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The Pub at MMORPG.COM  » What Does Your Character Do When You Log Out?

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46 posts found
  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 2703

Tomorrow's just a future yesterday...

 
OP  10/08/13 12:23:33 PM#1

Do they hang out in an inn or tavern? Maybe spend time in their own home?
Do they camp in the wilderness? Maybe near a dungeon?
Do they spend time in a library seeking knowledge and lore?

What does you character when you log out?

Do you care?

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  monochrome19

Novice Member

Joined: 1/09/13
Posts: 309

10/08/13 12:29:46 PM#2

In FFXIV...

She sleeps.

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 5356

I dare you to pin a label on me.

10/08/13 12:29:58 PM#3

It disappears like a fart in the wind.

No, I don't care.

I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  Lyrian

Hard Core Member

Joined: 4/23/07
Posts: 176

10/08/13 12:30:35 PM#4

They are immediately stricken deaf, dumb, blind, and insensate. Then slowly they begin to become transparent and vanish. This odd phenomenon somehow also stops aging and magical buff decline.

But for seriously. I really only thought about it in EVE, that they hop out of their ship, do the countless calibration and repairs that must happen behind the scenes. Go have a few drinks, find a whore, or drug den. Then somehow magically end up exactly where I left off with them when I log back on.

  Amaranthar

Advanced Member

Joined: 1/18/06
Posts: 2146

10/08/13 9:27:37 PM#5

Some of my characters were scoundrels, and I never wanted to know.

Alas, they have all "left the room".

Once upon a time....

  DamonVile

Elite Member

Joined: 11/22/05
Posts: 3637

10/08/13 9:31:35 PM#6
I don't care what goes on at me work when I'm not there...I don't care what my character does when I'm not playing.

People are like cats. When they die, you get a new one.

  Deivos

Elite Member

Joined: 10/14/04
Posts: 1700

Iarð skal rifna, ok upphiminn.

10/08/13 9:50:41 PM#7

You're kind of asking a question few games provide even an ounce of gesture towards.

 

The occasional one that lets the character sell stuff as a vendor or accrues you some skill points over time while logged out still leaves a large gap to be filled for one to develop the notion that your avatar has any form of life.

 

It's a nice concept to hint at though. One that would be pleasant to see eventually implemented into MMOs and virtual worlds. An almost sims-like presentation of being able to define your avatar's personality, behaviors, and habits so that when you log off, they stay there and continue to act autonomously with the world according to a procedural schedule they generate off what you defined for them.

 

It's an element that at face value is entire superfluous. You can't play the game, so why does your avatar have to even be there? Well there's a few gameplay reasons.

 

1) Mobile gaming. Being able to check up on the progress of your character, read their journal history, and egg them to do certain activities while you're on a quick break at work, on the toilet, or about to watch a movie means you can be doing things indirectly and continuing to interact with the game.

 

2) Persistence. You log out, your character can still go on an adventure as a hired hand for a mission or as a mercenary in a battle. They could be harvesting resources, trading goods, guarding a castle, stealing coins, etc. All these actions can be things that they do while you're gone to both grant you a reward when you come back to play the game as well as giving dynamic events that other players can interact with, extending the value of play for not just you, but everyone else.

 

3) A living world. This one is more an aesthetic perk than a functional one. With avatars becoming a persistent part of the world and capable of acting on at least a semi-autonomous level, the game world itself is capable of retaining a much more active environment. When a zone is low on life, the server can migrate offline characters into it so that it retains a more active feel for those traveling through. This means for those in the game, they are less prone to visiting a place that looks straight up like a ghost town, deserted forest, or some other desolate environment. They will be capable of seeing other avatars roaming and interacting with the world and be able to at least have light levels of interaction with these offline characters to alter their experience as well as their perception of the game world.

 

EDIT: To answer the question directly, I don't tend to have that notion with current characters as I am all to aware of their lifeless status. I'll entertain the thought occasionally with RP characters, filling in the blanks about their presence with random activities and antics that seem suitable to the character I've made.

As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 2703

Tomorrow's just a future yesterday...

 
OP  10/08/13 10:44:23 PM#8


Originally posted by Deivos
3) A living world. This one is more an aesthetic perk than a functional one. With avatars becoming a persistent part of the world and capable of acting on at least a semi-autonomous level, the game world itself is capable of retaining a much more active environment. When a zone is low on life, the server can migrate offline characters into it so that it retains a more active feel for those traveling through. This means for those in the game, they are less prone to visiting a place that looks straight up like a ghost town, deserted forest, or some other desolate environment. They will be capable of seeing other avatars roaming and interacting with the world and be able to at least have light levels of interaction with these offline characters to alter their experience as well as their perception of the game world.

EDIT: To answer the question directly, I don't tend to have that notion with current characters as I am all to aware of their lifeless status. I'll entertain the thought occasionally with RP characters, filling in the blanks about their presence with random activities and antics that seem suitable to the character I've made.



I'd say this is closest to what I was getting at. I know some players have a "safe place" where they will log out, be it at an inn, in a city, maybe their character's home. Others just hit <escape> and log out wherever.

