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EverQuest Next

EverQuest Next 

General Discussion  » Why so much hype about this game, what new features does it have?

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59 posts found
  Zorgo

Elite Member

Joined: 12/05/05
Posts: 2266

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

9/25/13 8:53:04 PM#41
Originally posted by DeathmachinePT

For what I have seen and understand it's a bland casual MMO with cartoonish characters and destruction in some scenarios it doesn't seem that MMO to me more like a 3rd Person Online Action game.

Am I missing anything that is ground breaking about this game?

 

Sorry, If my view is not accurate the trailer or gameplay really took any interested for me.

To answer your title question, "what new features does it have?"

- destructibility (as you mentioned, but it isn't 'in some scenarios' - there is destructibility everywhere)

     - this produces the ability to have vertical content - and to 'accidentally' fall into new content - providing:

- non-linear content progression

- constructibility - you can build anything, including the world itself

- progression solely through exploration

- horizontal progression, rather than linear

- other stuff I can't remember

 

None of that precludes that it may turn out to be more of an action online game than an mmo.

 

 

  nisrak

Novice Member

Joined: 8/10/13
Posts: 70

9/25/13 8:54:47 PM#42

If people want to make broad assumptions that the game is going to be terrible based on 1 or 2 short demo videos, that's their prerogative. 

For anyone actually interested in seeing more of the capability of the voxelfarm engine, check out some of the videos on voxelfarms blog at http://voxelfarm.com/vfweb/blog.html.  I think the July 23rd one is especially cool and showcases how advanced this engine actually is.  These have gotten me more excited than any of the videos shown by SOE.

  odelldanielj

Novice Member

Joined: 12/15/07
Posts: 26

9/26/13 3:55:09 PM#43
There is nothing groundbreaking about this game, but  in SOE's defense, how do you do groundbreaking when you have to cater to a wide audience that wants dumbed down content that takes you to end game in a week or less?  Groundbreaking could have been done 10+ years ago.  Now you're going to get the same tired crap with some spin on it so X company can say we did it completely different.  It's like talking a chick into having sex without a condom by telling her it will feel bigger.
  funyahns

Apprentice Member

Joined: 8/02/12
Posts: 316

9/28/13 2:42:34 AM#44

Isn't a voxel based game from AAA different?   I have some hopes for this game.  How about non instanced dungeons, where you won't have camps with the same guy hogging one drop for weeks on end?  I would love to take the original EQ and make several possible rooms where the loot dropping bosses can possibly spawn. 

 

 Sure you can say that its not going to be good. But, if you say that about every game why even try and be an MMO fan?  I have my doubts too, but I am at least going to see it when it comes out and probably buy it.  Play it for a month and if I like it....Great! If I don't like it? Well 60 dollars for a month of gaming is not terrible.

  crasset15

Apprentice Member

Joined: 12/12/12
Posts: 181

9/28/13 3:20:41 AM#45

Most of the people on this site get autohyped for any MMO that is coming up next. Remember the FF14 fanboys and hype pre-launch? look at the complaining now.

Next up is ESO, wildstar, and EQN. I can already picture all the whine threads how these games are same old and bla bla bla. neverending cycle.

The flawed logic here is people look for 'the MMO' from AAA releases. Waste of time really. The chance of getting your desired features in a mainstream MMO is close to 0.

I looked at indie mmos. Found a sandbox with terraforming and open world housing. I'll never look back to AAAs. They will always disappoint.

  dgmako

Novice Member

Joined: 3/19/04
Posts: 23

9/28/13 3:21:24 AM#46
Originally posted by Creslin321

People are excited because...

 

1.  Class system allows you to freely switch between classes, mix and match class abilities, and even name your custom class that you created by mixing and matching abilities.

