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News & Features Discussion  » Warhammer Online: Age of Reckoning: Notice of Shutdown Posted

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139 posts found
  orbitxo

Advanced Member

Joined: 8/25/06
Posts: 1251

9/19/13 1:43:48 PM#121
Originally posted by Maleus666
Sad. So sad. War was the best PvP MMO ever. I never found a good game like this anymore. RIP War.

Crusader! will rise!

  Elsabolts

Advanced Member

Joined: 10/03/06
Posts: 2695

Life Liberty and the Pursuit of those that would threaten It

9/19/13 1:49:25 PM#122

Not a bad game, maybe someone will approach Mythic and buy it ?

  CrimsonSix

Apprentice Member

Joined: 4/27/10
Posts: 27

9/19/13 9:17:16 PM#123

Too bad. I was never a diehard fan, but I did buy and play it for a few months. The game was rough, but certainly had a gritty charm about it. PvP tanks, collision detection, sword-wielding healers, coolest looking armors in any MMO to date (iMho), grudgebearers, ravens, blood, madness, and Skulls for the Skull Throne! They certainly got the dark warhammer atmosphere spot on in this game.

Even after I stopped playing, I kept checking up on it, hoping that it will go F2P. Alas! WAR, you will be missed.

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 7095

The only time you run out of chances is when you stop taking them.

9/19/13 11:39:20 PM#124
Originally posted by Dauzqul
So does this mean AoC beat out WAR? I remember the gigantic rival they both had - since they launched nearly at the same time.

Yes, indeed it does....

 


Conan Vids Corsair 800d Case/i7 930 @ 4.4ghz/EVGA x58 760 Classified/Corsair Dominator 12GB 1600/Corsair HX1000 PSU/GTX 580x2/Intel X25-M SSD/2x WD 1TB Blacks/Corsair H90 cooler / 1x 28" 1900x1200 monitor/ G-19 Keyboard/ G500 mouse

  Comaf

Hard Core Member

Joined: 7/13/10
Posts: 1144

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

9/19/13 11:50:11 PM#125
Originally posted by Kedoremos
Meanwhile, DAoC is still alive.

We warned them time and time again - did they listen?  NOPE

Did they pay the price for listening to Paul Barnett instead of the fans?  YES

 

 

  Comaf

Hard Core Member

Joined: 7/13/10
Posts: 1144

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

9/19/13 11:51:21 PM#126
Originally posted by Elsabolts

Not a bad game, maybe someone will approach Mythic and buy it ?

If anyone buys anything from Mythic it should be Dark Age of Camelot.  Sadly, if you posted this (and I can't blame you)...you never played Dark Age of Camelot.  There's a reason why DAOC lasted 12 years.

  Comaf

Hard Core Member

Joined: 7/13/10
Posts: 1144

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

9/19/13 11:53:28 PM#127
Originally posted by troublmaker
Originally posted by Rohn

EA/Bioware/Mythic should be ashamed of themselves.

The game had its problems, but they gave up on it, and its playerbase, far too soon.  The majority of games that have come out over the last several years have had problems.  The difference here is that the other game companies have put legitimate effort into improving those games, while EA and Mythic decided to pull the plug on real support after about a year.

The RvR in WAR was actually a lot of fun, and the game could have been improved and salvaged.

Shame on Mythic.

You actually have it backwards.  It's not the developers who abandoned the game, it was the players who abandoned the game.

Mythic bought a five-year license with Game's Workshop to make games from their Warhammer universe.  None of those games worked out.

Warhammer Online was launched in 2008 and since then has shrunk to under 50,000 subs.

How could Mythic think about purchasing an expensive license again if the player base it just not there to support it?  These are similar cries to why Star Wars Galaxies failed.  Had there been a giant player base there they would have ran SWG and SWTOR simultaneously.... but there wasn't.

Build a turd and players will leave in droves.  Warhammer was NEVER the game to invest in.  It has been and always will (in regards to Mythic) Dark Age of Camelot.

 

This game (Daoc) has yet to be imitated.  It raised the bar so high in the industry that no one touched the concept of 3 truly unique realms, 44 classes and 24 races.  And they have paid the piper, eh...

