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The Pub at MMORPG.COM  » What Setting/Lore would you like to see in a MMORPG?

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87 posts found
  Metanol

Advanced Member

Joined: 1/20/05
Posts: 238

10/03/13 12:54:15 PM#41
Originally posted by aspekx

i think focusing on a specific lore, with very specific characters in it, in the end just does not work out well for devs or players of an mmo.

 

also, why would you want to play in any medieval setting (early or late) without magic? there's a reason we don't continue to live that way when given the opportunity.

Already established lore means nice things. It means that we, players, can explore a setting what we love personally, by playing. Pre-established lore feels like it has a meaning, pre-established countries, history and major events. It gives the devs time to do something else than sit on their asses, thinking "Loool, lets just add dragons and mummies and pandas fighting orcs."

 

And to your second question. What?!

What you need to remember is that we're talking about GAMES. Entertainment. Different strokes for different folks.

I must admit I have a fascination for these dark times. Get yourself a copy of Mount&Blade: Warband and download Brytenwalda.

The history of Europe as whole interests me and I would love a brutal, dark AAA quality game set into Englaland (or middle europe, or why not scandinavia!?) - What you need to remember is that we're talking about GAMES. Entertainment. Different strokes for different folks.

What kind of an explanation is that magic part? Magic added to a medieval setting suddenly makes it playable? That makes no sense to me.

We´re all dead, just say it.

  crack_fox

Novice Member

Joined: 7/09/04
Posts: 398

10/03/13 1:12:59 PM#42
+1 for low magic fantasy. No elves, no dwarves, no unicorns, no flying mounts or fiery anything. Magic, if it exists at all, would be subtle and out of the reach of the player. A world of politics and faction based intrigue in which you begin a pawn and become a player and real progression is about wealth and influence, not gear and stats. It's the other kind of 'adult fantasy', the one that doesn't involve massive breasts and chainmail bikinis. 
  Xthos

Hard Core Member

Joined: 4/18/10
Posts: 2650

10/03/13 1:24:29 PM#43

A Forgotten Realms mmos, that has a good amount of land to start, is at least a sandbox type hybrid.  Say something maybe along the lines of EQNext (exploration, building and supposedly crafting wise, not skill setup), but with more realistic type graphics for the setting.  The destructibility can be toned down to allow the more realistic/dark type setting that I think would go with Forgotten Realms.  A modern Vanguard land mass setting, with even its crafting/harvesting type settings also would be good to plug in also.  Keep the rails out and instances as low as technically possible....If you gotta have zones to do it, I would rather have a stutter for a split second zone line, then instances everywhere.

Forgotten Realms is my favorite fantasy setting, but I didn't want to touch the last offering, did a beta event and I probably only lasted a hour before I decided it wasn't up my alley.

  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

10/03/13 1:31:08 PM#44
Originally posted by Metanol

Already established lore means nice things. It means that we, players, can explore a setting what we love personally, by playing. Pre-established lore feels like it has a meaning, pre-established countries, history and major events. It gives the devs time to do something else than sit on their asses, thinking "Loool, lets just add dragons and mummies and pandas fighting orcs."

Pre-established lore quickly becomes a straight-jacket because you can't let the world evolve naturally, can't let players actually affect the course of history because you have to stay within the established IP. 

You also have to end up building very artifical dynamics fior your world since the lore is telling you the outcome of the world's ecology, economics and politics in advance, rather than letting it emerge from a set of simulations.

( that said, there exists a niche for themeparks that walk you through lore and yes, right now they dominate the landscape.  They will probably always exist because they are pretty reliable, measurable investments - you can predict the costs of generating content and run metrics on how fast people consume each zone and become impatient.  It makes for a very manageable business ... and in that context, you're basically just taking more-or-less the same game and slapping on new skins of IP, so sure, it becomes just another way to present iconic stories as interactive walkthroughs )

 

 

  Neo_Viper

Novice Member

Joined: 5/10/13
Posts: 624

If I agreed with you we'd both be wrong.

10/03/13 1:43:23 PM#45
Originally posted by DavisFlight
Originally posted by Leemado
Originally posted by Neo_Viper
Originally posted by Metanol

Fourth: Iron age europe. Fall of Rome and all that. Celts, saxons, Englaland - barbarian love.

Picts! (thinks movie "Centurion"). Bloody slaugher! Yay!

Actually, a MMORPG based on a mix of "Centurion" and "King Arthur" (two badly underrated movies, sadly) would definitely be very interesting. Both happen around the "Hadrian's Wall".

