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The Pub at MMORPG.COM  » A modern Star Wars sandbox is there for the taking

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83 posts found
  Holophonist

Elite Member

Joined: 2/15/09
Posts: 1997

10/08/13 7:43:47 PM#21
Hey wait a second.... jawas aren't from Alderan!
  General-Zod

Hard Core Member

Joined: 9/19/06
Posts: 543

Kneel.

10/08/13 7:50:01 PM#22
Originally posted by Holophonist
Hey wait a second.... jawas aren't from Alderan!

Ha, I thought I was the only one that noticed that....

  Acornia

Advanced Member

Joined: 9/21/04
Posts: 164

10/08/13 8:09:24 PM#23

I remember 100 vs 100 pvp battles in the old SWG game, something I have not seen in any games since.  Even with all  of its faults of the old SWG game, it had many things that was done better than todays games.

Yes, NSA used Atria computers to help put us on the moon, so there is hope that there may one day be a SWG type game out there that we will love to play.

  3-4thElf

Hard Core Member

Joined: 6/03/12
Posts: 451

10/08/13 8:13:42 PM#24
Originally posted by RogueTroopa

None of this old republic nonsense. Huge numbers would welcome a gorgeous looking New Republic Star Wars Universe set in the era we truly want. Total sandbox. Yes we had galaxies but that's dated. 

 

 I want to sit in the Cantina Bar at Mose Eisley deciding on my course of travel to another planet, I want to jump to light speed being chased down by a star destroyer, I want to visit Hoth and set up my dwellings, I want to visit Alderan and see the Jawas, I want to stow away on a cargo ship and infiltrate the Death Star . 

Become a rebel or enlist in the empire and find your own destiny. Explore a massive Star Wars universe. 

Why the hell haven't we got one???????????

I don't think as many people are as interested as you might think.

Most MMO fans either accept or stay away from TOR as it stands, and the majority of Star Wars fans enjoy the game as is and woudln't know the appeal of a sand box title.

So, DOA.

a yo ho ho

  skyline385

Advanced Member

Joined: 7/09/13
Posts: 601

10/08/13 8:14:23 PM#25
Originally posted by Acornia

I remember 100 vs 100 pvp battles in the old SWG game, something I have not seen in any games since.  Even with all  of its faults of the old SWG game, it had many things that was done better than todays games.

Yes, NSA used Atria computers to help put us on the moon, so there is hope that there may one day be a SWG type game out there that we will love to play.

100 vs 100 would most probably result in a zerg fest today.

  aRtFuLThinG

Novice Member

Joined: 4/30/09
Posts: 1000

10/08/13 8:25:01 PM#26
Originally posted by skyline385

Because game limitations. You can not simply put everything in a game. Have you thought about this at all?

If you are gonna randomly warp anywhere in space you need a full detailed galaxy for it. Ever seen X series? It only has space exploration and has almost non-existant textures and graphics and yet the game is over 8GB just for the space design...

It just can not be done in today's standards.

Not true. Not true at all.

 

Even with the limited technology Frontier: Elite was able to full system galaxies and able to jump anywhere. SWG was doing some of that was well, not to mention EVE is doing it on a massive scale.

 

You hypothesis is wrong. You don't render every single object in a space game/mmo. Generally they use the coordinate system and render only what the player can see at any particular instance in time. This is fact. It is written in papers about game development if you google it.

  skyline385

Advanced Member

Joined: 7/09/13
Posts: 601

10/08/13 8:31:18 PM#27
Originally posted by aRtFuLThinG
Originally posted by skyline385

Because game limitations. You can not simply put everything in a game. Have you thought about this at all?

If you are gonna randomly warp anywhere in space you need a full detailed galaxy for it. Ever seen X series? It only has space exploration and has almost non-existant textures and graphics and yet the game is over 8GB just for the space design...

It just can not be done in today's standards.

Not true. Not true at all.

 

Even with the limited technology Frontier: Elite was able to full system galaxies and able to jump anywhere. SWG was doing some of that was well, not to mention EVE is doing it on a massive scale.

 

You hypothesis is wrong. You don't render every single object in a space game/mmo. Generally they use the coordinate system and render only what the player can see at any particular instance in time. This is fact. It is written in papers about game development if you google it.

Read the full post please and don't take parts from my post to re-frame it into something i didn't mean.

I already mentioned Elite and all but the fact is that they are full time space games. They don't have planets, dungeons, etc.

