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The Pub at MMORPG.COM  » New MMORPG's becoming falling stars?

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97 posts found
  A.Blackloch

Novice Member

Joined: 10/21/07
Posts: 840

"Choke on the smoke from my quill."

9/28/13 5:09:12 PM#61

My problem with current mmorpgs:

- Easy. So easy that you don't need any teamwork = no need to interact with other players.

- Instances. Same crap as "outside", just more hitpoints and they hit harder. 

- Fast exp. Cough and get exp - fart and get a whole level.

- There's such a rush to this 'End Game', like it's the whole point in the game. To me it's quite the opposite, I like adventuring, checking out places, crafting, learning new skills here and there. When the end game hits, I usually quit. I don't see the fun in running around endlessly same old instances in hopes of better gear, so I can then run more instances over and over again. It is just biggest waste of time and zero fun.

This is the only reason I still love Eve, even though I suck at it, die alot, rage and most of the time hate it :) - but it doesn't have those above mentioned problems. There is no end game, gear grind, exp and you aren't limited to choose 3 out of 5 professions while crafting stuff. 

  BMBender

Advanced Member

Joined: 9/14/07
Posts: 559

9/28/13 5:15:37 PM#62
Originally posted by GuyClinch

 

WOW was always intended to be a far more accessible, more forgiving and less grindy MMO than its predecessors. What happened in WOW is exactly what they expected to happen, only it happened at a far more accelerated rate in the first six months than predicted. 

 Sure. WoW in some respects was easier. It certainly had less grind. This doesn't mean that it needed to become even more easy and less sociable to grow its base to unprecedented levels. Blizzard carried the same design they used in Vanilla (with raiding becoming slightly more accessible) and hit 11 million players. In fact during that period - even between expansions they didn't lose any players. This clearly was a trend though - and I don't think they anticpated that kind of growth. However what those guys did worked.

There is such a thing as too much though accessibility and too much ease. You really want your players to waste some time. A great example of this is bag space. It's trivial for every developer to give players long distance access to a bank and make that bank GIGANTIC. They don't do this because they want you to screw around with your inventory. This is a simple way to keep your players occupied a little longer in a way that feels organic.

 

I'd point out as well that realistically WoW was actually a BETTER GAME then the competition. It had a better engine then EQ and EQ2 (which could produce some good graphics but ran like a dog). It had a better interface. And the mini game of combat was more frenetic - with more ability had a for more "actiony' feel to it.

If "easier' with "no gear grind' = success then Guild Wars 2 would be the biggest game ever. Clearly you need a whole lot more then this.

 

 

Oh agreed there is an insane amount of untapped market share floating around the mmo scene these days.  Unfortunately for unrealistic devs/pubs it's spread across multable play styles.  They invariably try to grab them all and build feature sets around them that become less polished with each new demographic they try too woo.  It's a factor of time/resources  I don't care if your team is 30 or 3000 you are not going to be able to design/implement from scratch systems and feature sets catering to wildly divergent play styles in a reasonable(or affordable) amount of time.  The process it self gets in the way.  You know you've aimed to unrealistically high when "design compromises" have more to do with deadlines than technical issues.   That's just bad planning and poor goal setting.

 

EDIT:

And yes functionally wow was a better product than anything out there.  Even without the mass influx they were on track to take the crown eventually, but no where near the speed that it happened with the "invasion"   :D.

  Arakazi

Novice Member

Joined: 5/23/09
Posts: 864

9/28/13 5:33:42 PM#63
MMO games are mostly trash. Go look at the games list, hardly any of the games listed get a review over 9.0, about 2 or three got that score out of the all the MMO's released. Let's face it, the genre is a mess.

<p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/11.jpg></a></p>RL][/CENTER]

  Cephus404

Novice Member

Joined: 2/27/08
Posts: 3697

9/28/13 7:39:02 PM#64
Originally posted by awwjwah

 

 I agree with all you say but I think this highlights the OP's original question.  Where are the new fresh idea's to get us old school players re-invested in the genre?  We do have a been there done that mentality and with all the new "cutting edge OMG Amazing" tech coming out companies are simply putting out what seems to be more of the same old same old with new graphics.

