, many people wanted to play a game like that and still do.

vanguard was technically bad, that is what made it fail. if ESO was to release in a state similar to that, yeah it would be doomed.

it wont happen due to reasons i have already mentioned, though.

also, i have seen beta leaks where people like the game as well, just sayin.

  Gruug

Elite Member

Joined: 4/03/08
Posts: 1091

The more you know, the more you know you don't know.

10/10/13 10:42:43 AM#58

Any delays can be attributed to two factors. One, the game is (or has) undergoing some major changes as per what has already been released. Secondly, sine they announced the plan to release this also on consoles, they are attempting to find ways to implement (simplify) such a thing. 

I think that people get way too concerned. There was a virtual waterfall of info due to all the gaming conventions over the summer. Now that those are done, the info flow is obviously going to be much less.

And lastly, to those that are "leaking" from a CLOSED beta you have to ask yourself one question. Are those people to be trusted in the info provided in the first place. They are suppose to be in a CLOSED beta in which they are not suppose to speak of the game to anyone but other in the  beta or those on the dev  team. They agreed to do so in asking to be apart of that CLOSED beta. I never trust what I hear from them as 90% of the time, you are either getting info from people that are not really in the beta or getting potentially false info from people that can not be trusted to start with.

 

Let's party like it is 1863!

  DavisFlight

Advanced Member

Joined: 9/25/12
Posts: 2369

10/10/13 11:00:30 AM#59
Originally posted by Oph8
Your a funny guy. Scrambling, no one is scrambling over at Zenimax. 

That's why the game has gone through so many radical revisions in such a short time? That's why it keeps getting blasted in the press? Because no one is scrambling?

  Eol-

Hard Core Member

Joined: 6/22/06
Posts: 262

10/10/13 11:47:26 AM#60
Originally posted by DavisFlight
Originally posted by Oph8
Your a funny guy. Scrambling, no one is scrambling over at Zenimax. 

That's why the game has gone through so many radical revisions in such a short time? That's why it keeps getting blasted in the press? Because no one is scrambling?

what radical revisions?? And most of the press I have seen has been good. You are just making stuff up to fit your agenda. Frankly ESO's development process has been similar to most major MMOs, in terms of timing and release of information. There was a leaked video from alpha many months ago that got some bad reaction, but since then all of the reactions from conventions and open play sessions has been positive. There are some people on forums that aren't happy with some design decisions, but jeeze every game has that.

Camring - SWTOR (Ebon Hawk)
Eol & Justinian - Rift (Faeblight)
Ceol and Duri - LotRO (Landroval)
Kili - WoW
Eol - Lineage 2
Camring - SWG
Justinian (Nimue), Camring - DAoC

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