Count me in!

No or low magic would also be great.

Dark Age of Camelot and Roma Victor(which is gone now) are smiling.

Not to burst your bubble, but DAoC was/is high magic.

My computer is better than yours.

  DavisFlight

Hard Core Member

Joined: 9/25/12
Posts: 2587

10/03/13 1:56:57 PM#46
Originally posted by Neo_Viper
Originally posted by Metanol
Sixth: Proper LOTR adaptation. None of this Turbine stuff. Any age works.

Indeed, that would be nice. When Turbine dropped "MEO" (Middle-Earth Online) to switch to "WoW clone" mode renaming the game "LOTRO" (Lord of the Rings Online), I was really, really pissed.

Meee too brother. Do you remember the Elves of Imladris at all?

  DavisFlight

Hard Core Member

Joined: 9/25/12
Posts: 2587

10/03/13 1:58:55 PM#47
Originally posted by Shayyd80
there has been no good "Horror" mmo with the exception of the amazing The Secret World.

Well yeah, the setting was nice, but it was more of a singleplayer game than an MMO. It was originally developed as one anyway, then they tacked on some basic multiplayer to justify the monthly fee.

  Neo_Viper

Novice Member

Joined: 5/10/13
Posts: 624

If I agreed with you we'd both be wrong.

10/03/13 1:59:54 PM#48
Originally posted by DavisFlight
Originally posted by Neo_Viper
Originally posted by Metanol
Sixth: Proper LOTR adaptation. None of this Turbine stuff. Any age works.

Indeed, that would be nice. When Turbine dropped "MEO" (Middle-Earth Online) to switch to "WoW clone" mode renaming the game "LOTRO" (Lord of the Rings Online), I was really, really pissed.

Meee too brother. Do you remember the Elves of Imladris at all?

Yeah. I also remember elves having a different form of currency, not gold, as it should have been, in MEO.

What a waste of a good game. Just like UO2. A shame.

My computer is better than yours.

  aspekx

Advanced Member

Joined: 12/24/05
Posts: 2197

10/03/13 3:26:37 PM#49
Originally posted by maplestone
Originally posted by Metanol

Already established lore means nice things. It means that we, players, can explore a setting what we love personally, by playing. Pre-established lore feels like it has a meaning, pre-established countries, history and major events. It gives the devs time to do something else than sit on their asses, thinking "Loool, lets just add dragons and mummies and pandas fighting orcs."

Pre-established lore quickly becomes a straight-jacket because you can't let the world evolve naturally, can't let players actually affect the course of history because you have to stay within the established IP. 

You also have to end up building very artifical dynamics fior your world since the lore is telling you the outcome of the world's ecology, economics and politics in advance, rather than letting it emerge from a set of simulations.

( that said, there exists a niche for themeparks that walk you through lore and yes, right now they dominate the landscape.  They will probably always exist because they are pretty reliable, measurable investments - you can predict the costs of generating content and run metrics on how fast people consume each zone and become impatient.  It makes for a very manageable business ... and in that context, you're basically just taking more-or-less the same game and slapping on new skins of IP, so sure, it becomes just another way to present iconic stories as interactive walkthroughs )

 

 

this is exactly my point.

 

secondly, as for magic, all i did was present my feelings on it, not a dogmatic statement. i wouldn't see the point. if you actually know what the middle ages were like for the average person ... might make an interesting crafting game, or farming game. we could all play: avoid starvation in winter and malnutrition that drives the player to an early death? or dodge the plague? if you mean intrigue or power struggles that will be in the hierarchy, not with the average person. do you really want 3000 people on a server who are lords and ladies of ... whatever?

 

kidding aside, i would be interested in what the medievalists would want to do in a realistic medieval setting where most of life for the average person centered around raising and gathering enough food to survive. yes there were merchants and tradesfolk. but you didn't need 5 blacksmiths in a village. i dont mean to imply that the people of that time had no joy, or feasts, or enjoyment in life. i just think what they gained from life doesn't translate well into entertainment in this medium.

 

"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

10/03/13 3:42:50 PM#50
Originally posted by Oxiplegatz
Dune would be cool

I agree that Dune would be great, but it would have some of the issues that Star Wars has concerning likely pitfalls (who can fight against Bene Gesserit or Honored Matres in close combat?).

Survivor of the great MMORPG Famine of 2011

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2794

There... are... four... lights!

10/03/13 3:45:22 PM#51
Originally posted by ignore_me
Originally posted by Oxiplegatz
Dune would be cool

I agree that Dune would be great, but it would have some of the issues that Star Wars has concerning likely pitfalls (who can fight against Bene Gesserit or Honored Matres in close combat?).