The problem is, you don't want new, fresh ideas, you want the old ideas that failed 10 years ago in old-school games. You're not looking for something new, you're looking for something old, dressed up to look newer. The only thing that's going to get you reinvested is for the industry to bring back failed game mechanics that have long been rejected by the mainstream audience. In fact, aren't you looking for the same old same old with new graphics?

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  Cephus404

Novice Member

Joined: 2/27/08
Posts: 3697

9/28/13 7:42:51 PM#65
Originally posted by Kyleran
Originally posted by Torvaldr

Originally posted by Icewhite

 

 

Originally posted by maplestone

Good posts. There are a ton of different games out there. If one style isn't doing it for you then play something that does. Stop buying new games just because they're new releases. Start to develop realistic expectations.

I really like the Koster reference. I think it has a lot of truth in it as does the point maplestone makes about vocalizing and projecting blame. It might not be realistic to expect developers to make each game experience entirely new so we get consuming engagement.

Good point, I tried that, have played a wide variety of MMORPG's over the years including not only most major AAA releases, but several indy ones such as Fallen Earth, Xyson, Uncharted Waters and a few I've forgotton.

I've stopped buying new games anymore, as I've seen nothing that would likely interest me and I've returned to playing a circa 2003 version of DAOC because it delivers what I'm looking for.

While it might not be realistic to expect developers to make each game entirely new, it would be nice if we could get just 2 or 3 titles that delivered on that premise.  Heck, I'd take one right now.

 

Unfortunately, there are a lot of people who can't seem to understand that.  They spend all their time whining about how much they hate MMOs, but they still buy every single one that comes out and play every single one on the market and keep whining.  They can't imagine just... not playing MMOs anymore.  Stop playing all MMOs period.  Heck, stop playing video games period.  Go find a different hobby.  Why are so many people utterly unable to do that?

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  BMBender

Advanced Member

Joined: 9/14/07
Posts: 559

9/28/13 7:47:57 PM#66
Originally posted by Cephus404
Originally posted by Kyleran
Originally posted by Torvaldr

Originally posted by Icewhite

 

 

Originally posted by maplestone

Good posts. There are a ton of different games out there. If one style isn't doing it for you then play something that does. Stop buying new games just because they're new releases. Start to develop realistic expectations.

I really like the Koster reference. I think it has a lot of truth in it as does the point maplestone makes about vocalizing and projecting blame. It might not be realistic to expect developers to make each game experience entirely new so we get consuming engagement.

Good point, I tried that, have played a wide variety of MMORPG's over the years including not only most major AAA releases, but several indy ones such as Fallen Earth, Xyson, Uncharted Waters and a few I've forgotton.

I've stopped buying new games anymore, as I've seen nothing that would likely interest me and I've returned to playing a circa 2003 version of DAOC because it delivers what I'm looking for.

While it might not be realistic to expect developers to make each game entirely new, it would be nice if we could get just 2 or 3 titles that delivered on that premise.  Heck, I'd take one right now.

 

Unfortunately, there are a lot of people who can't seem to understand that.  They spend all their time whining about how much they hate MMOs, but they still buy every single one that comes out and play every single one on the market and keep whining.  They can't imagine just... not playing MMOs anymore.  Stop playing all MMOs period.  Heck, stop playing video games period.  Go find a different hobby.  Why are so many people utterly unable to do that?

Same reason huge numbers of people stand in line days on end for a phone they don't really need that might be marginally better than the one they have.  Some people are just wired that way.

  Cephus404

Novice Member

Joined: 2/27/08
Posts: 3697

9/28/13 7:56:43 PM#67
Originally posted by BMBender
Originally posted by Cephus404
Originally posted by Kyleran
Originally posted by Torvaldr

Originally posted by Icewhite

 

 

Originally posted by maplestone

Good posts. There are a ton of different games out there. If one style isn't doing it for you then play something that does. Stop buying new games just because they're new releases. Start to develop realistic expectations.

