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The Pub at MMORPG.COM  » If you could build your own MMORPG.....

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56 posts found
  VincerKaden

Novice Member

Joined: 8/12/06
Posts: 460

9/19/13 11:10:07 PM#41
Originally posted by nilden

A Star Wars MMORPG with thousands of planets and seamless planet to space flight. Better than SWG and SWTOR combined with EVE and full procedural generation of planets able to be fully explored with landmarks.  Hundreds of classes/professions from moisture farmers to Jedi Masters. Multiple person star ships. Bounty hunters and other jobs like pilot, doctor, droid engineer and more. Living A.I. where the npcs will hire you and run businesses and eat and do daily routines. Able to join the Rebels, or Empire along with multiple other factions or start your own.

In short a Star Wars MMORPG that makes SWTOR and SWG grovel in tears of shame.

I want to play this game.

  iixviiiix

Hard Core Member

Joined: 3/04/13
Posts: 568

9/19/13 11:21:19 PM#42

If i could ,I will make a 2D shooter MMO with space base theme where you build your ship and travel around infinitive space to discover new planets for ancient technology and resource .

Gameplay simple , move your ship with keyboard , aim and shoot using mouse , evade enemy's bullets and destroy them.

A lots type of bullet use as skill , you use resource to build it or buy it.

more big size of your ship , more weapon you can carry but make you hard to evade bullets.

You could gate jump between planets but space always hide something interest for people like discover (or like to get lost).

 

If i could make one then money wasn't my problem and if i have to do , it will be free will donation (maybe) or subs , but never mean P2W , i rather let it close than see it turn in to a p2w game.

 

  Neo_Viper

Novice Member

Joined: 5/10/13
Posts: 624

If I agreed with you we'd both be wrong.

9/20/13 9:07:57 AM#43
Originally posted by nilden

A Star Wars MMORPG with thousands of planets and seamless planet to space flight. Better than SWG and SWTOR combined with EVE and full procedural generation of planets able to be fully explored with landmarks.  Hundreds of classes/professions from moisture farmers to Jedi Masters. Multiple person star ships. Bounty hunters and other jobs like pilot, doctor, droid engineer and more. Living A.I. where the npcs will hire you and run businesses and eat and do daily routines. Able to join the Rebels, or Empire along with multiple other factions or start your own.

In short a Star Wars MMORPG that makes SWTOR and SWG grovel in tears of shame.

There's a game like that in development, calling "Infinity: The Quest for Earth". They are revamping their website at the moment though.

My computer is better than yours.

  monkey_crusher

Apprentice Member

Joined: 9/14/13
Posts: 41

9/20/13 9:13:09 AM#44

I would like a game where I can play cards in taverns, with the ability to cheat based on dexterity. 

  Gardavsshade

Hard Core Member

Joined: 6/27/11
Posts: 655

9/20/13 9:22:44 AM#45
Originally posted by Neo_Viper
Originally posted by nilden

A Star Wars MMORPG with thousands of planets and seamless planet to space flight. Better than SWG and SWTOR combined with EVE and full procedural generation of planets able to be fully explored with landmarks.  Hundreds of classes/professions from moisture farmers to Jedi Masters. Multiple person star ships. Bounty hunters and other jobs like pilot, doctor, droid engineer and more. Living A.I. where the npcs will hire you and run businesses and eat and do daily routines. Able to join the Rebels, or Empire along with multiple other factions or start your own.

In short a Star Wars MMORPG that makes SWTOR and SWG grovel in tears of shame.

There's a game like that in development, calling "Infinity: The Quest for Earth". They are revamping their website at the moment though.

Infinity is still going? I thought that had stalled and became vaporware... thanks for the info, I will definitely put my eyes on this again.

