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News & Features Discussion  » [Column] Elder Scrolls Online: Are Four Classes Enough?

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132 posts found
  Drakephire

Hard Core Member

Joined: 4/02/13
Posts: 402

10/03/13 8:42:55 PM#61

Why why why not simply port Skyrim skill advancement to MMO? Or Oblivion? Or Morrowind? Any of them?

 

With all these supposed skills, can I play a magic-wielding, two-handed hammer bashing, heavy armor wearing War Mage?  Or how about a Stealth Priest?

  User Deleted
10/03/13 8:45:46 PM#62

It seems like they just have 4 different "classes" who have a few minor differences but essentially all do the same thing. I guess that makes class balance a non issue since you dont really have but one class to begin with. 

 

  Drakephire

Hard Core Member

Joined: 4/02/13
Posts: 402

10/03/13 8:48:23 PM#63
"But the decision to link at least some character differentiation to class is probably linked to the fact that classless systems have never been widely accepted by the mass market gamer ESO hopes to attract with the Bethesda IP."
 
 
Bill, you mean that mass market gamer that originally bought Skyrim?  That mass market gamer? Naw...they'd HATE a classless, skill-based system......
  Comaf

Advanced Member

Joined: 7/13/10
Posts: 1142

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

10/03/13 8:50:38 PM#64
Originally posted by Drakephire
"But the decision to link at least some character differentiation to class is probably linked to the fact that classless systems have never been widely accepted by the mass market gamer ESO hopes to attract with the Bethesda IP."
 
 
Bill, you mean that mass market gamer that originally bought Skyrim?  That mass market gamer? Naw...they'd HATE a classless, skill-based system......

I would rather blow my brains out than play Rift's "classless" system.  The amount of mediocrity and boredom that ensues from such a creation is, well, probably why no one cares.

  jbombard

Advanced Member

Joined: 11/06/08
Posts: 481

10/03/13 8:59:41 PM#65
Originally posted by Comaf
Originally posted by Drakephire
"But the decision to link at least some character differentiation to class is probably linked to the fact that classless systems have never been widely accepted by the mass market gamer ESO hopes to attract with the Bethesda IP."
 
 
Bill, you mean that mass market gamer that originally bought Skyrim?  That mass market gamer? Naw...they'd HATE a classless, skill-based system......

I would rather blow my brains out than play Rift's "classless" system.  The amount of mediocrity and boredom that ensues from such a creation is, well, probably why no one cares.

Odd, I find their 4 class system far more interesting than WoW's pick a class and your done system.  My personal favorite take on classes and skill trees is PoE, but that isn't an MMORPG.  Really it all comes down to how much depth and customization it has, and how many of the choices are viable.  And I don't mean viable just for end game raiding, I mean can you make a viable build that is optimal for your playstyle and activities in the game you enjoy that is completely different from somebody else.

  someforumguy

Apprentice Member

Joined: 1/25/07
Posts: 3507

10/03/13 10:40:46 PM#66

I have no problem with 4 classes if it means that they are only about making certain skills easier to learn. Like in Skyrim with the guardian stones. In that game you still have all skills available, but a faster learning bonus for skills depending on the blessing you took.

Also, having all abilities available to every player doesn't have to mean that all players end up with all skills. Again, look at Skyrim how it works there.

In the case of ESO if I understand correctly, you have loads of skills to chose from within each class. And being able to progress those skills that you prefer. This kind of falls in line with the Elder Scrolls game. So I don't see what the problem is with 4 classes if there is this much diversity in each class.

Offtopic : 'Post new comment' whitelines are ignored for some reason. To seperate my text into paragraphs I have to use 2 returns instead of 1.
  Samhael

Hard Core Member

Joined: 5/28/04
Posts: 625

10/03/13 11:47:35 PM#67
Yeah, I'm thinking even with multiple variations within, 4 classes is too few. But then again, almost every reveal or discussion on ESO makes me less interested in it. However, we don't have much else coming out in the meantime so I'm likely to be desperate for something new and shiny by then.
  eindinbloch

Apprentice Member

Joined: 6/05/08
Posts: 59

10/03/13 11:55:08 PM#68
If they don't provide Elder Scrolls-style skills, then I have two words to describe whether Four Classes are Enough: "hell no".
  black777

Apprentice Member

Joined: 7/31/04
Posts: 100

10/04/13 12:28:42 AM#69

How much time, till it become FTP..  not much.

