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News & Features Discussion  » WildStar: Major Features Updated

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28 posts found
  Entropy14

Apprentice Member

Joined: 2/14/10
Posts: 660

10/02/13 10:22:38 PM#21
Originally posted by neosapience

So I'll be able to run around and tap a bunch of monsters, get quest credit, rewards and XP, all without actually doing anything?

 

Sweet.

The state on their website that they have measures in place for people who just tag mobs and run to the next and tag it so on so forth.

 

  User Deleted
10/02/13 10:34:40 PM#22
Originally posted by neosapience

So I'll be able to run around and tap a bunch of monsters, get quest credit, rewards and XP, all without actually doing anything?

 

Sweet.

no you won't

  SkogSon

Novice Member

Joined: 9/10/13
Posts: 58

Free to live, Free to play!

10/03/13 4:16:02 AM#23

Exiting!

Gimme gimme gimme XD

Free to live, Free to play!

  morava

Advanced Member

Joined: 10/26/10
Posts: 20

10/03/13 6:44:45 AM#24
Open tagging is now in the game. See a dude or dudette having trouble with a critter? Run over to help them take it down, and you'll both gain XP, quest credit, and loot for it. Even if you're not grouped with them!

I love you GW2 and what you did to improve other games.

  tordurbar

Apprentice Member

Joined: 5/02/10
Posts: 399

10/03/13 6:53:21 AM#25

LOVE that they are adding open tagging. Now, if they could just do what GW2 does with resource nodes so that we would not have to fight over them.

Also very enthused with the Level Up changes. I never really understood all the facets that defined player characteristics/powers/skills etc. and the videos I have seen did not help. This new level up system seems much cleaner and clearer. 

The quest changes are meh to me. I do not mind killing x creatures. Having a number gives me a goal. The new system sounds interesting but not NEARLY as interesting as the open tagging and Level Up changes. Still, got to give Carbine credit for looking outside the box.

Carbine continues to impress. REALLY looking forward to this game.

  tordurbar

Apprentice Member

Joined: 5/02/10
Posts: 399

10/03/13 6:58:44 AM#26
Originally posted by SoMuchMass
Originally posted by Siphaed
So.....basically they take an idea LOVED by players from Guild Wars 2 and adapt it to replace their otherwise archaic system?   Are we supposed to applaud or something?   Honestly, this was something of an "oh duh!" thing they should have done from the beginning.

Big difference is that now that feature will be in a hopefully good game, instead of a mediocre flop.

Not sure how I feel about open mob tagging yet, to me it encourages zerg gameplay instead of actual teamwork.  With open tagging there is also less communication between players.  With no open tagging players have to talk to each other and want to form groups.  I have formed so many groups with players when we were both on the same quest.  And we talked to each other instead of randomly zerging mobs.

Love the fact this game has multiple specs at launch.  Awesome.

 

Completely disagree. Open tagging encourages player interaction. Someone just helped you - maybe they want to group? Personally I have had much more player contact playing open tagging games then the "do your own thing" games. 

  ZeGerman

Apprentice Member

Joined: 2/07/12
Posts: 178

10/03/13 7:39:52 AM#27
Originally posted by tordurbar
Originally posted by SoMuchMass
Originally posted by Siphaed
So.....basically they take an idea LOVED by players from Guild Wars 2 and adapt it to replace their otherwise archaic system?   Are we supposed to applaud or something?   Honestly, this was something of an "oh duh!" thing they should have done from the beginning.

Big difference is that now that feature will be in a hopefully good game, instead of a mediocre flop.

Not sure how I feel about open mob tagging yet, to me it encourages zerg gameplay instead of actual teamwork.  With open tagging there is also less communication between players.  With no open tagging players have to talk to each other and want to form groups.  I have formed so many groups with players when we were both on the same quest.  And we talked to each other instead of randomly zerging mobs.

Love the fact this game has multiple specs at launch.  Awesome.

 

Completely disagree. Open tagging encourages player interaction. Someone just helped you - maybe they want to group? Personally I have had much more player contact playing open tagging games then the "do your own thing" games. 

I get what somuchmass is saying but the problem is those days of MMORPGs are over, yes in the early wow and everquest era you really did form spontaneous groups trying to beat content, but MMO's have become so solo friendly these days that it just doesnt happen anymore, the mentality of the player base is that if have to be able to do it without a party and thus the only way to encourage cooperative play is with something like open tagging.

 

This is not about the ideal solution its about fixing a problem inherent to the modern mmo community.  I would love to see people go back to the older philosophies that made MMO's more challenging and multiplayer centric but i don't see it happening with the modern community, too much of a dammage for solo and grind content.

  Asamof

Hard Core Member

Joined: 9/19/04
Posts: 708

10/03/13 8:21:33 AM#28

"By making what you've unlocked much clearer, leveling up feels much more like a celebration, and less like a paralyzing choice of what to do or where to go next."

 

is this really where we've come as MMO gamers? where the new crowd literally gets anxiety from leveling up? no wonder things are designed the way they are today...

 
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