  User Deleted
9/19/13 11:54:10 PM#128
Originally posted by Volenibblets

... I will miss my little 'waaargh'-y greenskin shaman :-( 

Yeah, I really tried to like this game a lot of times, but just couldn't do it. I do think that WAR had the best green skins ever, though. The other races were pretty boring, but the Orks and Goblins where for me the best/funniest/most full of character in any game.

  wgc01

Novice Member

Joined: 11/05/08
Posts: 201

9/22/13 7:39:34 PM#129
Well they squeezed out an 8 year run, better than a lot of games, not as good as others, times are changing, companies are changing, there will be casualties along the way../shrug
  a99alela

Advanced Member

Joined: 11/11/05
Posts: 1

9/23/13 1:25:02 AM#130

One of the reasons why DAoC kept my interest for so long was because of the great balance between PvE and RvR.

PvE in WAR was nothing short of a flat experience in a linear world. PvE needs a "real" world with choices of where to go to be made and a sense of exploration. The "follow this dirt path to the next group of tents as you level up" made me lose interest within the first 20 levels and quit before I hit 30.

Battlegrounds were fun for a while, but just as in WoW they grow tedious and boring. I never really got to experience real RvR in WAR and that bugs me a little, but when the rest falls short I don't see why I should bother.

Too bad to see it go though.

  jadiusmax

Novice Member

Joined: 12/05/09
Posts: 30

9/23/13 1:45:53 AM#131

These guys took a great IP and just trashed it...and i know you elitists out there prob just think i'm stupid but im sorry, the 'EA/Mythic/Bioware account merging/mash up'  was so confusing that i was not actually able to log in because i had no idea what account was what...

Amazing art will not save every terrible choice made...proof positive...

maybe i'll have to try and play the tabletop games instead..'shrug'

  Tyrpak

Novice Member

Joined: 11/03/07
Posts: 5

9/23/13 2:39:11 AM#132

I rarely post here. But WAR deserves a R.I.P.

Came to the game as a PVE carebear, that changed quickly with the first 3 hour long castle siege (and 300 players killed in my tome), the first pitched battle at the lighthouse, and the immersive stories and scenery in PVE that only a few loved.

But as they didn't plan for the end of the road at game start (like fort fights, server lag, redesign upon redesign of failed classes), it went from adrenaline rush to my first deleted character ever (Witch Elf nerf), and another disappointment in a long row of disappointments at that time: Tabula Rasa, AoC, WAR, Aion...

 
  Cylint

Novice Member

Joined: 11/27/12
Posts: 12

9/23/13 7:31:04 AM#133
There is only one reason to keep a game alive, and that's to make money.  The fan base of this game was never enough to keep the lights on, let alone make profit.  At some point you have to cut bait.  Move along.
  Jyd111

Novice Member

Joined: 3/22/04
Posts: 18

9/23/13 9:50:34 AM#134
Originally posted by observer

Swtor next?

I remember playing the beta for WAR, and the game kept crashing.  It was actually a good game too.

It is just to bad that EA/Bioware could not have made SWTOR  an updated version of SWG with the good parts of both it would be a great game.

Give me back SWG at sunset and keep adding to it and I would pay twice what it was costing.

  FanOfSuperman

Advanced Member

Joined: 6/18/13
Posts: 85

9/23/13 1:10:15 PM#135
Originally posted by Elikal
Originally posted by MikeB
Depressing. Despite all its issues, there still isn't a PvP MMO out there that does it for me the way WAR did. I wish they would have done more to rescue it.

That certainly IS true. I had good in with my Bright Mage raining down fire on Chaos players. Still, it was just very ugly, totally imbalanced, lame PVE and was overall just a very mediocre MMO. But they just gave it up! It'S what we have seen so often, when a MMO goes wrong, big companies just drop it like a hot potatoe. They take no effort to turn it around, especially in the case of EA.

And look at the screenshots! It looks like 15 years old not five years. So much to the theory that cartoony ages better, eh?

And this is exactly why - mark my words - EA will never (ever) have a successful MMO. They simply do not have the slightest inclination toward what it takes to build a great MMO.

 

Not only do they have little knowledge in this area, they have no common sense, no wisdom, no foresight, nor do they have any realization of the nurturing that goes into making an MMO great! They believe that great MMOs are simply born rather than slowly grown and when theirs immediately fail, they lack the humility to listen to why they were defeated and overcome those problems; rather instead they amplify them or even create additional problems.Warhammer and SWTOR are both perfect examples of this!

 

One example with Warhammer Online, is they took far too many months until they finally pulled the trigger on merging servers, or allowing players to transfer. This killed their playerbase of remaining dedicated players that were left after the inevitable initial dropoff from launch. I was  a 3-month/per paying customer stuck on a server for months that was an absolute ghost town; with no other option but to eventually cancel my sub. :(

 

I actually feel bad for Mythic as they must have been in between quite the “rock and a hard place” dealing with both Games Workshop and EA. Not the place I’d want to be. Although who truly knows; some of the stubbornness in terms of not listening to its players could have stemmed from Mythic, but I really doubt it.

