Trending Games | ArcheAge | WildStar | Landmark | Middle-earth: Shadow of Mordor

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,851,189 Users Online:0
Games:732  Posts:6,224,797
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » [Column] Elder Scrolls Online: Are Four Classes Enough?

7 Pages « 1 2 3 4 5 6 7 » Search
132 posts found
  Phry

Elite Member

Joined: 7/01/04
Posts: 5219

10/04/13 3:23:39 AM#81
Originally posted by Olgark

You have 50 skill lines at release to choose from. The classes are only skill sets to make the game easier to access for the WoW crowd that are use to seeing a class system.

Each skill set has been given a name hence

Dragon Knight the warrior skill set.

Templar the healing skill set.

Nightblade the rogue skill set.

Sorcerer the mage skill set.

After that you can have a choice between armour and weapons to use. There are no restrictions to a mage useing heavy armour and a two handed sword. As you use these your skill with them increases.

You then also have skills you pick up from PvE and PvP as well as the fighters guild and mages guild at release. In the end you will not have classes but a distinct character that you build much like the single player games of TES.

You all need to learn to read information about a game before you come here and bash it on false pretence. That includes the writer of the article.

huge problem with those skill sets, for one thing, restoration is part of the mage/sorcerer skill set, its just one of the schools of magic after all, why does the templar class even exist, isnt it just a subset of the warrior class?  it just doesnt make sense? at least if its a game professing to be based on TES, they should at least try to use TES skill sets for classes etc rather than bending them all out of shape to try and conform to the rule sets for a completely different game.

  Voqar

Advanced Member

Joined: 1/28/04
Posts: 477

10/04/13 3:56:32 AM#82

I'm surprised the game even has classes since freedom has always been the way of ES.

 

I would imagine that 4 will be enough, because there are only so many archetypes and everything else is a hybrid or derivative.  I would assume one can do distinctly different things with each class to fill in the games and offer up variety.

 

One thing that's for sure, they are making some really interesting decisions with this game that could end up being a disaster - or something remarkable.

Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.

  Eluwien

Novice Member

Joined: 7/07/08
Posts: 166

10/04/13 4:09:19 AM#83

Removed


WHO - Online 08-10
WoW - Online since launch.
LOTR-O - Online 06-08
EVE - Online 07-Now
DAoC - Online 01-Now
Also played : AC, EQ, EQ2, DDO,
Cabal, D&L, GW, LA2, Ryzom
Shaiya, SWG, Allods
Waiting : DAoC2

  Satyros

Novice Member

Joined: 8/13/13
Posts: 38

10/04/13 4:50:24 AM#84
Originally posted by vmoped
Originally posted by bexinh
4 classes are not enough imo. I prefer a game with diversity having as many classes as possible. That's why i love games like EQ. But as i understand having many classes the developer needs to balance them out which is really hard work, and i guess ppl dont like hard work.

There are so many various skill lines that class matters little in the end.  From what has been released, classes comprise of 3 skill lines, plus there is racial, weapons (multiple), armor (multiple), guild (multiple), pvp, emperor, vampire (possibly), werewolf (possibly), with more to be added as the game develops.

 

I would rather have a game with fewer class options that allows me a great deal of customization than a game with many classes and little customization.  ESO lets you build any class into any role you want.  Mage can be a tank in any armor with any weapon, rogue can be a healer with any armor with any weapon, and guess what, you can swap roles with the swap of your weapon set (which also swaps your action bar).

 

Last I checked balancing more customization options is harder than balancing many classes.  More customization means more possibility to min/max.

Cheers!

 
 

 

 

Yap, sums it up. Enough said.

  Abuz0r

Advanced Member

Joined: 12/03/12
Posts: 307

10/04/13 5:14:30 AM#85

Apparently most of the responses didn't bother to read the article.  I don't think the OP has played any Elder Scrolls games.  This article is not good for ESO.  Please read my elder scrolls insider take on the classless system:

0 classes are necessary in this game, they just added 4 classes because classless games are not widely accepted.

Elder Scrolls is a classless game.  You can make a heavy armor tank that kills his opponents with lightning and fireballs if you carefully build your skills to do such.

In elder scrolls you typically havea couple dozen abilities, the abilities are leveled by implementation, swinging a 1 handed weapon will slowly raise the 1 handed weapon skill.  At level 40 1 handed you get a perk, like 20% more damage with 1 handed weapons.  At level 80 you might get a perk like the chance to disarm your opponent.  Usually there's about 20 perks per skill as you level it up.

