Trending Games | WildStar | Star Wars: The Old Republic | Elder Scrolls Online | World of Warcraft

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,639,339 Users Online:0
Games:678  Posts:6,073,941
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Everquest Next: Landmark Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

EverQuest Next

EverQuest Next 

General Discussion  » Why so few abilities on the action bar?

4 Pages « 1 2 3 4 Search
70 posts found
  ray12k

Novice Member

Joined: 4/08/05
Posts: 474

9/24/13 1:24:58 PM#61
Originally posted by tom_gore
Originally posted by JeroKane
Originally posted by tom_gore
Originally posted by Mastaccolli

There are only 8 because thats all a console controller can handle.  This isnt going to be made for PC its a console game at heart. 

 

Yes because for example all PC shooters have 30 abilities on the hotkeybar, right?

In my opinion, action-based combat in MMOs is 100x more fun than the traditional hotkey tabtarget spam. I loved it in TERA (although the rest of the game was lackluster) and I'm loving it in GW2.

Tried FFXIV and was bored out of my mind. Also not going back to WoW because of the same reason.

Many buttons does not make a deep and interesting combat system.

 

You defeat yourself again, as there are no PC only shooters anymore. All shooters are mutliplatform.

And as they sell the most copies on XBOX360 and PS3... completely dwarfing PC sales these days....shooters are being developed as console game, then ported to PC.

 

PC only shooters released in the last 12 months (or so):

 

Chivalry (granted it's not really a shooter, but it's combat is still deeper than most MMOs)

ARMA III

Red Orchestra 2 (and Rising Storm)

Warface

Metro 2033 (and Last Light)

Planetside 2

Shootmania Storm

Rise of the Triad

 

You were saying?

 

HE was saying that devs. are making most  their money on consoles when it comes to fps games. And that  they are thinking, how will this work on a console remote not how will it work on a  keyboard.

Which is pretty much true.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5313

9/24/13 1:41:05 PM#62
Originally posted by ray12k
Originally posted by tom_gore
Originally posted by JeroKane
Originally posted by tom_gore
Originally posted by Mastaccolli

...

 

PC only shooters released in the last 12 months (or so):

 

Chivalry (granted it's not really a shooter, but it's combat is still deeper than most MMOs)

ARMA III

Red Orchestra 2 (and Rising Storm)

Warface

Metro 2033 (and Last Light)

Planetside 2

Shootmania Storm

Rise of the Triad

 

You were saying?

 

HE was saying that devs. are making their money on consoles when it comes to fps game. And that  they are thinking how will this work on a console remote not a keyboard.

Which is pretty much true.

I'm going to be honest...I think that this "console conspiracy" argument has nothing to do with their decision for the number of abilities.  I am playing FFXIV right now on my PC, but it is out for PS3 as well and I'm using the gamepad controls.  It has lots of abilities...like 27 for a max level character, more for pet classes, and yet it works fine on a controller.

It's really not that hard...when you hold down RB, your four buttons and four D-pad directions do certain things.  When you hold down LB and press them, they do different things.  And you can page through different abilities using RT and LT.  It's also tab target combat (well not tab with the gamepad), and that works find as well.

So if FFXIV is a game actually out on a console that has tons of abilities, and it works fine.  Then I fail to see how this "console conspiracy" argument holds any water.

Here is an example of the FFXIV gamepad controls...

 

The reason they have less abilities is so they can have MORE builds.  Which gives the game MORE variety.

To illustrate this, imagine you have 4 scrabble pieces A, B, C and D.  You wonder how many different combinations of pieces you can make involving all four.

Well the answer is simple...ONE.  There is only one combination that involves all four.

ABCD

 

But what about combinations involving 3 pieces?

Well now you can have four different combinations.

ABC

ABD

ACD

BCD

What about combinations involving 2 flavors?

Now you can have six combinations....

 

See how that works?  When you limit the amount of abilities one build can have, you increase the number of builds possible.  If they let you have TONS of abilities on the action bar, you would have much less variety.

Are you team Azeroth, team Tyria, or team Jacob?

  bingo69

Novice Member

Joined: 1/08/06
Posts: 200

9/24/13 2:37:12 PM#63

See how that works?  When you limit the amount of abilities one build can have, you increase the number of builds possible.  If they let you have TONS of abilities on the action bar, you would have much less variety.

Seriously.. Who care about the number of build a game can have. Theres 5000ability, you can chose 8 of them. MAke trillion of build. It doesn't improve the game at all. Where's the freedom? No where, you're limited to these 8 slot and these 8slot only. You can't adjust your build you love, with out modifying it. So You either have to go with another build that actually ruin your style or something. which mean, destroying the freedom.

