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News & Features Discussion  » EverQuest Next: An MMO In Its Own Right

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46 posts found
  tom_gore

Apprentice Member

Joined: 2/27/09
Posts: 1803

10/03/13 3:13:37 AM#21
Originally posted by DMKano
Originally posted by bexinh
Originally posted by Dauzqul
I must be an idiot, because I just don't get it.
 
Are they pretty much saying this is for the sandbox players, whereas the real EQN will be "WoW".

you're not alone. Im confused as hell now. Why dont they just focus on developing EQN rather than wasting time and money on another "amazing MMO". I dont have a good feeling about this.

Because they don't have the funds nor staff nor time to finish EQN. 

I've been saying this for weeks now and people can't believe that SoE would be in such a position.

Well they are.

EQL will be heavily monetized, which is why its not a building tool anymore but now its more of a game - they need the funds from EQL for EQN.

They also really need players to make usable assets for EQN - they keep bringing up "co-developing EQN with players" not because its a nice thing to do - they really need help.

EQN team is small - far too small to finish a major AAA groundbreaking MMO. Remember that EQN is on its 3rd iteration/relaunch internally now - SoE has spent a buttloadnof money and the game is nowhere near even fully conceptualized, let alone done.

What SoE needs desperately is to clean house at the top exec level just like Trion did, its time to trim the old dead weight and get SoE refocused.

 

 

Crowdsourcing/forging/funding is the trend of today. How can you blame a big company like SOE taking advantage of that? Especially when they seem to be actually paying the players for their work. Sure, we don't yet know how their payment plan will work and how big the royalties will be, but a few people have come off millionaires by selling silly hats in TF2. Talented persons could possibly make a living out of creating stuff in Landmark, while playing their favourite game.

Everyone knows that AAA MMOs are terrible risk investments and more than one high-profile MMO lately has crashed and burned spectacularly. This is probably the main reason they scrapped their first plans about EQN, which was turning out to be an updated copy of EQ2, effectively the same game with prettier graphics.

I for one take my hat off for SOE for trying something outside the norm. If they crash and burn, so be it. Us here at the forum have been crying for years to someone to try something different. Now that SOE is doing it, you jump at their throats and demand they go back to the true and tested (to fail) formula of making another WoW clone with subscription?

Sometimes I just don't understand what you actually want. Can you explain it to me?

 

 

  SkogSon

Novice Member

Joined: 9/10/13
Posts: 58

Free to live, Free to play!

10/03/13 4:23:10 AM#22

This is going to be so interesting to try out. Has been looking good for so long now.

Some highly original ideas being put into play.

Free to live, Free to play!

  MumboJumbo

Advanced Member

Joined: 7/18/10
Posts: 3117

Veni, Vidi, Converti

10/03/13 4:31:32 AM#23
Originally posted by DMKano
Originally posted by bexinh
Originally posted by Dauzqul
I must be an idiot, because I just don't get it.
 
Are they pretty much saying this is for the sandbox players, whereas the real EQN will be "WoW".

you're not alone. Im confused as hell now. Why dont they just focus on developing EQN rather than wasting time and money on another "amazing MMO". I dont have a good feeling about this.

Because they don't have the funds nor staff nor time to finish EQN. 

I've been saying this for weeks now and people can't believe that SoE would be in such a position.

Well they are.

EQL will be heavily monetized, which is why its not a building tool anymore but now its more of a game - they need the funds from EQL for EQN.

They also really need players to make usable assets for EQN - they keep bringing up "co-developing EQN with players" not because its a nice thing to do - they really need help.

EQN team is small - far too small to finish a major AAA groundbreaking MMO. Remember that EQN is on its 3rd iteration/relaunch internally now - SoE has spent a buttloadnof money and the game is nowhere near even fully conceptualized, let alone done.

What SoE needs desperately is to clean house at the top exec level just like Trion did, its time to trim the old dead weight and get SoE refocused.

 

Seems to me adding more features to EQL is indeed, "we want to start getting money sooner than later". I'm sure the sculping tools will be very cool in EQL however so it may work out well for both players and sony.

It seems also a stop-gap to the time it will take for EQN to be ready. In part assets and engagement from players already enjoying EQL. They're probably hoping players will create some really interesting stuff like LoL maps using storybrick ai, Skyrim cities (even Laputa cities!) and so on.

  bigdummy760

Apprentice Member

Joined: 8/03/11
Posts: 3

10/03/13 5:21:33 AM#24

OK lets all slow down just for a minute.  

First we have the people who do not understand what this statement by SOE may mean.

Second we have the people who are just guessing as to what the meaning may be.

Of course in for their voice to be heard there are a few whiners thrown in piping in their two cents about how nothing is good enough for them and never will be until someone shows up at their door and allows them to be in charge of a game that they themselves might not even play in the end.

