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News & Features Discussion  » [Column] Final Fantasy XIV: A Realm Reborn: Money, It’s a Drag

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49 posts found
  Foomerang

Elite Member

Joined: 11/10/05
Posts: 4294

A man convinced against his will is of the same opinion still

10/09/13 1:00:40 PM#21


Originally posted by Drakynn

Originally posted by Foomerang  

Originally posted by keenber a nice little macro to blaclists spammers that send tells.   /blist add it help a lot but it does suck when guys that spent hours crafting to lose out because they sold there stuf to a guy that bought gold. This is a wrong sulotion.
Crafter wouldn't have lost all that RMT gil if he would've put his item up at a reasonable price anyway.   Some dude in Hawkers was whining about that two nights ago. Yet he admitted to selling lvl 50 rings for upwards of 1.3 mil each. Greed comes around in many ways.
Free market...a reasonable price is what people are willing to pay for it.It's nor the crafter's fault they did or used RMT bought money to do so.That argument is very flawed.

But I agree doing what they did is still better than doing nothing even if a few innocents get inconvenienced a long the way,but those that are have every right to complain.

I really only read this thread because of the Pink Floyd reference int he title though 8P.



The game is barely a month old. It is a known issue that gil fountains are scarce. Its a known issue that gol sellers were using a duping exploit. You put something up for a million+ gil, your'e selling exclusively to people who RMT'd their money. If this game was a year or more out, it would be less cut and dry. But 367 billion gil from a month old game with more gil sinks than fountains? And you put it up for prices that only a gil buyer could afford? Sorry but thats the risk you took and it didnt pay off in the end.


If you thought the events were dynamic, you'll think the stories are living.

  funkinX

Novice Member

Joined: 12/24/07
Posts: 5

10/09/13 1:10:34 PM#22
Originally posted by Foomerang

 


Originally posted by Drakynn

Originally posted by Foomerang  

Originally posted by keenber a nice little macro to blaclists spammers that send tells.   /blist add it help a lot but it does suck when guys that spent hours crafting to lose out because they sold there stuf to a guy that bought gold. This is a wrong sulotion.
Crafter wouldn't have lost all that RMT gil if he would've put his item up at a reasonable price anyway.   Some dude in Hawkers was whining about that two nights ago. Yet he admitted to selling lvl 50 rings for upwards of 1.3 mil each. Greed comes around in many ways.
Free market...a reasonable price is what people are willing to pay for it.It's nor the crafter's fault they did or used RMT bought money to do so.That argument is very flawed.

 

But I agree doing what they did is still better than doing nothing even if a few innocents get inconvenienced a long the way,but those that are have every right to complain.

I really only read this thread because of the Pink Floyd reference int he title though 8P.



The game is barely a month old. It is a known issue that gil fountains are scarce. Its a known issue that gol sellers were using a duping exploit. You put something up for a million+ gil, your'e selling exclusively to people who RMT'd their money. If this game was a year or more out, it would be less cut and dry. But 367 billion gil from a month old game with more gil sinks than fountains? And you put it up for prices that only a gil buyer could afford? Sorry but thats the risk you took and it didnt pay off in the end.

 

This contradicts itself if you think about it. The game is only a month old. There are "no gil fountains" (debatable), but how do MOST people make gil? Leveling up. And when do they they level up? When they first get the game. The first month of the game has thousands of people earning 200-300k gil just by questing. It's later in the game that the supposed lack of gil fountains hurts people, once they blow that 200-300k. What do they typically spend that gil on? Pretty much the only things to spend gil on: teleporting, repairs, consumables, and crafted gear.

Apply all that knowledge, and it makes sense how 600ish people out of millions could amass a lot of gil by focusing purely on crafting and gathering.

  Edli

Novice Member

Joined: 4/03/10
Posts: 799

10/09/13 1:21:00 PM#23
Originally posted by thinktank001

I don't like that even the innocent players are losing gil, but I think it is probably the correct decision. 

Yeah I'm currently afraid of making a lot of gil because of all the rumors. 

One other thing, bots which tp on gathering nodes. They're making gathering classes totally useless. I look up on my log what to gather for some gil and every item on the market is dirt cheap, sometimes even HQ ones. So I just buy them instead of gathering them by myself. 

On the plus side I didn't see any teleporting bot today or even spammers in town. I guess SE is doing something about it. 

