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News & Features Discussion  » [Review] Final Fantasy XIV: A Realm Reborn: A Realm Revitalized

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Novice Member

Joined: 9/30/13
Posts: 3

9/30/13 7:16:39 PM#141

Originally posted by JonnyBigBoss

Longevity a 10? I couldn't even make it past the first month. You grind CM 52 times and then go do a couple other dungeons. A patch isn't coming for another two months.

Oh, and there's really nothing else to do at the moment.

Square Enix has kept FFXI alive for 11 years with less than a million players for a large part of that time. I know for a fact that many of my FFXI friends are now playing FF14, so longevity, yes, because the hardcore Final Fantasy fans will stick with it, while the rest of you fade away, crying, 'WoW clone! WoW clone!" never having played FFXI to have a true and honest comparison to 14 and WoW.

As for grinding, I'm hoping they'll fix that, but tbh, Final Fantasy XI and other old school players are used to grinding, even if the rest of the newer mmo players aren't. One of the biggest complaints longtime FFXI players have had against WoW, in fact, is that it's too easy to level in WoW.

Maybe part of why I love it is because it is a bit grindy, things don't come easy in this game, that makes them all the more satisfying when you do achieve your goal, for me at least. I know beating those majorly 3 first bosses in CoP in FFXI well, nothing in WoW that I ever ran across ever approached the toughness of those fights, or the satisfaction I felt when i beat the bosses with my linkshell aka guildies.

So keep in mind when you complain about grindy, some people enjoy grindy still and miss it. SE wasn't trying to make a new mmo or reinvent the wheel, they were trying to appeal to old school players, many of whom have been playing with SE and FFXi for years. And if a few EQ and other old school players want to join in because they miss the grind, well, we'll welcome them with open arms.

But quite obviously, this game isn't for you if you don't like to grind at all. I should mention tho, after getting 11 toons to 80 and higher in WoW, what is the real difference between grinding mob kills and fates and grinding quests? They're both grinding either way you look at it. It took me 11 toons in WoW to realize this, I was sooo sick of the same quests, over and over and over again, just like I was sooo sick of killing the same mobs hour upon hour in FFXI.

At least in FF14 you get good experience i f you grind Fates, the same couldn't always be said about FFXI.

And the longevity of FFXI shows they put their attention in what they do best, making old school mmos. And those of us who miss the old school mmos, are plenty happy with it. 

On the subject of Alts that someone else brought up: II don't believe that's true. If it was, people would have done that in FFXI, but truth was, if people found out you had an alt in FFXI, which I did and leveled too btw, they gave you a look that said, "Are you crazy?" It takes a lot of attention and time and effort to level up a toon in the GC, in the class quests, why level an alt and go to that extra work, when you don't have to. The main use for alts in FFXI, where storage space was scarce, was to store extra equpment. People rarely touched them to level, ever. I was the rarity among my friends because I did level an alt character.

Also consider, SE is likely to add more factions to build reputation with in future expansions and patches, so that adds yet another grind to do twice. They did this n FFXI multiple times.


Advanced Member

Joined: 2/14/10
Posts: 673

9/30/13 7:31:06 PM#142

I agree with some points, but longevity is not a 10 in this game, I don't see this being a long term MMO for most. And just getting more and more classes is not really what I call depth to a game.


Same with the is visuals, 10 ?? ugh please, not that the game is ugly by any means, but it surely is not a 10.



I will say tho, that this game is better then most MMO's that have come out in the last few years.  And there is some really great ideas in the game. 


Novice Member

Joined: 9/30/13
Posts: 3

9/30/13 7:41:03 PM#143

Originally posted by Entropy14

I agree with some points, but longevity is not a 10 in this game, I don't see this being a long term MMO for most. And just getting more and more classes is not really what I call depth to a game.