So lets slow down and not put all of our fears and lost expectations for EQN and EQNL ahead of us. Poking the imaginary bee hive will only lead to our getting us stung and soured on the concept of what we hope it will be for either of these two titles.

The facts are that Landmark will be released then incorporated into the entire EQN in part or maybe in its entirety, how much we don't know yet.  The question to how they relate is listed in the FAQ's on the EQN site: "EverQuest Next Landmark is a world where you can design and make anything you can imagine! Objects and buildings that players construct may be featured in EverQuest Next". Will there be combat in Landmark? yes there will be but it has not been decided upon how or where or even when for that matter as of when the Forbes article was written. Will there be PvP? perhaps but not right away if at all in Landmark. 

So then in the end what do we know and what conclusions can we reasonably for the sake of the community come to?  There will be 2 titles one bringing in elements from the other.  Some of these elements will be player created, others may be reactionary (as in how did the community like that idea, or did it work how we wanted, etc).

 Perhaps this is the largest Beta ever assembled, perhaps this is a "crowd-funding" exercise.  Perhaps it is a chance to actually hit upon what the player community actually wants and does not want in a game in a subversive exploratory manner that does not involve a poll of people who will probably never play the game that is developed. 

I can not say for sure, but I have an inkling of an idea of what SOE might be onto, a fuzzy concept lingering at the edge of my thoughts that perhaps Landmark will be smaller and that the later release of EQNext will be a balls out huge world, go back to trying to be the reigning king of mmo games, you know that I am talking about a concept that all true EverQuest players and fans have been hoping for since WoW came out.

But whatever this turns out to be, it is a chance to help shape a community AND a game.  It is a test drive into the unknown, and we as the player end should in all honesty be thankful that SOE is taking the chance to allow us a few things that other game development companies should sit up and take note of.  What other company has looked to launch a MMO and yet launched a mini version of it before hand, and done that with the idea of both being free to play.  It is a risk by SOE, but at the same time it is a great idea, even if this is what boils down to a Beta for EQNext. 

A parting thought is this: imagine what any title in the past 4 years would be like if they had attempted something similar to this at all, where would they be now? how would the gaming community have responded? and yes this question in my own mind is directed at a few titles suck as SWTOR, Rift, Tera, and a few others ... if only they had or would ever listen to the players instead of doing what they had done.

But of course this is all my own opinion about what SOE is doing that is right... and nothing about what they may be doing that might be wrong.  Chew this for a minute and formulate your own opinion, compare this to the launch of any other major title, and in the end what we have is a fresh idea and whether people are drawn in enough to give it a chance or want to sit in the back and be a naysayer, well at least this isn't the usual churning of a hype wheel trying to trick you into a purchase of a game that you wont play for more than a month or two before it collects dust on your hard drive.

 

  SkogSon

Novice Member

Joined: 9/10/13
Posts: 58

Free to live, Free to play!

10/03/13 6:24:41 AM#25
wall of text warning :P

Free to live, Free to play!

  Seelinnikoi

Advanced Member

Joined: 2/11/11
Posts: 501

10/03/13 6:28:52 AM#26
I refuse to play any games with proshietensat1 in europe.
  Fusion

Old School

Joined: 5/21/03
Posts: 1321

10/03/13 7:41:48 AM#27
Im not really sure whether to like or hate the separation thingy, i wan't an MMO, not a bundle of 2 separate things.

Currently playing: ESO

Waiting for: Class4.

Dead and Buried: NWO, GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, FFXIV, SWG, WoW, and billions of eastern junks!

  serrenitei

Novice Member

Joined: 5/11/12
Posts: 6

10/03/13 7:45:43 AM#28
Originally posted by DMKano
Originally posted by bexinh
Originally posted by Dauzqul
I must be an idiot, because I just don't get it.
 
Are they pretty much saying this is for the sandbox players, whereas the real EQN will be "WoW".

you're not alone. Im confused as hell now. Why dont they just focus on developing EQN rather than wasting time and money on another "amazing MMO". I dont have a good feeling about this.

Because they don't have the funds nor staff nor time to finish EQN. 

I've been saying this for weeks now and people can't believe that SoE would be in such a position.

Well they are.

EQL will be heavily monetized, which is why its not a building tool anymore but now its more of a game - they need the funds from EQL for EQN.

They also really need players to make usable assets for EQN - they keep bringing up "co-developing EQN with players" not because its a nice thing to do - they really need help.

EQN team is small - far too small to finish a major AAA groundbreaking MMO. Remember that EQN is on its 3rd iteration/relaunch internally now - SoE has spent a buttloadnof money and the game is nowhere near even fully conceptualized, let alone done.

What SoE needs desperately is to clean house at the top exec level just like Trion did, its time to trim the old dead weight and get SoE refocused.

