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News & Features Discussion  » [General Article] World of Warcraft: 5 Wishes for WoW's 10th Anniversary Expansion

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152 posts found

Elite Member

Joined: 8/19/07
Posts: 1887

9/27/13 3:39:05 AM#141
Originally posted by RPGPhreek

Too late for most of the items on the list in the game's life cycle. I disagree with the notion that removing the gear grind would bring people back; gear and new content continues to drive the game. Look at population spikes during major content patches and expansions, then as people gear population dwindles. Offering sidegrades won't satisfy the existing playerbase. Adding console support this late in the game is a no go as well; if Blizz could have realistically added it they would have by now. Wow has too many buttons and reactives to map to translate to controller-based gaming.


What I would like to see would be something like:


Playable Naga race - after plaing in Vashj'ir as a Naga I couldn't wait to hear details of the next expansion. We got Pandas as a playable race instead (okay) but I still feel like playable Naga is the one thing that would really ignite my excitement.


New 'Heroic' class - this time a caster class please. Death Knights were immensly polarizing for the playerbase when released but I really would like to play a heroic caster (especially a battleground healer.)


More content like Timeless Isle - I feel it has been a tremendous success. Active playerbase on populated servers make it even better. I love the focus on exploration and teamwork. Every zone in the expansion should contain similar content imo.


Mentoring system - I feel one thing Wow really lacks right now is a proper mentoring system or the ability to delevel and gain some reward for playing with levelling friends.  In a similar vein, they should do away with XP penalties for grouping.


I  as well as every other player have a host of ideas they would like to see added. I think expectations should be kept realistic given the age of the game and finite resources left to develop it. Remember they are shifting focus to next-gen MMOs and expansions for their other IPs.




Gotta say I agree with most of this. I quit before the Timeless Isle, but I've heard nothing but good things about it. They should add xp bonuses for grouping as well, as this would at least bring some of the social aspect back to the leveling process. The mentoring system is a good idea as well, although it may be a bit late for that.

I could take or leave the heroic class thing. I played a DK at WotLK launch, because I like new classes. I also leveled a monk at launch of Pandaria. The 1-90 process was pretty interesting, as many were leveling new characters (especially monks), so the lower level areas were populated for a time, and I made some new friends during the process.

Blizzard would need to really come up with some interesting ideas to get people back at this point though. You're looking at a nearly 10 year old game, and there are other games out there that are more appealing now. They don't have to completely break the mold, but they do need to get with the times.


Advanced Member

Joined: 1/29/13
Posts: 183

9/27/13 3:47:06 AM#142
Originally posted by tawess

Not to be rude but this was the most ill-concived thing i have read in a long time. So what Fuller is asking for is a complete redesign of World of Warcraft... I seem to remember another game that did this... It did not turn out very well.

Agree - MMO's are built on a large player base. Pushing minority wants is doing nothing for the genre.


5: When will people understand that aiming doesn't work in MMO's especially when you have people with high latency. Sure, you can fake it out (large hit boxes, slow creatures, etc) but what's the point of faking it out so some people "think" they are aiming like a 20ms FPS shooter?


4: MMO PvP is just about the worst measure of PvP skill. If people want a real test of their player skill go duel on a 20ms FPS shooter 1v1. MMO PvP is for the AVERAGE player to get a kill some where in the scheme of things (gear, ganking, afk killing, etc). MMO PvP just isn't that high of a priority in terms of a games revenue. Just look how each title treats it.


3: Gear grind is fine it just shouldn't be reset. It should be continuous for your life in the game so you don't get that feeling you completed objectives for nothing.


2: Veteran rewards is like the seniority system - a bad idea.


1: Console's moving from Sonic the Hedge Hog into PC games is a terrible idea. Its causing PC games to be dumb downed to nothing.


Novice Member

Joined: 10/18/05
Posts: 390

It is easier to Fight for Principles then it is to Live up to them.

9/27/13 4:05:07 AM#143

It really continues to surprise me how much an ex employee of Blizzard could be so out of Touch with it's own Vet Player base. I think you pretty much missed one Very Very important point why most people left the game who originally had played and worked their butts off in the Vanilla and Burning Crusade. People left the game because it became dumbed down and simplistic. Too easy and Rediculasly boring because there was no challange in the game anymore. The dungeons are a joke, and the raiding became a joke to the vet players who were really good players. They didn't leave because of the gear grind. When Wrath of the Lich King came out most of the Hard Core gamers left the game. My enitre guild disbanded and 40% of the people left the game after that expansion in my server, Most of the people were all players who never even played the burning crusade or vanilla. They were all new players I remember playing with when I was raiding in Wrath of the Lich King. After that I left the game and never returned. It was a waste of my time to be playing a MMO were everyone had the same Epics I had because they were so easy to get and required next to no effort to aquire. Thats WHY they left.


Apprentice Member

Joined: 1/21/05
Posts: 6

9/27/13 4:13:00 AM#144

Ok I am going to try to keep this constructive, It will be hard though since the topic suggests game ideas for a 10th anniversary...

5. Get Rid of Tab Targeting

/Cry You must be joking let's keep it realistic here and I think there are still lots of people who like the TAB targeting / combat system as it is

4. A Warzone Continent - PvP Horde vs. Alliance

This is actually an idea that I could support

3.  An End to the Gear Grind

/Cry.. again You must be joking One off the main reasons WoW is such a hit is because the endless grind for better gear that is what keeps us going!!

