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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » Quality of open world.....FF14 vs. Vanilla WoW

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85 posts found
  page975

Apprentice Member

Joined: 6/02/13
Posts: 317

 
OP  10/03/13 5:55:14 AM#21

Last night I had no choice but to cancel my sub.

I extremely and really wanted to like this game. I talked my friend into playing,. All I talked about was FF14 at work for weeks on end.

I'm only a level 40, yes only a few levels above my OP.  But I fund that I cant log in much any more. At 40 I found myself in the outpost of Dragonhead, with all the 36-50 players standing in the outpost waiting for a fate to start then the town would clear out with everyone running for it.

After seeing this I knew it was the end.....It was the stopping point !....The game is shallow, the world is easy, and small. The story line should not direct your game play....It's all my own opinion.

  tom_gore

Apprentice Member

Joined: 2/27/09
Posts: 1809

10/03/13 6:12:50 AM#22
Originally posted by SmellyNanner
Originally posted by laserit
Originally posted by SmellyNanner
Originally posted by DMKano

Think about Vanguard open world or even better ArcheAge (not many have played it yet I guess) - those worlds feel vast and immersive because they are. In ArcheAge especially the vastness and "realness" really hits home - you can explore land, air and deep underwater areas - and it's all there, you can go everywhere seamlessly - no loading screens, you really get a sense of awe and a feeling of living in a huge world in that game.

In FFARR - you are locked in a tiny sections of the world, can't climb any tall peaks, can dive underwater (yet), can glide or fly.

Now FFARR's world is beautiful, I think that's the highlight of the game - but it is *tiny*, imo it feels I am playing in shoebox sized zones, that are not even boxes, but corridors that are connecting small areas together. It feels very claustrophobic at times.

Also dungeons - most of them are just a bunch of corridors with tiny rooms - and they are done very bland IMO and are still TINY.

Remember Guk from EQ1 - bunch of corridors with rooms - but remember how big and intricate in design they were? And that was 1999. Yeah. Think about that for a minute.

Kind of off topic.. But as a player that's bored with MMORPG's... (Rift, Tera, WoW, FF:ARR you know.. run of the mill MMORPG's)

Should I give Vanguard a try? Is it worth it? Is it different? Maybe more in depth than these other MMORPG's. I want to play an MMORPG but none that I've listed. Should I try Vanguard?

Vanguard is F2P, you should definitely try it.

Sold.. Currently Downloading it. Dunno why I've never bothered with it lol.

Unfortunately Vanguard, unlike WoW, has not aged all that well...

 

  MagikrorriM

Advanced Member

Joined: 5/14/10
Posts: 174

10/03/13 9:00:25 AM#23

When it comes to zones in FFXIV, it boils down to quality vs quanity on a hardware scale. WoW does have bigger zones but the visuals are gaudy, and you get a couple few levels in difference, FFXIV are not as small as people think, depending on your level, the map will increase in size. If FFXIV didn't have the zoning parts in, your computer would have a lot of trouble rendering.

It's a hardware issue if you want quality graphics, keep in mind Ps4 brings in directx11, which WoW doesn't have. you'll have to compromise for the sake of rendering.  And that's what the role on zones in FFXIV anticipates. Every single graphic intense mmo has had to make the same sacrifice, AoC, TSW, and FFXIV. All the blackout does is hide the rendering that's going on when you enter the new zone, who wants to watch a zone build pixel by pixel.

Even WoW has it's invisible walls, only they end your life by drowning, or cliffs you can't climb.

 

  Zalmon

Apprentice Member

Joined: 12/02/11
Posts: 338

10/03/13 10:48:44 AM#24
Originally posted by MagikrorriM

When it comes to zones in FFXIV, it boils down to quality vs quanity on a hardware scale. WoW does have bigger zones but the visuals are gaudy, and you get a couple few levels in difference, FFXIV are not as small as people think, depending on your level, the map will increase in size. If FFXIV didn't have the zoning parts in, your computer would have a lot of trouble rendering.

