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The Pub at MMORPG.COM  » I wish personal story would just go away

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45 posts found
  User Deleted
 
OP  9/24/13 4:08:05 AM#1

Yet another negative post, but hey... there's no use dicussing something you're already content with, right?

Why would you spend so much time and effort on something that is completely disjoint with the online experience?

There's a niche for games like that, they're called RPG's. The technology for immersive single player storylines has been around for over 50 years, the entire reason games didn't "exploit" it was due to the fact that people generally want to play with others when they log onto an online game.

 

If you want to see an example of a game that had a great personal story, but nothing else (in my opinion and in that of many others, or else it wouldn't have gone f2p) is SWToR:

Every games personal story is leagues behind the latters, yet those games are doing markedly better.

Please, CEOs/game directors, get rid of this ridiculous abomination that only serves to fragment the in-game community and add to costs needlessly.

 

 

 

 

Should personal story stay?

Yes!
No!
(login to vote)
  Methos12

Advanced Member

Joined: 9/05/08
Posts: 1197

Its better to be quiet and perceived as stupid, than to open your mouth and remove all doubt.

9/24/13 4:10:34 AM#2
I just want it to be optional like in GW2. TOR and FF14 both make mistakes by either literally limiting you from progressing in the game unless you complete your story sections first or locking basic game features behind story missions, respectively. Go away.

Nature without Technology is little more than animals running about.
Nature without Magic is without wonder or miracle.
.........
Magic without Technology is fantasy.
Magic without Nature is formless and useless.
.........
Technology without Nature is application without understanding.
Technology without Magic is repetitious and uninventive.

  Dauntis

Spotlight Poster

Joined: 10/21/09
Posts: 411

9/24/13 4:18:34 AM#3

Really, over 50 years? Are you from the future?

First personal computers were only available 36 years ago and pen and paper roleplaying games only slightly predate that. Of course I guess there was always stuff like Cops and Robbers and Cowboys and Indians... but I would hardly call them immersive personal stories.

I would like to give an opinion on this post, but if I agree I will offend people who disagree. While if I disagree my comment will be seen as inflammatory. Either way I will get banned by this site full of the most delicate flowers in online gaming. Ban people for giving honest opinions... beautiful. Unfortunately I still like the articles.

  Shorun

Novice Member

Joined: 6/19/06
Posts: 229

9/24/13 4:19:02 AM#4

It depends on the game. In GW1 you played the storyline (missions) and that was the whole point of PvE. And it was the best PvE game ever, if you bought it with a few friends and played through it. I loved the prophecies storyline so much! But that's just my opinion :)

I think a great storyline that everyone shares is better than a personalized one you can't share.

  aspekx

Advanced Member

Joined: 12/24/05
Posts: 2152

9/24/13 4:25:25 AM#5
Originally posted by Shorun

 

I think a great storyline that everyone shares is better than a personalized one you can't share.

i'll go with the above for my answer as well.

 

at the same time, most developers fear the Uncle Owen syndrome, in which players in virtual worlds really just want to be players in virtual worlds not superherofragulisexpecialadocious.

 

developers seem to think no one wants to just build their own story and become known for their own ingame merits.

"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse

  jesad

Novice Member

Joined: 9/30/06
Posts: 730

Think of something witty and pretend that I typed it in this spot :)

9/24/13 4:35:18 AM#6
Why play games with personal stories in them if you don't like them?

  muffins89

Novice Member

Joined: 10/15/12
Posts: 1254

9/24/13 4:39:33 AM#7

Originally posted by aspekx


Originally posted by Shorun

 

I think a great storyline that everyone shares is better than a personalized one you can't share.

i'll go with the above for my answer as well.

 

at the same time, most developers fear the Uncle Owen syndrome, in which players in virtual worlds really just want to be players in virtual worlds not superherofragulisexpecialadocious.

 

developers seem to think no one wants to just build their own story and become known for their own ingame merits.

I agree.   give some back story and let my own creativity take it from there.  these are supposedly rpg's afterall.

 

I think the prostitute mod corrupted your game files man. -elhefen

  ZoeMcCloskey

Advanced Member

Joined: 7/14/05
Posts: 1121

INTJ, fun is fun except when it's not

9/24/13 4:43:25 AM#8

I'd rather come up with my own store entirely.  Usually I always do irregardless of if they force feed me some "I am the chosen one" crud which is so common now. 

