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MMORPG.com Discussion Forums

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News & Features Discussion  » [Column] General: Why So Many MMOs Disappoint

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170 posts found
  MikeB

MMORPG.com Community Manager

Joined: 5/27/09
Posts: 5322

10/01/13 12:28:40 PM#141
Originally posted by lugal

Part of the problem that Mike does not mention is that the press are to blame as well for issue he talked about.

How'd I get roped into this? :)

Michael "MikeB" Bitton
Community Manager
Twitter: @eMikeB

  Lonzo

Spotlight Poster

Joined: 8/05/04
Posts: 156

10/01/13 12:41:33 PM#142
- make the games challenging again! Go back to EQ1 and Vanilla-Wow games asap! Big worlds with hard challenges! Right now the industrie just cater to the facebookgamer crowd, not the original mmo crowd.
  DavisFlight

Advanced Member

Joined: 9/25/12
Posts: 2369

10/01/13 12:59:17 PM#143
Originally posted by Lonzo
- make the games challenging again! Go back to EQ1 and Vanilla-Wow games asap! Big worlds with hard challenges! Right now the industrie just cater to the facebookgamer crowd, not the original mmo crowd.

Wait, did you just put WoW and EQ1 in the same category? Vanilla WoW was a vanilla cake walk.

  BMBender

Novice Member

Joined: 9/14/07
Posts: 422

10/01/13 1:30:48 PM#144
Originally posted by laserit

 

 

Investor's want returns... the bigger the better.  Money, money, money. They don't give a shit about the games.

 

Forget about the big publisher's, they will never go niche. We will see how Star Citizen turns out, that is my hope. Not the game itself but the way it is financed.

Tell me how that bigger better has been working out so far?  Actually I don't think the sea change will be coming from within the mmo sphere big small or indie.  My surmise is that it'll be SP games be design or by accident with the aid of the increasing footprint of social media and mods that start branching towards the untapped markets in the mmo sphere.  Big devs/pubs are to blinded by "THE WAY" and small indies are too limited by cash flow.  Successful SP's however have consistently proven the ability to identify, entice, and build systems around core complimentary play styles through discipline and having a plan.

  laserit

Elite Member

Joined: 3/24/10
Posts: 1281

Confusius say: Man who go to bed with itchy bum wake up with stinky finger

10/01/13 1:53:42 PM#145
Originally posted by BMBender
Originally posted by laserit

 

 

Investor's want returns... the bigger the better.  Money, money, money. They don't give a shit about the games.

 

Forget about the big publisher's, they will never go niche. We will see how Star Citizen turns out, that is my hope. Not the game itself but the way it is financed.

Tell me how that bigger better has been working out so far?  Actually I don't think the sea change will be coming from within the mmo sphere big small or indie.  My surmise is that it'll be SP games be design or by accident with the aid of the increasing footprint of social media and mods that start branching towards the untapped markets in the mmo sphere.  Big devs/pubs are to blinded by "THE WAY" and small indies are too limited by cash flow.  Successful SP's however have consistently proven the ability to identify, entice, and build systems around core complimentary play styles through discipline and having a plan.

As it pertains to the gaming Industry

 

If I want to make money I'll invest into something like  GTA-VI or COD-XXVII

 

If I want to invest in rich, deep, and fulfilling game experience that strikes my fancy I'll slap a few bucks into something like Star Citizen or Camelot Unchained and hope for the best.

 

 

Zenimax kicked my dog

  Rodentofdoom

Advanced Member

Joined: 3/02/08
Posts: 260

10/01/13 6:14:14 PM#146

what made good games good is really simple

the three c's of gaming enjoyment.

 

:consequences.

you died and lost xp, yes LOST xp, sure it was frustrating, and occasionally annoying when you were soooo close to levelling, but it meant death had meaning.

 

:challenge.

when ordinary quests needed at least one other person, working with you, I still talk to people I met 10 years ago in pug's today.  I watch one of my friends (when I go visit) solo everything in a certain popular MMO, he doesn't need other people to play the game which makes the M's in MMO kind of pointless and redundant.

 

:choice.