  Foomerang

Elite Member

Joined: 11/10/05
Posts: 4294

A man convinced against his will is of the same opinion still

10/09/13 1:32:42 PM#24


Originally posted by funkinX
 
This contradicts itself if you think about it. The game is only a month old. There are "no gil fountains" (debatable), but how do MOST people make gil? Leveling up. And when do they they level up? When they first get the game. The first month of the game has thousands of people earning 200-300k gil just by questing. It's later in the game that the supposed lack of gil fountains hurts people, once they blow that 200-300k. What do they typically spend that gil on? Pretty much the only things to spend gil on: teleporting, repairs, consumables, and crafted gear.

Apply all that knowledge, and it makes sense how 600ish people out of millions could amass a lot of gil by focusing purely on crafting and gathering.


Not really since we are not talking about a handful of players cornering a market. we're taking about thousands of players paying over a million gil for a single item.

If you thought the events were dynamic, you'll think the stories are living.

  Kaladin

Advanced Member

Joined: 7/28/13
Posts: 42

10/09/13 1:34:02 PM#25

There are a lot of posts in here that are seemingly from people who have not played the game.

This is the problem.

Leveling via story quest will net you about 300k gil.  After that, FFXIV's version of daily quests (leves) are what will give you money.  If you are turning the ones that yield the most gil, you will get about 2k gil per turn in, and you get about 6 per day (maybe?).

A full evening of dungeons will give you a full repair bill, which in dungeon point gear will cost about 2k average, depending on armor type.  But if you spend all your time doing dungeons you will not get the income required to repair.

Now here comes the bannable offenses and the "innocents" affected.

People were reporting selling certain items for very inflated prices.  By inflated I mean that it was typically a ring or some piece of gear that usually sells on the market for 10k and is constantly being undercut, but somebody posted and sold one for over 1 million.  That should raise some eyebrows.

So, there are not enough gil generating activities to support over 300 BILLION gil being spent on otherwise useless items.  And I would be shocked if SE didn't trace the transactions back to someone who used some gil duping technique that only the RMTers knew about, and then remove that gil.

They must have had a threshold of how far removed from the RMT the gil went because every single player was likely to end up with a piece of duped gil.

I can fly higher than an aeroplane.
And I have the voice of a thousand hurricanes.
Hurt - Wars

  funkinX

Novice Member

Joined: 12/24/07
Posts: 5

10/09/13 2:11:41 PM#26
Originally posted by Foomerang

 


Originally posted by funkinX
 
This contradicts itself if you think about it. The game is only a month old. There are "no gil fountains" (debatable), but how do MOST people make gil? Leveling up. And when do they they level up? When they first get the game. The first month of the game has thousands of people earning 200-300k gil just by questing. It's later in the game that the supposed lack of gil fountains hurts people, once they blow that 200-300k. What do they typically spend that gil on? Pretty much the only things to spend gil on: teleporting, repairs, consumables, and crafted gear.

 

Apply all that knowledge, and it makes sense how 600ish people out of millions could amass a lot of gil by focusing purely on crafting and gathering.


 

Not really since we are not talking about a handful of players cornering a market. we're taking about thousands of players paying over a million gil for a single item.

 

That is not accurate. Thousands of people weren't suspended and had their accounts returned. SE gave us this number, it was 568 accounts. Many more accounts were banned out-right because they were actually found guilty of RMT-activity, but these 568 accounts were found innocent and still had their gil /100.

Less than 600 people out of millions are being targeted for gil removal. I'm not saying all the gil they received was legit, obviously people bought gil and then bought at least some their stuff. But assuming that thousands of people are dealing with this is not accurate, because we have been told otherwise. This is a relatively small group of people who worked harder at making gil than most, while most people focused on combat-class leveling and then spending their gil on gearing up. It's not a difficult concept. And it's not unreasonable to assume that at least some of those people earned a lot of their gil legitimately and don't deserve to be blanket punished with everyone else.

  Foomerang

Elite Member

Joined: 11/10/05
Posts: 4294

A man convinced against his will is of the same opinion still

10/09/13 2:47:48 PM#27


Originally posted by funkinX

Originally posted by Foomerang  

Originally posted by funkinX   This contradicts itself if you think about it. The game is only a month old. There are "no gil fountains" (debatable), but how do MOST people make gil? Leveling up. And when do they they level up? When they first get the game. The first month of the game has thousands of people earning 200-300k gil just by questing. It's later in the game that the supposed lack of gil fountains hurts people, once they blow that 200-300k. What do they typically spend that gil on? Pretty much the only things to spend gil on: teleporting, repairs, consumables, and crafted gear.   Apply all that knowledge, and it makes sense how 600ish people out of millions could amass a lot of gil by focusing purely on crafting and gathering.
  Not really since we are not talking about a handful of players cornering a market. we're taking about thousands of players paying over a million gil for a single item.
 

