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News & Features Discussion  » [Column] Warhammer Online: Age of Reckoning: Death Comes to WAR

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103 posts found
  Adalwulff

Apprentice Member

Joined: 1/18/10
Posts: 1191

"I am not the light, or the darkness, but the twilight in between"

9/20/13 10:16:43 AM#81

I'm surprised it lasted this long

I wanted to like it, I tried really hard, but it's too broken

What a shame

  SnarlingWolf

Novice Member

Joined: 6/23/09
Posts: 2728

9/20/13 10:24:27 AM#82
Originally posted by Mishakai
Maybe if gamers weren't so OMG critical of games at launch, stuff like this wouldn't happen.  Wanna blame someone for WARs demise, gamers have nobody to blame except themselves.

Really? The game was crap.

 

I played it at launch and quit it quickly (fortunately before all of their multi-billing issues charging people tons of money, but I'm sure that was the players' fault too, right?).

 

The PvE was terribly boring. At no point in time in the PvE did I feel like I was having fun as much as doing it to advance my character to try out higher level PvP.

 

The PvP was great in the lowest level bracket and then terrible later on. Hey you like that PvP map? Better not level because you'll never get to play it again. Genius move there.

 

Class balance was terrible.

 

Overall the game offered nothing new and hardly offered what was old.

 

 

 

The entire game was a failure and to be honest I'm surprised they let it limp along this far. Everyone who I knew who tried it expected it to shut down far faster. So did everyone else watching from the outside as the player numbers dropped faster than they'd ever seen in any game before.

  falc0n

Apprentice Member

Joined: 5/21/05
Posts: 308

SOE you broke my game!

9/20/13 10:45:09 AM#83
Wknder if this is because of h new warhammer mmo?
  Plageron

Advanced Member

Joined: 5/28/08
Posts: 100

Good Gravy!!

9/20/13 11:36:48 AM#84

I am not surprised...this game started horrible and got worse as time went on.  It launched when there where tons of examples of what not to do....they where warned by players but they didn't listen.   So...its ending well sort of expected. 

I suppose it might stay here if EA started doing what vivendi does and buy up tons of subscriptions and constantly post claims it has 6 million subscribers. (yet server population doesn't account for it nor does their quarterly earnings. go figure that's how vivendi/blizzard/activision does things) 

  Gorwe

Elite Member

Joined: 9/16/11
Posts: 1408

9/20/13 11:38:23 AM#85
@everyone speculating about WAR<->EC relation:

There is none. That is 40k. This is Fantasy. Treat it as different games/IPs-that's what GW does. And tbh, it makes complete sense. But I do understand that GW owning both confuses people. Just to repeat:

There is no relation AT ALL between EC and WAR.

Unless you lot are talking about some other Warhammer Fantasy MMO? If so...yummy! :D

  Ginaz

Hard Core Member

Joined: 4/01/07
Posts: 1632

9/20/13 11:47:27 AM#86
I love how most people are blaming EA for WAR shutting down. If anything, it's Mythic and Games Workshop who should take the most blame. Mythic for all the missteps in creating the game and GW for being probably the worst IP holder to work with.

Is a man not entitled to the herp of his derp?

Remember, I live in a world where juggalos and yugioh players are real things.

  jeddak

Apprentice Member

Joined: 3/14/05
Posts: 245

This too shall pass...

9/20/13 12:05:27 PM#87
Always a sad day for mmo'rs. My heart goes out to those who played the game. As someone who has faced this a few times I developed a new motto: go free or not at all. (except for my lifetime with lotro..last lifetime I'll ever own as well).

UO,EQ (best mmo's). Been in lotro for almost 7 years mostly in pvp as a lovable spider: Mummy

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6341

Perhaps tomorrow will be better.

9/20/13 7:01:43 PM#88

I don't think we can honestly say both games were of huge expectations.I used to be that gamer that bought near every game that came out,yes i was foolish or perhaps i just didn't care,i had the money spend it lol.

