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News & Features Discussion  » [Column] Warhammer Online: Age of Reckoning: A WAR Worth Fighting For?

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62 posts found
  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 13715

 
OP  9/19/13 7:04:17 PM#1

The news that Warhammer Online: Age of Recknoning is closing in December has come as a shock to some. In today's Devil's Advocate, we peer into the crystal ball to examine things that just might have prevented this sad happening. See what we think before leaving your own ideas in the comments.

Since Games Workshop isn’t renewing the license for WAR, and since attention for a Warhammer MMO seems focused more on the Warhammer 40K: Eternal Crusade massive action RPG, I think it’s time for a short thought experiment.

My question to myself is simple: if things turned out differently, what could have been done to make Warhammer Online: Age of Reckoning a WAR worth fighting for?

Read more of Victor Barreiro Jr.'s The Devil's Advocate: A WAR Worth Fighting For?

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  ThumbtackJ

Elite Member

Joined: 8/11/11
Posts: 501

9/20/13 2:18:50 PM#2

Such a mismanaged game, and the finger can be pointed at everyone (Mythic, EA, GW, etc). =/ Easily my biggest letdown of the last decade. 

 

If only they had used the funds that were spent to make the garbage that was Wrath of Heroes (just my opinion, I'm sure there were a few who enjoyed it) on a WAR Free to Play transition. Making WAR F2P wouldn't give it a bajillion players or anything like that, but it likely would have brought in those looking for a PvP/RvR fix and generated some revenue from a cosmetic cash shop (renown/exp boosts, costumes, mounts, pets, etc). Those funds then could have been spent on adding more content, fixing bugs, etc. WAR was very unique and there is not another game out there (that I'm aware of, aside from maybe DAoC) that gave you a sense of rivalry as well as some awesome PvP/RvR like WAR does.

 

Could have, should have, would have, I suppose. It is what it is. I'll be playing on and off on an endless trial account doing some Tier 1 RvR until December 4th or so, when I'll activate my 14 free days to come back for one last WAAAGH with everyone else when the lights go out.

Om bhur bhuvah svah
tát savitúr váreniyam
bhárgo devásya dhimahi
dhíyo yó nah pracodáyat

  krage

Advanced Member

Joined: 5/22/11
Posts: 415

9/20/13 2:22:57 PM#3
Originally posted by ThumbtackJ

Such a mismanaged game, and the finger can be pointed at everyone (Mythic, EA, GW, etc). =/ Easily my biggest letdown of the last decade. 

 

If only they had used the funds that were spent to make the garbage that was Wrath of Heroes on a WAR Free to Play transition. Making WAR F2P wouldn't give it a bajillion players or anything like that, but it likely would have brought in those looking for a PvP/RvR fix and generated some revenue from a cosmetic cash shop (renown/exp boosts, costumes, mounts, pets, etc). Those funds then could have been spent on adding more content, fixing bugs, etc. WAR was very unique and there is not another game out there (that I'm aware of, aside from maybe DAoC) that gave you a sense of rivalry as well as some awesome PvP/RvR like WAR does.

 

Could have, should have, would have, I suppose. It is what it is. I'll be playing on and off on an endless trial account doing some Tier 1 RvR until December 4th or so, when I'll activate my 14 free days to come back for one last WAAAGH with everyone else when the lights go out.

QFT

  Crusix221

Apprentice Member

Joined: 7/14/08
Posts: 96

9/20/13 2:27:47 PM#4
I just started playing again >:(
  beej1986

Novice Member

Joined: 7/11/07
Posts: 75

9/20/13 2:32:32 PM#5
I will miss the white lion such a unique class mechanic.

CENTER][/CENTER]

  alkarionlog

Hard Core Member

Joined: 3/19/09
Posts: 1048

9/20/13 2:37:58 PM#6
so I belive they fixed the major problems with class inbalances like bright mages killing everyone and chaos side having the best char models on and pretty much everyone flocking to chaos side, to anyone even feel sad a game will be closed or no?

FOR HONOR, FOR FREEDOM.... and for some money.

  SnarlingWolf

Novice Member

Joined: 6/23/09
Posts: 2728

9/20/13 2:43:09 PM#7

Is this type of conversation required every time a failing MMO is shut down?

 

What could have been done? It could have been made properly. Since it wasn't, just about everyone hated it and it wasn't profitable. End of same old story.

