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News & Features Discussion  » [Review] Final Fantasy XIV: A Realm Reborn: A Realm Revitalized

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  Voqar

Advanced Member

Joined: 1/28/04
Posts: 477

9/27/13 6:23:27 PM#81

Success, as in selling copies and getting people to try your game, doesn't mean the game is actually good.  Even more people bought D3 and many regretted it.  I've always maintained that what makes an MMORPG excellent is how long it can keep you busy and how long it can keep you subbed - AND the quality of that.  Not how fast [mod edit] can blitz thru the single player portion of your so-called MMORPG and how quick people can blitz thru the thin endgame before exhausting everything your game has to offer in a month or less.


BTW, sure, FFXIV has ok graphics.  Just ok.  It's not spectacular.  I'm playing Far Cry 3 right now and it blows FFXIV away completely for graphics.  Graphics don't make a game.  It's certainly nice to have good graphics instead of crappy or ancient graphics.  Graphics are more important in some genres than others.  For MMORPGs, graphics aren't usually that high of a concern and should not factor heavily into a review score - ESPECIALLY when the engine is so utterly crappy that it can't render more than 20ish players in one area at a time (do odin, do svara, go anywhere that people concentrate - and you won't see them unless you're standing on them).  So you can say FFXIV is pretty, but at the same time, the engine is a piece of crap - I've never played ANY MMORPG where the engine was so horribly limited for how many avatars at once it can handle.

8.4 is a joke and FFXIV is a joke.


It's a stripped down and even more dumbed down than ever post WoW clone with weak content.  It is in no way worthy of an 8+ score.

Weak story, weak general quests, fates are a joke, endgame is a joke of repeating very little content, instances are filled with miserable and boring trash (and excellent boss fights but boss fights are about the only good thing about the game), weak loot, generic loot, weak player economy, polished but weak UI (in that many elements are ultra clunky like inventory or retainers) that lacks basics like gear preview or tooltips, ultra generic character system with no real potential for customization (no talents or anything like it, no difference between you and everyone else who plays your class).

I guess I don't get it.  If this game is worth an 8.4 then almost every other good MMORPG that's ever been made must be a 12 on a scale of 1 to 10.

Throw in horrible launch, ongoing tech issues like 15-45 minute wait times for level 50 instances even when queuing as a full group, long as hell downtimes anytime there are downtimes, and SE seemingly not giving much of a crap about any player that's not in Japan.

Throw in a game held back because it was designed to be playable on ancient out of date consoles.  MMORPGs are PC games.  There's no good reason to make a weaker PC game to include out of date consoles or even future consoles.  Throw in lack of a seamless world and zoning and loading screens and more loading screens going in and out of weak cutscenes that lack dialog.

The fact that what FFXIV does offer is highly polished doesn't counter the fact that it offers very little.

#1 thing FFXIV has going for it is lack of competition.  The only recent entries it had to go up against are Neverwinter, which is horrid in every way, and GW2 which isn't really an MMORPG (it's a single player game that happens to be online) and doesn't appeal to people who actually want an MMORPG (ie, people who don't solo most of the time in massively multipier games).  We're like not getting any other biggies til next year some time.  When you're the only game in town (only new game anyways), with lots of people looking for something new to try, you apparently get the royal treatment from the press and players lose their minds (and call the mediocre "the greatest game ever" and somehow fail to see the tons of flaws and mediocrity in FFXIV).

I told my regular group that I didn't intend to sub and therefore saw no point in playing anymore and one said, well, there's nothing else out, what're you going to do?  I replied that you don't have to play a crappy MMORPG just because no other MMORPGs are currently interesting (or that we haven't already beaten to death).

I seriously think a lot of players have this mindset.  It's new.  There's nothing else new.  Let's put up with a mediocre at best game just because there's nothing else to do.  Except, there is tons of other stuff to do, maybe just not in the glacially paced high end MMORPG space.

The fact that fate grinding is a huge part of FFXIV should immediately drop the score for it big time - worst content ever in an MMORPG (well ok, maybe FFA PvP is worse but no decent game offers that anymore because the 100 psychopaths who want it can't support a game themselves).  If that's your idea of good gameplay and a good MMORPG...I /vomit.  So I guess to outdo this score the next game needs to just give you xp every few minutes on a timer just for being logged in, because that's the only thing that could be dumber and easier than fate grinding, which is a huge part of FFXIV.