That is not accurate. Thousands of people weren't suspended and had their accounts returned. SE gave us this number, it was 568 accounts. Many more accounts were banned out-right because they were actually found guilty of RMT-activity, but these 568 accounts were found innocent and still had their gil /100.

Less than 600 people out of millions are being targeted for gil removal. I'm not saying all the gil they received was legit, obviously people bought gil and then bought at least some their stuff. But assuming that thousands of people are dealing with this is not accurate, because we have been told otherwise. This is a relatively small group of people who worked harder at making gil than most, while most people focused on combat-class leveling and then spending their gil on gearing up. It's not a difficult concept. And it's not unreasonable to assume that at least some of those people earned a lot of their gil legitimately and don't deserve to be blanket punished with everyone else.



Actually

In case you were wondering from September 12-30 they terminated 6360 accounts for hacking and RMT in XIV.

Its on their website.

If you thought the events were dynamic, you'll think the stories are living.

  vandal5627

Advanced Member

Joined: 12/04/12
Posts: 266

10/09/13 2:49:26 PM#28
Originally posted by funkinX
Originally posted by Foomerang

 


Originally posted by funkinX
 
This contradicts itself if you think about it. The game is only a month old. There are "no gil fountains" (debatable), but how do MOST people make gil? Leveling up. And when do they they level up? When they first get the game. The first month of the game has thousands of people earning 200-300k gil just by questing. It's later in the game that the supposed lack of gil fountains hurts people, once they blow that 200-300k. What do they typically spend that gil on? Pretty much the only things to spend gil on: teleporting, repairs, consumables, and crafted gear.

 

Apply all that knowledge, and it makes sense how 600ish people out of millions could amass a lot of gil by focusing purely on crafting and gathering.


 

Not really since we are not talking about a handful of players cornering a market. we're taking about thousands of players paying over a million gil for a single item.

 

That is not accurate. Thousands of people weren't suspended and had their accounts returned. SE gave us this number, it was 568 accounts. Many more accounts were banned out-right because they were actually found guilty of RMT-activity, but these 568 accounts were found innocent and still had their gil /100.

Less than 600 people out of millions are being targeted for gil removal. I'm not saying all the gil they received was legit, obviously people bought gil and then bought at least some their stuff. But assuming that thousands of people are dealing with this is not accurate, because we have been told otherwise. This is a relatively small group of people who worked harder at making gil than most, while most people focused on combat-class leveling and then spending their gil on gearing up. It's not a difficult concept. And it's not unreasonable to assume that at least some of those people earned a lot of their gil legitimately and don't deserve to be blanket punished with everyone else.

Noone is doubting the ones that made the money legitly, it's the large amount of gil that was circulating due to this  that allowed people to sell at over inflated prices because the people were willing and able to buy those items at insanely overinflated prices.  If this wasnt the case, earning money legitly wouldn't have been in the millions but in the thousands or hundreds of thousansds.  By removing this large amount of gil, the gil value is increased.

  DuffMcD

Novice Member

Joined: 3/24/13
Posts: 13

10/09/13 3:44:46 PM#29
I blame the lack of housing prices for the excessive RMT. If people knew for a fact they only need a few hundred K gil for a small house and several hundred K gil for a large house there would not be any need or greed for gil at time of housing release. This uncertainty leaves crafters and others who are into the game aspects beyond dungeon grinding with too much anticipation of something beyond what they currently have obtained. For some having full Darklight armor and relic weapon first are goals while for others having the first pick of the largest housing and in the prime location are.
  DuffMcD

Novice Member

Joined: 3/24/13
Posts: 13

10/09/13 3:48:24 PM#30
Forgot to put the K in the hypothetical prices in my post lol
  funkinX

Novice Member

Joined: 12/24/07
Posts: 5

10/09/13 4:13:55 PM#31
Originally posted by Foomerang

 