Point is that i follow the gaming industry VERY closely,i had little interest for either game but did take notice and figured to try both.

Well first of all the Warhammer team really turned me off in their media videos/blogs/interviews.It got even worse when it was apparent they would not be able to fulfill the games intentions as they were running out of time.I tired the game and was turned off almost immediately but it did have some nice sound effects .

AOC was actually considered a bit of a weak catch,a comic book game,not really a big interest to a high number of people.None the less i tried it out and found it to be not too bad.

Unlike a lot of gamer's.i do not run back to my fave games because i have years locked up in the them,i run back because the main aspects of character/class and combat are imo better.That is why i did not stick with AOC,i liked the game but it was just a tad below the current games i enjoy.I do acknowledge that is did a few things i liked but it was not going to over take my fave games.

IMO there is a bigger problem in this industry.There are TOO many games and developers with not enough players.You cannot deliver the same old and expect to overtake the other 200+ games people are already enjoying.

You could get away with sub par  effort when Wow came out because there was literally no competition,you either had games with really bad graphics or really bad games,so anything that was remotely decent shone bright in the sky like a double AA game coming off as a Triple A game.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  Rohn

Advanced Member

Joined: 7/02/08
Posts: 3717

9/21/13 8:45:41 AM#89
Originally posted by MikeB
Originally posted by bbates024

It's to bad they wasted there effort trying to make a second game instead of making the game f2p, and just getting drove of pvpers killing each other. 

 

Next on the list SWTOR!

Except SWTOR is getting the exact opposite treatment from EA. Whenever I think about WAR, I always think about how SWTOR is being treated the way WAR should have been. EA quickly responded to the situation and relaunched F2P within the first year, updates the game fairly frequently, and even released a pretty awesome digital expansion. On top of this, EA has been making a renewed marketing push recently to coincide with the new PvP features coming in 2.4. Heck, we've got a SWTOR event starting here in 45 minutes.

Will it ultimately work to keep SWTOR above water? I think so, but it's hard to say. The point is that they are trying and trying hard and that's good enough for me.

WAR was just abandoned way too quickly and without nearly as much effort to course correct.

 

I agree - the way EA treated WAR and is treating SWTOR are completely different.  SWTOR has active development, content additions, new systems, etc.

WAR has been out for 5 years.  For the last 4 of those years, Mythic has done virtually nothing to support the game.  Nothing.

I don't know of too many other games that have been abandoned in quite the same way.  EA bailed out too quickly on WAR, and they bailed out completely, without even a hint of real development still going on for 4 years.

Hell hath no fury like an MMORPG player scorned.

  jadan2000

Novice Member

Joined: 3/23/06
Posts: 509

9/21/13 8:51:26 AM#90
this was bound to happen. This was a stepping stone game. It had great features but execution was bad, and the graphics were terrible. This is one of those games other devs look at to get insight on what to make better in there games to make them successfull.

  Agent_Joseph

Hard Core Member

Joined: 11/11/06
Posts: 654

9/21/13 12:39:50 PM#91
Originally posted by mCalvert
Theres always Rift. Almost the same game.

nah,WAR was Warhammer universe,main first reason for play that game !

only EVE is real MMO...but I am impressive with TSW

  TheCrow2k

Hard Core Member

Joined: 10/19/09
Posts: 944

9/21/13 7:38:57 PM#92

Actually I think the WoW Expansion itself had less impact than is stated here, people who jumped back to WoW when Lich king came out did so becuase they were sick of the dissapointment that is WAR. Not one person in our large Oceanic guild left for WoW but many cancelled their subs just the same I ended up going back to AOC.

In any case the BIGGEST mistake Mythic made was denying their was any imbalance in PvP even in the face of overwhelming community gathered evidence that something was wrong. First you had a bright wizard DoT that could stack an unlimited number of times and to further compound this problem magic resistance gear did not actually work. Both problems were denied by Mythic and some of the most passionate community members who dared to repeatedly post evidence were banned from the forums.....