Along with that the next game can give you just ONE instance to grind at endgame instead of one 4-man (AK) and one insanely boring and stupidly easy 8-man (CM).  Repeat one or both several times a day for your complimentary all but handed out for fate-like difficulty "uber set of gear."  I expect grind at endgame but it's usually, in a good game anyways, a little more interesting or at least there's a wider variety of content to grind.  Not in FFXIV - nobody is doing any content except that which is "most efficient" so that means running an ultra boring and easy story mode 8-man and an easy 4-man with about 10-15 minutes worth of bosses and 45 mins worth of trash (less if you're uber geared but if you're uber geared and still running the same boring instance you most likely ARE the undead yourself).

FFXIV takes the genre to all new lows, IMO, it's a game where accomplishment means nothing.  People say in chat "ding 50" and I'm like so what?  You just leveled in a matter of days doing mindless and uttlerly easy crap content - you want a cookie for that?  The same sentiment goes for any gear you get doing mindlessly easy content of any type in FFXIV.  The story quest is so shallow and weak, the generic quests of kill 3 or emote at 3 npcs and here's your pile of xp, money, and loot item are just pathetic (what few there are).  Leves are ungodly boring and repetitive.  And again, since fates are xp welfare, that's what most people focus on, and fates are zero challenge/zero effort - and amazingly boring.

Maybe, maybe when 2.1 comes out "this year" (ie, not that soon) or in some future other patch they'll introduce "the real game" finally and things won't be so stupidly boring and easy.  The review should be about the game now, not what it could become.

Now, I'm not saying an MMORPG has to be HARD to be good.  Challenging is more like it and challenging doesn't mean it has its way with your corpse.  But there is a galaxy sized difference between FFXIV and any degree of challenge.  FFXIV is slightly more difficult than logging in, going afk to surf the web, and coming back at a higher level, but on by much.

I am in no way some kind of amazing gamer or uber elite raider - I'd say I'm middle of the pack, and I find the "challenge level" in FFXIV to be insulting [mod edit]

Remember when MMORPGs used to be about grouping, and challenge, and achievement meaning something?  Notice how all the solo ez mode games have shifted everything towards instant gratification and nonstop gratification for doing next to nothing?  Well, FFXIV takes the easy even further, and to me, that is NOT a good thing, it's an abomination, and as such, there's no way this game is 8.4.


Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.

  traplinex

Novice Member

Joined: 1/27/13
Posts: 14

9/27/13 6:32:06 PM#82
Until the free month of included gameplay is over I'm not convinced of anything, the time I've spent in game hasn't offered anything very fun at all, the combat is extremely boring, once the new kid on the block factor is gone, I don't expect this game to even maintain half its servers.
  Hyanmen

Hard Core Member

Joined: 10/11/06
Posts: 4972

9/27/13 7:02:24 PM#83
Originally posted by traplinex
Until the free month of included gameplay is over I'm not convinced of anything, the time I've spent in game hasn't offered anything very fun at all, the combat is extremely boring, once the new kid on the block factor is gone, I don't expect this game to even maintain half its servers.

Well that's in the next few days so you don't have to wait long.

Granted, all players with 1.0 have already been billed so about half of the playerbase remains to need to pay.

Haven't seen a drop in player numbers at all.

FF:ARR FATE grinding: People not having fun by doing something not actually intended to get to a point that doesn't really matter as fast as possible. Just so they can do the same thing over and over again to gain a piece of virtual loot.

  Hyanmen

Hard Core Member

Joined: 10/11/06
Posts: 4972

9/27/13 7:18:26 PM#84

Did a fast count on total player numbers on Odin (EU) - out of total players in the world 15% were lvl50. Largest number of players was in the lvl21-25 and 26-30 range.

True number should be somewhere in the 20%'s, taking into account lvl50's leveling other classes.

FF:ARR FATE grinding: People not having fun by doing something not actually intended to get to a point that doesn't really matter as fast as possible. Just so they can do the same thing over and over again to gain a piece of virtual loot.

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1911

9/27/13 7:19:01 PM#85
Originally posted by Hyanmen
Originally posted by DMKano

I respectfully disagree. The visual distance is very short - the zones are tiny, the textures are far too low res. Animation sliding/gliding while walking is abundant. 

10 is perfection - this is not perfect which is why 9 is more accurate IMO.

There are aspects of other games that are better - AoC for example - visual range and godrays are done better, also much less sliding. 

10 would be done better than anything on the market, and FFARR falls a hair short - again 9 IMO.

You can pick out games that do a certain aspect of the visuals better (aside from the music) but they all fall short in everything else. FFXIV:ARR is the most balanced effort out there in the MMORPG genre and thus deserves a 10 out of 10. Other MMO's may excel in one area but fall short in everything else, thus they don't deserve a 10.

10 is not perfection - 10 is better than what most MMO's can accomplish overall.