Originally posted by funkinX

Originally posted by Foomerang  

Originally posted by funkinX   This contradicts itself if you think about it. The game is only a month old. There are "no gil fountains" (debatable), but how do MOST people make gil? Leveling up. And when do they they level up? When they first get the game. The first month of the game has thousands of people earning 200-300k gil just by questing. It's later in the game that the supposed lack of gil fountains hurts people, once they blow that 200-300k. What do they typically spend that gil on? Pretty much the only things to spend gil on: teleporting, repairs, consumables, and crafted gear.   Apply all that knowledge, and it makes sense how 600ish people out of millions could amass a lot of gil by focusing purely on crafting and gathering.
  Not really since we are not talking about a handful of players cornering a market. we're taking about thousands of players paying over a million gil for a single item.
 

 

That is not accurate. Thousands of people weren't suspended and had their accounts returned. SE gave us this number, it was 568 accounts. Many more accounts were banned out-right because they were actually found guilty of RMT-activity, but these 568 accounts were found innocent and still had their gil /100.

Less than 600 people out of millions are being targeted for gil removal. I'm not saying all the gil they received was legit, obviously people bought gil and then bought at least some their stuff. But assuming that thousands of people are dealing with this is not accurate, because we have been told otherwise. This is a relatively small group of people who worked harder at making gil than most, while most people focused on combat-class leveling and then spending their gil on gearing up. It's not a difficult concept. And it's not unreasonable to assume that at least some of those people earned a lot of their gil legitimately and don't deserve to be blanket punished with everyone else.



Actually

In case you were wondering from September 12-30 they terminated 6360 accounts for hacking and RMT in XIV.

 

Its on their website.

Doh.. Okay, let me try this again, because you are still mistaken. Those 6,360 accounts were banned for hacking, botting, exploiting, and RMT activity. Those people aren't the issue here, they were found guilty and there was evidence of their guilt.

The issue at hand is about the 568 players who were told they'd be suspended for 72 hours, were suspended for a week, and then were found innocent. These 568 players, found innocent, were given their accounts back, and were allowed to play again. Regardless of that innocence, their gil was reduced to 1% of it's previous state. And nothing has been said about it since. Many people are calling support, chatting with support, and writing tickets to support, and not a single person has had anything explained to them in more detail than what you already read on their website.

Are we on the same page now? :)

  Foomerang

Elite Member

Joined: 11/10/05
Posts: 4294

A man convinced against his will is of the same opinion still

10/09/13 4:21:06 PM#32


Originally posted by funkinX

The issue at hand is about the 568 players who were told they'd be suspended for 72 hours, were suspended for a week, and then were found innocent. These 568 players, found innocent, were given their accounts back, and were allowed to play again. Regardless of that innocence, their gil was reduced to 1% of it's previous state. And nothing has been said about it since. Many people are calling support, chatting with support, and writing tickets to support, and not a single person has had anything explained to them in more detail than what you already read on their website.

Are we on the same page now? :)



Ah yes that makes much more sense. We were talking about two different things. I can totally see what you're saying about that. I apologize for the misunderstanding.

If you thought the events were dynamic, you'll think the stories are living.

  Mtibbs1989

Elite Member

Joined: 12/17/10
Posts: 2229

10/09/13 4:37:17 PM#33
 I 100% support SE's decision in the RMT money bans. It has effected our guild as well, however our members have more than recovered from it. Over all the game is much better now than it was before the RMT sweep.


Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.

  Mtibbs1989

Elite Member

Joined: 12/17/10
Posts: 2229

10/09/13 4:39:16 PM#34
Originally posted by Foomerang

 


Originally posted by funkinX

The issue at hand is about the 568 players who were told they'd be suspended for 72 hours, were suspended for a week, and then were found innocent. These 568 players, found innocent, were given their accounts back, and were allowed to play again. Regardless of that innocence, their gil was reduced to 1% of it's previous state. And nothing has been said about it since. Many people are calling support, chatting with support, and writing tickets to support, and not a single person has had anything explained to them in more detail than what you already read on their website.

 

Are we on the same page now? :)



Ah yes that makes much more sense. We were talking about two different things. I can totally see what you're saying about that. I apologize for the misunderstanding.

 

 I'm just going to butt into your conversion and state that even though the players might have been playing innocent. They were trading with players who have bought/sold gil at some point. There for they handled tainted gil.


Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5153

Opportunist

10/09/13 5:08:53 PM#35

I think it's good to address both buyers and sellers. It always irritates me when a publisher goes on a seller ban spree, but then leaves the buyer accounts alone. There would be no sellers without buyers.

I don't condone how they did a broad sweep of non-sellers/buyers. Everyone loves to be able to sell items for a lot and make a killing. What's the point of selling items and trading if you're supposed to sell yourself short? Of course the players without a lot of ingame money are going to think this is a good idea and that people should sell to them for cheap, they're the buyers. It was an unprofessional approach by SE.

A lot of other publishers have had similar problems, but have handled them much better. Cryptic/PWE had that ridiculous AD exploit and they didn't mass sweep everyone and screw them. People said it would destroy the game, but it didn't. SoE has had problems in the past yet they didn't nuke their players and to this day SoE has some of the best account and support services in the industry.

The game is as good as any other, but their problems and solutions have illustrated to me that P2P games aren't better, they don't foster better communities, and it doesn't guarantee a premium game experience even if you're paying monthly for it. It doesn't mean it's a worse experience, but I've seen several players in this game post how superior P2P games are and now I think we can safely conclude that better is subjective regardless of the payment model.

I'll still buy their console and single player PC games, but I'll probably never play one of their online games. I think they're a horrible company.

  funkinX

Novice Member

Joined: 12/24/07
Posts: 5

10/09/13 5:17:33 PM#36
Originally posted by Mtibbs1989
Originally posted by Foomerang

 


Originally posted by funkinX

The issue at hand is about the 568 players who were told they'd be suspended for 72 hours, were suspended for a week, and then were found innocent. These 568 players, found innocent, were given their accounts back, and were allowed to play again. Regardless of that innocence, their gil was reduced to 1% of it's previous state. And nothing has been said about it since. Many people are calling support, chatting with support, and writing tickets to support, and not a single person has had anything explained to them in more detail than what you already read on their website.

 

Are we on the same page now? :)



Ah yes that makes much more sense. We were talking about two different things. I can totally see what you're saying about that. I apologize for the misunderstanding.

 

 I'm just going to butt into your conversion and state that even though the players might have been playing innocent. They were trading with players who have bought/sold gil at some point. There for they handled tainted gil.

If you can please explain how to avoid having your crafts and harvests on the marketplace being sold to people who have purchased gil via RMT, I'd appreciate that bit of insight. Also, please explain how players can choose who is allowed to buy all of their wares and know for a fact the source of their customers' gil. If you can't do this, you're blaming the victims.

Keep in mind, these punished players were trying to save for things like mansions when housing is released, which is supposed to be incredibly expensive. There is no other reason to save money, really. They leveled their crafters and gatherers to 50 and geared those classes up instead of combat classes like most people did. Most people leveled combat classes to 50 and earned 200-300k via quests, and then wanted to buy new gear and materia melds -- typically from people who leveled crafting first. Those combat classes played through story-lines, instances, and maybe even grouped with friends to enjoy content. Crafters and gatherers typically don't enjoy that same type of content unless they have great FC support, and for gatherers specifically, it's much more of a grind than any other class. They do all this for the profit, to earn gil to prepare for the future -- gil which was all taken away even after being found innocent and being un-suspended. The guilty people were actually banned.

  derek39

Novice Member

Joined: 10/15/06
Posts: 107

i <3 MMO's

10/09/13 6:02:44 PM#37
If it's for the good of Eorzea. I'm on board.

Monster Hunter Veteran since '04

  Mtibbs1989

Elite Member

Joined: 12/17/10
Posts: 2229

10/09/13 6:14:39 PM#38
Originally posted by funkinX
Originally posted by Mtibbs1989
Originally posted by Foomerang

 


Originally posted by funkinX

The issue at hand is about the 568 players who were told they'd be suspended for 72 hours, were suspended for a week, and then were found innocent. These 568 players, found innocent, were given their accounts back, and were allowed to play again. Regardless of that innocence, their gil was reduced to 1% of it's previous state. And nothing has been said about it since. Many people are calling support, chatting with support, and writing tickets to support, and not a single person has had anything explained to them in more detail than what you already read on their website.

 

Are we on the same page now? :)



Ah yes that makes much more sense. We were talking about two different things. I can totally see what you're saying about that. I apologize for the misunderstanding.

 

 I'm just going to butt into your conversion and state that even though the players might have been playing innocent. They were trading with players who have bought/sold gil at some point. There for they handled tainted gil.