I really like the Koster reference. I think it has a lot of truth in it as does the point maplestone makes about vocalizing and projecting blame. It might not be realistic to expect developers to make each game experience entirely new so we get consuming engagement.

Good point, I tried that, have played a wide variety of MMORPG's over the years including not only most major AAA releases, but several indy ones such as Fallen Earth, Xyson, Uncharted Waters and a few I've forgotton.

I've stopped buying new games anymore, as I've seen nothing that would likely interest me and I've returned to playing a circa 2003 version of DAOC because it delivers what I'm looking for.

While it might not be realistic to expect developers to make each game entirely new, it would be nice if we could get just 2 or 3 titles that delivered on that premise.  Heck, I'd take one right now.

 

Unfortunately, there are a lot of people who can't seem to understand that.  They spend all their time whining about how much they hate MMOs, but they still buy every single one that comes out and play every single one on the market and keep whining.  They can't imagine just... not playing MMOs anymore.  Stop playing all MMOs period.  Heck, stop playing video games period.  Go find a different hobby.  Why are so many people utterly unable to do that?

Same reason huge numbers of people stand in line days on end for a phone they don't really need that might be marginally better than the one they have.  Some people are just wired that way.

Because they're idiots?

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  BMBender

Advanced Member

Joined: 9/14/07
Posts: 559

9/28/13 7:58:18 PM#68
Originally posted by Cephus404
Originally posted by BMBender
Originally posted by Cephus404
Originally posted by Kyleran
Originally posted by Torvaldr

Originally posted by Icewhite

 

 

Originally posted by maplestone

Good posts. There are a ton of different games out there. If one style isn't doing it for you then play something that does. Stop buying new games just because they're new releases. Start to develop realistic expectations.

I really like the Koster reference. I think it has a lot of truth in it as does the point maplestone makes about vocalizing and projecting blame. It might not be realistic to expect developers to make each game experience entirely new so we get consuming engagement.

Good point, I tried that, have played a wide variety of MMORPG's over the years including not only most major AAA releases, but several indy ones such as Fallen Earth, Xyson, Uncharted Waters and a few I've forgotton.

I've stopped buying new games anymore, as I've seen nothing that would likely interest me and I've returned to playing a circa 2003 version of DAOC because it delivers what I'm looking for.

While it might not be realistic to expect developers to make each game entirely new, it would be nice if we could get just 2 or 3 titles that delivered on that premise.  Heck, I'd take one right now.

 

Unfortunately, there are a lot of people who can't seem to understand that.  They spend all their time whining about how much they hate MMOs, but they still buy every single one that comes out and play every single one on the market and keep whining.  They can't imagine just... not playing MMOs anymore.  Stop playing all MMOs period.  Heck, stop playing video games period.  Go find a different hobby.  Why are so many people utterly unable to do that?

Same reason huge numbers of people stand in line days on end for a phone they don't really need that might be marginally better than the one they have.  Some people are just wired that way.

Because they're idiots?

I don't know if I'd go that far but they are definitely wired differently than me

  GuyClinch

Apprentice Member

Joined: 9/28/13
Posts: 484

9/28/13 8:07:02 PM#69

 

Unfortunately, there are a lot of people who can't seem to understand that.  They spend all their time whining about how much they hate MMOs, but they still buy every single one that comes out and play every single one on the market and keep whining.  They can't imagine just... not playing MMOs anymore.  Stop playing all MMOs period.  Heck, stop playing video games period.  Go find a different hobby.  Why are so many people utterly unable to do that?

 

I think the issue is that people don't really understand much of the technology behind the MMO.  FWIW I play GW2 some. I like it some. It has some real fun aspects. I am more casual then  most and have likely put less hours in then some people did in their first month..

But the game was a classic crash and burn kind of start. It was pretty much the answer to everything at first - and ended up being not the answer for most? Why?

Computers haven't changed. Sure they are faster - but they are not 'smarter.' When you are playing an MMO there are limited things they can do to make the game interesting. This is why developers fall back on the same ideas - because to a limited extent - They work.

It's the same for all aspects of gaming. Shooters are very similiar to how they have always been. So are platformers - so are so called 3d platformers. So are sports games - and so are fighting games. It's pretty much the same thing with a new coat of paint.