Fremen? =P

I agree there would be a "Jedi" problem in a Dune MMORPG.

Playing now: WoW, Landmark, GW2

Got a refund: Archeage.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

10/03/13 3:50:58 PM#52
Originally posted by bcbully

Early American Themed sandbox. 

 

Settlers, Natives, Explorers, Colonials etc... Player created tribes, city states, frontiers, etc.. Open world building, work to survive, civil FFA world.

 

 

 Oh the politically correct await this effort! This will be the new GTA for people to beat their breasts and tear their beards over. Video Game corruption of the World Citizen for 500 Alex.

Survivor of the great MMORPG Famine of 2011

  User Deleted
10/03/13 3:54:33 PM#53
FRANK HERBERT'S DUNE. No explication needed. It just kicks ass.
  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2794

There... are... four... lights!

10/03/13 3:55:04 PM#54
A setting based on the "Darksword" trilogy or the "Rose of the Prophet" one from Hickman/Weiss would be quite interesting, too.

Playing now: WoW, Landmark, GW2

Got a refund: Archeage.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Vermillion_Raventhal

Spotlight Poster

Joined: 6/01/04
Posts: 1031

 
OP  10/03/13 3:56:21 PM#55
Originally posted by aspekx
Originally posted by maplestone
Originally posted by Metanol

Already established lore means nice things. It means that we, players, can explore a setting what we love personally, by playing. Pre-established lore feels like it has a meaning, pre-established countries, history and major events. It gives the devs time to do something else than sit on their asses, thinking "Loool, lets just add dragons and mummies and pandas fighting orcs."

Pre-established lore quickly becomes a straight-jacket because you can't let the world evolve naturally, can't let players actually affect the course of history because you have to stay within the established IP. 

You also have to end up building very artifical dynamics fior your world since the lore is telling you the outcome of the world's ecology, economics and politics in advance, rather than letting it emerge from a set of simulations.

( that said, there exists a niche for themeparks that walk you through lore and yes, right now they dominate the landscape.  They will probably always exist because they are pretty reliable, measurable investments - you can predict the costs of generating content and run metrics on how fast people consume each zone and become impatient.  It makes for a very manageable business ... and in that context, you're basically just taking more-or-less the same game and slapping on new skins of IP, so sure, it becomes just another way to present iconic stories as interactive walkthroughs )

 

 

this is exactly my point.

 

secondly, as for magic, all i did was present my feelings on it, not a dogmatic statement. i wouldn't see the point. if you actually know what the middle ages were like for the average person ... might make an interesting crafting game, or farming game. we could all play: avoid starvation in winter and malnutrition that drives the player to an early death? or dodge the plague? if you mean intrigue or power struggles that will be in the hierarchy, not with the average person. do you really want 3000 people on a server who are lords and ladies of ... whatever?

 

kidding aside, i would be interested in what the medievalists would want to do in a realistic medieval setting where most of life for the average person centered around raising and gathering enough food to survive. yes there were merchants and tradesfolk. but you didn't need 5 blacksmiths in a village. i dont mean to imply that the people of that time had no joy, or feasts, or enjoyment in life. i just think what they gained from life doesn't translate well into entertainment in this medium.

 

 

Nothing wrong with just being knights, mercs, assasins, archers, soldiers etc.   I would love a game with grizzly melee without magic and magical beings.  

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

10/03/13 4:03:07 PM#56
Cold War Era Espionage. Top Secret PnP rpg from back in the day. It could be like EVE with all the crazy deviousness and plotting but with consequences that matter.

Survivor of the great MMORPG Famine of 2011

  Emrendil

Spotlight Poster

Joined: 3/06/12
Posts: 200

10/03/13 4:54:39 PM#57
High fantasy for me.
  Siris23

Hard Core Member

Joined: 5/13/09
Posts: 189

10/03/13 4:59:27 PM#58
Would love to see a Homeworld MMO
  MumboJumbo

Elite Member

Joined: 7/18/10
Posts: 3188

Veni, Vidi, Converti

10/03/13 5:36:18 PM#59
The 6th stage of "MMO" added to a new spore game that got the 1st 5 right would be awesome!!
  CptAlph

Novice Member

Joined: 1/08/10
Posts: 16

10/03/13 8:33:45 PM#60
Been all hot and sweaty for a couple of years now for a Western MMORPG setting.  Specifically, the "Weird West" of Deadlands.  ::Swoon::
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