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The Pub at MMORPG.COM  » I wish personal story would just go away

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45 posts found
  Dakeru

Hard Core Member

Joined: 9/21/09
Posts: 680

9/26/13 5:12:27 AM#21
Originally posted by ZoeMcCloskey

they force feed me some "I am the chosen one" crud which is so common now. 

That's one of the reasons why I played ARR only for about 5 hours.  A giant glowing crystal in space telling me in old English (of course a crystal has an accent) that I am the chosen one and it is my duty to bring the light to the world.

And then every 5 minutes the storyline npcs talk about the warriors of light 'Oh could you be one of them? That would be so awesome!'

  nilden

Advanced Member

Joined: 4/26/05
Posts: 819

9/26/13 5:24:36 AM#22
Originally posted by Lawlmonster
I'm a big fan of emergent story telling, as opposed to linear or forced story telling. Of course, I'm fine with a generalized framework to understand the world a character is living in, regarding culture or history specifically, but I'd much rather the narrative be directed by myself, or the actions I take while actively playing, rather than predefined choices in a dialogue system or cut scenes. UO is a great example of this, as is DayZ, EVE, and the likes of other sandbox oriented titles.

It's like nobody knows what interactive storytelling or interactive fiction are. How about giving the players the freedom to make their own personal story. This may sound shocking but in a video game it is completely possible to tell the story and provide choices that branch the story in different directions while letting the player have control of their characters the entire time and not using a single cutscene.

If a MMORPGs main focus is a linear single player story line, it's doing it wrong.

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  krage

Advanced Member

Joined: 5/22/11
Posts: 384

9/26/13 5:27:44 AM#23

As it exists in MMOs no may as well get rid of it and just make it regular quests

If they make it more of a journal to document your journey and choices than it would be a better system that I can say yes to. It doesnt count as your choices if its linear or near linear quests leading you by the nose. 

So I voted yes because I want them, just not how they are currently implemented in any games I've played. Heck I would even take an ingame wiki style journal that hotlinks your keywords to lore, characters or other ingame things you experience or write down in this "journal".

  User Deleted
9/26/13 5:31:46 AM#24

I voted no. 

I didn't use to think much of it, but after SWTOR my dislike for this kind of game design has gotten worse and I just outright stop playing an MMO when it gets really bad. Because I stopped caring about the world.

It clashes completely with what I want from an MMORPG.

I don't want to be teleported to an instanced section of the world.

I don't want there to be a storyline which makes me feel I'm playing a single player RPG. Single player RPGs do that infinitely better, so don't even try.

I don't want to be no stinking "chosen one." It's jarring to me to see other chosen ones running around.

Anyways, this is one of the reason why I'm not playing any MMO at the moment and from what I've seen what's coming...I guess I'll be playing my great single player RPGs for a long long time still.

  psychosiszz

Novice Member

Joined: 9/18/05
Posts: 43

9/26/13 5:35:37 AM#25
I voted No. If you want a good singleplayer story... play a bloody singleplayer game. MMORPG's should be about making your own story.
  User Deleted
9/26/13 5:38:23 AM#26
Originally posted by Dakeru
Originally posted by ZoeMcCloskey

they force feed me some "I am the chosen one" crud which is so common now. 

That's one of the reasons why I played ARR only for about 5 hours.  A giant glowing crystal in space telling me in old English (of course a crystal has an accent) that I am the chosen one and it is my duty to bring the light to the world.

And then every 5 minutes the storyline npcs talk about the warriors of light 'Oh could you be one of them? That would be so awesome!'

Ugh, I love that accent but it is kind of seared on my mind. "Ahhh...Hydaelyn."

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 17899

9/26/13 12:46:36 PM#27
Originally posted by Voqar

Personal story is great...for a single player game.  The problem with putting them into an MMORPG is that it makes the MMORPG more like a single player game, which is pretty silly when the things that makes MMORPGs unique and special are the grouping and social aspects.

 

Why is it a problem? If a MMO plays like a good SP game, i will play it as such. In fact, i do.

This whole thing about MMORPGs being unique and special ... is irrelevant to me. If a game is good ... as a SP game ... i will play it despite the fact that it may be in the "wrong" genre.

I don't play genre. I play games.

 

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 2702

Tomorrow's just a future yesterday...

9/26/13 5:56:39 PM#28


Originally posted by tom_gore

Originally posted by Morrok

Originally posted by Piechunks
There's a niche for games like that, they're called RPG's.