You cannot make a PvP centric game and have such glaringly obvious imbalances/exploits in the game and deny their existance.

I Recall when I finally left for good. I think it was about 6 months after launch, the above problems were still not fixed and still being denied by the devs. I was participating on the defending side of a T4 siege. The attacking team was literally made up of over 90% bright wizards who tore through our defenses with a rediculous speed & I remember just dying in seconds over and over to stacked dots which you couldnt remove or defend against with gear, trying to outheal them with potions that just couldnt beat the bugged DoT stacks. The Siege Ended and I thought screw this I will go PvE, an hour later I was dozing off at the Bland PvE and logged out.

I went to the Forums to vent & found yet another large ongoing thread on the subject had been deleted and the OP banned so I didnt even bother posting. The following weekend I logged in one last time to say goodbye to the few Guildies still playing, logged out & uninstalled the game. Other players all accross the world were doing the exact same thing in droves.

  AliGenius

Novice Member

Joined: 10/16/11
Posts: 31

9/21/13 11:10:29 PM#93

Comment.

 

We salute you michael bolten.

  Yizle

Novice Member

Joined: 4/24/10
Posts: 518

9/22/13 4:41:29 AM#94
Originally posted by Mishakai
Maybe if gamers weren't so OMG critical of games at launch, stuff like this wouldn't happen.  Wanna blame someone for WARs demise, gamers have nobody to blame except themselves.

Completely inaccurate. The developer is to blame.

  Glokycze

Novice Member

Joined: 3/05/10
Posts: 9

9/22/13 9:30:43 AM#95

Well, only one thing left to say about it all.

WAAAAGH!!!

  Rayshe

Apprentice Member

Joined: 11/30/11
Posts: 1291

9/22/13 5:48:02 PM#96
MAybe now somone can take the IP and do better with it.

Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.

  Karnage69

Novice Member

Joined: 6/18/04
Posts: 247

"Those who fight and run away live to fight another day."

9/22/13 10:58:14 PM#97
Rest in peace Hottz and Dottz. The best Archmage duo the world has ever seen.
  LordHale

Novice Member

Joined: 11/30/07
Posts: 6

MasterHale's first rule of combat. if it moves, kill it. if it doesnt move its easier to shoot.

9/23/13 3:15:36 AM#98
The big problem is rvr just doesnt run games. Ppl play mmos for quests story loot and pvp and rvr as end game content a lvl 12 doesnt want to rvr against a lvl 30
  Rocksteady63

Novice Member

Joined: 5/29/11
Posts: 2

9/23/13 10:32:14 AM#99
I feel like the biggest mistake they made in this game was pulling a WOW and pushing everything into two factions instead of six.  It was a lazy decision that, I believe, cost them dearly in the end.  The game would have been much more interesting. 
  Ruinal

Novice Member

Joined: 11/17/08
Posts: 196

9/25/13 3:32:09 AM#100

AoC and WAR both failed due to broken *endgame*. Once players had hit the level cap they found the endgame broken beyond belief. AoC was supposed to have epic guild vs guild sieges and multiple dungeons to run, did they work in any reasonable timeframe after launch, nope. Players, whole guilds simply moved on.

WAR, supposed to have epic city sieges which would offer a variety of new content as both attacker and defender as the seiges progressed. Even the stage immediately preceeding a city siege was a laggy slideshow, and the fix of limiting the battlegrounds to a set number of players was unbelievably frustrating and barely worked. If the devs could have delivered on their promises / bs for WAR, the game really would have been a rival for WoW over time. Instead, with all the cuts and lack of working endgame content it is no wonder players deserted in droves. Lack of class balance was another headscratcher in such a pvp focused game, not tweaking that was just plain idiocy.

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