Also, you need to read it carefully as well. I never said about rendering the whole Universe which is impossible. I said the whole universe must be modeled so that wherever you warp to, the game is able to model that on your arrival. That's what i said, no game will be able to render a full universe or world at once. They all gradually load it while you are moving, that's no rocket science. Anyone who thinks otherwise shouldn't be talking about game development.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4393

It's a combination of Nightingale Armor with the Mod Truebound Deadric Armors

10/08/13 8:35:38 PM#28

The Star Wars IP is not a good basis for an MMORPG. Both MMORPGs that have been based on this IP have had serious flaws with regard to the Jedi. They are super heroes. They should be OP. So, everyone has to be a Jedi or nobody can be a Jedi. If you play mix and match where non-Jedi can compete with Jedi, then you really don't have Jedi.

Recently started playing SWTOR. I am posting updates to my experience in this thread:
SWTOR Experience

  aRtFuLThinG

Novice Member

Joined: 4/30/09
Posts: 1000

10/08/13 10:08:34 PM#29
Originally posted by skyline385
Originally posted by aRtFuLThinG
Originally posted by skyline385

Because game limitations. You can not simply put everything in a game. Have you thought about this at all?

If you are gonna randomly warp anywhere in space you need a full detailed galaxy for it. Ever seen X series? It only has space exploration and has almost non-existant textures and graphics and yet the game is over 8GB just for the space design...

It just can not be done in today's standards.

Not true. Not true at all.

 

Even with the limited technology Frontier: Elite was able to full system galaxies and able to jump anywhere. SWG was doing some of that was well, not to mention EVE is doing it on a massive scale.

 

You hypothesis is wrong. You don't render every single object in a space game/mmo. Generally they use the coordinate system and render only what the player can see at any particular instance in time. This is fact. It is written in papers about game development if you google it.

Read the full post please and don't take parts from my post to re-frame it into something i didn't mean.

I already mentioned Elite and all but the fact is that they are full time space games. They don't have planets, dungeons, etc.

Also, you need to read it carefully as well. I never said about rendering the whole Universe which is impossible. I said the whole universe must be modeled so that wherever you warp to, the game is able to model that on your arrival. That's what i said, no game will be able to render a full universe or world at once. They all gradually load it while you are moving, that's no rocket science. Anyone who thinks otherwise shouldn't be talking about game development.

Your point is still invalid because if you read David Braben's paper and notes he DID NOT modelled that whole universe back in Frontier:Elite. A lot of it was calculated.

 

Do you realise how many star systems was in Frontier:Elite in WHICH you can enter atmosphere or skim gas giants? All of them that has planets. And how big was that game? only like a couple of  MBs. That should tell you that the information of star systems is NOT that big itself, it is the graphics that were taking up the space the other additional elements.

 

Even back in Origin's Space Rogue (which is even more primitive then Frontier: Elite) the planetary position and rotation around the sun's was kept by the game- everytime you travel back to the system it is in a different position and is time accurate. All these smart guys like David Braben, Paul Neurath and Chris Roberts has figure out ways to deal with these a long time ago.

 

It is not even remotely impossible. It just takes some smarts. There are always ways to go around things.

 

You don't seems to know space sims as much as you made out to be and just trying to find excuses for not doing things while there wasn't one.

  Sabbicat

Novice Member

Joined: 6/19/06
Posts: 261

Common Sense - The ultra rare loot with extreme decay.

10/08/13 10:10:46 PM#30
Originally posted by RogueTroopa

None of this old republic nonsense. Huge numbers would welcome a gorgeous looking New Republic Star Wars Universe set in the era we truly want. Total sandbox. Yes we had galaxies but that's dated. 

 

 I want to sit in the Cantina Bar at Mose Eisley deciding on my course of travel to another planet, I want to jump to light speed being chased down by a star destroyer, I want to visit Hoth and set up my dwellings, I want to visit Alderan and see the Jawas, I want to stow away on a cargo ship and infiltrate the Death Star . 

Become a rebel or enlist in the empire and find your own destiny. Explore a massive Star Wars universe. 

Why the hell haven't we got one???????????

Sign me up.

  VincerKaden

Novice Member

Joined: 8/12/06
Posts: 459

10/08/13 10:26:38 PM#31
Originally posted by Sabbicat
Originally posted by RogueTroopa

None of this old republic nonsense. Huge numbers would welcome a gorgeous looking New Republic Star Wars Universe set in the era we truly want. Total sandbox. Yes we had galaxies but that's dated. 