Really for gamers you want the games that feature the best execution of the same old ideas. This is alot more realistic then hoping for a bunch of new ideas that just don't work..

Let's take dynamic events. GW2 had some gamers CONVINCED that players could make lasting impact by triggering these events - and thus their actions 'mattered' in the gaming universe. The game would react and evolve by what the players did.. In reality they were more like escort quests you could participate in - that cycle every few minutes.

Don't get me wrong - I actually like the DEs in GW2. But its people who don't understand anything about how computers work who have unrealistic expectations.  Computers are stupid - and AI sucks. The mobs in GW2 still don't know how to path right - and its 2013!

Every 'new' idea has been tried - and has usually been discarded for a reason. There are reasons why 'build your own class' systems don't work. And their are reasons why developers stick with concepts like the Holy Trinity. And there are reasons why they continue to rely on dungeons and raids. It's not some laziness - its that no one has figured out ways of improving gaming that really work.

its important to support the developers that do the best job possible of polishing and balancing using the best known game design. Hoping for the next big thing is unrealistic. They can't make a robot Vacumn cleaner that doesn't get stuck on my chair  - never mind a MMO that plays like a table top rpg.

In fact when I read about a game like EQN which seems to promise everything - I am pretty certain they will deliver nothing. Last I checked SOE doesn't have a lock on all the intelligent programmers. If there were really good solutions to the current MMO problems - we would be using them. There are only tradedoffs. No roles? Kiss accessible teamwork good bye. No gear grind? Kiss long term player commitment good bye. etc etc. Dungeon finders? Kiss difficult dungeons goodbye.

 

  Cecropia

Gumshoe

Joined: 3/06/09
Posts: 3302

Poacher killer.

9/28/13 9:08:14 PM#70
Originally posted by Cephus404
Originally posted by Kyleran

Good point, I tried that, have played a wide variety of MMORPG's over the years including not only most major AAA releases, but several indy ones such as Fallen Earth, Xyson, Uncharted Waters and a few I've forgotton.

I've stopped buying new games anymore, as I've seen nothing that would likely interest me and I've returned to playing a circa 2003 version of DAOC because it delivers what I'm looking for.

While it might not be realistic to expect developers to make each game entirely new, it would be nice if we could get just 2 or 3 titles that delivered on that premise.  Heck, I'd take one right now.

Unfortunately, there are a lot of people who can't seem to understand that.  They spend all their time whining about how much they hate MMOs, but they still buy every single one that comes out and play every single one on the market and keep whining.  They can't imagine just... not playing MMOs anymore.  Stop playing all MMOs period.  Heck, stop playing video games period.  Go find a different hobby.  Why are so many people utterly unable to do that?

Why do you even care, Cephus?

It's funny because you consistently spend part of your spare time whining about these supposed "whiners". Where does that leave you?

Note: I am not one of those gamers that buys every bloody McMMO that comes out on a daily basis and then whines when feeling unfulfilled. I prefer to spend my time with one or two quality MMOs at a time and enjoy them for years at a time. I simply do not understand why you seem to care so much about them there "whiners".

"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  Magiknight

Novice Member

Joined: 4/10/09
Posts: 746

9/28/13 9:14:44 PM#71
I think new MMOs suck. Should be end of story but people keep supporting them. I can't figure it out.
  nariusseldon

Hard Core Member

Joined: 12/21/07
Posts: 20226

9/29/13 4:34:25 AM#72
Originally posted by Lobotomist

Sad part is that same MMOs are among longest and most expensive games to develop. Yet they burn and die in 2 months.

Why do you care?

Personally i don't. I am not a game dev and i care less if a game crash and burn in 2 weeks, or 2 days.

Now if a game gives me 2 months of fun .. hey .. that is not bad. I will take it.

 

  monkey_crusher

Apprentice Member

Joined: 9/14/13
Posts: 41

9/29/13 4:38:04 AM#73
Originally posted by nariusseldon
Originally posted by Lobotomist

Sad part is that same MMOs are among longest and most expensive games to develop. Yet they burn and die in 2 months.