2.  Destructible terrain and buildings, voxel-based world.

3.  The ability to "dig" through the ground into procedurally generated random dungeons.

4.  The incorporation of player-created content from Landmark into the game.

5.  AI that supposedly is sophisticated enough to dynamically create monster camps, raid player towns, etc. (admittedly, this is smoke and mirrors until we get to play the game and verify how it works.)  This is also supposed to generate (quasi) permanent change in the world.

6.  Combat seems actioney and fun based on the abilities we've seen.  It is also cool that you can destroy terrain to give you an advantage in combat.

7.  Items seem like they can give you cool powers (based on the boots that let you glide).

 

Anyway, I think that's a summary of most of the reasons that people are hyped.  As for me, I think their ideas are very good, and the game, from what we've seen, does look pretty cool.

However, everything depends upon implementation.  Some of the things above I have more confidence in being implemented properly (destructible terrain), while others I am very skeptical of ("super" AI that dynamically generates content basically).

I'm very interested to hear more about this game.

This post captured why I am excited and why i'm skeptical. I'm more excited then skeptical but the truth is it seems to still be very far out before we are going to see it. So I am looking forward to EQ Landmark, and i'll probably stay busy with that until we get into EQ Next, then id' say you can post the same questions and get real answers, everything else is pure speculation. 

  User Deleted
9/28/13 3:22:54 AM#47
Originally posted by odelldanielj
There is nothing groundbreaking about this game, but  in SOE's defense, how do you do groundbreaking when you have to cater to a wide audience that wants dumbed down content that takes you to end game in a week or less?  Groundbreaking could have been done 10+ years ago.  Now you're going to get the same tired crap with some spin on it so X company can say we did it completely different.  It's like talking a chick into having sex without a condom by telling her it will feel bigger.

I think not being a DAOC clone alone has probably moved it 2 or 3 places up the list. Then Archage which is sandboxy but did not go over so well in Korea. Any pvp sandbox is going to be privy to Darkfall style speculation until its released. So that leaves us with EQN OW pvp, some sandbox elements and lots of production money. 

  funyahns

Apprentice Member

Joined: 8/02/12
Posts: 316

9/28/13 3:28:35 AM#48
Originally posted by crasset15

Most of the people on this site get autohyped for any MMO that is coming up next. Remember the FF14 fanboys and hype pre-launch? look at the complaining now.

Next up is ESO, wildstar, and EQN. I can already picture all the whine threads how these games are same old and bla bla bla. neverending cycle.

The flawed logic here is people look for 'the MMO' from AAA releases. Waste of time really. The chance of getting your desired features in a mainstream MMO is close to 0.

I looked at indie mmos. Found a sandbox with terraforming and open world housing. I'll never look back to AAAs. They will always disappoint.

 I don't feel like I am hyped up over this game though. I am excited to hear and see more sure, but I don't expect this to be the greatest game ever with magical endgame to keep the masses happy for the next decade.  I have skipped most of the releases going back for the past several years now.  I have little desire to see FF14, ESO, or Wildstar. 

 

This seems slightly interesting, and even if its not successful in all ways, maybe the Voxel style building and dungeons can be improved upon further.

  Ender4

Advanced Member

Joined: 5/18/08
Posts: 2098

10/02/13 9:59:47 AM#49

The AI is probably the biggest thing, if they do pull off anywhere close to what they are saying they want to do it will revolutionize the genre. There hasn't been a recent MMO that came out that really could say that. Each one took small steps in a certain direction. WoW with instances/quests, LOTRO with more story, games like AOC messing with the combat model etc. The AI could completely change how these games play at the core.

Just one small example is that a year after release you start characters on 3 different servers and each one has a different looking world because of what has happened over the first year of play. That is a concept that just hasn't existed since the days of UO and AC and even those games were limited in how much you could change things. People will say GW2 promised this but it never did, they were pretty clear that these were scripted events that chain into each other, EQ next is claiming something way beyond what they did.

Getting away from pure scripted encounters is another just huge change to the genre, if you have to actually think and react to encounters on the fly because they are reacting back at you, that completely changes everything.