It's a hardware issue if you want quality graphics, keep in mind Ps4 brings in directx11, which WoW doesn't have. you'll have to compromise for the sake of rendering.  And that's what the role on zones in FFXIV anticipates. Every single graphic intense mmo has had to make the same sacrifice, AoC, TSW, and FFXIV. All the blackout does is hide the rendering that's going on when you enter the new zone, who wants to watch a zone build pixel by pixel.

Even WoW has it's invisible walls, only they end your life by drowning, or cliffs you can't climb.

 

Have you even played Khitai? AOC opens up a lot so nope it maintained visual quality as well as gave us an open world to explore.

TSW maps are also bigger in size compared to FFXIV. So i don't know why are you even comparing these MMOS?

FFXIV has the smallest world of all the recent MMOS i have played. Not to mention invisible walls which won't let you jump off a ledge or even a small rock formation. What was the even point of adding the 'jump' feature? Static and bland world devoid of any life. Mobs just sitting there waiting for you to kill them. NPC's glued to the floor. Its a static world.

FFXIV MAPS is like being in trenches...congested, small and claustrophobic.

Wow's invisible walls define the borders where as in FFXIV invisible walls are everywhere.

  Havekk

Hard Core Member

Joined: 7/14/08
Posts: 1394

10/03/13 10:58:31 AM#25
Originally posted by page975

Last night I had no choice but to cancel my sub.

I extremely and really wanted to like this game. I talked my friend into playing,. All I talked about was FF14 at work for weeks on end.

I'm only a level 40, yes only a few levels above my OP.  But I fund that I cant log in much any more. At 40 I found myself in the outpost of Dragonhead, with all the 36-50 players standing in the outpost waiting for a fate to start then the town would clear out with everyone running for it.

After seeing this I knew it was the end.....It was the stopping point !....The game is shallow, the world is easy, and small. The story line should not direct your game play....It's all my own opinion.

How are you level 40 and think there are no caves in the game? 

 

By the way, good luck out there. 

  Havekk

Hard Core Member

Joined: 7/14/08
Posts: 1394

10/03/13 11:00:15 AM#26
Originally posted by MagikrorriM

When it comes to zones in FFXIV, it boils down to quality vs quanity on a hardware scale. WoW does have bigger zones but the visuals are gaudy, and you get a couple few levels in difference, FFXIV are not as small as people think, depending on your level, the map will increase in size. If FFXIV didn't have the zoning parts in, your computer would have a lot of trouble rendering.

It's a hardware issue if you want quality graphics, keep in mind Ps4 brings in directx11, which WoW doesn't have. you'll have to compromise for the sake of rendering.  And that's what the role on zones in FFXIV anticipates. Every single graphic intense mmo has had to make the same sacrifice, AoC, TSW, and FFXIV. All the blackout does is hide the rendering that's going on when you enter the new zone, who wants to watch a zone build pixel by pixel.

Even WoW has it's invisible walls, only they end your life by drowning, or cliffs you can't climb.

 

I'm currently playing ff14 and WoW. I'm running WoW in directx11. 

  bentrim

Apprentice Member

Joined: 8/06/11
Posts: 105

10/03/13 11:03:45 AM#27
.....OPEN WORLD????????????
  bcbully

Elite Member

Joined: 3/03/12
Posts: 7685

10/03/13 11:11:42 AM#28

I don't know if fair to compare FF with WoW in world design. It's quite possible and can be argued, WoW had the best world design ever made. 

 

From what I see of FF, it reminds of of GW2, and TSW. There are a lot of pretty views of buildings and mountains, but they are only pictures. They're not playable. They're blocked by closed doors, or invisible walls. I believe this is do to graphics being pushed to far and taking up too much w/e.

 

WoW on the other had has a lot of real buildings with interiors, and everything you see is playable.

 

 

  Parasitenoir

Novice Member

Joined: 5/07/12
Posts: 41

10/03/13 11:13:22 AM#29

Stage Gating = Lame (aka stupid story quests to unlock stuff)

Complexity of crafting system - more so just seems like a major time sync.

Grinding the same dungeon countless times for your +1 Relic while getting no other actual loot from dungeon = lame

No PVP on launch = Lame

2013 with as much invisible walls and tiny zones = shameful

Still do not understand the 2.5GCD - makes leveling horrible at early levels - specially as someone trying to play healer.