That "niche" stands for a whole genre, it's called MMORPG.
You want games without a story, go play stuff like Battlefield or CounterStrike. These are Online games all right, perhaps even Multiplayer but certainly not massive and least of all RPG's.


Story doesn't make a game into an RPG. Role Playing does. Most of these personal stories offer little or no freedom of choice to play your role. It's a predefined story with a few forks in the path.

RPG is born from player interaction, where both parties can react to any number of situations and adapt accordingly.

Unfortunately the gaming crowd of today has been fed lies and substandard products for years and today most consider RPG to mean increasing stats on your character sheet and a modicum of ready-chewed story.

Anyone who participated into the lively roleplaying scene of Ultima Online at the time of it's height knows the difference between stories that the players conjure for themselves and the ones the developers shove down your throat.

The difference is that no story is truly Personal unless you make it yourself.



In agreement here. When there is a personal story, I am now playing the devs character, not mine. Sure, I may have 2 or 3 choices in the story, but they will all lead to the same conclusion - "Hero of the Land!"

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  DavisFlight

Advanced Member

Joined: 9/25/12
Posts: 2369

9/26/13 6:05:52 PM#29
Originally posted by Methos12
I just want it to be optional like in GW2.
 
I'd rather they didn't take development time and money away from important features for some scripted half ass "singleplayer" experience that is about a thousand times worse than the average actual singleplayer RPG. Stick to strengths. OP is 100% spot on.

 

  baphamet

Elite Member

Joined: 7/05/06
Posts: 2575

110100100

9/26/13 6:09:18 PM#30


Originally posted by Piechunks
Yet another negative post, but hey... there's no use dicussing something you're already content with, right?

Why would you spend so much time and effort on something that is completely disjoint with the online experience?

There's a niche for games like that, they're called RPG's. The technology for immersive single player storylines has been around for over 50 years, the entire reason games didn't "exploit" it was due to the fact that people generally want to play with others when they log onto an online game.

 

If you want to see an example of a game that had a great personal story, but nothing else (in my opinion and in that of many others, or else it wouldn't have gone f2p) is SWToR:

Every games personal story is leagues behind the latters, yet those games are doing markedly better.

Please, CEOs/game directors, get rid of this ridiculous abomination that only serves to fragment the in-game community and add to costs needlessly.

 

 

 

 


options are good, why get rid of something that people enjoy? just because you don't like it doesn't mean other people don't.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 17899

9/26/13 7:58:38 PM#31
Originally posted by DavisFlight
Originally posted by Methos12
I just want it to be optional like in GW2.
 
I'd rather they didn't take development time and money away from important features for some scripted half ass "singleplayer" experience that is about a thousand times worse than the average actual singleplayer RPG. Stick to strengths. OP is 100% spot on.

 

what if their audience think solo content is an important feature?

In that case, yes .. please put good SP experience into the game, and don't waste resources in creating a virtual world, or social stuff.

In fact, i think TOR and TSW, and Marvel Heroes can use that advice. I wouldn't mind a bit if all the "MMO" features are taken away from those games.

 

  User Deleted
9/26/13 8:11:44 PM#32

I don't mind quests or stories tied to your class / race / individual choices... as it makes your character feel unique. EQ1/2 did this well with epic quests and racial quests.

But I really hate this 'you are the ultimate hero' bullcrap that is creeping into the genre. The whole point of a MMO is that you are working together with a community to achieve the outcomes you desire.

If you want to be an epic overpowered hero, thats what single player games are for.  They manage that type of story far more convincingly because you arent surrounded by other people who are also the ultimate hero.  I don't want to be the most powerful being in the universe in a MMO, and its silly that in these games you are portrayed to be all powerful while you are doing your solo quests, and then you suddenly need the help of a bunch of other randoms to do dungeons / raids. Its disjointed and stupid.

At the very least they should move away from 'everyone is a hero' type stories and just have the player as someone contributing / helping without being more powerful than everyone else.

  maplestone

Advanced Member

Joined: 12/10/08
Posts: 3109

9/26/13 8:15:05 PM#33
I need a little more context as to why the forum is suddenly awash with threads on this topic.
  User Deleted
9/26/13 8:29:46 PM#34
Originally posted by baphamet

options are good, why get rid of something that people enjoy? just because you don't like it doesn't mean other people don't.