Excuse me, but what world do you live in?  When the scale is set from 1 to 10, 10 is always considered perfection, that's why it is called a scale and not a bell curve that gives consideration to other games in the market.

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1911

9/27/13 7:23:44 PM#86
Originally posted by echolynfan

Originally posted by Byrhofen

Longevity a 10?




Take one combat based job to 50, then see how many quest's you have left to level a second combat based job, then, once you have finished grinding fates over and over again, see how much you really feel like levelling a third combat job, never mind all of them.




Even if you pay the sub fee that allows 8 character slots, knowing what grind lays ahead will put many people off making alts.


I figured it wouldn't take many posts until someone had a "cow" over the Longevity score hehe. Every one of these people do NOT mention crafting...at all...like it doesn't exist. There are a LOT of crafters that will have tons to do in preparation for the next patch. The overall score is accurate.


 

Niche gameplay (crafting) doesn't apply to the majority of gamers, maybe the fault lies with your perception?  The game is primarily an adventure game and it focuses more on combat than any other mechanic, so when people argue longevity, it would of course, be targeted at that primary component of the game.

  Hyanmen

Hard Core Member

Joined: 10/11/06
Posts: 4972

9/27/13 7:24:51 PM#87
Originally posted by Vorthanion

Excuse me, but what world do you live in?  When the scale is set from 1 to 10, 10 is always considered perfection, that's why it is called a scale and not a bell curve that gives consideration to other games in the market.

Except when someone decides it doesn't mean perfection.

You are seriously trying to claim that a review scale is somehow outside subjectiveness. That there exists some kind of objective reality where a 10 always mean perfection and can not mean anything else.

Funny.

FF:ARR FATE grinding: People not having fun by doing something not actually intended to get to a point that doesn't really matter as fast as possible. Just so they can do the same thing over and over again to gain a piece of virtual loot.

  FlawSGI

Hard Core Member

Joined: 8/14/10
Posts: 1405

All of history is a lie. The truth depends on who does the listening, and who does the telling...

9/27/13 7:33:51 PM#88
Originally posted by echolynfan

Originally posted by Byrhofen

Longevity a 10?




Take one combat based job to 50, then see how many quest's you have left to level a second combat based job, then, once you have finished grinding fates over and over again, see how much you really feel like levelling a third combat job, never mind all of them.




Even if you pay the sub fee that allows 8 character slots, knowing what grind lays ahead will put many people off making alts.


I figured it wouldn't take many posts until someone had a "cow" over the Longevity score hehe. Every one of these people do NOT mention crafting...at all...like it doesn't exist. There are a LOT of crafters that will have tons to do in preparation for the next patch. The overall score is accurate.

When did less than 2 months worth of content equate to a 10 score for longevity. I will not claim to be one of those people who reached max level in a class and a job and also grinded my relic stuff, but I was in an active guild and many of the members were working on that stuff after 2 weeks into the game. I didn't make it to max level and start the hard modes but I didn't need to to see that many of the guild members had maxed crafters and were farming hard modes already. The game got so stale for me and that's a shame since I am huge fan of FF. My only thought is that I have an issue with giving the game a 10 for longevity and I am willing to bet that sub numbers will reflect this. I didn't mention crafting earlier because it is a part of the whole package and I didn't think it was necessary to pick apart each area I felt FFXIV fell short on longevity.

RIP Jimmy "The Rev" Sullivan and Paul Gray.

  Magiknight

Advanced Member

Joined: 4/10/09
Posts: 744

9/27/13 7:36:59 PM#89
I so wanted this to be a good game. Instead, I got a popular game.
  Rhime

Hard Core Member

Joined: 7/29/04
Posts: 93

9/27/13 7:56:39 PM#90

My biggest complaint is the GOLD FARMERS and their bullshit workarounds for adding them to your blacklist. I tried 10 times today to add a GF spamming asshole and their name "could not be located".


SE really needs to make it easy for real players to report or blacklist these clowns or their population will wither quickly. General chat was rendered completely useless in Limsa Lominsa


today by one "bot"...unacceptable.....


  iamrta

Novice Member

Joined: 10/13/11
Posts: 164

9/27/13 11:56:45 PM#91

Thanks for the review. I spent two nights waiting to get into the first dungeon, Sastasha. As anything other than a tank or healer it's just not fun waiting (archer here). I gave up both times and logged out. I just want to continue the main quest. Great if it worked for anyone else...it's not working for me on Zelera. Probably not going back. I have better games to play. That's a horrible system imho. 


Too bad. Visually it's stunning. And I was having great fun and enjoying the story (which I actually DO follow) until my Duty Finder roadblock. 