It's all too linear, too scripted, too static, too pre-defined to fit the accountants view of xyz is successful only use that. There's no diversity, and little to no scope for individuality. Every player uses the same optimised perks, the same optimised skillsets, the same perfect optimised gear & equipment.

  jbombard

Hard Core Member

Joined: 11/06/08
Posts: 449

10/01/13 7:53:25 PM#147

Actually I would say sites like this that overhype games play a big part in the problem.

 

Which is why I would recommend NOT getting your game out there until it is fairly well defined.  Until it is mostly feature complete or at least the launch features have been firmed up and locked down and announced as such even if they haven't been fully implemented.  You don't want people getting false hopes that you will be building in whatever feature they ask for, and also don't want people thinking you are taking the game in one direction and when you don't end up feeling like they were lied to.

 

Have a budget that is realistic and understand your market or niche.  Be clear in your design, understand and clearly define what is important to the game and what kind of game you want to make.  Don't oversell your game, be honest about the features, the direction, and the target market.  

 

  BMBender

Novice Member

Joined: 9/14/07
Posts: 422

10/01/13 8:00:30 PM#148
Originally posted by jbombard

Actually I would say sites like this that overhype games play a big part in the problem.

 

Which is why I would recommend NOT getting your game out there until it is fairly well defined.  Until it is mostly feature complete or at least the launch features have been firmed up and locked down and announced as such even if they haven't been fully implemented.  You don't want people getting false hopes that you will be building in whatever feature they ask for, and also don't want people thinking you are taking the game in one direction and when you don't end up feeling like they were lied to.

 

Have a budget that is realistic and understand your market or niche.  Be clear in your design, understand and clearly define what is important to the game and what kind of game you want to make.  Don't oversell your game, be honest about the features, the direction, and the target market.  

 

QFT

  gamekid2k

Novice Member

Joined: 6/24/12
Posts: 363

10/01/13 10:54:15 PM#149
I stopped playing these Theme park MMO.  I am trying sandbox MMO like Darkfall and very happy with it.

Now Playing: DARKFALL Unholy Wars "Return to Open World, Full Loot PvP, Conquest in a Sandbox MMO with player driven economy! Just like classic MMOs!"

  RoxOnFire

Novice Member

Joined: 2/06/11
Posts: 29

i have crawled thru the ruins to find you

10/01/13 11:33:13 PM#150

I actually love Tera.Love the combat system.Thing is,you hit lvl 60 and then you must grind dungeons for better gear.So far, there's no talk of new content past lvl 60. I was off the game for almost 3 months,came back 2 weeks ago,and saw there was a patch of all new gear to obtain.While I am not big on parties,I must join them to try for a certain drop.Mostly they are adding more cosmetics,and skins. I don't know what it is,but maybe I've outgrown games online.

I logged on tonite and was so bored I logged off.

I started out years ago playing maple story.Fond memories of the people I met and played with.To this day I still talk to a few of them. That game changed to questing for levels and that killed it for me.I liked the grinding. It was a HUGE social game while grinding while doing large events.All 3 aspects appealed to me. Since then,I haven't found a game like that anywhere.

 

Tonite,I went through the game list here for maybe the 10th time. I looked at a few games and just went Sigh....

Nothing caught my interest at all.

Not even any worth paying a sub for.

 

  RoxOnFire

Novice Member

Joined: 2/06/11
Posts: 29

i have crawled thru the ruins to find you

10/01/13 11:45:00 PM#151

Ideal game would be letting us build our house/apt,decorate it the way we want.Log in,leave our dwelling in our car,enter one of many doors that take you to an everchanging dungeon,quest... Allow us to bring back our loot,display it,wear it, sell it whatever,allow friends to come over and hang out, plan our pvp,let us choose from 3 different quests from npcs,etc....

What I'm completely sick of is the fantasy medievil,roman,ancient times in games.Why must it always be in the past?  Chinese dynasty etc... You can still wield swords, magic,axes,what have you in a modern day setting.

  Scot

Hard Core Member

Joined: 10/10/03
Posts: 4741

10/02/13 3:05:57 AM#152

THE LUST FOR WHAT ONCE WAS

Equally there is a tendency for every new MMO launched to be seen as better because it is new. Particularly when it comes to graphics. I think any discerning person can distinguish between reality and nostalgia. Simply saying that every time we think old MMOs were better in some way is down to nostalgia is blinkered thinking.