 

 

  DMKano

Elite Member

Joined: 6/17/11
Posts: 4715

10/03/13 7:51:15 AM#29
Originally posted by tom_gore
Originally posted by DMKano
Originally posted by bexinh
Originally posted by Dauzqul
I must be an idiot, because I just don't get it.
 
Are they pretty much saying this is for the sandbox players, whereas the real EQN will be "WoW".

you're not alone. Im confused as hell now. Why dont they just focus on developing EQN rather than wasting time and money on another "amazing MMO". I dont have a good feeling about this.

Because they don't have the funds nor staff nor time to finish EQN. 

I've been saying this for weeks now and people can't believe that SoE would be in such a position.

Well they are.

EQL will be heavily monetized, which is why its not a building tool anymore but now its more of a game - they need the funds from EQL for EQN.

They also really need players to make usable assets for EQN - they keep bringing up "co-developing EQN with players" not because its a nice thing to do - they really need help.

EQN team is small - far too small to finish a major AAA groundbreaking MMO. Remember that EQN is on its 3rd iteration/relaunch internally now - SoE has spent a buttloadnof money and the game is nowhere near even fully conceptualized, let alone done.

What SoE needs desperately is to clean house at the top exec level just like Trion did, its time to trim the old dead weight and get SoE refocused.

 

 

Crowdsourcing/forging/funding is the trend of today. How can you blame a big company like SOE taking advantage of that? Especially when they seem to be actually paying the players for their work. Sure, we don't yet know how their payment plan will work and how big the royalties will be, but a few people have come off millionaires by selling silly hats in TF2. Talented persons could possibly make a living out of creating stuff in Landmark, while playing their favourite game.

Professionals who build assets for a living will do very well.

Everyone knows that AAA MMOs are terrible risk investments and more than one high-profile MMO lately has crashed and burned spectacularly. This is probably the main reason they scrapped their first plans about EQN, which was turning out to be an updated copy of EQ2, effectively the same game with prettier graphics.

They've scrapped it twice internally, each iteration has cost them millions which is why they are strapped for cash in a big way.

I for one take my hat off for SOE for trying something outside the norm. If they crash and burn, so be it. Us here at the forum have been crying for years to someone to try something different. Now that SOE is doing it, you jump at their throats and demand they go back to the true and tested (to fail) formula of making another WoW clone with subscription?

I don't see anyone here asking them to make a WoW clone - where are you getting this from? 

Sometimes I just don't understand what you actually want. Can you explain it to me?

Sure - give players Landmark as a tool to build as we see fit, not a game with a cash shop.

Focus on making EQN a groundbreaking MMO with open multilayer destructible world, advanced AI they promised, open world bosses and dungeons and all the awesome things they talked about.

Also clean house from the top, there are execs that have been at the company for over 10 years with abysmal performance - the good ol boys need replacing with some younger fresh perspective and ideas - just my 2c

 

 

 

  Grahor

Apprentice Member

Joined: 5/08/11
Posts: 854

10/03/13 7:54:59 AM#30
Originally posted by tom_gore
Where is Grahor now? I demand he comes here immediately to invalidate everything in the Forbes article and keep claiming EQ:L will be just an offline tool to upload stuff into an instanced online space.

I'm here but I'm retired from this discussion. 

 

The article, however, doesn't actually says anything that is directly contradictable to it being an instanced (never said offline - it always had "joined build" mode) tool.

 

The cheapest way to do that would be to go Minecraft way: user-created servers, on users' own machines, registered centrally in SOE infrastructure, with 10-20 people that can log into them at one time. This allows group build, guild activities/builds, "elements of combat" whatever the hell it is, and so on.

 

But honestly, at this point their words mostly remind disjointed rambling with main accent being "we are not sure about details yet (even if we have a release in what, 2 to 6 months? Not sure on details, though...) but it will be epic!"

 

Yeah, right. Pull one of the others, it's got bells on it.

 

Hopefully, it'll still be something I can enjoy building in.

  quseio

Apprentice Member

Joined: 4/18/07
Posts: 222

10/03/13 8:16:03 AM#31

people are mad  not only about the misleading direction of eqn thyeir also mad how it has no0thing but a couple of gods in relation to eq at all  thats it  its missing many major  gods theire not there   dark elfs have horns and ... not evil  no mention of trolls at all.

