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The Pub at MMORPG.COM  » Does personal story have to be part of the mmo?

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62 posts found
  GrumpyMel2

Advanced Member

Joined: 3/24/09
Posts: 1789

9/24/13 1:34:26 PM#41
For me, it really doesn't work so well because I'd rather play an active creative role in helping to craft my characters narrative then the passive role (from the creative standpoint) of following the script the Developer has chosen to write for me. If I want the more passive experience of following a script, I can get that from a novel or movie and those tend to be (though there are exceptions) of higher quality writing and more immersive experiences then provided by most game developers.
  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 17961

9/24/13 3:02:18 PM#42
Originally posted by TheRealBanango

Just look at SWTOR...For me, the personal story was very enjoyable but felt like a single player game. Personal story got in the way of social interaction. The MMO part should come before the RPG part just like in the name of the genre.

If it feels like a good single player game, i will play it as such.

  PAL-18

Hard Core Member

Joined: 4/14/13
Posts: 590

9/24/13 3:06:53 PM#43
Originally posted by nariusseldon
Originally posted by TheRealBanango

Just look at SWTOR...For me, the personal story was very enjoyable but felt like a single player game. Personal story got in the way of social interaction. The MMO part should come before the RPG part just like in the name of the genre.

If it feels like a good single player game, i will play it as such.

its called wasted potential.

 

So, did ESO have a successful launch? Yes, yes it did.
By Ryan Getchell on April 02, 2014

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5313

9/24/13 3:13:32 PM#44

Soooo...I don't think that the typical notion of personal story as seen in SWTOR and GW2 has ANY place in an MMORPG.  I think that the idea that every single player in the MMORPG is the "hero," and not only are they the "hero" but they literally have the same story is ridiculous. 

Also, the personal story concept feels like it's always at odds with the actual MMORPG portion of the game.  Oh, here is this great big world for you to explore...but whenever you feel like it you can go pursue your epic quest off in this pocket dimension that in no way influences the rest of the world :/.

See for me, my "personal story" begins when I create my character and ends when I quit the game.  My "personal story" in GW2 involved mastering different weapons with my elementalist, finding a great guild, delving into dungeons, fighting other players in WvW, wiping out huge camps of botting players, and...oh yeah there was some kind of scripted nonsense with NPC's talking as well.

I really think that MMORPG dev's need to start looking at the ENTIRE MMORPG EXPERIENCE as the "personal story."  I am not playing this game to hear some story...I am playing it to MAKE MY OWN story.

Are you team Azeroth, team Tyria, or team Jacob?

  Voqar

Hard Core Member

Joined: 1/28/04
Posts: 423

9/24/13 3:14:59 PM#45

I personally do not like the personal story bits that are becoming common in MMORPGs, like in FFXIV or GW2, or SWTOR to name a few.

 

I see MMORPGs a social games that should focus on grouping.  You can and shuld play a ton of single player RPGs if what you really want is to solo.

 

To me the personal stories are a bad thing because they are usually all or mostly solo - and that goes against the whole grouping/social thing.  MMORPGs should be designed to constantly support and encourage grouping, not to freaking discourage it.

 

Personal stories also lead to a very scripted and linear approach to the game, which is also bad when another strength of MMORPGs is (or should be) offering options and a more open experience.

 

Some MMOs have done personal story very well - but I still feel like it's the kind of thing that belongs in a single player game - and what it does is make the MMORPG FEEL like a single player game - just one where there are other players running around doing their own thing.

 

It's as if many modern MMORPGs have a single player and multiplayer mode all in one, and IMO, that's not what MMORPGs are or should be about.  MMORPGs should be all about grouping with very litlte solo - you can solo in tons of other genres and games.  The magic of MMORPGs is in the grouping, and it'd be nice to see development in MMORPGs focused on that instead of the single player campaign.

 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 17961

9/24/13 3:52:22 PM#46
Originally posted by PAL-18
Originally posted by nariusseldon
Originally posted by TheRealBanango

Just look at SWTOR...For me, the personal story was very enjoyable but felt like a single player game. Personal story got in the way of social interaction. The MMO part should come before the RPG part just like in the name of the genre.

If it feels like a good single player game, i will play it as such.

its called wasted potential.