Why do you care?

Personally i don't. I am not a game dev and i care less if a game crash and burn in 2 weeks, or 2 days.

Now if a game gives me 2 months of fun .. hey .. that is not bad. I will take it.

 

Would you rather a game that gave you 2 months of fun, or 6 months of fun?

  Exittium

Novice Member

Joined: 3/13/13
Posts: 9

9/29/13 5:03:10 AM#74

Well, I myself started with UO when it launched back in 97' never found an MMO that gave me that same "buzz" since then. While I don't whine or complain a lot about MMO's or where they've headed. I will say after vanilla WoW it felt like MMO's started to be designed without a lot of things that made MMO's different from the RPG game you played on whatever console at that time. MMO's have been turning to a less social/community friendly path with "group/dungeon" finders for those working people who don't have the time for shouting in chat.. but what happened to socializing making friends setting maybe a schedule with these friends so you won't have to? BOOM Dungeon/Group Finder! People use "real world", "work", and "family" as reasons to why MMO's have to be beat in a day *CONGRATS YOU WON WORLD OF WARCRAFT!" But then they whine about there's nothing left to do. So dev's hear this and make "sandbox" MMO's that done hold your hands tell you where to go what to do, then those same people complain "it's stupid, there's no quests, there's no endgame!.. or "its too hard, this will fail"

 

Also, another large part I would say is the access to PC's. Back in the day when UO came out, not everyone and their brother had a PC, today PC's are about as common as cell phones. So a lot of the time (no offense to those of you who don't do this) you'll get the gamer, who typically plays on a console, hop on the PC fire up an MMO and go into it with the same expectations as he/she has with CoD or something. I'm sorry but to me MMO's have strayed so far from where they were. And most people that do play them still me being one, also don't spend much time in the forums for them complaining about something because I'm busy enjoying it.

 

TL:DR  

Easier access to PC's now compared to when MMO's like UO came out

Younger Gamers not fully understanding MMOs aren't CoD/LoL 

 

OKAY done sorry, lol did this on my phone at work  fingers are sore 

  nariusseldon

Hard Core Member

Joined: 12/21/07
Posts: 20226

9/29/13 5:44:21 AM#75
Originally posted by monkey_crusher
Originally posted by nariusseldon
Originally posted by Lobotomist

Sad part is that same MMOs are among longest and most expensive games to develop. Yet they burn and die in 2 months.

Why do you care?

Personally i don't. I am not a game dev and i care less if a game crash and burn in 2 weeks, or 2 days.

Now if a game gives me 2 months of fun .. hey .. that is not bad. I will take it.

 

Would you rather a game that gave you 2 months of fun, or 6 months of fun?

3 different games giving me 2 months of fun each .. is the same as one game giving me 6 months of fun .. assuming, of course, the levels of fun are the same.

  monkey_crusher

Apprentice Member

Joined: 9/14/13
Posts: 41

9/29/13 5:48:45 AM#76
Originally posted by nariusseldon
Originally posted by monkey_crusher
Originally posted by nariusseldon
Originally posted by Lobotomist

Sad part is that same MMOs are among longest and most expensive games to develop. Yet they burn and die in 2 months.

Why do you care?

Personally i don't. I am not a game dev and i care less if a game crash and burn in 2 weeks, or 2 days.

Now if a game gives me 2 months of fun .. hey .. that is not bad. I will take it.

 

Would you rather a game that gave you 2 months of fun, or 6 months of fun?

3 different games giving me 2 months of fun each .. is the same as one game giving me 6 months of fun .. assuming, of course, the levels of fun are the same.

That wasn't really answering the question...

Would you rather a game (one game) gave you 2 months of fun, or 6 months of fun?

  Grahor

Apprentice Member

Joined: 5/08/11
Posts: 854

9/29/13 6:34:24 AM#77
Originally posted by monkey_crusher

That wasn't really answering the question...

Would you rather a game (one game) gave you 2 months of fun, or 6 months of fun?