If you can please explain how to avoid having your crafts and harvests on the marketplace being sold to people who have purchased gil via RMT, I'd appreciate that bit of insight. Also, please explain how players can choose who is allowed to buy all of their wares and know for a fact the source of their customers' gil. If you can't do this, you're blaming the victims.

Keep in mind, these punished players were trying to save for things like mansions when housing is released, which is supposed to be incredibly expensive. There is no other reason to save money, really. They leveled their crafters and gatherers to 50 and geared those classes up instead of combat classes like most people did. Most people leveled combat classes to 50 and earned 200-300k via quests, and then wanted to buy new gear and materia melds -- typically from people who leveled crafting first. Those combat classes played through story-lines, instances, and maybe even grouped with friends to enjoy content. Crafters and gatherers typically don't enjoy that same type of content unless they have great FC support, and for gatherers specifically, it's much more of a grind than any other class. They do all this for the profit, to earn gil to prepare for the future -- gil which was all taken away even after being found innocent and being un-suspended. The guilty people were actually banned.

 You're assuming I haven't been affected by the RMT sweep myself ;).

 Anyways, this is coming from a guy who has lost a great chunk of money during the RMT sweeps; around 8-9,000,000. However, I still completely agree with the removal of gil. Sure, I got caught in the crossfire, but it's more beneficial for the game in the long run to remove gil sellers early on.

 My best suggestion is to not carry large amounts of money around all of the time. Invest it into random things that will hold their value. For example; crystals, shards, and clusters.

 


Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.

  monochrome19

Novice Member

Joined: 1/09/13
Posts: 309

10/09/13 9:20:58 PM#39
Go Square!!
  funkinX

Novice Member

Joined: 12/24/07
Posts: 5

10/09/13 9:50:20 PM#40
Originally posted by Mtibbs1989
Originally posted by funkinX
Originally posted by Mtibbs1989
Originally posted by Foomerang

 


Originally posted by funkinX

The issue at hand is about the 568 players who were told they'd be suspended for 72 hours, were suspended for a week, and then were found innocent. These 568 players, found innocent, were given their accounts back, and were allowed to play again. Regardless of that innocence, their gil was reduced to 1% of it's previous state. And nothing has been said about it since. Many people are calling support, chatting with support, and writing tickets to support, and not a single person has had anything explained to them in more detail than what you already read on their website.

 

Are we on the same page now? :)



Ah yes that makes much more sense. We were talking about two different things. I can totally see what you're saying about that. I apologize for the misunderstanding.

 

 I'm just going to butt into your conversion and state that even though the players might have been playing innocent. They were trading with players who have bought/sold gil at some point. There for they handled tainted gil.

If you can please explain how to avoid having your crafts and harvests on the marketplace being sold to people who have purchased gil via RMT, I'd appreciate that bit of insight. Also, please explain how players can choose who is allowed to buy all of their wares and know for a fact the source of their customers' gil. If you can't do this, you're blaming the victims.

Keep in mind, these punished players were trying to save for things like mansions when housing is released, which is supposed to be incredibly expensive. There is no other reason to save money, really. They leveled their crafters and gatherers to 50 and geared those classes up instead of combat classes like most people did. Most people leveled combat classes to 50 and earned 200-300k via quests, and then wanted to buy new gear and materia melds -- typically from people who leveled crafting first. Those combat classes played through story-lines, instances, and maybe even grouped with friends to enjoy content. Crafters and gatherers typically don't enjoy that same type of content unless they have great FC support, and for gatherers specifically, it's much more of a grind than any other class. They do all this for the profit, to earn gil to prepare for the future -- gil which was all taken away even after being found innocent and being un-suspended. The guilty people were actually banned.

 You're assuming I haven't been affected by the RMT sweep myself ;).

 Anyways, this is coming from a guy who has lost a great chunk of money during the RMT sweeps; around 8-9,000,000. However, I still completely agree with the removal of gil. Sure, I got caught in the crossfire, but it's more beneficial for the game in the long run to remove gil sellers early on.

 My best suggestion is to not carry large amounts of money around all of the time. Invest it into random things that will hold their value. For example; crystals, shards, and clusters.

 

I didn't assume anything. I asked you questions and painted a clear picture so we were on the same page. None of my questions were answered, though. Not carrying large amounts of gil isn't really a valid answer on how to avoid RMT-gil transactions. Housing won't cost crystals.

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