Tanks get no aoe damage move till 45/50 where as all other dps classes get aoe damage around 12-20.  How does this make sense?

I fucking love final fantasy - and will ride this game to 50 before my free time is up - and most likely come back to check out PVP - but honestly for a company who failed miserably once and is only company I know that gets a legit second chance - they produced nothing new but instead slowed down the pace of an MMO and somehow made current standards in MMOs slower/and removed features that should be available at get go.

Why on a mount can I not talk to an NPC?

Why can i not initiate combat and have character out dismount?

No costumes or transmog or ne thing - first big moon faire and you cannot wear the gear besides running around the towns?

Weird.

  Voqar

Novice Member

Joined: 1/28/04
Posts: 484

10/04/13 4:43:19 AM#30

Yep.  Agreed.

 

WoW's formula and setup aren't rocket science but even when doing directly cloning companies usually can't nail it.

 

WoW had a very open world - 10 years ago.  You hardly ever zone.  You zone when changing continents, and each continent is massive.  You zone in/out of instances.  Beyond that, the world is pretty much seamless.  All the zoning in FFXIV, a game put out in 2013, really sucks.  It sucks even more knowing the main reason it's that way is because the game is designed to run on ancient consoles - for no good reason.  MMORPGs are most suited to PCs.  Period.  The seamless world thing is part of it.

 

WoW's classic zones and anything after have WAY more character and flavor than anything in FFXIV.  FFXIV is generic in every way.  It's pretty.  Sometimes it's really pretty.  I live in the Southwest and I particularly like some of the southwest flavored zones in FFXIV - but they still just feel weak, when you know they're so tiny, closed feeling, and lacking any real life in the zone - just generic poo on a pretty backdrop.

 

 

Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.

  Edli

Advanced Member

Joined: 4/03/10
Posts: 946

10/04/13 5:44:47 AM#31

This game has loading screens even for different parts of one city ffs. How is that possible in this day and age? Is like they designed this game to run on 512 MB RAM. Oh wait, they did. Gotta make sure we have that PS3 version.

 

  Edli

Advanced Member

Joined: 4/03/10
Posts: 946

10/04/13 5:47:39 AM#32
Originally posted by Parasitenoir

Tanks get no aoe damage move till 45/50 where as all other dps classes get aoe damage around 12-20.  How does this make sense?

Overpower of the marauder doesn't count now? Is the reason why I preferred tanking as marauder instead of gladiator in a lot of low lv dungeons. 

  page975

Apprentice Member

Joined: 6/02/13
Posts: 317

 
OP  10/04/13 7:14:41 AM#33
Originally posted by Edli

This game has loading screens even for different parts of one city ffs. How is that possible in this day and age? Is like they designed this game to run on 512 MB RAM. Oh wait, they did. Gotta make sure we have that PS3 version.

 

The super small zones and cities split offs were very unimpressive to me also. Very few multi level decks such as being level 15 in Gardenia and going to the basement to catch the Air ship felt like a real treat. Standing on the edge of a cliff and taking in the FALSE view was another.

Audio, Every time I'm mounted on my Chuckboo I would have to lesion to that God forsaken Asian style country music. I mentioned that to my Guild and about ten people all at once shouted that could be turned off in the options, as if it was the very first setting they changed :)

Think about it, this game has most all the mmo killers in it for social,
-small zones
-personal story quest ( solo )
-Dungeon finders
-constant loading screens

The only positive thing going for it is its not F2P and the dungeons are somewhat fun, liner but fun.. So I guess its back to Vanilla WoW for me until something good comes along.

  MagikrorriM

Advanced Member

Joined: 5/14/10
Posts: 174

10/04/13 7:26:09 AM#34

http://www.youtube.com/watch?v=uYBtZfWjP8A vs http://www.youtube.com/watch?v=KW6fL5X1fM4 (day, night and weather included)  Are you WoW people kidding? Really?

  page975

Apprentice Member

Joined: 6/02/13
Posts: 317

 
OP  10/04/13 7:43:47 AM#35
Originally posted by MagikrorriM

http://www.youtube.com/watch?v=uYBtZfWjP8A vs http://www.youtube.com/watch?v=KW6fL5X1fM4 (day, night and weather included)  Are you WoW people kidding? Really?