@OP... an idea like this one would summarize nicely my "goals" for a MMO if I ever made one.

  apocoluster

Apprentice Member

Joined: 4/15/07
Posts: 1305

\m/,

9/20/13 12:30:31 PM#46
Hmmm: No classes. Leveling is via leveling individual parts of. A skill. Damage, reuse speed, energy cost etc etc all leveled individually. Also all attacks start as generic physical or magic attacks but xp can be used to attach special effects like fire lightning cold etc etc.
Personally. I like instances so...there would be a mix of public zones and instances with instances staged to your ability levels.
No PvP what so ever. Or Pvp that is insultingly stupid and not worth playing.
Lunch break done I probably come back later and edit more in :)

No matter how cynical you become, its never enough to keep up - Lily Tomlin

  xaritscin

Advanced Member

Joined: 9/25/11
Posts: 319

"Antherea Online will see the light, eventually"

9/20/13 9:34:35 PM#47
Originally posted by Gardavsshade
Originally posted by Neo_Viper
Originally posted by nilden

A Star Wars MMORPG with thousands of planets and seamless planet to space flight. Better than SWG and SWTOR combined with EVE and full procedural generation of planets able to be fully explored with landmarks.  Hundreds of classes/professions from moisture farmers to Jedi Masters. Multiple person star ships. Bounty hunters and other jobs like pilot, doctor, droid engineer and more. Living A.I. where the npcs will hire you and run businesses and eat and do daily routines. Able to join the Rebels, or Empire along with multiple other factions or start your own.

In short a Star Wars MMORPG that makes SWTOR and SWG grovel in tears of shame.

There's a game like that in development, calling "Infinity: The Quest for Earth". They are revamping their website at the moment though.

Infinity is still going? I thought that had stalled and became vaporware... thanks for the info, I will definitely put my eyes on this again.

@OP... an idea like this one would summarize nicely my "goals" for a MMO if I ever made one.

Infinity is still in development, just that they're doing the engine, so it will take some years before they get to do the game, but for now, they wanted to use the current iteration of the engine to create "Infinity: Battlescape" an small space game which could serve to catapult the development, they will put that in a kickstarter soon, once they finish organizing the new website.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 6179

9/20/13 9:54:21 PM#48

I wouldn't

MMOs are just way too much of a risk in current market.

It would be much wiser to develop a smaller game with a fraction of the money for smaller but less risky profit.

  TheRealBanango

Novice Member

Joined: 3/14/13
Posts: 75

9/21/13 12:34:51 AM#49

All I want is an Assassins Creed MMO, the latest pirate one.

 

But seriously, I want a BALANCE between a sandbox and a theme park style game. that way more people can be happy, and Ill have more people to gank :)

  travamars

Novice Member

Joined: 11/14/10
Posts: 452

9/21/13 12:40:32 AM#50

I'd make the game fun ...which most mmo's aren't.

Take away the kill ten wolves quest.

 

  xaritscin

Advanced Member

Joined: 9/25/11
Posts: 319

"Antherea Online will see the light, eventually"

9/21/13 9:00:16 AM#51
Originally posted by DMKano

I wouldn't

MMOs are just way too much of a risk in current market.

It would be much wiser to develop a smaller game with a fraction of the money for smaller but less risky profit.

 

 

the problem is trying to monetize it like if it was another FPS title, speeding out development instead of taking the time to develop, and of course, trying to live from hype and initial sales.

 

  Rodentofdoom

Novice Member

Joined: 3/02/08
Posts: 273

9/21/13 9:14:54 AM#52

Anarchy Onlines (vanilla launch) Skill Based progression would feature heavily

EQ2's crafting system (vanilla launch) with its inter-professional dependencies

 

  tupodawg999

Novice Member

Joined: 12/10/08
Posts: 623

9/23/13 6:35:31 AM#53

- seasons (say one real week per game month so on a twelve-week cycle)

- day/night cycle (skewed to the day part so say 50 minutes game day and 10 minutes of game night per real hour)

 

And for elements in the game to change accordingly and not just graphics e.g. some mobs, quests, gathered items etc vary over the day / night and game year cycles.

So even though the game content is static the way it is rotated through the seasons makes the world feel dynamic.

  Univers0

Novice Member

Joined: 8/20/13
Posts: 29

9/23/13 9:47:32 AM#54
For an unconventional, if impractical, design I would suggest races which are based off egyptian, roman, eastern mythologies - as three realms.  Yes, an rvr game. The classes abilities would control gravity, light/darkness, environment, and perhaps travel through time.  Like EQ Next not only is the environment repairable and destructible, every fundamental game constant can be controlled by players.   Players can also create super allies - such as deities, through massive public quests and they can be summoned during city sieges. 
  Curiosity1599

Apprentice Member

Joined: 9/26/13
Posts: 1

9/26/13 3:24:26 PM#55

I have read all the replies and here are all my favorites and my own ideas. I prefer a rough medieval style with no magic. Take Stronghold2 where you can build everything and make it a first person player game like Oblivion and then make all players be able to interact like Sims,...