For me, there is no difference. If a game will give me 6 months of fun, I'm fine with it; if not, I'm fine with it too. Sure, it's nice to have a game which I can play for a long time, like, for example, I'm currently playing WoT - 2 years and counting, I'm still having a blast every time I log in.

 

But if there would be a game tomorrow that'll give me more fun, I'll switch without any negative emotions or hesitations. People talk about "investing" in the game, and hesitance to lose "the investments" - I'm not "investing" in games, I'm getting fun out of them. All my attitudes towards games are measured in fun received, not "investments made".

 

*shrug* Having one game giving 6 month of fun is better than giving 2 months of fun, especially if it's a F2P game, but it's a "little" better, while making such game is a lot harder; so I don't really expect them to be done with that goal in mind.

  BMBender

Advanced Member

Joined: 9/14/07
Posts: 559

9/29/13 6:41:28 AM#78
Originally posted by Exittium

Well, I myself started with UO when it launched back in 97' never found an MMO that gave me that same "buzz" since then. While I don't whine or complain a lot about MMO's or where they've headed. I will say after vanilla WoW it felt like MMO's started to be designed without a lot of things that made MMO's different from the RPG game you played on whatever console at that time. MMO's have been turning to a less social/community friendly path with "group/dungeon" finders for those working people who don't have the time for shouting in chat.. but what happened to socializing making friends setting maybe a schedule with these friends so you won't have to? BOOM Dungeon/Group Finder! People use "real world", "work", and "family" as reasons to why MMO's have to be beat in a day *CONGRATS YOU WON WORLD OF WARCRAFT!" But then they whine about there's nothing left to do. So dev's hear this and make "sandbox" MMO's that done hold your hands tell you where to go what to do, then those same people complain "it's stupid, there's no quests, there's no endgame!.. or "its too hard, this will fail"

 

Also, another large part I would say is the access to PC's. Back in the day when UO came out, not everyone and their brother had a PC, today PC's are about as common as cell phones. So a lot of the time (no offense to those of you who don't do this) you'll get the gamer, who typically plays on a console, hop on the PC fire up an MMO and go into it with the same expectations as he/she has with CoD or something. I'm sorry but to me MMO's have strayed so far from where they were. And most people that do play them still me being one, also don't spend much time in the forums for them complaining about something because I'm busy enjoying it.

 

TL:DR  

Easier access to PC's now compared to when MMO's like UO came out

Younger Gamers not fully understanding MMOs aren't CoD/LoL 

 

OKAY done sorry, lol did this on my phone at work  fingers are sore 

It is rather interesting if you think about it;  As the world becomes more connected via social media the mmo sphere is hell bent on becoming more insular.  Someone's gonna make a thesis on that someday :D

  lp7p

Novice Member

Joined: 9/22/13
Posts: 6

9/29/13 6:58:04 AM#79
MMORPG really means something totally different than these modern day cash cows, the games in my opinion are not meant to garner our long term loyalty, their purpose is grabbing as much cash as they can before the player moves on to the next one.  I really don't even think they should be allow to be called MMORPGs.
  monkey_crusher

Apprentice Member

Joined: 9/14/13
Posts: 41

9/29/13 7:11:16 AM#80
Originally posted by Grahor
Originally posted by monkey_crusher

That wasn't really answering the question...

Would you rather a game (one game) gave you 2 months of fun, or 6 months of fun?

For me, there is no difference. If a game will give me 6 months of fun, I'm fine with it; if not, I'm fine with it too. Sure, it's nice to have a game which I can play for a long time, like, for example, I'm currently playing WoT - 2 years and counting, I'm still having a blast every time I log in.

 

But if there would be a game tomorrow that'll give me more fun, I'll switch without any negative emotions or hesitations. People talk about "investing" in the game, and hesitance to lose "the investments" - I'm not "investing" in games, I'm getting fun out of them. All my attitudes towards games are measured in fun received, not "investments made".

 

*shrug* Having one game giving 6 month of fun is better than giving 2 months of fun, especially if it's a F2P game, but it's a "little" better, while making such game is a lot harder; so I don't really expect them to be done with that goal in mind.

Yes, I agree. Longer the better.

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