 

 I want to sit in the Cantina Bar at Mose Eisley deciding on my course of travel to another planet, I want to jump to light speed being chased down by a star destroyer, I want to visit Hoth and set up my dwellings, I want to visit Alderan and see the Jawas, I want to stow away on a cargo ship and infiltrate the Death Star . 

Become a rebel or enlist in the empire and find your own destiny. Explore a massive Star Wars universe. 

Why the hell haven't we got one???????????

Sign me up.

This.

Except for the Jawas on Alderaan part. That would be immersion breaking. Unless... they have Flying Sandcrawlers that Time Travel! See? A solution has been found!

  Kuinn

Advanced Member

Joined: 1/10/11
Posts: 1976

10/08/13 10:33:12 PM#32
Originally posted by RogueTroopa

None of this old republic nonsense. Huge numbers would welcome a gorgeous looking New Republic Star Wars Universe set in the era we truly want. Total sandbox. Yes we had galaxies but that's dated. 

 

 I want to sit in the Cantina Bar at Mose Eisley deciding on my course of travel to another planet, I want to jump to light speed being chased down by a star destroyer, I want to visit Hoth and set up my dwellings, I want to visit Alderan and see the Jawas, I want to stow away on a cargo ship and infiltrate the Death Star . 

Become a rebel or enlist in the empire and find your own destiny. Explore a massive Star Wars universe. 

Why the hell haven't we got one???????????

Yeah, would be awesome, would love it etc. Not going to happen though etc. Cant do shit about it.

  VincerKaden

Novice Member

Joined: 8/12/06
Posts: 459

10/08/13 10:44:27 PM#33
[mod edit]

[mod edit]

 

I imagine a game of that magnitude is too ambitious for most development studios now. The maintenance and bug squashing must be a ridiculous drain given the numerous game systems and depth.

 

The poor management of the SWG product and the NGE debacle will be the games legacy instead of both (a) how amazing the game was and (b) how the developers made the best of the NGE and actually turned it into a fun game again. That perceived legacy will steer most studios away from taking similar risks. The sheer glut of MMOs on the market with their cookie cutter systems just shows that there's a proven formula for profit. No one - except for maybe the Repopulation - is willing to try.

 

I'm all in for the Repopulation! Anyone who loved pre-CU SWG should absolutely read up about this indy MMO.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19158

10/08/13 11:48:01 PM#34
Originally posted by Cecropia
Originally posted by nariusseldon
Originally posted by RogueTroopa

None of this old republic nonsense. Huge numbers would welcome a gorgeous looking New Republic Star Wars Universe set in the era we truly want. Total sandbox. Yes we had galaxies but that's dated. 

 

 I want to sit in the Cantina Bar at Mose Eisley deciding on my course of travel to another planet, I want to jump to light speed being chased down by a star destroyer, I want to visit Hoth and set up my dwellings, I want to visit Alderan and see the Jawas, I want to stow away on a cargo ship and infiltrate the Death Star . 

Become a rebel or enlist in the empire and find your own destiny. Explore a massive Star Wars universe. 

Why the hell haven't we got one???????????

Because most players want to play Jedi fighting sith with light sabers instead of sitting in a virtual bar planning travel?

Sounds like some quick shits and giggles; like a nice fighting game. But why in the world would anyone want that in an MMORPG when it could be soooooo much more? That would just be careless and wasteful. Silly.

You don't understand not everyone in the world like the "so much more" as you do? People have different preferences. What is silly is that you think your is the "correct" one.

 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19158

10/08/13 11:50:00 PM#35
Originally posted by GeezerGamer

The Star Wars IP is not a good basis for an MMORPG. Both MMORPGs that have been based on this IP have had serious flaws with regard to the Jedi. They are super heroes. They should be OP. So, everyone has to be a Jedi or nobody can be a Jedi. If you play mix and match where non-Jedi can compete with Jedi, then you really don't have Jedi.

I don't disagree. In fact, TOR would probably be a much better game if it is not a MMO.

However, if you have to make a Star war MMO, you may as well give players what they want. I doubt most players would choose playing some bartender over a Jedi, or a bounty hunter.

 

  skyline385

Advanced Member

Joined: 7/09/13
Posts: 601

10/09/13 12:09:51 AM#36
Originally posted by aRtFuLThinG
Originally posted by skyline385
Originally posted by aRtFuLThinG
Originally posted by skyline385

Because game limitations. You can not simply put everything in a game. Have you thought about this at all?

If you are gonna randomly warp anywhere in space you need a full detailed galaxy for it. Ever seen X series? It only has space exploration and has almost non-existant textures and graphics and yet the game is over 8GB just for the space design...

It just can not be done in today's standards.