The classes in Elder Scrolls just are : 25 starting in these 2 stats, 30 in this one stat, 15 in about 3 more.  And the different classes just rearrange those numbers, while all the other stats remain at 10 to start.   Its simply initial positioning on the stat tree.

Go and buy morrowind, it's a 10$ oldie, but you will see how it works.

  Rodentofdoom

Novice Member

Joined: 3/02/08
Posts: 273

10/04/13 7:13:51 AM#86

#1 Warrior

#2 Rogue

#3 Wizard

#4 Priest

 

4 classes seems to be plenty to me

That's how D&D was back in the day, extra classes were added over time but they were either refinements (specialisations) of the above 4, or a hybrid class produced by combining 2-3 of the above classes.

and to be fair, that's all most mmo's offer .. you might think it offers you more choice, but this is the basis they started from. it's a tried & tested formula that works and has done since the 70's

  MuffinStump

Novice Member

Joined: 8/06/03
Posts: 475

10/04/13 7:33:53 AM#87
Originally posted by Abuz0r

Apparently most of the responses didn't bother to read the article.  I don't think the OP has played any Elder Scrolls games.  This article is not good for ESO.  Please read my elder scrolls insider take on the classless system:

0 classes are necessary in this game, they just added 4 classes because classless games are not widely accepted.

Elder Scrolls is a classless game.  You can make a heavy armor tank that kills his opponents with lightning and fireballs if you carefully build your skills to do such.

In elder scrolls you typically havea couple dozen abilities, the abilities are leveled by implementation, swinging a 1 handed weapon will slowly raise the 1 handed weapon skill.  At level 40 1 handed you get a perk, like 20% more damage with 1 handed weapons.  At level 80 you might get a perk like the chance to disarm your opponent.  Usually there's about 20 perks per skill as you level it up.

The classes in Elder Scrolls just are : 25 starting in these 2 stats, 30 in this one stat, 15 in about 3 more.  And the different classes just rearrange those numbers, while all the other stats remain at 10 to start.   Its simply initial positioning on the stat tree.

Go and buy morrowind, it's a 10$ oldie, but you will see how it works.

Many posters didn't even read the article (however it tries to be bluntly provocative) I doubt they will read your informed post.

 

As you say, they are likely giving these archetypes/pathways/classes as a nod to the hordes of players used to at least some form of traditional class structure. "4 classes!?!" Give them an open skill structure and people say they "don't know where to begin" and "how do I know what kind of player/role that other person is?". Give them 10 classes even with open skill choice and they say "why not 40?" or "this isn't like Skyrim!".

 

I call this the USA Today effect (or FOX News effect if you really want to bring them out to play)

 

  DeathWolf2u

Apprentice Member

Joined: 6/04/04
Posts: 297

A new year let's hope for new games that don't suck.

10/04/13 7:53:49 AM#88

Well....where to begin......I guess I'll start off with I was a beta tester and I skipped the last two invites to play/test ESO again. Why? I'll try to explain my point of view without breaking the NDA.....too much.....

 

Here is a fact, I am a true 'Elder Scolls' fan and by that I mean I really love the series.  After play testing ESO twice I walked away from it feeling like it only had a few real 'Elder Scrolls' elements but felt more like just another mmo being spewed out.

 

Regardless that this is a beta two core elements are there and will be part of 'ESO' on release; A. character building and B. game world/environment. The only way around this is if these two elements are completely scrapped and rebuilt which seems highly unlikely.

 

Character Building: No stats - that's right no STR., DEX, etc. etc. that you can select to raise or even view. Skills: Can select what skills you want from the list and then after leveling those skills can select to upgrade them. No Free form Character: That's right....what 'Elder Scrolls' fans love about building your character however you want is completely gone. Four classes is correct and if you build a warrior or archer class you can use other weapons as well but you will not be able to work on spellcasting at all. If you want to dabble in spellcasting you will need to build a spellcaster and choose if you really want to use a weapon over a staff.

I kept an open mind when play testing and even though character progression/building wasn't true 'Elder Scrolls' it was still fun, just not as fun.

 

Gameworld/Environment: Had a somewhat 'Elder Scrolls' feel but really felt more like just another typical mmo environment.

 

So when the next beta invites came around I skipped it. I didn't have the drive to want to delve into 'ESO' again, the feeling just wasn't there.