Let see, your a perfect tank, having 4 class and 4 character skill, The class are using a hammer and shield, to pummel and stun your opponent while dishing good damage and alot of agro. Your character skill are paladin, warrior and shadow knight skill that help you  in your defensive ability and movement. ( just guessing). You have no healing, taking low health mob is a breeze and boss uite correctly. But then you enconter a boss that make your defense totally useless. You have now, to die or run away, because you're losing too much health to this boss. Unable to attack or defend against it, your build is now useless. You have to switch to something else.

 

On the otherhand, with  the number of action bar ro skill you want, in just a botton swap you could of stay afar away, using your wizard and warlock ability to cast thunderstorm and torment from far away on that new encounter. While still keeping your build with out having to change anything endlessly.

 

This 8slot build is smillar to The secret world. it's fine, yes but it's a pain when you have to switch over and over and over to different style to fit different encounter. I have a  character that's an healer, a dps, a tank ect, but can't fit them all to be good. It's gonna be the same in EQN. You won't be able to be very good at everything, due to limitation. Even if you played for 2000th hour, unlocked all class and skill. you're stuck to the most cheesy build you can make. which is retarded.

In a roleplay way, you learn how to play bard music, but as you went and became a necromancer, and loved that role, you "forgot" your music and song? And in some event, you have to forget your necromancy  spell, to remember your song? lol that's just plain stupid.

 

In EQ1, you had 8spell gem but only one class dedicated to these gem. These gem could also be changed in the middle of battle. Unlike skill in EQN. Which mean... the freedom is completly broken in EQN which also mean it's very bad.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5313

9/24/13 2:49:36 PM#64
Originally posted by bingo69

See how that works?  When you limit the amount of abilities one build can have, you increase the number of builds possible.  If they let you have TONS of abilities on the action bar, you would have much less variety.

Seriously.. Who care about the number of build a game can have. Theres 5000ability, you can chose 8 of them. MAke trillion of build. It doesn't improve the game at all. Where's the freedom? No where, you're limited to these 8 slot and these 8slot only. You can't adjust your build you love, with out modifying it. So You either have to go with another build that actually ruin your style or something. which mean, destroying the freedom.

Let see, your a perfect tank, having 4 class and 4 character skill, The class are using a hammer and shield, to pummel and stun your opponent while dishing good damage and alot of agro. Your character skill are paladin, warrior and shadow knight skill that help you  in your defensive ability and movement. ( just guessing). You have no healing, taking low health mob is a breeze and boss uite correctly. But then you enconter a boss that make your defense totally useless. You have now, to die or run away, because you're losing too much health to this boss. Unable to attack or defend against it, your build is now useless. You have to switch to something else.

 

On the otherhand, with  the number of action bar ro skill you want, in just a botton swap you could of stay afar away, using your wizard and warlock ability to cast thunderstorm and torment from far away on that new encounter. While still keeping your build with out having to change anything endlessly.

 

This 8slot build is smillar to The secret world. it's fine, yes but it's a pain when you have to switch over and over and over to different style to fit different encounter. I have a  character that's an healer, a dps, a tank ect, but can't fit them all to be good. It's gonna be the same in EQN. You won't be able to be very good at everything, due to limitation. Even if you played for 2000th hour, unlocked all class and skill. you're stuck to the most cheesy build you can make. which is retarded.

In a roleplay way, you learn how to play bard music, but as you went and became a necromancer, and loved that role, you "forgot" your music and song? And in some event, you have to forget your necromancy  spell, to remember your song? lol that's just plain stupid.

 

In EQ1, you had 8spell gem but only one class dedicated to these gem. These gem could also be changed in the middle of battle. Unlike skill in EQN. Which mean... the freedom is completly broken in EQN which also mean it's very bad.

You're making a lot of assumptions here...

First, the situations you present are completely hypothetical.  Yeah maybe your tank build doesn't work against monster X, but maybe it does, who knows?  It all depends upon the game design.  If the game is designed such that you need to constantly switch your build just to survive, then maybe it wasn't designed very well.  A good build should be able to serve in various situations.

Second, I think it's GOOD that you can't be good at everything.  If you could, that would completely remove the need for specialized team play.  That's what happened to GW2 PvE I think.  Every class was capable of being entirely self-sufficient, so team play wound up feeling really chaotic.  You just fought like you would in a dynamic event or whatever and wound up winning.  No real need to help your buddies unless they went down.  For EQN, I WANT there to be dependencies between players.