2. Veteran Rewards

In someway they already do this each year we all get a nice Anniversary gift. But why do you come up with a ridiculous example about a tour in their HQ... That  has nothing to do with an expansion pack...

1. Playable on Next-Gen Consoles

People might wanna play Wow on console for me...I'll stick with keyboard and mouse, however this is one more example about something that is totally not related to an expansion pack.


Hard Core Member

Joined: 12/25/06
Posts: 1591

9/27/13 4:41:01 AM#145
Level cap to 100 +  add a rebirth system. Be reborn as an elite. perhaps The Emerald Dream or something?

This isn't a signature, you just think it is.


Hard Core Member

Joined: 8/21/04
Posts: 8060

Logic be damned!

9/27/13 1:26:34 PM#146
Originally posted by Aroukos

1. Revamp and USE all areas of the map. Old and new. Whats the point having a huge and pretty world, if you use it only to take 1-2 lvl's. Make the areas have a meaning even at max lvl.

2. Revamp vanila character models.

3. Veteran rewards

4. Make professions better and deeper.

5. Add open world events. Not like gw2 zerg crap though.

6. Make CC necessary again.

7. Real HC mode dungeons again, like TBC

8. Maintain both tab targeting and holy trinity.

9. Give a 3rd spec slot. 2 are not enough anymore, especially in classes like druid.

10. Roll back talent system, or make a better than the current one.

11. Lower subscription at least to 10$.

Yep. Tie veteran rewards to sub price. I've given Blizzard thousands over the past 9 years I'm sure, please, I'd play forever for 4.99 a month.

I've probably been lurking for way, way too long.


Novice Member

Joined: 6/05/08
Posts: 60

9/28/13 12:35:47 PM#147

The only way I will come back to WoW is if they provide a melee-oriented talent tree (and bring back melee in general) for Hunters.  I know this isn't the most popular opinion, but without this, the game sucks for me.


Any number of other things people have said above are nice too.


Novice Member

Joined: 4/22/06
Posts: 2395

9/28/13 3:28:58 PM#148

These suggestions are #bandwagon and #kindashit

I mean these are the things that don't make better games just make games a bit different and they flop anyway becuase they aren't better.

Want a better wow make it like the better wow's: vanilla tbc, etc. seems a logical place to start.

"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine


Apprentice Member

Joined: 8/07/09
Posts: 14

Life's not fair is it?

9/29/13 3:34:14 PM#149

That is the whole issue I have with WoW. All these people whined and complained about it being too hard and now look. It's spoon fed to them! And STILL they complain!!! Vanilla players didn't complain. We loved Azeroth and we loved the challenges it gave. Some of the changes were ok, but then they did revamp after revamp after revamp. 

I want Blizzard to get their heads out of their you-know-whats and actually OBSERVE the MMO community! If Rifts can make their game a success by simply observing and listening to their player base and knowing what works and what doesn't, then certainly Blizzard can. If they think this pathetic model is going to keep people coming back for more, they're going to burn out...and soon! When's EQNext coming out? Oh, that's right. NOVEMBER 2013! Be afraid Blizzard...Be very afraid....


Novice Member

Joined: 7/09/04
Posts: 1187

10/01/13 12:03:06 PM#150

I think the game was great personally during Vanilla and TBC. It is ashame MMOs change so much the original game is lost from existence. Vanilla does not exist any longer, it is a different game. Game developers should give people servers that stop at certain expansions. When the person grows bored, they can pay for a transfer to a live server if they choose to.

I gave up on WoW when WOTLK was launched. Once you didn't have to CC in dungeons any longer, zergs lost their appeal. Hell I may even try Pandaria if I had a Vanilla server as well I could play on too. Require the person to stay current with expansions to play on Vanilla if lost of revenue they are afraid of.


I could see myself playing Vanilla full time and occasionally playing on Pandaria. Blizzard, you may even entice me to fall in love with the current game.


1. Vanilla Server

2. TBC Server

3. WOTLK Server

4. Cataclysm Server

5. Pandaria Server



Lastly, stop double dipping. Either sub for ALL content of the game or F2P and microtransactions. That was another reason I let go of WoW and didn't look back.


Novice Member

Joined: 12/14/07
Posts: 1

10/01/13 11:07:28 PM#151
Id like to see all races be able to either faction

Novice Member

Joined: 10/04/04
Posts: 118

Can I have your stuffz....???

10/02/13 3:51:38 AM#152

Get rid of tabbed targeting?? Are you mental??

I don't know about you but I don't want wow turning into Neverwinter thanks.

Who comes up with these stupid ideas??

Anyway here's mine :)

1. Veteran awards - I've been playing since day one, February 11, 2005 (in Europe) and I think i should be rewarded more than someone who has only played a year.

2. vanilla servers - this is never gonna happen, but i want it, oh i want it so bad.

3. Player housing and guild halls - loves this in LOTRO, wish they would implement it :)

4. A third faction - this would be...just....awsome, but prob way to late into the games development

5. A player bases GM system - they had this in Anarchy online and it worked really well. I was an ARK for 4 years, i want to be a wow GM!! :)

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