 

What I did do was go out and buy 'Oblivion' for my PS3 and start playing that again. So what happened was I was reinvigorated to play a true 'Elder Scrolls' game again after testing 'ESO'. 'ESO' just didn't cut it for me and I don't view this title as good enough to justify a monthly fee. I am all for a subscription based mmo if it's worth it and in my own opinion I don't feel this title is.

 

They should of put more effort into developing another true 'Elder Scrolls' game for the fans than an attempt to bring it into the mmo world which it clearly was never mean't to be..

 

 

 

  CrazKanuk

Elite Member

Joined: 10/06/09
Posts: 936

10/04/13 10:00:08 AM#89
Originally posted by FlyinDutchman87

The number of classes is just that.... A number.

 

it depends how they define a "class". Is it a framework that has 2-3 individual talent tree's.

 

Is it a basis for which armor/weapons you'll be able to use?

 

in some games a "class" is just what ability you start with. In some games there are no classes and it's all up in the air.

 

TLDR: I need to see it and play it before I can  decide. 

 

 

 

+1 I totally agree! 

 

Before MoP or even Cata, I feel like WoW was an MMO where you felt like you had some distinct decisions about skill and ability progression and where you spent your talent points. I felt like you play style could ultimately determine how you spent your points. Now, not so much. Obviously each class could have multiple roles, but within that class and role there is really only one, MAYBE two logical progressions. The class/role you choose ultimately determines your tree, your play style no longer has an impact. 

 

So if it's something more like PoE where your progression could be all over the map then, well, you could argue that you don't need classes at all. 

Crazkanuk

----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17127

10/04/13 10:14:33 AM#90
Originally posted by rojo6934

I remember when i created a character in Morrowind and had to pick from a bagillion archetypes. Now you have a more modern TES game turned into an mmo and all you get is 4 classes?

 

It is very good that you can wear any type of armors and use any type of weapons but THAT IS NOT a reason to reduce class archetypes to 4. The fact that there will be classes in the game despite all the flexibility, it means that you can build a specific class and benefit form that class' stats. It needs more classes.

 

THe more i read about TESO the more i want to stay with the single player side of the franchise.

 

I would argue that's semantics but only provided that similiar skills are available in TESO.

For instance, you say that there were a bajillion archetypes (which obviously is hyperbole) but those archetypes were really in name only.

so I could make a  bard and use the "suggested" skills but take those exact same skills and name it something else. Like "Kiyoshi Warrior" just for argument's sake.

Specialization

  • Personality
  • Intelligence

Major Skills

 
So my Kiyoshi warrior is a master of the blade but also a master of deception, making people believe what he/she wants them to believe. They can also manipulate markets to their advantage and use their impressive presence as well as great intelligence to read a situation and use all available information to gain them the upper hand.
 
And yet the Kiyoshi Warrior has nothing to do with stories, history, music, etc.
 
See? Same skills but completley different take on what those skills mean.
 
Which means that the "bard" archetype is really cosmetic only.
 
So having a bajillion archetypes is really more for the single player game and allowign the player to flavor their character the way they want. I suspect enforcing 4 names is more about giving players a sense of what they start out as and not allowing for the naming of your own custom class is about clarity for all players involved.
  sketocafe

Hard Core Member

Joined: 7/19/11
Posts: 564

10/04/13 10:23:36 AM#91

I don't even know anyone who works for ZOS, why is every design choice they make geared to upset me. Are they stalking me? Can they see me right now?

 

  rwyan

Advanced Member

Joined: 7/24/03
Posts: 430

10/04/13 11:28:43 AM#92

Am I the only one who is confused as to why ESO has classes to begin with?  I kind of understand that each class as its own set of uniquely themed abilities... but still.

 

 

  glakuns

Novice Member

Joined: 5/19/12
Posts: 3

10/04/13 12:27:01 PM#93

Breaking it down, each class is a battlemage.  Dragonknight is a battlemage just like the Sorcerer is a battlemage.  Most of the active skills out of all of the classes cost Magicka (magic) to use.  The only skill lines you cannot use out of the 50 skill lines in the game are the 9 skill lines from the other 3 classes.  There are 5 active skills per class skill line.  At end game, few class skills will be in use to make up for lack of utility skills on the archetype's weapon.