 

 

eqlandmark is like minecrafft on steroids, its a  giant long ass beta test for eqn where  we   i guess make stuff  theyll put in eqn they major difference is eqn has many classes landmark 1 and we cant build  scifi  electric wangs in  eqn but in landmark on a certain continent i think its segreghated... we can make  whatever at least thats what i take from current info

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11310

10/03/13 8:39:41 AM#32
Originally posted by quseio

people are mad  not only about the misleading direction of eqn

their also mad how it has no0thing but a couple of gods in relation to eq at all  thats it  its missing many major  gods theire not there   dark elfs have horns and ... not evil  no mention of trolls at all.

the EQN lore is still forthcoming

http://massively.joystiq.com/2013/08/05/soe-live-2013-the-lore-of-everquest-next/

the landscape geography will have norrath names too -- ie Qeynos, Freeport, Halas etc

 

 

 

  quseio

Apprentice Member

Joined: 4/18/07
Posts: 222

10/03/13 9:22:05 AM#33
Originally posted by Nadia
Originally posted by quseio

people are mad  not only about the misleading direction of eqn

their also mad how it has no0thing but a couple of gods in relation to eq at all  thats it  its missing many major  gods theire not there   dark elfs have horns and ... not evil  no mention of trolls at all.

the EQN lore is still forthcoming

http://massively.joystiq.com/2013/08/05/soe-live-2013-the-lore-of-everquest-next/

the landscape geography will have norrath names too -- ie Qeynos, Freeport, Halas etc

 

 

 

sure but what we know is different enough for me already to call it NOT eq no tunare or rallos or cazic  or innoruk nope not eq sorry

  drakkenstaln

Advanced Member

Joined: 3/26/11
Posts: 13

10/03/13 9:57:12 AM#34
I still can't believe Smedly is still around. From what little I remember in the 'good' ole days of Everquest, of all the drama; Smedly always acted like he hated players, and in return was utterly despised by the playerbase.
  Nadia

Elite Member

Joined: 7/26/03
Posts: 11310

10/03/13 10:02:59 AM#35
Originally posted by quseio

sure but what we know is different enough for me already to call it NOT eq

no tunare or rallos or cazic  or innoruk nope not eq sorry

when EQ2 launched - i don't recall there being any gods

 

Greater Fay didnt even exist until the 3rd expansion

 

EQ2 dieties were added w EOF expansion in 2006

http://eq2.wikia.com/wiki/Gods

  tom_gore

Apprentice Member

Joined: 2/27/09
Posts: 1803

10/03/13 10:03:13 AM#36
Originally posted by DMKanoI don't see anyone here asking them to make a WoW clone - where are you getting this from? 

Sometimes I just don't understand what you actually want. Can you explain it to me?

Sure - give players Landmark as a tool to build as we see fit, not a game with a cash shop.

Focus on making EQN a groundbreaking MMO with open multilayer destructible world, advanced AI they promised, open world bosses and dungeons and all the awesome things they talked about.

Also clean house from the top, there are execs that have been at the company for over 10 years with abysmal performance - the good ol boys need replacing with some younger fresh perspective and ideas - just my 2c

 

 

 

Well I understood that you wanted the EQ they were planning to make, i.e. EQ2 with new graphics. A "wow-clone", even if WoW itself is an EQ-clone.

In your suggestion, how would SOE monetize the tool? B2P? P2P? Free to play, but assets cost money? Making a tool for just builder people isn't going to pay itself back. SOE is a business and they need money.

Sure, it seems they might need cash quickly now, before they can launch EQN.

In any case, how is this detrimental to your preference? You can still play EQ:L free and build whatever you want. You don't have to buy anything from the cash shop. EQ:L was never going to be just an (offline) creation tool such as minecraft creative mode or w/e graphics builder software.

 

  pmcubed

Apprentice Member

Joined: 12/17/05
Posts: 291

10/03/13 12:56:15 PM#37

Called it.  Two separate games.  Spreading the dev team a bit thin imo.  

What happens when EQ:L doesn't bring in as many people as they had hoped?  Scrap EQ:N?

If it's heavily monetized, like someone suggested, I don't see it lifting off the ground.

BUY NOW: The green tree brush! Only 500 SOE coins! 

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11310

10/03/13 1:19:12 PM#38
Originally posted by pmcubed

If it's heavily monetized, like someone suggested, I don't see it lifting off the ground.

BUY NOW: The green tree brush! Only 500 SOE coins! 

SOE said EQNL will not be heavily monetized - but who knows?

what they said before and what happens later is anyones guess

 

http://www.mmorpg.com/gamelist.cfm/game/952/view/forums/thread/396945/EQN-Landmark-bulletlist-from-SOE-fanfaire.html

There will be some microtransactions, but ultimately very little for sale in Landmark

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 18818

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

10/03/13 1:27:50 PM#39

I think this saga will turn out to be epic.

Whether an epic failure or epic success, time will only tell.

Definitely not the same old things though..... 

"In these forums 'honest' seems to be a symonym for 'hates the game just like I do'" - ohioastro
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Kniknax

Apprentice Member

Joined: 12/01/05
Posts: 559

10/03/13 1:30:22 PM#40
Hold on, did he just announce PVP in Landmark? 

"When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright

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