1. a. I want to be able to explore an open world, from a central spawn point or from a spawn point placed by another player. You should be able to run away and hide from the more advanced players in the vast world and start a whole new kingdom in a land which you have discovered and settled yourself.  

     b. player enters NPC mode when you are away to continue working or whatever and you can direct any peasant you turn into an NPC first hand. NPC`s can be assigned roles and lead troops and workers or control yours settlements while you are gone. NPC HEROES are any abandoned NPC`s that the computer controls. They dont reproduce, they dont create NPC`s, they dont upgrade or build too much (just repair minimal fortifications), and you can conquer them for their mini empire like they are another player.

2. I would like it if all the characters started out young and aged and died and had no level restrictions, just skill and strength restrictions maybe due to age,... but you can like get stronger when you are older by working your whole life. I mean anyone can grab a sword and try to fight with it.

3. I want to be able to get NPC peasants and characters that can hunt, farm, cut wood, and perform normal tasks like you when you start, and you can set a stock pile and build a hut for a keep and start a village that spawns a few people  in it that can breed and multiply. everyone works, and eats, and sleeps, and gets happy when they get plenty of everything, but discontent when they don`t so that they leave you and wander towards happier settlements. (Cleanliness, amount and variety of food, workload, housing, taxes, religion, education, etc. affect their happiness.)

4. Your character should be harder to actually kill, (generally gets gravely wounded) but capable of death by say a player or NPC hero executing them. Then you either take over one of your NPC characters you have employed in a position of power so that they have stats and skills due to training and schooling or start over. Your friends could be added to your family by request and you and they could just become each other`s kids or spouses or any one else in their kingdom when you spawn. 

5. You, peasants, and NPC`s should be able to attend any school, work any farm, and join any army you tell them to to become soldiers, but their loyalties change if they stay in other ranks, lolz.. (at schools they learn different crafts ans skills to become whatever you want them to be)

6. All armor, weapons, tools, clothes, etc. must be manufactured in game but you can buy some awesome stuff from the game market as a cheat to help you along if you can afford it, but all items could be made in game. All items can be destroyed, looted, lost, stashed and found, etc. 

7. You should be able to build a workshop and construct siege engines, boats, castle gates, carts, and any other moving objects and blueprint them. Likewise the tailors` and smiths` designs should be alterable to your whim so you can create new styles.

8. There should be weather and different world regions that have different climates and resources that you can use or harvest. 

9. No portals or quick travel just horses, wagons, coaches, chariots, boats, ships, etc to increase speed.

Mainly I want a more realistic gaming style that is more natural. Game time can be sped up a bit and maybe pregnancies and early growth should happen in even faster game time, but thats all. 

 

Thanks for reading, 

  Roguewiz

Hard Core Member

Joined: 9/01/02
Posts: 569

When a Kender says "oops!"; its already too late.

9/26/13 3:54:33 PM#56

To explain what I want, I'd just list features from games.

  1. DAoC PVP
  2. Shadowbane Sieges
  3. Shadowbane City Building
  4. Everquest Next Landmark (tentative) "building" system
  5. Champions character creation (best on the market IMO...out of the games I've played)
  6. FFXIV Crafting (but with more recipes)
  7. Mounted/Vehicle combat (ground, sea, air)
  8. Secret World puzzles!
  9. Musician system (whatever it was called) from Mabanogi
  10. Non-combat/crafting classes
    1. Speaking of clases, support classes.  IE, something that is combat, but not: DPS, Tank, Heal
  11. While we're on the subject of "classes", we either need a system closer to being true "skill" based in the sense that you can choose almost whatever you want for your character, OR something akin to 3rd Ed Multi-classing.
  12. Dynamic content...basically, dungeons that adjust depending on the size and makeup of the party.
  13. Robust Story
  14. *** Questing, if even in game, that is meaningful beyond the: Kill, Collect, or Escort that we love to see.

Raquelis in various games
Played: Everything
Playing: Hearthstone, League of Legends, World of Warcraft, Destiny (XBOX ONE)
Wants: The World
Anticipating: Everquest Next, Everquest Next Landmark, Warhammer 40K

The secret to making a great game: Don't cater to the masses!

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