I guess too many posters are all grown up :)

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  crack_fox

Hard Core Member

Joined: 7/09/04
Posts: 386

10/09/13 5:03:38 AM#9
In most current MMO games, I don't have a 'character'. What I have is little more than a person-shaped utensil with which to consume 'content', roughly hewn and largely indistinguishable from the next player's. When not in use, they are records in a database. However, I like the imaginative ideas that Deivos presents. And although I haven't played GTA V, I'm intrigued by the way that all three of the main characters seem to be engaged in their own little lives when you select them. Little touches like that show a craftsman's attention to detail that's sorely lacking in the MMO space. 
  rojo6934

Elite Member

Joined: 8/13/09
Posts: 4546

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

10/09/13 5:09:28 AM#10
Originally posted by AlBQuirky

Do they hang out in an inn or tavern? Maybe spend time in their own home?
Do they camp in the wilderness? Maybe near a dungeon?
Do they spend time in a library seeking knowledge and lore?

What does you character when you log out?

Do you care?

I havent played Age of Wushu in months so i guess my character already died from STDs because every time i logged in she was sold to the brothel.

"in peace, in sleep under the barren, abandoned soil"

  actionreaction

Novice Member

Joined: 6/06/13
Posts: 100

10/09/13 5:15:01 AM#11
In AC character never sleep, always killing monsters and doing quests, then I get on and PK with her and see what loot I got over night to trade/use.
  rojo6934

Elite Member

Joined: 8/13/09
Posts: 4546

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

10/09/13 5:21:38 AM#12
mmo developers need to implement the Pawn system from Dragons Dogma into mmorpgs. I log out and other players can hire my toon as a henchman and if i did that content the toon will suggest ideas how to do it or if i didnt do that content when i log back in it will say he gained that knowledge when aproaching the content in question. Also tips for helpful henchmen ;)

"in peace, in sleep under the barren, abandoned soil"

  alakram

Advanced Member

Joined: 11/02/06
Posts: 2204

10/09/13 5:21:50 AM#13
Originally posted by AlBQuirky

Do they hang out in an inn or tavern? Maybe spend time in their own home?
Do they camp in the wilderness? Maybe near a dungeon?
Do they spend time in a library seeking knowledge and lore?

What does you character when you log out?

Do you care?

If they have a house they stay there almost always.

-=AlaKraM=-
Don't fight against poverty, fight against greed.
My Lord of the Rings Gallery

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 17944

10/09/13 5:53:08 AM#14
Originally posted by AlBQuirky

Do they hang out in an inn or tavern? Maybe spend time in their own home?
Do they camp in the wilderness? Maybe near a dungeon?
Do they spend time in a library seeking knowledge and lore?

What does you character when you log out?

Do you care?

Is this a real question?

Of course i don't care. If i am not playing a particular game, why would i care? Plus, the answer is simple. When i log out, my toon is out of the game, and the game state of said toon is going to be kept unchanged until i log in next time. Do you really need to ask?

  LoverNoFighter

Novice Member

Joined: 9/05/12
Posts: 334

SWG pre cu > all

10/09/13 6:50:13 AM#15
Originally posted by AlBQuirky

Do they hang out in an inn or tavern? Maybe spend time in their own home?
Do they camp in the wilderness? Maybe near a dungeon?
Do they spend time in a library seeking knowledge and lore?

What does you character when you log out?

Do you care?

 They log in and play the real SWG.  SWG pre cu on the Basilisk server.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 3732

10/09/13 7:06:29 AM#16

They return to their natural state - numbers in database tables, and hopefully these values get committed to disk and backed up just in case.

That's all our characters ever are - database values.

The real question is, are we just entries in the cosmic database? Who is playing us?

 

 

  Nadia

Elite Member

Joined: 7/26/03
Posts: 10803

10/09/13 7:09:52 AM#17
i've been playing w pinocchio all this time ?
  Reklaw

Elite Member

Joined: 1/07/06
Posts: 5749

The adult I am takes care of most things real life. However my inner-child is a GAMER!!

10/09/13 7:13:29 AM#18
Currently in Rift I place my toon somewhere safe and let him sleep.
  SavageHorizon

Hard Core Member

Joined: 1/14/13
Posts: 1431

10/09/13 7:16:34 AM#19
Originally posted by Deivos

You're kind of asking a question few games provide even an ounce of gesture towards.

 

The occasional one that lets the character sell stuff as a vendor or accrues you some skill points over time while logged out still leaves a large gap to be filled for one to develop the notion that your avatar has any form of life.

 

It's a nice concept to hint at though. One that would be pleasant to see eventually implemented into MMOs and virtual worlds. An almost sims-like presentation of being able to define your avatar's personality, behaviors, and habits so that when you log off, they stay there and continue to act autonomously with the world according to a procedural schedule they generate off what you defined for them.

 

 

It's a reality in Age Of Wulin.

http://en.wulin.gpotato.eu/GameGuide/Handbook/Offline-System

Coolermaster Cosmos II Case
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840 Series 250GB SSDs
Seagate Barracuda 2TB HDDs
EVGA SuperClocked GTX TITAN 6GB GDDR5 SLi

http://www.youtube.com/watch?v=c0i88t0Kacs

  maplestone

Advanced Member

Joined: 12/10/08
Posts: 3109

10/09/13 8:45:29 AM#20

I imagine my characters use the time to sleep, clean up, do chores, attend conferences, etc.  Routine stuff.

On patch days, I figure they are going off on big epic adventures without me.

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