Did I mention I wish they'd do away with the "I am the chosen one" themed stories?  :P 

I figure I'm in the minority though and most people don't care to come up with character concepts of their own and are fine with being told who/what they are?

  User Deleted
9/24/13 5:27:38 AM#9

I choose "secret option number 3" [Make it purely optional].

 

You may be able to have your own character bio that's as raunchy and sick as you can dream up, but something so individual and unique is unlikely to really make a difference in how you ultimately play through a game. Developers can't write for every individual gamer and give them a beginning to end game story that reflects or perfectly fits a specific character. This is just one of those things where we're going to have to settle for "Good Enough".

I may want a story and leveling path unique to my character but I don't expect to get it because it just isn't feasible with the way games are made. The day may come when I'm proven wrong and am pleasantly surprised to get a game like that, but until then I'm not getting my hopes up.

  jpnz

Elite Member

Joined: 6/29/06
Posts: 3481

9/24/13 5:29:51 AM#10

If an MMO do not offer a personal story, then they are not a good game for me.

I don't play MMOs unless they offer a good story.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Lawlmonster

Apprentice Member

Joined: 10/07/09
Posts: 940

Take my advice, I'm not using it anyway.

9/24/13 5:40:20 AM#11
I'm a big fan of emergent story telling, as opposed to linear or forced story telling. Of course, I'm fine with a generalized framework to understand the world a character is living in, regarding culture or history specifically, but I'd much rather the narrative be directed by myself, or the actions I take while actively playing, rather than predefined choices in a dialogue system or cut scenes. UO is a great example of this, as is DayZ, EVE, and the likes of other sandbox oriented titles.

"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  Muke

Hard Core Member

Joined: 1/04/07
Posts: 1534

9/24/13 5:54:26 AM#12
Originally posted by Dauntis

Really, over 50 years? Are you from the future?

 

No, he played the Pong storyline, and now he's bored with it appearing in newer games.

 

 [mod edit]

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  muffins89

Novice Member

Joined: 10/15/12
Posts: 1254

9/24/13 6:02:52 AM#13
Originally posted by Muke
Originally posted by Dauntis

Really, over 50 years? Are you from the future?

 

No, he played the Pong storyline, and now he's bored with it appearing in newer games.

 [mod edit]

im curious as to why you typed "pre-WOW'?   world of warcraft didn't/doesn't offer much if any in the way of personal story.  personal story seems to be a new trend in "AAA" mmo's.  with swtor and gw2 having, well....a whole personal story line. 

I think the prostitute mod corrupted your game files man. -elhefen

  User Deleted
 
OP  9/24/13 6:23:19 AM#14
 [mod edit]
  Deivos

Novice Member

Joined: 10/14/04
Posts: 1701

Iarð skal rifna, ok upphiminn.

9/24/13 6:40:31 AM#15

This kinda falls back on the common dilemma that within a multi player experience, not everyone can play the 'chosen one', yet that's rather how most quest experiences still present themselves.

 

Even WoW has this issue when you regard every major boss battle. How many times has Onyxia or the Lich king been slain at this point? Every time someone comes along and kills one of these kinds of things there's some scripted fanfare to commemorate the slaying of a pivotal foe, and then it resets for the next person to do it over again.

 

Rather than address this situation, it seems the next wave of recent and upcoming games are taking it to a more extreme end, and that's the whole 'personal story' thing. Making a predominantly individually driven progression to the world where events unfold with each player character at the center of all the activity. Perhaps not 'the chosen' directly, but their right hand man at the least (like in GW2).

 

It builds a pretense of having great importance only until you realize every other person you see is in those exact same shoes. There is no novelty to the achievements or experiences one has in that situation. The best case scenario is it's a decent narrative to follow through a time or two and then shelve, and that's a problem when the game is meant to be played indefinitely.

 

Narrative that builds itself responsively instead, as was mentioned by at least one other in this thread, is a concept that fits the genre perhaps better. When the story follows the outcome of communal events and the narrative that a player experiences is procedurally built from current affairs in the game world alongside personal achievements to retroactively create a truly personal story.