Do you mean popular, with a lot of subscribers or do you mean longevity? Because SE is a privately owned company, even if they have only around 500k subscribers, which is around what they have for FFXI, they will still be fine.  It's because they are privately owned that they've been able to keep FFXi as P2P, because they don't have shareholders breathing down there necks if things go wrong. Even the guy who took over the reins has said if 14 keeps only 500k subscribers, they'll consider the overhaul a success.

Please don't confuse longevity with immensely popular, which I fear you are. Not all mmos and mmo makers judge a mmo successful by Blizzard's standards. If SE did that, they would have shut down FFXI years ago, which they didn't.

As for running out of quests, I think you fail to understand how old schoo mmo players leveled, especially those from FFXI. We didn't quest, quests did not normally give experience, and rarely did they give you any useful items, much less gear. We leveled in FFXI by standing in one spot for 5-6-7 sometimes 8 hours while a thief pulled the same mobs as they respawned to the group. For all those hours, we killed the same mobs, over and over and over again. And heaven forbid the puller accidently pulled an add, two mobs, unless you had someone who could sleep the extra mob, meant a complete and total wipe. Total wipes meant experience loss, sometimes the loss of levels.

So do I feel sorry for you when you complain you ran out of quests? No I don't, because I had to level without quests for years. There are other options, it's time you learned to be a bit inventive, like the FFXI players got to be. Example: A Summoner Burn Party in FFXI. Look it up. It's called being constructive with your time, instead of waiting for someone to take your hand and show you how to level outside of quests. And honestly, I get sick of grinding quests just as much as anything else if I do them long enough, so sometimes I like to do something else besides quest in an mmo.

So forigve me if I'm not upset at having Fates that actually give decent experience, without me having to grind to the extent that I did in FFXI.  I don't mind running out of quests as much as some do, quests are a grind too tho most people miss that fact. A grind is a grind is a grind, period. All that really matters is tha tI enjoy the game, and I do.

I'm meeting old FFXI for the first time, we're chatting and sharing tales, talking as we group and well I almost never ran into that kind of friendliness, or the willingness to forgive mistakes, like that in WoW. I remember one time someone in SW in WoW asked for buffs, everyone started in on him, "How dare you ask for buffs."

In a FF game, someone asks for a buff and they get it. You run past someone and see they need help and a heal, you stop and heal. The social makeup of the FFXI players has for the most migrated over into FF14, and I'm loving it. People help each other, not expecting any reward. You can't beat that, imo. So yes, I'm enjoying FF14, and I'm sticking with it and my friends from FFXI that I'm playing with, do also.

Whether you all realize it or not, when you joined FFXIV: ARR you joined pretty much an already established social comunity since many players even in 1.0 migrated from FFX, even some entire linkshells made the move (aka guilds in FFXI)I. You are the newcomers, the invaders so to speak and we already set the standards in FFXI and later in FFXIV long before most of you probably showed any real interest in the game at all.

You can't join an already established gaming community and expect it to be just WoW's or your favorite mmo's community. I'm sorry, but you just cannot. That would be like a FFXI player joining WoW and demanding everyone stand in a safe corner and kill the same mobs repeatedly for hours just to level. 

I do feel the 8.4 score is fair, because even I can see some flaws in the game, flaws I hope they fix or resolve in the near future. But I do think people need to get a bit realistic, you bought an mmo that the producer has advertised was to be like an old school mmo, and now you're unhappy because it's turned out to be like an old school mmo. Can't please everyone all the time, obviously lol.


Novice Member

Joined: 6/23/04
Posts: 913

Boom goes the dynamite!