 

  Blazer6992

Advanced Member

Joined: 4/27/05
Posts: 606

Shit Happens!!

10/04/13 12:34:20 AM#70
Originally posted by dreamsofwar
It only has 4 classes? Sounds like some low budget Asian mmo (which isn't trolling, I know it isn't). As a western MMO and a high budget, high profile one at that, I'd expect at least 6? Preferably 8.

At least 8, unless they know for a fact that they will be adding more later.

 

  goemoe

Advanced Member

Joined: 8/27/04
Posts: 173

10/04/13 1:19:14 AM#71
Wait and see, I guess. As long as I don't have seen all the options in gane, this question is hard to answer. So I will will first play, then talk ;)
  MMO-Veteran

Novice Member

Joined: 10/04/13
Posts: 47

10/04/13 1:22:09 AM#72
I feel some of the people caught on why 4 classes works; if definitely enough assuming it has the customization of Elder Scrolls.
  Wolfhammer

Hard Core Member

Joined: 12/11/08
Posts: 525

Bleh!

10/04/13 1:26:50 AM#73
Originally posted by nerovipus32
4 classes for a high budget game is a disgrace. What's the point in having classes at all with the way they are doing things? This game is just trying to appease everyone. CASHGRAB!!!!

See you in game ^_^

 

  mbd1968

Hard Core Member

Joined: 2/21/07
Posts: 1995

10/04/13 1:29:38 AM#74
Broken record here... why have classes at all... there should be zero classes.
  Myrdynn

Advanced Member

Joined: 3/25/07
Posts: 1439

10/04/13 1:34:13 AM#75
I cant say anything, but 4 is fine
  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8706

I believe in life before death... So dont forget to enjoy it while you still can.

10/04/13 2:26:28 AM#76

4 classes is 4 to many classes, it should have been a classless system...

 

if you want to be tank, healer or CC, you only have one viable choice as  each of those classes gives a distinct advantage to one of those trinity roles.  And while you can be a healing sorcerer you  will allways trail the healing performance of the templar

 

so  basically they ruined what made elder scrolls so special by adding classes...

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  Steelhelm

Novice Member

Joined: 7/17/13
Posts: 41

10/04/13 2:41:16 AM#77
For me it's not about that little tag beside the character portrait saying lvl 6 paladin, but it's about what your character can do in the game. If there would be just four classes with no variety in skills, who would play this game...

  Sulherok

Apprentice Member

Joined: 12/04/10
Posts: 16

10/04/13 3:22:16 AM#78
Pretty sure there was supposed to be 5... think the 5th one was the Warden class but guess they holding that one for a content patch.
  Olgark

Advanced Member

Joined: 5/20/10
Posts: 299

10/04/13 3:41:12 AM#79

You have 50 skill lines at release to choose from. The classes are only skill sets to make the game easier to access for the WoW crowd that are use to seeing a class system.

Each skill set has been given a name hence

Dragon Knight the warrior skill set.

Templar the healing skill set.

Nightblade the rogue skill set.

Sorcerer the mage skill set.

After that you can have a choice between armour and weapons to use. There are no restrictions to a mage useing heavy armour and a two handed sword. As you use these your skill with them increases.

You then also have skills you pick up from PvE and PvP as well as the fighters guild and mages guild at release. In the end you will not have classes but a distinct character that you build much like the single player games of TES.

You all need to learn to read information about a game before you come here and bash it on false pretence. That includes the writer of the article.

  Po_gg

Elite Member

Joined: 5/12/10
Posts: 2138

10/04/13 4:12:22 AM#80
Originally posted by Sovrath

Since you can use, mix, match any skill does it really matter?

If  you look at the Elder Scrolls games that list "classes" (such as Daggerfall, Morrowind, Oblvion) all the classes are just various subdivisions of the available skills.

I agree with Sovrath. If the customisation and the foundation for theory crafting is good, class number isn't really matters. STO has only 3 classes, TSW has 0, and while I'm not a big Rift'er, Rift has only 4 as well technically... (with 36 souls)

 

So for Bill's questions, What do you think of having just four classes in Elder Scrolls Online? Is it enough for the game the developers are designing? Based on what leaked so far about character building, I think it might be enough for a headstart and guideline for those who need it.

Do you see it mostly as a way to keep things simple in terms of the three-faction PVP of Cyrodiil? Of the three-fa... what? Oh, Cyrodiil... who cares? :)

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