 









 










 



  cybersurfr

Advanced Member

Joined: 10/13/04
Posts: 183

9/28/13 1:10:58 AM#92

Overall, it's pretty clear the community here is somewhat equally divided on the game (which is normal). Those who disliked it can freely "warn" those not yet playing. Those who liked it can recommend it. At the end of the day, the game and the game's community will be better off retaining those who actually enjoy the game minus the toxic people.


 


That said, hopefully they offer trials soon so on-lookers won't have to decide blindly based off this mess of a cat fight.


  BMBender

Advanced Member

Joined: 9/14/07
Posts: 555

9/28/13 1:24:25 AM#93
Originally posted by cybersurfr

Overall, it's pretty clear the community here is somewhat equally divided on the game (which is normal). Those who disliked it can freely "warn" those not yet playing. Those who liked it can recommend it. At the end of the day, the game and the game's community will be better off retaining those who actually enjoy the game minus the toxic people.


 


That said, hopefully they offer trials soon so on-lookers won't have to decide blindly based off this mess of a cat fight.

I'm not so divided on the game  (FF not my flavor no fault of SE, I lost interest around 7 I think) it's the article the bugs the hell outta me :D

  TwoThreeFour

Novice Member

Joined: 3/26/12
Posts: 2148

9/28/13 1:31:03 AM#94

Originally posted by BMBender

OK I'm not arguing for or against the ultimate success/failure of FF.  But isn't it a tad pre-mature to be making sweeping statements barely a month past re-launch? TOR at this point still had over a mil subs.




 




That along with this statement "Gameplay is the biggest detractor in A Realm Reborn" seems a bit of a dichotomy with being "revitalized"  Correct me if I'm wrong but isn't gameplay one of the core factors to enjoyment of a game?



The gameplay factor was greatly reduced due to the significant lag he experienced. Far from everyone experiences this lag, even if they play from Europe. I do not experience it.


  BMBender

Advanced Member

Joined: 9/14/07
Posts: 555

9/28/13 1:39:12 AM#95
Originally posted by TwoThreeFour

Originally posted by BMBender

OK I'm not arguing for or against the ultimate success/failure of FF.  But isn't it a tad pre-mature to be making sweeping statements barely a month past re-launch? TOR at this point still had over a mil subs.




 




That along with this statement "Gameplay is the biggest detractor in A Realm Reborn" seems a bit of a dichotomy with being "revitalized"  Correct me if I'm wrong but isn't gameplay one of the core factors to enjoyment of a game?


The gameplay factor was greatly reduced due to the significant lag he experienced. Far from everyone experiences this lag, even if they play from Europe. I do not experience it.

That's what I was forced to assume and also why I posted the definitions of game  play, there seems to be some confusion witch is irritating from someone who is supposed to write for a living/or semi professional hobby.  Does not change the fact that saying gameplay in effect sucks does not =  I had bad lag Unless trcrted to the game provider and verified across a specific demographic of players

EDIT

If it was Everyone lags the hell out then yea take a ding on gameplay, or skills fail to function, or people constantly fall off the world, combat stutters, chat gets garbled in transmit ion ect. ect

 

 

Gameplay is supposed to be the most tangible and least subjective part of the review and the basis for determining if a game is good or not across the widest demographic or at least functional.  Saying it's the biggest detractor is like say this game barely functions.  Some one just glancing or skimming this article would come away with the impression this game is a very shiny turd, when apparently that was not the reviewers intent.

  TwoThreeFour

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Joined: 3/26/12
Posts: 2148

9/28/13 2:29:31 AM#96
Originally posted by Benbrada

My biggest complaint is lag in general. NPCs take forever on the legacy server I'm on. Granted it could be my dual-core PC but late, late hours it's not as bad (when server population is low).


Last night I failed an easy grand company leve because of lag.

Have you tried benchmark? http://na.finalfantasyxiv.com/benchmark/

I had issues with lag on my older computer as well, that one scored "[1500-1999] Slightly Low Performance – Changes to Settings Recommended" despite playing on very low settings. I specially felt the lag in crowded areas, such as accessing retainer.

 

On my newer computer, scoring "[7000-] Extremely high perfomance", the lag issues were non-existent.

 
  TwoThreeFour

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9/28/13 2:39:58 AM#97
Originally posted by Vorthanion
Originally posted by echolynfan

Originally posted by Byrhofen

Longevity a 10?




Take one combat based job to 50, then see how many quest's you have left to level a second combat based job, then, once you have finished grinding fates over and over again, see how much you really feel like levelling a third combat job, never mind all of them.