Obviously there is nothing but hype so far so once they start releasing videos we will see. Even if they don't pull it off cleanly the concepts they are applying will leak into the next wave of games and should actually improve a genre that has just been stagnant.

  TiamatRoar

Elite Member

Joined: 8/05/10
Posts: 844

10/02/13 10:21:31 AM#50

Everquest next will feature a lot of things that could potentially be amazing. Open world housing in a game with destructible environments, horizontal leveling and sandbox instead of theme park, which means the world could potentially be fully utilized at all times regardless of your level (unlike themeparks, where you never visit low level zones again after out leveling them), tons of classes, action-ish combat, improving/evolving AI that could theretically ensure the same encounter is never the same battle twice, etc etc.

 

It's all a matter of whether they implement it correctly.  What if the open world housing ends up not having any really decent customization or ultimately accomplishes nothing?  What if the destructibility is mostly entirely aesthetic and quickly repairs itself anyways, ultimately being meaningless?  What if the horizontal levellling ends up being excruciatingly boring (such as say, all skills only looking different, or only one or two good ones being used anyways, etc) or gives you no real incentive to level up?  What if the world ends up being underutilized anyways and people only stick to a select few zones for whatever reason?  What if the improving/evolving AI doesn't make a difference cause you either just ROFLstomp everything or the mobs don't have enough different abilities to really notice them using things differently or whatever else?

 

EQNext promises a lot of things.  These things have unlimited potential, but also a big chance to turn out to be meaningless.  The optimist sees the unlimited potential and dreams of what could be, hence the hype. The pessimist just thinks of the new features in terms of how pointless they are when implemented poorly (which has been the case for every other MMO to date that even tried to promise such things) and thus doesn't get hyped much at all.

 

Which one will be proven to be correct is something we don't know yet, for obvious reasons.

  Ender4

Advanced Member

Joined: 5/18/08
Posts: 2098

10/02/13 10:33:38 AM#51

But the important thing to note is even if they aren't implemented well they will be built upon by the next generation of games. I'm more excited about what this means for the genre as a whole than about EQ Next specifically.

  Fangrim

Advanced Member

Joined: 1/07/12
Posts: 488

10/02/13 10:44:04 AM#52
The one hot bar 8 ability was all i needed to see to know I won't touch this game,its like playing a game of chess against Garry Kasparov and seeing you start with 3 pawns a king and 1 bishop.
  kyssari

Novice Member

Joined: 4/12/12
Posts: 160

"Reality is but a figment of our collective imaginations." -N.E.S.

10/02/13 10:48:43 AM#53
The whole idea of mob/npc migration contributing to a world that actually constantly and permanently changes to great degrees kinda has me interested and uh, yeah, is kinda new lol. Every game I've seen to date has static spawns set in one spot and bam, there they are, for ever, nothing ever changes. The fact that destroying a camp of orcs or whatever mobs a few times will cause them to say "hey, this place isnt safe anymore lets relocate" is pretty awesome imo, we'll just have to wait and see how well they actually implement it. Then when you add to that the fact that a lot of quest events you may stumble across in the world are the same way, causing everyones gameplay experience to be completely different and makling it so you cant simply google how or where to get something specific and then just go do it but rather have to discover for it yourself, I'm so down with that.
  CasualMaker

Advanced Member

Joined: 3/10/06
Posts: 868

Spelling and grammar do matter.I find your lack of real-life skills disturbing.

10/02/13 4:05:06 PM#54
Originally posted by Fangrim
The one hot bar 8 ability was all i needed to see to know I won't touch this game,its like playing a game of chess against Garry Kasparov and seeing you start with 3 pawns a king and 1 bishop.

After playing EQ2 where you more than fill up 3 banks of hot keys before level 20, I don't have any problem with a sparse keybank. What I find annoying is handcuffing the players with "4 are dictated by your weapon choice, the rest can be whatever you want". Hotbar choice should be entirely freeform. And if you hose yourself by getting into a fight with no weapon abilities equipped, tough: you should have thought of that before.