 

It's an entirely different system and way of thinking from most any other kind of game, and we have yet to see any major developer tackle the idea of moving story away from a single player style to a multi player collaborative one.

As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius

  Burdoc101

Apprentice Member

Joined: 9/29/12
Posts: 268

9/24/13 6:44:24 AM#16
Originally posted by Piechunks

Yet another negative post, but hey... there's no use dicussing something you're already content with, right?

Why would you spend so much time and effort on something that is completely disjoint with the online experience?

There's a niche for games like that, they're called RPG's. The technology for immersive single player storylines has been around for over 50 years, the entire reason games didn't "exploit" it was due to the fact that people generally want to play with others when they log onto an online game.

 

If you want to see an example of a game that had a great personal story, but nothing else (in my opinion and in that of many others, or else it wouldn't have gone f2p) is SWToR:

Every games personal story is leagues behind the latters, yet those games are doing markedly better.

Please, CEOs/game directors, get rid of this ridiculous abomination that only serves to fragment the in-game community and add to costs needlessly.

 

 

 

 

 MMORPGs sometimes forget the RPG part of their MMO. Personal stories can work and I will admit they may not be as necessary as they are for certain games. I am sure there are good MMORPGs that do not have a personal questline, but I would not think that all MMORPGs would have to abandon it. What may work for one, may not work for another.

  GrumpyMel2

Advanced Member

Joined: 3/24/09
Posts: 1789

9/24/13 1:44:16 PM#17
I tend to prefer games without personal stories but I don't object to the existance of games that do them. I just don't want to see EVERY game think of it as a required or desired feature. That's one of the biggest problems in gaming today, one game does something and it's somewhat successfull for them and then suddenly every game thinks that must be a REQUIRED feature for them too. Games aren't ball-bearings, they are creative works of entertainment......that means it's actualy a GOOD thing for them to be different from one another.
  Morrok

Novice Member

Joined: 12/26/08
Posts: 132

9/26/13 4:37:08 AM#18


Originally posted by Piechunks
There's a niche for games like that, they're called RPG's.


That "niche" stands for a whole genre, it's called MMORPG.
You want games without a story, go play stuff like Battlefield or CounterStrike.
These are Online games all right, perhaps even Multiplayer but certainly not massive and least of all RPG's.

  Voqar

Advanced Member

Joined: 1/28/04
Posts: 473

9/26/13 5:08:41 AM#19

Personal story is great...for a single player game.  The problem with putting them into an MMORPG is that it makes the MMORPG more like a single player game, which is pretty silly when the things that makes MMORPGs unique and special are the grouping and social aspects.

 

I would so much rather see devs come up with ways to get players to group.  Real groups.  Not public quests, which are another way of encouraging solo over grouping.

 

I'd like to see MMORPGs return to their roots and stop trying to be everything for everyone - stop going for broader appeal and instead make focused high quality games for what the genre is all about - grouping.  People who don't want to group and who would rather solo a ton ...should just stick to single player games.  Hell, developers who want to make online single player games should just stick to making single player games - why make an MMORPG if you're just going to make a mostly solo game?

Premium MMORPGs do not feature built-in cheating via cash for gold pay 2 win. PLAY to win or don't play.

  tom_gore

Apprentice Member

Joined: 2/27/09
Posts: 1803

9/26/13 5:11:08 AM#20
Originally posted by Morrok

 


Originally posted by Piechunks
There's a niche for games like that, they're called RPG's.



That "niche" stands for a whole genre, it's called MMORPG.
You want games without a story, go play stuff like Battlefield or CounterStrike.
These are Online games all right, perhaps even Multiplayer but certainly not massive and least of all RPG's.

 

Story doesn't make a game into an RPG. Role Playing does. Most of these personal stories offer little or no freedom of choice to play your role. It's a predefined story with a few forks in the path.

RPG is born from player interaction, where both parties can react to any number of situations and adapt accordingly.

Unfortunately the gaming crowd of today has been fed lies and substandard products for years and today most consider RPG to mean increasing stats on your character sheet and a modicum of ready-chewed story.

Anyone who participated into the lively roleplaying scene of Ultima Online at the time of it's height knows the difference between stories that the players conjure for themselves and the ones the developers shove down your throat.

The difference is that no story is truly Personal unless you make it yourself.

 

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