Even if you pay the sub fee that allows 8 character slots, knowing what grind lays ahead will put many people off making alts.


I figured it wouldn't take many posts until someone had a "cow" over the Longevity score hehe. Every one of these people do NOT mention crafting...at all...like it doesn't exist. There are a LOT of crafters that will have tons to do in preparation for the next patch. The overall score is accurate.


 

Niche gameplay (crafting) doesn't apply to the majority of gamers, maybe the fault lies with your perception?  The game is primarily an adventure game and it focuses more on combat than any other mechanic, so when people argue longevity, it would of course, be targeted at that primary component of the game.

So when we review GW2, we should ignore WvWvW because, that is certainly not the primary component of the game.  Sure it is a main focus, and it is very important, but it is not as important as the PvE trip from level 1 to 80, so let's completely ignore WvWvW and pretend it doesn't exist. 

  TwoThreeFour

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9/28/13 2:41:37 AM#98
Originally posted by Rhime

My biggest complaint is the GOLD FARMERS and their bullshit workarounds for adding them to your blacklist. I tried 10 times today to add a GF spamming asshole and their name "could not be located".


SE really needs to make it easy for real players to report or blacklist these clowns or their population will wither quickly. General chat was rendered completely useless in Limsa Lominsa


today by one "bot"...unacceptable.....

I am guessing you tried to copy+paste their name and a space got in the way? Because " gil spammer" won't work while "gil spammer" will work; had that problem multiple times.

 

Edit: However, yeah I very much agree that a simple click on their name should give a blacklist option. 

  TwoThreeFour

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9/28/13 2:46:00 AM#99
Originally posted by iamrta

Thanks for the review. I spent two nights waiting to get into the first dungeon, Sastasha. As anything other than a tank or healer it's just not fun waiting (archer here). I gave up both times and logged out. I just want to continue the main quest. Great if it worked for anyone else...it's not working for me on Zelera. Probably not going back. I have better games to play. That's a horrible system imho. 


Too bad. Visually it's stunning. And I was having great fun and enjoying the story (which I actually DO follow) until my Duty Finder roadblock. 

It is a MMORPG, use shout or yell to state precisely that: you are a new player that has spent two nights waiting to get into sastasha. I would certainly help someone typing that in chat. Another alternative is to join a free company (guild) whose responsability is to help you with such. 

 

For the people who do not like to communicate at all with strangers in such way, there will be some form of daily reward for doing random dungeon in next patch (2.1 I think?); so yeah at least I hope by then it will be easier to get into dungeon as a new player without ever having to ask strangers.

  TwoThreeFour

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Joined: 3/26/12
Posts: 2148

9/28/13 3:01:11 AM#100
Originally posted by Sagremor

FF14 is a nice game but not worth paying 15$ / month to continue playing. GW2 was a B2P with more world to explorer and more content at launch. Unfortunaltely, I couldn't stand the "no healer" thing as I mostly play an healer class. 




Things in FF14 that should have been there at launch :






  • Search box in crafting / hunting log
  • Disagree, it should be up to every player to memorize where stuff is. It is not that hard. Currently crafting and hunting log is logically ordered: by level.


  • Search box in inventory / armory
  • Disagree here as well, every player should be able to memorize where they put their shit and organize it as well. You do not need a "search box" in real life to search for items in your appartment, and you shouldn't ened one is a game either for searching your inventory. 


  • A dressing room
  • Agreed, there are far too many vanity items around to keep them in armory. A "wardrobe" feature to see how items look on you in your room at the inn would be appropriate.


  • More than 1 color on an armor for dye. 
  • Yeah, agreed. Although I never dyed my items myself, I assume you are telling the truth and if such 1 color is too little.


  • Report for gold spammers and blacklist with a click.
  • Agreed. Needs to become very easy to blacklist them. Currently too slow to do it via typing or social list.


  • Items comparision (can't tell if the new item have more Piety by checking the tooltip is annoying)
  • Borderline on this one; I don't have any issues having to memorize this; but I wouldn't be too dissappointed if it was implemented. 


  • Item linking
  • Yeah, for trading outside of retainer, this needs to be implemented, specially for items with materia in them due to the stat caps on items. 



On top of that, the long GCD of 2.5 seconds and the ability lag is painful. 
This is a very much a matter of taste. I like this compromise between turn--based and instant action combat. In practice it is often about 2 skills every 2.5 seconds (since you can use about one non-gcd skill between each gcd skills) and movement; far more movement if you are melee. 

 


Crafting is awesome tho... gotta give SE that but it won't have me sub...!!!
Very much agreed about crafting, but I will continue subbing though XD. 

 

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