 

IMPOSSIBLE HOPES

A fair point, but if MMOs do not take on the best ideas of their genre how will they evolve for the better?

 

LACK OF ACCEPTANCE

We should always give credit where is due, but it is viewing the game as a whole that make us decided to be for or against it. I liked the combat in Terra for example, but the game was too "closed world" for me, so that made me decided against it.

 

THE CURE

I agree with the lsit of cures for our sick MMO paitents.

"If they're going to grow, it needs to embrace this simple fact and stop treating every game like some super-secret project that will wow us, without our input."

The input is the tricky part. Players often want things that destroy gamebalance or the economy of a game. But I do wish they would rely more on the fanbase online than focus groups.

"Let's try harder to make what we lovingly call "virtual worlds" actually feel like worlds."

I think most MMO developers gave up at even trying to do that years back. Tiny and with nothing outside of leveling seems to be the hallmark of most MMOs today.

  shalissar

Novice Member

Joined: 3/04/10
Posts: 146

10/02/13 4:10:13 AM#153

Because they don't have cutting edge next gen graphics and mechanics with the ability to permanently alter the virtual world, with umpteen different but perfectly balanced classes and all sorts of races, with servers that have both pvp and pve options, and with housing and mega super humongous raid quests that take forever to complete starting at lvl 5.

The game must also enforce a rule that you have to socialize with every player that you come across, perhaps by forcing you to whisper and add everyone to your friends list so you can be mmo BFF's or you can't advance past your current level.

 

  uplink4242

Advanced Member

Joined: 8/15/08
Posts: 197

10/02/13 5:57:53 AM#154

or it could be that several new games are just garbage

in fact, that's the main reason

  bbethel

Novice Member

Joined: 3/04/05
Posts: 175

10/02/13 6:19:38 AM#155

For me It is simple why MMo's Disappoint a lot of people including me. 

They only make content for 1-3 weeks.

If I make it through most of the content in a week or 2 why should I continue to play or pay?

Older MMo's EQ, Early days of WoW, SWG, DAOC, and so on all had one thing in common. You needed months or more to get through the content and then there was end game too. That is not the case any more with these easy mode MMo's. 

 

  aspekx

Advanced Member

Joined: 12/24/05
Posts: 2138

10/02/13 9:22:16 AM#156

"and let them direct the herd cats that is us players."

 

 

bill, you so often have good things to say, but you really need an editor, or at least a proofreader.

my offer still stands :)

"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse

  aspekx

Advanced Member

Joined: 12/24/05
Posts: 2138

10/02/13 9:23:55 AM#157

other than that i would add that you should address the locusts.

 

you cannot enjoy a virtual world if you're only object is to hit max level as quickly as possible. that's a gamer problem, not an industry problem.

"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse

  DavisFlight

Advanced Member

Joined: 9/25/12
Posts: 2369

10/02/13 9:32:30 AM#158
Originally posted by aspekx

other than that i would add that you should address the locusts.

 

you cannot enjoy a virtual world if you're only object is to hit max level as quickly as possible. that's a gamer problem, not an industry problem.

If there is nothing to do in your game but hit the leveling cap, thats a game problem, not an industry problem. You didn't see people leaving DAoC after they hit 50, did you?

  User Deleted
10/02/13 12:59:29 PM#159
Originally posted by Nadia
missed one - lacking content!

I think that falls under "Impossible Hopes".

  Sythion

Novice Member

Joined: 6/30/11
Posts: 424

10/02/13 9:00:46 PM#160

Reason why MMOs disappoint the masses here?

Most of the Grognards here were in love with the games of yesteryear because those games gave them something that they needed. That "something" is different for everyone, and could be friendships, romances, a feeling of adventure (requiring more than a little bit of imagination), a sense of accomplishment or prowess, etc. 

Now that need either no longer exists, or cannot be filled due to your status and age in life. I personally think that imagination is one of these fleeting ephemeral parts of our mind that diminish when we age, but still feels all too real when wrapped in the emotions of nostalgia.

Why does every MMO disappoint you?

You've changed.

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