 

I can't play potential. I don't care about potential. I play a game when it is fun to me now. It is irrelevant if it can be 10x better (for me), or 10x worse because that is not the game i am dealing with.

 

  maplestone

Advanced Member

Joined: 12/10/08
Posts: 3109

9/24/13 4:29:11 PM#47
Originally posted by Voqar

You can and shuld play a ton of single player RPGs if what you really want is to solo.

It bugs me when I see people using "solo" and "single player" as synonyms. 

The fact that I do not want to be grouped does not mean I want to be alone in the world.

Having goals and motivations of my own does not have to mean that other people are irrelevent to me.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5313

9/24/13 4:29:28 PM#48
Originally posted by nariusseldon
Originally posted by PAL-18
Originally posted by nariusseldon
Originally posted by TheRealBanango

Just look at SWTOR...For me, the personal story was very enjoyable but felt like a single player game. Personal story got in the way of social interaction. The MMO part should come before the RPG part just like in the name of the genre.

If it feels like a good single player game, i will play it as such.

its called wasted potential.

 

I can't play potential. I don't care about potential. I play a game when it is fun to me now. It is irrelevant if it can be 10x better (for me), or 10x worse because that is not the game i am dealing with.

 

That's all well and good, and I agree that we should enjoy what we have...

A lot of people come to this site to discuss how we feel MMORPGs can be better, or what the problems we perceive with them are.  There is no harm in doing this, and it in no way implies that we don't enjoy playing what we have now.

Are you team Azeroth, team Tyria, or team Jacob?

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 17961

9/24/13 7:01:17 PM#49
Originally posted by Creslin321
Originally posted by nariusseldon
Originally posted by PAL-18
Originally posted by nariusseldon
Originally posted by TheRealBanango

Just look at SWTOR...For me, the personal story was very enjoyable but felt like a single player game. Personal story got in the way of social interaction. The MMO part should come before the RPG part just like in the name of the genre.

If it feels like a good single player game, i will play it as such.

its called wasted potential.

 

I can't play potential. I don't care about potential. I play a game when it is fun to me now. It is irrelevant if it can be 10x better (for me), or 10x worse because that is not the game i am dealing with.

 

That's all well and good, and I agree that we should enjoy what we have...

A lot of people come to this site to discuss how we feel MMORPGs can be better, or what the problems we perceive with them are.  There is no harm in doing this, and it in no way implies that we don't enjoy playing what we have now.

Sure .. and i am just responding to the "wasted potential" comment to clarify that wasted potential, even if it exists, affect me exactly nil ... a fair point in a discussion about potential.

 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 17961

9/24/13 7:04:48 PM#50
Originally posted by maplestone
Originally posted by Voqar

You can and shuld play a ton of single player RPGs if what you really want is to solo.

It bugs me when I see people using "solo" and "single player" as synonyms. 

The fact that I do not want to be grouped does not mean I want to be alone in the world.

Having goals and motivations of my own does not have to mean that other people are irrelevent to me.

True. It is certainly a preference to solo in a crowd.

  PAL-18

Hard Core Member

Joined: 4/14/13
Posts: 590

9/24/13 11:36:37 PM#51
Originally posted by nariusseldon
Originally posted by PAL-18
Originally posted by nariusseldon
Originally posted by TheRealBanango

Just look at SWTOR...For me, the personal story was very enjoyable but felt like a single player game. Personal story got in the way of social interaction. The MMO part should come before the RPG part just like in the name of the genre.

If it feels like a good single player game, i will play it as such.

its called wasted potential.

I can't play potential. I don't care about potential. I play a game when it is fun to me now. It is irrelevant if it can be 10x better (for me), or 10x worse because that is not the game i am dealing with.

Absolutely no need to be ashamed as a player.

Only one who should be ashamed is a developer who tried to make a multi-player game but they could not do it but still call it as such.

Random EA guy about SWTOR " WE can't play potential. WE don't care about potential. We play a game when it is fun to you now. It is irrelevant if it can be 10x better (for you), or 10x worse because that is not the game you are dealing with."

 

Now this is closer to the truth and does not sound very  flattering.