 

Third, this whole "it's not realistic" argument is silly.  Job switching has been an RPG staple for a long time...if you don't like it, sorry, but you're not going to get anywhere talking about how a bard switching to a necromancer is not realistic, but being able to kill someone with the power of your lute is.

Are you team Azeroth, team Tyria, or team Jacob?

  bingo69

Novice Member

Joined: 1/08/06
Posts: 200

9/24/13 3:59:29 PM#65
Originally posted by Creslin321

You're making a lot of assumptions here...

First, the situations you present are completely hypothetical.  Yeah maybe your tank build doesn't work against monster X, but maybe it does, who knows?  It all depends upon the game design.  If the game is designed such that you need to constantly switch your build just to survive, then maybe it wasn't designed very well.  A good build should be able to serve in various situations.

Second, I think it's GOOD that you can't be good at everything.  If you could, that would completely remove the need for specialized team play.  That's what happened to GW2 PvE I think.  Every class was capable of being entirely self-sufficient, so team play wound up feeling really chaotic.  You just fought like you would in a dynamic event or whatever and wound up winning.  No real need to help your buddies unless they went down.  For EQN, I WANT there to be dependencies between players.

 

Third, this whole "it's not realistic" argument is silly.  Job switching has been an RPG staple for a long time...if you don't like it, sorry, but you're not going to get anywhere talking about how a bard switching to a necromancer is not realistic, but being able to kill someone with the power of your lute is.

Well, I just made an exemple, obviously we don't know much about the game. yet it's just an exemple about how limitation ruin the freedom of the player.

 

As for your second point.. it's rare to be able to be good at everything, as a single role. You'd have to match everything and time everything. as to e able to heal yourself while in middle of a fight with out losing agro and dps. You know.. But then, You want dependencie between player. If so, what about  solo player? Beg for group till you find one? That's exactly the purpose of eliminating the trinity. If you want to depend on other class to do your quest, make friend and stick with those that are like you and want specially to stick to one of the precise role and depend on other to survive.  I"m not asking for godmode, I'm asking for the freedom of using everything I've learnt in my character career to be freely usable when i want to with out switching endlessly build. I Don't wanna be a necromancer one day and a bard the next day, i want to be both, at the same time.

Yes job changing has been in game for a long time, for which reason? Because game were focused on class only and multi-classing didn't go deeper as to just switch job and tag little from each to benefit your character with out having to reroll endlessly. Again, if i take the exemple of rift soul system, it's similar. You can chose 3 soul, have different skill and set them how you want. Yet you have to make build to fit your role. You can't max everything either. As in TSW, you have to adjust your passive accordingly to your active skill to benefit your role as well.

If a character has unlocked all class after a long journey, why can't he unleash all the ability he learnt?  It's like you're a singer one day, a cook the next. but as you cook you forget how to sing  and can't do both.. That's what I mean by being completly unrealistic.

 In EQN, As it's going to be a sandbox, you should be able to sandbox your skill as well. Do what you want, how you want and have complete freedom on how you want to do it.

  nisrak

Apprentice Member

Joined: 8/10/13
Posts: 70

9/24/13 4:55:48 PM#66
Originally posted by bingo69
Originally posted by Creslin321

You're making a lot of assumptions here...

First, the situations you present are completely hypothetical.  Yeah maybe your tank build doesn't work against monster X, but maybe it does, who knows?  It all depends upon the game design.  If the game is designed such that you need to constantly switch your build just to survive, then maybe it wasn't designed very well.  A good build should be able to serve in various situations.

Second, I think it's GOOD that you can't be good at everything.  If you could, that would completely remove the need for specialized team play.  That's what happened to GW2 PvE I think.  Every class was capable of being entirely self-sufficient, so team play wound up feeling really chaotic.  You just fought like you would in a dynamic event or whatever and wound up winning.  No real need to help your buddies unless they went down.  For EQN, I WANT there to be dependencies between players.

 

Third, this whole "it's not realistic" argument is silly.  Job switching has been an RPG staple for a long time...if you don't like it, sorry, but you're not going to get anywhere talking about how a bard switching to a necromancer is not realistic, but being able to kill someone with the power of your lute is.

Well, I just made an exemple, obviously we don't know much about the game. yet it's just an exemple about how limitation ruin the freedom of the player.