10/01/13 9:39:52 AM#144
"The gameplay is the biggest detector" yet gets an 8.4...Gets 10 for aesthetics yet issues some negatives (albeit one it's a personal preference). It is a fact: The world is littered with barriers. The almighty 10 is a sacred score that should express perfection. This reviewer failed here. They gave high scores in categories that they exposed major flaws in. Yes, 7 is a high score especially when the reviewer's first statement was that "gameplay was the "biggest detector". Let that sink in. GAMEplay was the BIGGEST detector...for a game. Gets a 7. You might argue that the 7 is fair because though it is the biggest detractor "this game is omg so awesome so it's a 4 star restaurant in a sea of 5 stars" The combat lag should be enough to earn scorn from the community. The duty finder issues should only lessen our trust in Square's competence. The 2.5 (pre-upgrading) GCD is a debatable concept and skepticism is justified. The FATE system grindfest deserves the scrutiny it has received. Yet a 7. Yes. I could have written a better review. This one stinks of bias.

Hard Core Member

Joined: 10/15/11
Posts: 830

10/01/13 10:47:58 AM#145

Firstly I'd say that it does what it says on the tin. They resurrected xiv as a wow clone ( I know, terrible expression), and that's more or less what it is.

Dungeon->get gear->Harder dungeon, Raid (repeat, repeat, repeat)->better gear.

The job classes are another way of adding skills to your character, giving limited variation to the particular role your are playing - whm, blm, smn etc etc. Not as flexible as Rift, which must take the honours here, but better than some other games.

Stats - potential to give some variation in performance - However, it doesn't work that way. People calculate, list preferential stat build for each class and it soon becomes "if you don't have this build & stats you're not optimum/penalizing yourself....." well worn ground and nothing new here.

So, for those who enjoy the dungeon/raid gear treadmill, its an ideal game. End instances are limited at the moment - but of course they are, it's a new launch. It's to be expected. More will be added, that's how it goes.

For those looking for something different - well......the different crafting skills can offer a diversion, and it's real strength - the story line. Additionally each class/job gets something to talk about every 5 levels, but these are a shadow of the main story which is one of the main strengths of the game, if not the standout feature. - but this strength can also be a weakness.

You finish the main story and it is very well done - then what? The book seems to have shut, put it down and read something else.

SE recognize this and have attempted to continue with the "but they have returned and are stronger" theme. No matter how it's couched it can feel like an addendum, something put on the end, an epilogue if you like. They even had the title screens at the end  of the main story - like film credits whilst the audience departs. Was this a wise move, serving to reinforce the impression that it was finished?

Some people will happily manage the transition from a very strong story driven game to a rinse and repeat gear grind. Others may feel that they have completed the most enjoyable part and wait for the next main story line to be introduced before re-subbing.

And - whilst on the subject of the story lines, whether main or class. Of course the difficulty escalates as these progress. But this cannot continue. Increasing difficulties, like any escalating challenge, will see player drop offs. Taken to it's ultimate conclusion, the difficulty would escalate until only a handful of players could succeed with these.

That's ok. For the top level players, there should be top level challenges. But a word of caution. Like in any game there is a spread of players. If the story line introduces what become insurmountable blocks to some players, they will simply leave.

So, have the higher level difficulties. Make these a real challenge - but possibly divorced from the story, which should continue to promote it's main strength - a great piece of story telling, accessible to all players.

The game will have drop off after people finish the current main story. It will be down to SE to introduce a new story line in the near future as involving as the first to re-engage these players. Having the players run the same instances "but harder" as part of the story feels like exactly what it is - you've finished the current story, but we can't really acknowledge that.



Joined: 11/22/06
Posts: 1170

10/02/13 2:27:12 PM#146
But when will the add the freaking pvp...

"You're either with us or against us"


Spotlight Poster

Joined: 8/30/10
Posts: 95

10/03/13 11:04:10 AM#147

I'd rate this game 9.1/10, The occasional server lag drops it, Sorry but this is the nicest looking mmo out. Secondly, end-game is pack with stuff to do. This is only a month in and people are having trouble with conquering content. I completed the relic quest and it was the first time in a long time i felt i had acquired something and felt great about it. It wasn't instant gratifaction like 90% of the other mmo's out.


