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The Pub at MMORPG.COM  » Why did you quit mmos?

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159 posts found
  GrayImpact

Hard Core Member

Joined: 11/03/08
Posts: 861

10/06/13 11:39:42 AM#21

They're all the exact same thing, doesn't matter if It's with 100 or a 1000 players, if quests are "Dynamic" or just quest hubs, progression is always the same, nothing ever changes in any of them.

The things that do change like Dynamic questing for example, are fun for about a month but after that feel like the exact same thing as a quest hub.

 

Short answer is simply that they are no longer fun.

  User Deleted
10/06/13 11:46:07 AM#22
Originally posted by angzt
Originally posted by Lord.Bachus

 

WoW -  vanilla raiding was to timeconsuming 

WoW 2 nd time - there was no challenge left

 

 

 

and here, ladies and gentlemen, we see the prob the player base (and thefore devs) have nowadays.

 

a) too timeconsuming and then b) too easy...

 

yeaaa. right, whatever bro. if you search you always find a reason i'd say.

i'd suggest to make up your mind before you start the next game

No challenge. LOL.

Go quest in a level 15 region at level 10. That's pretty challenging.

Do a 5-man instance that is several levels below your character on normal, then do it again on heroic. You'll find that damn challenging.

Try leveling a character to max without ever doing a quest, dungeon, or raid.

Play the game without gear. People like Bachus are always yammering on about how skilled they are. Let's see it.

Play a character with the weakest race/class/specialization build.

Should I go on?

Point is, many players today want challenge force-fed to them. It's pure laziness.

Either that or they are incapable of being creative and making their own fun.

  Vahrane

Elite Member

Joined: 9/03/08
Posts: 380

10/06/13 11:52:12 AM#23
Originally posted by grimgryphon

No challenge. LOL.

Go quest in a level 15 region at level 10. That's pretty challenging.

Do a 5-man instance that is several levels below your character on normal, then do it again on heroic. You'll find that damn challenging.

Try leveling a character to max without ever doing a quest, dungeon, or raid.

Play the game without gear. People like Bachus are always yammering on about how skilled they are. Let's see it.

Play a character with the weakest race/class/specialization build.

Should I go on?

Point is, many players today want challenge force-fed to them. It's pure laziness.

Either that or they are incapable of being creative and making their own fun.

     It shouldn't fall to the player to find avenues of game play or strategies which outright debilitate them in order to imbue their game of choice with some form of challenge.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8591

I believe in life before death... So dont forget to enjoy it while you still can.

 
OP  10/06/13 11:57:36 AM#24
Originally posted by xAPOCx
Originally posted by angzt
Originally posted by Lord.Bachus

 

WoW -  vanilla raiding was to timeconsuming 

WoW 2 nd time - there was no challenge left

 

 

 

and here, ladies and gentlemen, we see the prob the player base (and thefore devs) have nowadays.

 

a) too timeconsuming and then b) too easy...

 

yeaaa. right, whatever bro. if you search you always find a reason i'd say.

i'd suggest to make up your mind before you start the next game

Im glad someone else picked up on that as well.

 

WoW vanilla raids to time consuming

=

Players bitching about it then leaving

=

Blizzard makes them to easy

=

Players bitching about it then leaving.

 

Starting to see the pattern here?

 

Thre is a difference between a short raid and an easy raid... An 8 hour molten core lasting raid like in vanilla is just way too long, but a 30 minutes raid and walkover like current raids is the whole different side of things.

 

its good that you noticed this, because there is something like ballance, and thats in the middle...  But you guys need to see that thee is a difference between the total ammount of content ( long raids) and the challenge of that content...

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8591

I believe in life before death... So dont forget to enjoy it while you still can.

 
OP  10/06/13 12:00:10 PM#25
Originally posted by Vahrane
Originally posted by grimgryphon

No challenge. LOL.

Go quest in a level 15 region at level 10. That's pretty challenging.

Do a 5-man instance that is several levels below your character on normal, then do it again on heroic. You'll find that damn challenging.

Try leveling a character to max without ever doing a quest, dungeon, or raid.

Play the game without gear. People like Bachus are always yammering on about how skilled they are. Let's see it.

Play a character with the weakest race/class/specialization build.

Should I go on?

Point is, many players today want challenge force-fed to them. It's pure laziness.

Either that or they are incapable of being creative and making their own fun.

     It shouldn't fall to the player to find avenues of game play or strategies which outright debilitate them in order to imbue their game of choice with some form of challenge.

In wow for excample you can not do quests more then 2 levels above your current level....  Thats actually taking away the choice of people wanting and needing that challenge...