Not true. Not true at all.

 

Even with the limited technology Frontier: Elite was able to full system galaxies and able to jump anywhere. SWG was doing some of that was well, not to mention EVE is doing it on a massive scale.

 

You hypothesis is wrong. You don't render every single object in a space game/mmo. Generally they use the coordinate system and render only what the player can see at any particular instance in time. This is fact. It is written in papers about game development if you google it.

Read the full post please and don't take parts from my post to re-frame it into something i didn't mean.

I already mentioned Elite and all but the fact is that they are full time space games. They don't have planets, dungeons, etc.

Also, you need to read it carefully as well. I never said about rendering the whole Universe which is impossible. I said the whole universe must be modeled so that wherever you warp to, the game is able to model that on your arrival. That's what i said, no game will be able to render a full universe or world at once. They all gradually load it while you are moving, that's no rocket science. Anyone who thinks otherwise shouldn't be talking about game development.

Your point is still invalid because if you read David Braben's paper and notes he DID NOT modelled that whole universe back in Frontier:Elite. A lot of it was calculated.

 

Do you realise how many star systems was in Frontier:Elite in WHICH you can enter atmosphere or skim gas giants? All of them that has planets. And how big was that game? only like a couple of  MBs. That should tell you that the information of star systems is NOT that big itself, it is the graphics that were taking up the space the other additional elements.

 

Even back in Origin's Space Rogue (which is even more primitive then Frontier: Elite) the planetary position and rotation around the sun's was kept by the game- everytime you travel back to the system it is in a different position and is time accurate. All these smart guys like David Braben, Paul Neurath and Chris Roberts has figure out ways to deal with these a long time ago.

 

It is not even remotely impossible. It just takes some smarts. There are always ways to go around things.

 

You don't seems to know space sims as much as you made out to be and just trying to find excuses for not doing things while there wasn't one.

I am guessing English isn't your first language because you still can't understand what i am trying to say. And what i said was that putting a Space sim in a classic MMORPG is impossible because of the work involved. It will be like 2 different games in one where both already take 5+ years to build.

  TheRealBanango

Apprentice Member

Joined: 3/14/13
Posts: 74

10/09/13 1:04:35 AM#37
People need to slow down with all the negativity. The only reason this can't happen is licensing, it's not because it's a niche market or it's going to take 80 years or any if this nonsense we don't know about...because that's the thing, we don't know. So instead of complaining why don't we use out brains and think of creative solutions to the obstacles we encounter in making a game like this.

Designing an mmo is complex, requires a big team, and many hours, yes, but should that stop people from making it? It obviously hasn't, because even with the tremendous amount of resources required, there are still people passionate enough to make the games that you play. /end

Maybe different parts of the galaxy are in fact different servers so when you warp to a different star system, the game actually puts you into a different server, account information could be stored into a USB drive so that no matter where in the galaxy you are, or what server, your character stays the same.

See I hypothesized a solution (granted a bad one) but now someone that knows more than me can comment about it...

  Boneserino

Hard Core Member

Joined: 12/08/07
Posts: 639

10/09/13 3:49:08 AM#38

Star Wars blows!!   It died with Jar Jar Binks.  Unless its possible Abrams can resurrect it.  

More likely is that we will see a Next Gen console game made like they did with Star Trek and just about every other big summer blockbuster  movie.   Don't get your hopes up for an MMO anytime soon.

Something based on Firefly would be more appealing to me.  A little grittier and hard edged world, where you have to learn to trade and survive on your wits, seems more challenging than just whacking everyone with light sabers.

 

FFA Nonconsentual Full Loot PvP ...You know you want it!!

  jpnz

Elite Member

Joined: 6/29/06
Posts: 3463

10/09/13 3:54:56 AM#39
According to this thread's logic, 'creating the Star Trek Holodeck is easy! Just.. put some smart people onto it!'

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5048

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

10/09/13 4:19:22 AM#40

until a company that is very competent with mmorpg development and no greed over their head gets the SW license we will never see what the OP wants. I would say if Rockstar had mmo knowledge they could make an awesome GTA-esque Star Wars sandbox mmorpg. I dont like real world inspired mafia stories so i dont like GTA but a fantasy or sci fi world build like a GTA or Prototype type of game could be what we need in mmos when it comes to the openness of the maps (no invisible walls),  freedom and interaction with the world around you. Add a very indepth crafting and Throw in some mass effect-esque important decision making that affects the world around every player and youll have an mmo worth playing and paying for.

My endgame begins with character creation and ends with a new mmorpg

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