Dragonknight

  • Fire mage
  • Earth mage
  • Dragon mage
Templar
  • Sun mage
  • Spear mage
  • Light (heal restoration) mage
Sorcerer
  • Lightening mage
  • Summoner (weapons, armor, curses, and Daedra)
  • Psionic mage
Nightblade
  • Assassination mage
  • Shadow mage
  • Siphoning (absorb restoration) mage
Archetypes are only defined by the weapon/armor OR class skill line you use.  Swap weapons to use a second Archetype
  • Tanking
    • One Hand & Shield & Heavy Armor OR Dragonknight
  • Melee DPS & Medium Armor OR Nightblade
    • Dual Wield
    • 2-Handed
  • Ranged DPS
    • Bow & Medium Armor OR Templar
    • Destruction Staff & Light Armor OR Sorcerer OR Templar OR Dragonknight
  • Healing/Support
    • Restoration Staff & Light Armor OR Templar
  Ozivois

Novice Member

Joined: 4/17/10
Posts: 600

10/04/13 12:48:55 PM#94

Sounds like there are not even 4 classes since each of the four can play the same roles. I really miss games where you had to choose a specific class, the class of which played a specific role, and each class by nature has it's own style of gameplay required to master it. If you wanted to play multiple roles you have to roll multiple characters.

 

I miss that.

  shalissar

Apprentice Member

Joined: 3/04/10
Posts: 156

10/04/13 1:41:10 PM#95
Depends on how deep the specialization is, I guess. I always thought ES were more about skills and not classes
  Vidir

Apprentice Member

Joined: 1/14/04
Posts: 966

10/04/13 1:47:38 PM#96
If the game is good and fun you dont need classes, one class is enough.
  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6685

Perhaps tomorrow will be better.

10/04/13 2:51:42 PM#97

FFXI has  over 20 and all are very unique,so having 4 and making an excuse that you can only make a versatile or unique player with 4 ,i am not buying it at all.

The ONLY reason a developer goes LESS of the tougher content to produce is to save cost,it is never for the good of the game.It is MUCH easier to just make statistical changes for each class than actually making and designing everything that goes with a new class.This is why games use these lame TREE designs,it is simple to add plus 4 dmg or plus 4 defense via leveling tree points.

It almost sounds like the developer was so used to making single player games,they got caught up in workload when they realized that making a bunch of classes is actually hard work.I remember a VERY old game like FF3 had around 10-12 classes and all were totally unique.

Imo a starting point would be around 6-10,but i would expect that to grow to at least 10-12 within a year or two.

When developers release so little assets it leaves too much room for them to make and sell you expansion packs.Example the game should have say 10 classes,well they give you 4 then spend the next 3 expacks selling you the next 6 classes.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  Aroukos

Advanced Member

Joined: 6/13/13
Posts: 584

10/04/13 3:01:11 PM#98
Originally posted by Wizardry

FFXI has  over 20 and all are very unique,so having 4 and making an excuse that you can only make a versatile or unique player with 4 ,i am not buying it at all.

The ONLY reason a developer goes LESS of the tougher content to produce is to save cost,it is never for the good of the game.It is MUCH easier to just make statistical changes for each class than actually making and designing everything that goes with a new class.This is why games use these lame TREE designs,it is simple to add plus 4 dmg or plus 4 defense via leveling tree points.

It almost sounds like the developer was so used to making single player games,they got caught up in workload when they realized that making a bunch of classes is actually hard work.I remember a VERY old game like FF3 had around 10-12 classes and all were totally unique.

Imo a starting point would be around 6-10,but i would expect that to grow to at least 10-12 within a year or two.

When developers release so little assets it leaves too much room for them to make and sell you expansion packs.Example the game should have say 10 classes,well they give you 4 then spend the next 3 expacks selling you the next 6 classes.

 

Very very true

  BigsMajere

Apprentice Member

Joined: 10/04/13
Posts: 1

10/04/13 3:17:00 PM#99
While having just four classes is somewhat alien to the modern gamer we must, as gamers, remember that when they release with 8, 10, or 20 classes the amount of bugs, glitches, and game killing CTD's will increase exponentially. I would much rather have a simpler game to begin until they get all the bugs (or at least most) hammered out and then see new classes/races/specialties released in content patches or expansions. Their jobs will be hard enough as it is and it is gamers like I who will have to listen to the incessant whining on the forums and in-game chat!!
  rahj83

Apprentice Member

Joined: 8/04/09
Posts: 77

"Nothing is permanent, not even death."

10/04/13 3:37:30 PM#100
I thought for sure they would go the old school Asheron's Call way. It would be the most logical.

7 Pages « 1 2 3 4 5 6 7 » Search