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EverQuest Next

EverQuest Next 

General Discussion  » Skepticism about selling your creations in Landmark

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35 posts found
  dandurin

Advanced Member

Joined: 5/19/04
Posts: 278

9/24/13 7:36:27 PM#21
Originally posted by Metrobius
Personally, I cant wait to get in eqnl and start digging. The devs have said that as you dig around you will find caches of rare materials, buried chests of high quality tools, and even decorating items
I know my favorite thing to do in minecraft is to tunnel down, then dig long mine tunnels in a straight line until I run I to a dungeon or something. The feeling of exploration will be, even better in eqnl as the environments will be more immersiive.
Yeah, ill spend countless hours digging and tunneling and leveling my lqnd and creating terraces and hopefully canals to a river lake or ocean, stockpiling materials the whole time and loving every minute of it. I think there are a lot of players like me.

Count me in.

 

The only thing is, I don't know if we're going to be able to do these kind of things to the extent that's it's possible in, say, Wurm Online.

Your permanent terraforming may be restricted to deeded lots, simply because:

a) the resolution of editing is roughly 20 times higher in each dimension than in Wurm Online

b) it's true 3D, as opposed to the "3 layer system" that Wurm uses.

c) you can dig a lot faster than in Wurm

 

ie they may need to restrict our "infrastructure projects" due to increased need for shipping terrain data from user to user and also griefing potential in "public" spaces.

  dandurin

Advanced Member

Joined: 5/19/04
Posts: 278

9/24/13 7:38:16 PM#22
Originally posted by NagelRitter
Originally posted by Grahor

I don't think they've (I mean SOE) thought their cunning plan all the way through.

 

If you need to "gather resources" to build something meaningful in Landmark, count me out: I'm not going to spend my time on material grind. Building fraking thing is hard by itself to waste more time on "gameplay".

 

And without gameplay Landmark is an editing tool.

 

It seems to me you can either have a proper game or a proper editing tool. Mixing them makes both sux. That's my opinion.

Isn't that what Minecraft is, though?

Exactly.

 

It wouldn't surprise me if they have multiple server modes for adventurers and pure creators just like Minecraft.

 

EDIT: They currently say there will be no "Minecraft style creative mode".  We shall see.

 

  dandurin

Advanced Member

Joined: 5/19/04
Posts: 278

9/24/13 7:44:31 PM#23
Originally posted by Creslin321
....

However, I would be against selling blueprints that give a gameplay advantage.  For example, if someone makes a fortress that has all these weapons and is amazing in PvP....selling that for real money is kind of P2W.

...

 

You won't be able to make weapons in Landmark, Landmark is for medium/large scale terrain and structure sculpting.

 

What you're talking about sounds more like it would require Player Studio.

 

  Metrobius

Novice Member

Joined: 6/16/05
Posts: 93

9/25/13 2:32:48 PM#24
why is there no way to quote on the mobile version of this site?
@Dandurin
I think you're right about permanent change being limited to the claimed areas. im hoping to find the perfect spot to build on though. I want a plot on a lake shore or sea coast with grassy plains and forest nearby.

  Sengi

Novice Member

Joined: 6/01/09
Posts: 300

9/25/13 3:12:35 PM#25

That is right. I don't see a reason why I would ever buy someone else's creation for real money or even large amounts of in-game currency.

I like building stuff. I like stuff much more that I made myself and that come from my own creativity. My creations maybe would not be as fancy as the ones on the store, but they would be exactly as I wanted them to be and they are free. Even if like something from the store, I just could just build something myself that looks similar.

  Xthos

Elite Member

Joined: 4/18/10
Posts: 2569

9/29/13 1:41:44 AM#26
Originally posted by Sengi

That is right. I don't see a reason why I would ever buy someone else's creation for real money or even large amounts of in-game currency.

I like building stuff. I like stuff much more that I made myself and that come from my own creativity. My creations maybe would not be as fancy as the ones on the store, but they would be exactly as I wanted them to be and they are free. Even if like something from the store, I just could just build something myself that looks similar.

 This works for you, but people are also lazy, and some people also have more money than time, so it will get use.  I myself would probably want to build my stuff also, like in UO, but to a new level.  I will have to see more, I am on the fence about all of this.  Too many things can go in a good or bad direction for me to have a solid opinion on it. 