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  FuddyDuddy

Novice Member

Joined: 3/13/13
Posts: 1

10/06/13 12:02:46 PM#26
Originally posted by angzt
Originally posted by Lord.Bachus

 

WoW -  vanilla raiding was to timeconsuming 

WoW 2 nd time - there was no challenge left

 

 

 

and here, ladies and gentlemen, we see the prob the player base (and thefore devs) have nowadays.

 

a) too timeconsuming and then b) too easy...

 

yeaaa. right, whatever bro. if you search you always find a reason i'd say.

i'd suggest to make up your mind before you start the next game

 

Time consuming is not actually the same as difficult...

 

  Distopia

Drifter

Joined: 11/22/05
Posts: 15535

"what a boring life, HATING everything" -Gorilla Biscuits

10/06/13 12:03:14 PM#27
I've never really "quit" an MMO I enjoyed, I always go back ( if possible) on and off, to see new content and play for a bit. Even SWG ( to this day).

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  User Deleted
10/06/13 12:03:29 PM#28
Originally posted by Vahrane
Originally posted by grimgryphon

No challenge. LOL.

Go quest in a level 15 region at level 10. That's pretty challenging.

Do a 5-man instance that is several levels below your character on normal, then do it again on heroic. You'll find that damn challenging.

Try leveling a character to max without ever doing a quest, dungeon, or raid.

Play the game without gear. People like Bachus are always yammering on about how skilled they are. Let's see it.

Play a character with the weakest race/class/specialization build.

Should I go on?

Point is, many players today want challenge force-fed to them. It's pure laziness.

Either that or they are incapable of being creative and making their own fun.

     It shouldn't fall to the player to find avenues of game play or strategies which outright debilitate them in order to imbue their game of choice with some form of challenge.

I know. I feel the same way about grocery stores. Food is meaningless if you don't consume it, so I'm not responsible for developing avenues or strategies that get the food into my belly. If grocery stores sell me the food, they are obligated to bring it to my house, prepare it, and shove it in my mouth. It shouldn't fall on me to find ways of doing this -- after all not delivering the food, preparing it, and feeding me interferes with my right to be healthy. The scoundrels.

  Razephon

Apprentice Member

Joined: 6/22/05
Posts: 624

10/06/13 12:13:09 PM#29

GW2 was the last MMO I played seriously (at launch and for the first 3 months or so).

I think the key thing for me is to be part of a community. I've found all MMOs I've tried to solo my way to max level I've quit without getting there. E.g. TERA and Neverwinter. 

I haven't played an MMO in over 4 months or so. Still here in the vague hopes something will come out. But alas nothing this year. (EQ Landmark maybe, but too little known about it)

Currently Playing Random shizzle!
Waiting on TERA, GW2, TSW

  Antiquated

Novice Member

Joined: 3/08/13
Posts: 479

10/06/13 1:22:58 PM#30
Originally posted by bcbully
Originally posted by Lord.Bachus
Originally posted by Jean-Luc_Picard
One one, simple reason for me. Because they stopped being fun.

They stopped being fun for a reason, was thit allways the same reason? Probably not.....

My reason, when I reach the skill cap. This is why I need heavy, viable character customization. 

As last seen in the 90s, you mean? Too expensive. Sorry.

(10 million players we can get on the cheap, do we really need to budget for this?)

{beancounters, up up and away!} = death of mmorpgs

  Cephus404

Elite Member

Joined: 2/27/08
Posts: 3688

10/06/13 3:20:18 PM#31
Originally posted by Lord.Bachus
Originally posted by Jean-Luc_Picard
One one, simple reason for me. Because they stopped being fun.

They stopped being fun for a reason, was thit allways the same reason? Probably not.....

Yet it's always the same reason for me.  The community sucks.  I don't want to spend any time around any of the people, therefore I'd rather play a SP game which is more fun and you don't have to deal with endless online assholes.

Fix the people and I'll play the games again.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  Forgefeu

Novice Member

Joined: 8/25/04
Posts: 103

10/06/13 4:01:17 PM#32

While not going into details with every games i would say :

1) Most MMO nowday are far too easy and not punishing enough, i for one who believe something can't be rewarding if you can't fail.

2) A mmo back then was about the journey not the end. I don't care about endgame i wanna start a long journey and do it by level 1.

3) It can be time consuming and as we get older and / or more busy its hard to find the time

  ste2000

Advanced Member

Joined: 2/28/04
Posts: 4733

10/06/13 4:45:05 PM#33

My list is too long............