 

So, did ESO have a successful launch? Yes, yes it did.
By Ryan Getchell on April 02, 2014

  Univers0

Novice Member

Joined: 8/20/13
Posts: 29

9/25/13 1:39:08 AM#52
The key issue here is industry standards, and having something in the game just because players expect it so that another bullet point can be added to the game description.  I do not think it is right to have something in the game, or to not have it, for the wrong reasons.   Personal story can be a part of mmo's - if it is done well, if it sticks and motivates.  It needs to be exceptional to justify including it.
  Scot

Hard Core Member

Joined: 10/10/03
Posts: 4742

9/25/13 1:51:04 AM#53

As the previous guy said what goes in a MMO is mostly about ticking boxes on the basis of player expectation, so no it is not needed.

Apart from the issues the OP raised such a story also causes other problems. A personal story works well with a quest system, drawing you in. But the downside is that it messes up roleplaying as you have to ignore the fact that you are all meant to be THE hero. Even just on the basis of immersion it can cause similar issues. Having said that I think personal, class and race quests are the best way to do quests in a MMO.

Ideally once you have finished your story there will be the end game content and gameplay tools to make your own story, but that's where modern themeparks hit the rocks. It is terribly expensive to do it all, so MMOs have gone down the line of putting all the money into pre-endgame.

  nilden

Hard Core Member

Joined: 4/26/05
Posts: 820

9/25/13 2:23:10 AM#54
I'm sorry but I hate cutscences and story missions that break up groups. Has nobody heard of interactive storytelling? Single player stories in MMORPGs are just counter intuitive. Players should be able to make their own stories.

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  Ninel

Novice Member

Joined: 4/11/06
Posts: 36

9/25/13 2:29:37 AM#55
For me story is fundamental. If the game has not a good story that i get caught in, it is pointless. 
  tupodawg999

Advanced Member

Joined: 12/10/08
Posts: 569

9/25/13 4:19:58 AM#56

If a game is designed around questing for your character's abilities then a player could create their own personal story through deciding which abilities they want and in which order.

 

For example you might have an apprentice wizard story in a newbie town with 5-6 quests for starting wizard abilities. Then the player might want to learn necromantic, charming or fire spells. The fire spells might be taught by a group of wizards to the west, necromancy by a group to the north, charm spells by a faction to the east. Some of these choices may be mutually exclusive and each of the journeys may involve other obstacles along the way which need to be overcome separately e.g. learning the charm spells might first require learning ancient language abilities which also involve quests to learn. Or they might want to learn staff fighting from the monk temple to the south.

 

With quests for special items designed around those path choices e.g. one quest for an amulet that boosts fire spells and another for one that boosts charm spells, each character's personal story could be different.

  krage

Advanced Member

Joined: 5/22/11
Posts: 387

9/25/13 5:03:06 AM#57

I think if they have to make personal stories they should be like origin stories and less like the uber hero for the current timeline. Let us play out the past to act as both the tutorial and character builder, then at endgame let us choose how we want to play into the world story

  apocoluster

Advanced Member

Joined: 4/15/07
Posts: 1235

\m/,

9/25/13 5:34:03 AM#58
It doesn't ave to be, but I welcome it none the less

No matter how cynical you become, its never enough to keep up - Lily Tomlin

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 17961

9/25/13 8:56:24 AM#59
Originally posted by Scot

 

Apart from the issues the OP raised such a story also causes other problems. A personal story works well with a quest system, drawing you in. But the downside is that it messes up roleplaying as you have to ignore the fact that you are all meant to be THE hero. Even just on the basis of immersion it can cause similar issues. Having said that I think personal, class and race quests are the best way to do quests in a MMO.

 

Just put the story inside an instance or a phase.

SP games maintains the illusion that you are the only hero by separating you from all the other ones.

 

  Grixxitt

Apprentice Member

Joined: 5/18/12
Posts: 526

9/25/13 8:59:51 AM#60

To me this asks the "Do you want to be the hero?" question that has consistently come up since SWTOR launched. From what I hear on message boards and general chat the answer is a resounding NO!, but I'm sure there are plenty fans of said mechanic out there. 

Personally speaking I liked the quests in DAOC or Warhammer, where you had a story, but you were just a tiny cog in a much greater war machine, and I like open ended MMO's like UO even more where you build your own reputation among a tight knit community.

 

But to answer the question literally the answer would have to be no, since there are plenty of MMO's out there which have no personal story whatsoever.

The above is my personal opinion. Anyone displaying a view contrary to my opinion is obviously WRONG and should STHU. (neener neener)

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