 

Probably because it isnt actually optional for people who don't like it. Sure in SWTOR you could just not do it, but you are severely lowering your experience and rewards. Also you need to do the quests to get your companions.

In FFXIV you need to do the story to unlock dungeons, mounts and other things.

Everyone gets spoon fed this crap about being the most powerful being in the whole world (and is then surrounded by thousands of other players who got told the exact same thing).

The very existance of these solo epic stories ruin the world and immersion for many players. There are plenty of single player games we can fill that niche far better than a MMO ever can.

  User Deleted
9/26/13 8:35:49 PM#35
Originally posted by maplestone
I need a little more context as to why the forum is suddenly awash with threads on this topic.

I would hazard a guess and say the recent release of FFXIV.  The epic story is terrible and compulsory. While SWTORs quests were annoying in a immersion breaking way, at least they were interesting enough to qualify as single player stories.

  maplestone

Advanced Member

Joined: 12/10/08
Posts: 3109

9/26/13 8:43:12 PM#36
Originally posted by evilastro
Originally posted by maplestone
I need a little more context as to why the forum is suddenly awash with threads on this topic.

I would hazard a guess and say the recent release of FFXIV.  The epic story is terrible and compulsory. While SWTORs quests were annoying in a immersion breaking way, at least they were interesting enough to qualify as single player stories.

Thank you.  I have to admit I've completely missed the FF series over the years.  Oddly I skipped it because the various videos made it look a little too story-focused for my tastes ... if this is really what has provoked the OP, I guess my question would be what he expected he was getting himself into when he signed up?

  aRtFuLThinG

Novice Member

Joined: 4/30/09
Posts: 1000

9/26/13 8:56:30 PM#37
Originally posted by muffins89

im curious as to why you typed "pre-WOW'?   world of warcraft didn't/doesn't offer much if any in the way of personal story.  personal story seems to be a new trend in "AAA" mmo's.  with swtor and gw2 having, well....a whole personal story line. 

That's a good point actually. WoW arguably feels a lot more mmo then swtor or gw2 probably because of this.

 

Though on the scale of "mmo-ness" it probably doesn't feel as mmo as SWG or DA0C either, where which can actually feel a virtual world happening.

  rojo6934

Elite Member

Joined: 8/13/09
Posts: 4543

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

9/26/13 9:08:02 PM#38
Originally posted by Shorun

 

I think a great storyline that everyone shares is better than a personalized one you can't share.

THis a million times this.

 

A game without story is garbage. An optional personal story is ok but the main story of the game should be shared with everyone and impacts everyones gameplay because the players are all living in the same world. And this is why levels need to go away, so the story can safely evolve throughout the game affecting the world and everyone in it no matter how long you've been playing.

"in peace, in sleep under the barren, abandoned soil"

  Helleri

Spotlight Poster

Joined: 5/26/08
Posts: 631

“If I had asked people what they wanted, they would have said faster horses.”- Henry Ford

9/26/13 11:14:12 PM#39

I had to vote yes, that personal story should stay in game (at least that is what i intended to vote for, I think the Op digressed a bit to much into explanation and I was a bit unclear on what this thread is about from the first post alone).

 

I like the personal story aspect. I usually find that the epic storyline is lacking (when one exists in a clear manner) because it has to try so hard to be about every one. I think having personal story not only makes up for this. It also helps me really get to know the games lore by involving me in it. And, in-so-much helps me appreciate the epic storyline more.

 

Also, I find that in a lot of RPG the storyline ultimately tends to be very generic (despite varying details a lot of the story goes to the main point which is usually the classical heroes quest)...I posted the video in this reply as satire towards that point....The RPG personal storyline is rarely so special that it should be confined strictly to that domain.

"Quality is not an act, it is a habit."
- Aristotle.

  NaughtyP

Novice Member

Joined: 12/02/11
Posts: 795

9/26/13 11:59:30 PM#40

Personal story in MMORPGS... the least cost-effective content in all of gaming! VO! Animations and cut scenes galore! Super easy so anyone can breeze through it! It's the last thing a developer should want to create. Having to sink loads of resources and staff into something that can be completed fast and easy. Imo, they would be better off investing that money into interesting game systems with high replay value than something that seems like a big "one and done". It's a surefire way to sell lots of boxes and retain no subscribers... which quite honestly could be the goal in some cases lol.

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