Anyway I generally quit for those reasons

1) Fast Leveling (If I can grind 10 levels in the first 5 hours I stop playing unless is insanely fun like GW2)

2) Fast Combat (If I can't type messages while I am fighting, that's not the game for me)

3) Lack of Community interaction (If I don't feel the need to ask for help or for a group in chat, that's not the game for me)

4) Shallowness (Usually all the Casual games that I can play in Autopilot)

  Yalexy

Novice Member

Joined: 12/17/10
Posts: 1020

10/06/13 4:46:33 PM#34

The reason why I quit most MMOs is, that there's nothing left to do after you've beat the max-level content and got all your shinies. Usually takes some 3-4 month with 2 characters.

Endgame is simply lacking in most MMOs, especially themeparks and that's quiet possibly the reason why the only MMO I've really played for an extended time (7 years) is EvE Online.

  Magiknight

Advanced Member

Joined: 4/10/09
Posts: 744

10/06/13 5:06:27 PM#35
Originally posted by ste2000

My list is too long............

Anyway I generally quit for those reasons

1) Fast Leveling (If I can grind 10 levels in the first 5 hours I stop playing unless is insanely fun like GW2)

2) Fast Combat (If I can't type messages while I am fighting, that's not the game for me)

3) Lack of Community interaction (If I don't feel the need to ask for help or for a group in chat, that's not the game for me)

4) Shallowness (Usually all the Casual games that I can play in Autopilot)

I like this list. Everything is too fast now. There is no tempo to the games and worlds, other than spamming buttons as fast as possible. The goal is to reach end game as quickly as possible. Why anyone would do that is beyond me.

I will add.... too many instances, too many hybrid jobs, too much worthless customization, a very queer atmosphere that prevails in most new MMO worlds, and too much instant travel.

Edit: Oh yeah, no more death penalties is a bummer too.

  Magiknight

Advanced Member

Joined: 4/10/09
Posts: 744

10/06/13 5:08:20 PM#36
Originally posted by Yalexy

The reason why I quit most MMOs is, that there's nothing left to do after you've beat the max-level content and got all your shinies. Usually takes some 3-4 month with 2 characters.

Endgame is simply lacking in most MMOs, especially themeparks and that's quiet possibly the reason why the only MMO I've really played for an extended time (7 years) is EvE Online.

I feel there should be more to do while you're reaching for end game, instead of more end game content. I don't mean that there should be a bazillion more corny quests and dungeons, but that the existing content should be harder and take longer.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19530

10/06/13 6:13:35 PM#37
Originally posted by Mr.Kujo
My reason is simple, I quit when there is nothing more I want to achieve. If I did everything I wanted I see no more point in repeating content over nad over just for the heck of it.

That is a reason to play another game, not a reason to quit MMOs.

IN fact, why does "quit MMOs" even means? It is not like i will have a sacred vow of not play any MMOs anymore.

And if you are talking about quiting a specific MMO .. well .. do you have to ask? Every game gets old and boring sooner or later.

  django-django

Novice Member

Joined: 11/27/12
Posts: 115

10/06/13 6:48:37 PM#38

A burn-out of generic theme-park MMO's is probably what made me stop playing them.

 

 

I will be making a return to EVE soon though!

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3098

Tomorrow's just a future yesterday...

10/07/13 3:38:50 AM#39


Originally posted by deniter
In short..

The goal has become more important than the journey.



Well said!

I quit:
- EQ1 because my guild folded and I bought World of Warcraft and City of Heroes.
- WoW (the first time) because of the art style.
- CoH took a few breaks from it but always came back after a few months. It shut down.
- Wizard101 (and the rest of the MMOs I've picked up) because I "beat it", or made max level. It had some re-playability, but only in the schools of magic. You still went through all of the same zones and quests.

MMOs have lost the reason I played them to begin with - Rich, deep, worlds where my character can live.

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  crack_fox

Novice Member

Joined: 7/09/04
Posts: 398

10/07/13 5:39:59 AM#40

EQ1 - EQ2 came out.

EQ2 -  guild eventually abandoned it. 

AO - I have no idea. It was a really cool game.

DAoC - just kind of drifted away from that one. 

Neocron - it was a bit rubbish

SWG - some guild of fuckwits founded a city called New Berlin (or was it New Stoke? New New York?) in the middle of Tatooine. That drove me away for a while. And when I came back the game was infested with Jedi. 

AoC - after Tortage, the whole thing sank like a granite turd. Massive tits might function like buoyancy aids but even they couldnt keep it afloat after level 20.

WoW - charming but not my cup of tea. 

Vanguard - brilliant but just too buggy. 

LoTRO - game played a little too fast and loose with an IP that I'm just a wee bit too anal about. 

Fallen Earth - never quite got into the whole post-Apocalyptic thing.

SWTOR - APAC server shutdown. Couldn't be arsed renaming all of my characters on a US server.

Neverwinter - a fun, free, short-term distraction. Good for a few weeks but not one to stick with. 

TSW - havent technically quit, just haven't managed to get beyond the naming screen yet. 

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