If your having trouble finding something to do, well that's your own fault. SE has laid a golden platter out all you have to do is pick.


So much hate on this thread, What? are these people scared TESO may not be their perfect game? I can tell you now some money will be crossed hands to get them a good rating so don't worry about that you fanboys. I say haters because "ability" lag doesn't exist lol, like i said earlier there is some server lag but it's not constant.  Seem too many people want it like wow, or completly different, which isn't true either (look at Darkfall!!) So what is it you guys want exactly? Trust me you'll be waiting awhile for that perfect game...


Anyone who takes any of this with a grain of salt, listen to this, Pick the game up! You won't be dissapointed. If you're a final fantasy 11/14 1.0 player you'll love it. If you're a MMO player looking for something fresh this game is for you.


Novice Member

Joined: 6/23/13
Posts: 25

10/05/13 10:18:55 PM#148

Originally posted by Lissyl

I think the score is a little low.  Not -real- low...but some.  I think the Value score throws it off; 3 month content patches is a very good pace, particularly for adding in raids/instances/etc.  Any faster and people won't all have time to necessarily enjoy the new content, and any slower and you're in WoW territory.  At half the price of any other competing game, there is simply no way that a 7 for value is fair unless you're comparing it to the supposed 'free' and completely overlooking what you need in a 'free' game to match up to what this game is giving you.

I agree 100%.


Hard Core Member

Joined: 8/20/03
Posts: 868

10/05/13 10:33:39 PM#149

I really don't get it.  What is so special about this game?  I found it boring in the extreme with very little that is new and a quest system straight out of the fed-ex playbook.  Maybe it's just me but looking at the thread asking if people are going to sub it obviously isn't, with the poll there standing at about 50/50.


As for the review.  well reviews are simply the thoughts of one individual but when it gives a perfect 10 and then proceeds to point out failings as it does with the character models I have to question it.  If the models are sub-par to the reviewer then that category shouldn't be given a perfect score should it?  For me the game as a whole is no more than a 5 for effort but everyone to their own I suppose.


Novice Member

Joined: 1/12/10
Posts: 31

10/06/13 8:49:15 AM#150
Gameplay detracts from the game?  How can you give an overall 8.4 if gameplay is the most important part of any game?  If I were your boss I would fire you after this review!!

Apprentice Member

Joined: 5/14/06
Posts: 225

"Thank God I'm an atheist!"

11/03/13 9:14:40 AM#151
Since when is Vanguard a Themepark????  It's open world with some instances.  Themeparks by definition are not and you are limited by their predefined and constrained areas.  There were instances like many games  from what I remember, but still, you can wander the world if you want to and do whatever you want, in whatever order you want.

Apprentice Member

Joined: 5/14/06
Posts: 225

"Thank God I'm an atheist!"

11/03/13 9:19:51 AM#152

"I only wish the environments were more open and allowed for more in-depth exploration."

Can someone shed some light on this for me?  Can I go explore the world or not?  The reviewer is saying you can explore the countryside, then said that he wishes it was more open world, on page 2 of the review as well.

I'm confused.  How is it "less" open world.. or how is it limited?  I wish I could try before you buy.


Apprentice Member

Joined: 7/17/10
Posts: 10

1/25/14 1:16:23 PM#153

to say after this long time. well this was real well done MMORPG a lot of things I loved, prolly most was how small numbers on damage and health were brought back, well to say it has quite lot of innovation in it, also to anyone that questions it but SE is actively banhammering bots and gold sellers, been since problems arose, they even keep working quite much on autoblock chat funktions (this can be seen how newer gold seller bots day by day change the address of their site by format of typing (common ones when I left game were C=www , @=www, C=G+0+ld etc similarities because automated scripts were constantly updated to prevent problem))

as to say one could even notice how spamm methods changed and how quite few original spammers actually just dropped out ...there were like 10+ when spamming started on release ...there were only 3 by December left  

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