 

As for your second point.. it's rare to be able to be good at everything, as a single role. You'd have to match everything and time everything. as to e able to heal yourself while in middle of a fight with out losing agro and dps. You know.. But then, You want dependencie between player. If so, what about  solo player? Beg for group till you find one? That's exactly the purpose of eliminating the trinity. If you want to depend on other class to do your quest, make friend and stick with those that are like you and want specially to stick to one of the precise role and depend on other to survive.  I"m not asking for godmode, I'm asking for the freedom of using everything I've learnt in my character career to be freely usable when i want to with out switching endlessly build. I Don't wanna be a necromancer one day and a bard the next day, i want to be both, at the same time.

Yes job changing has been in game for a long time, for which reason? Because game were focused on class only and multi-classing didn't go deeper as to just switch job and tag little from each to benefit your character with out having to reroll endlessly. Again, if i take the exemple of rift soul system, it's similar. You can chose 3 soul, have different skill and set them how you want. Yet you have to make build to fit your role. You can't max everything either. As in TSW, you have to adjust your passive accordingly to your active skill to benefit your role as well.

If a character has unlocked all class after a long journey, why can't he unleash all the ability he learnt?  It's like you're a singer one day, a cook the next. but as you cook you forget how to sing  and can't do both.. That's what I mean by being completly unrealistic.

 In EQN, As it's going to be a sandbox, you should be able to sandbox your skill as well. Do what you want, how you want and have complete freedom on how you want to do it.

I see tons of posts of people saying "if everyone can do everything, then you end up with boring zerg GW2 combat".  Now I'm seeing posts of "But I want the freedom to do everything all at once!".  You really can't have it both ways.  Either you can do everything, or you can't.  I MUCH prefer very restricted, specialized classes.

I think allowing every player to do everything makes for very boring gameplay where its essentially a 1-player game and you just zerg everything with enough players.  This is the #1 complaint everyone has about GW2.

Let's be clear on another thing: they never said they are eliminating roles or a trinity.  They said the "classic" idea of a trinity won't be there because NPCs are too smart to just sit on the tank for 5 minutes.  That doesn't mean you wont have defensive classes/abilities, healers, CC, or tons of other roles.  In order to make roles viable, you have to restrict the abilities people can have.

As Creslin's example of letter combinations illustrates: if you give everyone the ability to do everything, you will end up with 1 class.

  Fusion

Old School

Joined: 5/21/03
Posts: 1293

9/24/13 5:00:50 PM#67
Time will tell

Currently playing: -

Waiting for: ESO, ArcheAge, Class4, EQN.

Dead and Buried: NWO, GW2, SWTOR, Darkfall, AO, AC2, Vanguard, CoH/V, EnB, EVE, Neocron, FE, EQ, EQ2, DAoC, FFXI, FFXIV, SWG, WoW, and billions of eastern junks!

  Yizle

Novice Member

Joined: 4/24/10
Posts: 518

9/24/13 5:02:31 PM#68
Originally posted by VintzQc

Hi,

This game looks amazing with the mechanics and all, but i'm worried about the fact one character cannot have more than 8 abilities on the same page. This looks to me like combat will be too simple and limit players in what they can perform in combat situations. Is there any chance they could increase those 8 abilities to 12, 15, or even more?

 

Also, do you guys think there will be open world PvP?

 

Thx for your thoughts about that

You can disregard all the action combat hoopla statements. The real and only reason for the severely limited action bar is because they want it to be a console port for the PS4. Can't let PC players have 3 action bars and the PS4 players only 8 abilities.

  VintzQc

Novice Member

Joined: 9/06/13
Posts: 7

 
OP  9/24/13 5:46:14 PM#69
What if they simply let pc and console gamers into different servers?
  nisrak

Apprentice Member

Joined: 8/10/13
Posts: 70

9/24/13 8:50:51 PM#70
Originally posted by Yizle
Originally posted by VintzQc

Hi,

This game looks amazing with the mechanics and all, but i'm worried about the fact one character cannot have more than 8 abilities on the same page. This looks to me like combat will be too simple and limit players in what they can perform in combat situations. Is there any chance they could increase those 8 abilities to 12, 15, or even more?

 

Also, do you guys think there will be open world PvP?

 

Thx for your thoughts about that

You can disregard all the action combat hoopla statements. The real and only reason for the severely limited action bar is because they want it to be a console port for the PS4. Can't let PC players have 3 action bars and the PS4 players only 8 abilities.

This argument was already disproven... Please see earlier post about number of abilities on console version of FF14.

4 Pages « 1 2 3 4 Search