 

Long story short, there is absolutely zero reason why such a great IP should have tanked so badly. The fact that EA has done it twice with the two biggest IPs you could possibly imagine for an MMO tells you all you need to know about that company’s future in this genre. Only EA could pull that off!

 

Finally though, Mike you were correct: few games were as much fun PvP-wise! I had more fun [wreaking havoc with my Witch Elf] than in any other game I’ve played. I’ll never forget that one scenario at Highpass Cemetary where I had 80-something kills and 1 death. I pissed so many people off that I had the whole opposing team doing a b-line for me by the end of the match! It was friggin’ awesome!

 

The game itself though had a lot wrong with it from the outset and much of what was wrong was passed on to the devs time and again by the players but EA/Mythic refused to acknowledge or address these problems in a timely manner. The BWs Scorched Earth exploit immediately springs to mind.

  kinart

Novice Member

Joined: 4/18/12
Posts: 105

10/28/13 8:05:54 PM#136

The lesson here i think is that you don't mess with an IP unless you really know what you are doing. Some people claim that it was the IP that brought people on the game, but from my experience this is not true. From all my friends that play RPGs (MMOS, CRPGs, tabletops or a mix of them), and that's about 12 people, only 1 actually knew about Warhammer IP before the MMO, and guess what? This guy never played a MMO yet... From these 12 people we were 6 that joined Warhammer on release, i was the only one with a tabletop background and that was only on Forgotten Realms stuff... The rest five were all ex-wow players. Most of them left the game after the first 3 months or so. I played for two years and had my fun with it, in fact it's my favorite MMO of all time, and i 've played quite a lot of them.

What i am trying to say is that, yes, some players joined cause of the IP ok... but were these players enough to actually balance the IP's costs? Hell no. And i am not talking about now, i am talking about the very beginning of the game. So it was a bad choice. The game could have some random lore and most people that played it would still play it. That way all the cost for the IP would have gone to actually develop the game further and i believe it wouldn't have ended up to this.

  goldtoof

Novice Member

Joined: 10/18/13
Posts: 338

10/28/13 8:55:39 PM#137
Really they should have made DAOC 2
Set it in the old world
Have empire and dwarfs instead of albion
Have orcs and goblins instead of hibenian
Have warriors & beasts of chaos instead of midguard

Expansion could have seen wood elves, skaven and ogre kingdoms join the play.
  MMOManiacs

Advanced Member

Joined: 12/14/07
Posts: 194

10/28/13 9:36:37 PM#138
Originally posted by firefly2003
Originally posted by rojo6934
Originally posted by MikeB
Depressing. Despite all its issues, there still isn't a PvP MMO out there that does it for me the way WAR did. I wish they would have done more to rescue it.

i think they decided to shut it down instead of saving it as F2P because Swtor is not doing well with their awful hybrid model. Since Mythic is also part of EA they just opted to let it die. My opinion, of course.

 

I never played SWG but i remember when it shut down SOE said the license ended, then EA took the license and made Swtor. Now WAR's license is ending, i hope a better company gets revives it or make a better version. I would definitelly have played this game without a sub.

Bioware offered Lucasarts 20% more on the Star Wars License to make to TOR, LA thought well were getting more out of Bioware so they went to SOE and asked them for 20% more and SOE declined, hence the closure of SWG. SOE tried to negoitate for a more fairer price but LA wouldn't budge. So blame Bioware for SWG's closure, not that TOR is doing well today anyway , and a little inside info say Bioware is trying to get out of the contract with Disney so you may see TOR get shut down in the next couple of years.

"Inside knowledge" posts warm my heart.

So, SWTOR at its stable lowest has as many subscribers as SWG at its peak highest, yet SWTOR isnt doing well? Its defanitly not doing what they wanted it to do, but compared to all other MMOs not named WoW, its doing quite well for itself.

 

Now back on topic. This is pretty sad news. The most giddy fun iv ever had in an MMO is doing a 100 man keep siege, watching 3 tanks hold off everyone trying to get through the door.

  zaylin

Novice Member

Joined: 4/11/06
Posts: 793

10/28/13 10:51:40 PM#139
all this talk of WAR , is making me want to play again :(....was fun while it lasted, to bad they did not do more . was the most anticapated game for me
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