  Ender4

Advanced Member

Joined: 5/18/08
Posts: 2098

10/02/13 4:24:19 PM#55

8 is definitely too few but once you reach about 20 you have too many (not counting buffs), it becomes more annoying than fun after that. It will definitely be something worth monitoring.

  Fangrim

Advanced Member

Joined: 1/07/12
Posts: 488

10/02/13 4:44:42 PM#56
Originally posted by CasualMaker
Originally posted by Fangrim
The one hot bar 8 ability was all i needed to see to know I won't touch this game,its like playing a game of chess against Garry Kasparov and seeing you start with 3 pawns a king and 1 bishop.

After playing EQ2 where you more than fill up 3 banks of hot keys before level 20, I don't have any problem with a sparse keybank. What I find annoying is handcuffing the players with "4 are dictated by your weapon choice, the rest can be whatever you want". Hotbar choice should be entirely freeform. And if you hose yourself by getting into a fight with no weapon abilities equipped, tough: you should have thought of that before.

I loved EQ2 combat and at 95 i have no problem using 4-6 hot bars,no global cool down,every ability has its own timer from 1 second up to 15 minutes and you can queue your next attack.I stopped playing after  8 years because it has turned into a solo quest then raid game,a real shame but hey 8 years in an MMORPG is what is good.

I just need a game to play for years not the throw away games that are made now :(

Edit: In combat I use in general just 4 hot bars, 5 counting temporary buffs.I have others on the screen but they are for mounts,potions,call home and emotes,fireworks,snowballs et cetera :)

  mysticaluna

Hard Core Member

Joined: 10/11/11
Posts: 257

10/05/13 7:25:08 AM#57
Yeah, I can't wait to hear more about it all I know is building stuff with landmark and destructable environments to open up new quest giving npcs... 
  Alber_gamer

Advanced Member

Joined: 10/08/12
Posts: 483

10/05/13 8:14:52 AM#58
There are a lot of reasons for EQN might be a great game (and I say a very skeptical and careful "might be"), but it's very obvious that the OP isn't looking for answers, he's only looking to shoot down the game because for some unfathomable reason it irritates him that the game it's getting so much more popular hype than the games he has chosen to hype instead. Well OP, tough look. When you want answers, ask properly instead of using that 12 years old passive/aggressive tone, or even better, type it on Google. You might be surprised with what you'll find.

My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  Xthos

Advanced Member

Joined: 4/18/10
Posts: 2651

10/05/13 1:19:25 PM#59
Originally posted by CasualMaker
Originally posted by Fangrim
The one hot bar 8 ability was all i needed to see to know I won't touch this game,its like playing a game of chess against Garry Kasparov and seeing you start with 3 pawns a king and 1 bishop.

After playing EQ2 where you more than fill up 3 banks of hot keys before level 20, I don't have any problem with a sparse keybank. What I find annoying is handcuffing the players with "4 are dictated by your weapon choice, the rest can be whatever you want". Hotbar choice should be entirely freeform. And if you hose yourself by getting into a fight with no weapon abilities equipped, tough: you should have thought of that before.

 I would of loved either a happy medium, or atleast 8 skills, none linked to a weapon.  I usually play a caster, so I am very skeptical of how they will make it so I am not bored to death.  I mean they could put 4 spells on my weapons, as a caster, but if the same type of weapon does the same thing for everyone, that will leave me with like 1-2 damage spells, with their system.  I cannot see me liking that.  That is why I say 8 skills/spells, not tied to a weapon.  Then you could atleast have the gameplay options for a caster of EQ1.

 

I am on the fence, and I can see most things falling for or against, so I know I will have to wait and see, so no sense in railing against systems I do not know how they will work in the end.  I am hopeful that I like it in the end, as I played EQ1 for like 8 years or so, and not a big fan of most the stuff coming out now.

 

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