 

  Grahor

Apprentice Member

Joined: 5/08/11
Posts: 854

9/29/13 4:17:14 AM#27
I wonder, does anyone here uses SOE's Player Studio and how does it works for them?
  Metrobius

Novice Member

Joined: 6/16/05
Posts: 93

9/30/13 6:10:05 PM#28
I don't personally know anyone who uses the player studio. I don't use it because im not interested making items for any of the games currently attached to it, but I'll be submitting creations from EQN:L when that game goes live.
  pmcubed

Hard Core Member

Joined: 12/17/05
Posts: 285

10/01/13 5:44:43 AM#29

I have a funny feeling EQ:N and EQ:L will exist as completely separate programs.

Run EQ:L.exe -> build some stuff, make your house or what have you. -> save stuff.eq -> upload stuff.eq

Run EQ:N.exe -> click your territory marker and zone into your instance.

Realistically, that is how I see the system being implemented. 100's of players simultaneously editing the landscape in the same instance?  I highly doubt that.

  tom_gore

Hard Core Member

Joined: 2/27/09
Posts: 1789

10/01/13 6:52:35 AM#30
Originally posted by pmcubed

Realistically, that is how I see the system being implemented. 100's of players simultaneously editing the landscape in the same instance?  I highly doubt that.

You mean, like in Minecraft? Running on a cheapo 30 bucks a month server?

 

  EvolvedMonky

Advanced Member

Joined: 8/25/08
Posts: 562

10/01/13 10:47:23 AM#31

Man I must be getting old. I dont see any point in this.  Why not just mess around in a 3d model program.  But is there really a market for this? not just 1,000 of ya but hundred thousand to a million players wanting to buy what billy the 12 year old kid is making?

 

Im not doubting you guys just curious, I honestly dont get EQL.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5313

 
OP  10/01/13 10:53:23 AM#32
Originally posted by EvolvedMonky

Man I must be getting old. I dont see any point in this.  Why not just mess around in a 3d model program.  But is there really a market for this? not just 1,000 of ya but hundred thousand to a million players wanting to buy what billy the 12 year old kid is making?

 

Im not doubting you guys just curious, I honestly dont get EQL.

Same appeal as minecraft...

It lets you build something with an easy to use, accessible tool/game that just about anyone can use.  The problem with 3D modeling is that it feels like work, while building in Minecraft feels like a game.

In a broader sense, this is the same appeal that games like Rock Band have...it gives you the "feeling" of playing in a band without having to fuss with all that difficult learning an instrument stuff.

Are you team Azeroth, team Tyria, or team Jacob?

  Agnostic42

Advanced Member

Joined: 8/19/04
Posts: 318

10/01/13 11:02:55 AM#33

If you want an example of how it's happening or what the demand is, log in to EQ1 or EQ2 and check out their markets. Each item created by players has a symbol. Those items are created outside of the game via Blender or other modeling programs and then sent in to SOE. The system they have works, but people having to use other programs and familiarize themselves with the other programs means the amounts that get turned in to SOE are limited.

 

With EQNL, those tools are provided in game and if they are expanding on the system that EQ1 and 2 have, and I think they are, exponentially. And, if they continue to raise the amount of tools available to those in EQNL then the amount of stuff offered to SOE will not only increase in quantity but quality as well.

 

The system has been in place for quite some time now, just EQNL is allowing more players to capitalize on their creations, not just those who take the time to learn 3d modeling.

 

 

  EvolvedMonky

Advanced Member

Joined: 8/25/08
Posts: 562

10/01/13 11:12:05 AM#34
Wont you saturate the market if to many people are creating and selling?  Also if its easy why pay for something you can do with ease?

  bcbully

Elite Member

Joined: 3/03/12
Posts: 6481

10/01/13 11:19:08 AM#35

I'm going to be there with bells on. 

 

What's to stop SOE from saying "that looks great! Put team 32 on it nowa!" though? This was the thing for the hip-hop industry years back. People sent in recodings of beats and lyrics, with the hopes of being signed. Instead their idea was recreated with a twist and they never say a cent.

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