-Vanilla WoW, came out in 2003
-FF14, came out in 2013

-Vanilla WoW, every zone looked absolutely different with its very own theme. Totally changed the look and feel of the game.
-FF14, all zones in a continent look the same, in fact 50% looks the same from continent to continent.

-Vanilla WoW, Wayyy larger zones.
-FF14, Wayyy smaller zones.

-Vanilla WoW, no zoning
-FF14, Tons of zoning

 

  Anthur

Hard Core Member

Joined: 3/05/10
Posts: 640

10/04/13 7:51:16 AM#36
WoW is still up and running, so play it if you prefer it ? I don't know what the issue is here. SE never said they have an open world in FFXIV. There is none. If it's important to you FFXIV is not the game for you.
  page975

Apprentice Member

Joined: 6/02/13
Posts: 317

 
OP  10/04/13 7:57:31 AM#37
Originally posted by Anthur
WoW is still up and running, so play it if you prefer it ? I don't know what the issue is here. SE never said they have an open world in FFXIV. There is none. If it's important to you FFXIV is not the game for you.

It's a comparison of what came out way back in 2003 compared to what we have now...I would say were regressing instead of progressing.....Its 2013 !

  MagikrorriM

Advanced Member

Joined: 5/14/10
Posts: 174

10/04/13 8:16:04 AM#38
Originally posted by page975
Originally posted by Anthur
WoW is still up and running, so play it if you prefer it ? I don't know what the issue is here. SE never said they have an open world in FFXIV. There is none. If it's important to you FFXIV is not the game for you.

It's a comparison of what came out way back in 2003 compared to what we have now...I would say were regressing instead of progressing.....Its 2013 !

Regressing? How so? An active skybox, with day night and weather, means active shadows and weather collision. A graphics engine that's going to get another tweak, at the release of ps4. Regressing you got no clue, the devil is in the details. Instead of walking around you have  npcs the interact with your presense, walk into the LOS of an NPC chocobo. 

The zones are necessary for graphic depth, if they didn't do it, think back to 1.0. They gave Yoshi-P and company 16 months to rebuild a game from the engine up, he wanted 2 years, NO company has managed to do this. It's by far an amazing job what they did. WoW pales in comparison.

  User Deleted
10/04/13 8:22:21 AM#39
Quality is certainly a relative term, so it is hard to compare the two in some respects. However, since we're talking "open" world I can honestly say that I've yet to find an MMO that has a better overall open world than WoW. It has no invisible walls, small gates/passages, loading screens between zones. The mob density seems to be right on & the variety of environments is outstanding and each zone is so thematic that you could take a screenshot in some random area, and people could tell you what zone that pic was from. Don't get me wrong - FFXIV's zones are gorgeous and if it was a question of graphical quality, FFXIV would win hands down. However if we're comparing overall open world experience, WoW pretty much beats everything out there.
  MagikrorriM

Advanced Member

Joined: 5/14/10
Posts: 174

10/04/13 8:28:05 AM#40
Originally posted by Roxtarr
Quality is certainly a relative term, so it is hard to compare the two in some respects. However, since we're talking "open" world I can honestly say that I've yet to find an MMO that has a better overall open world than WoW. It has no invisible walls, small gates/passages, loading screens between zones. The mob density seems to be right on & the variety of environments is outstanding and each zone is so thematic that you could take a screenshot in some random area, and people could tell you what zone that pic was from. Don't get me wrong - FFXIV's zones are gorgeous and if it was a question of graphical quality, FFXIV would win hands down. However if we're comparing overall open world experience, WoW pretty much beats everything out there.

It's a quality vs quantity issue, based on current hardware performance, if you have depth, you have to sacrifice quantity. Do you want a huge open world where your fps is 15 or under? WoW's maps are stationary, and FFXIV are active, with day/night cycles and weather patterns.

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