  Po_gg

Elite Member

Joined: 5/12/10
Posts: 2079

9/20/13 2:47:45 PM#8
I think the key sentence from Victor is: "there weren’t many compelling reasons to keep coming back to it unless you enjoyed PVP battling." That's simpy not enough, or as SnarlingWolf writes above, not profitable enough.
  Eolex

Novice Member

Joined: 7/31/04
Posts: 19

9/20/13 4:15:45 PM#9

The problem with the game was apparent fro day 1. Mythic went to big in all the wrong directions. If it were me calling the shots, i would have done the following.

1.) 3 factions. If armies and classes were already mirrored, how hard would of been to add some cosmetics and classes of other races, a dogs of war faction if you will.

2.)  shrink the rvr pools. There is no need for 3 different pools per tier. While we are at it, they should have done away with scenarios. Either pick open rvr or set size battlegrounds, but quit splitting your player base up. Its a niche game, so let it be niche. Which brings me to my next point.

3.) too much focus on pve and public quests. Your an rvr game from a company that has success doing rvr stuff. Wile im not saying hay make daoc 2.0, they would of been better off making daoc with a warhammer skin. I know a lot of people that feel this way about it.

4.) 1 capital city was fine, no need to spread out your social hubs either. The fact that got chopped was a god send to the social aspect of the game.

Such a Strong platform wasted on weak developers, who have shown success in the genre!!!  I for one am so glad we have a new direction of game making that has been presented by the likes of SOE. Its apparent this day and age that developers and publishers are so disconnected from their audience that we keep getting served up crap. I honestly feel like picking a modern MMO to play is like picking a flavor of a turd. At the end of the day its still a turd! So looking forward to developers reaching out to us consumers from here on out. 

 

  orbitxo

Advanced Member

Joined: 8/25/06
Posts: 1198

9/20/13 4:23:25 PM#10
warhammer  franchise is always worth fighting for!
  Tierless

Novice Member

Joined: 7/01/08
Posts: 2114

joie de vivre

9/20/13 5:02:18 PM#11
This one was too bad for too long. It just need to be put down. I'll miss my Orcs but this one needs to go.

mmorpg.com/blogs/Xobdnas

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19237

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

9/20/13 5:11:27 PM#12

OK, I'll shed a crocodile tear for what the game could have been.

But for what was actually delivered, let's just say good riddance and leave it at that. 

 

Arrogant, Condescending, Dismissive, Elitist, "Meany", you speak as if these are bad things?
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Comaf

Advanced Member

Joined: 7/13/10
Posts: 1137

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

9/20/13 5:18:47 PM#13
Originally posted by SBFord

The news that Warhammer Online: Age of Recknoning is closing in December has come as a shock to some. In today's Devil's Advocate, we peer into the crystal ball to examine things that just might have prevented this sad happening. See what we think before leaving your own ideas in the comments.

Since Games Workshop isn’t renewing the license for WAR, and since attention for a Warhammer MMO seems focused more on the Warhammer 40K: Eternal Crusade massive action RPG, I think it’s time for a short thought experiment.

My question to myself is simple: if things turned out differently, what could have been done to make Warhammer Online: Age of Reckoning a WAR worth fighting for?

Read more of Victor Barreiro Jr.'s The Devil's Advocate: A WAR Worth Fighting For?

Paul Barnett's clown act aside as a used car salesman with similar savvy...

 

They ignored their DAoC community while bragging that they were  utilizing DAoC concepts (Land of The Dead was a crapfest attempt to give us something like Darkness Falls...which we asked for and got...Land of the Dead instead.../RvR with TWO realms??? yet it's three realms that adds a wild card approach that today's gamers won't see until they play Elder Scrolls Online - so I suppose they really didn't know what they were missing...but we did...)

 

They didn't listen when we threw life jackets in the first year.

Now they will drown and I will drink to their deaths.

Time to refocus on Dark Age...Mythic.  Thank you.

  eric_w66

Apprentice Member

Joined: 1/12/06
Posts: 1009

9/20/13 5:31:25 PM#14
Let us remember that DAOC wasn't a success, so designing a game based on a game that didn't have success was the first strike against it.
  DMKano

Elite Member

Joined: 6/17/11
Posts: 5751

9/20/13 6:46:32 PM#15

Things that made WAR not enticing to players

1. Unoptimized crappy engine - laggy, unresponsive just all around bad

2. Diajointed design - pvp pairings broken up into multiple fronts, is it an rvr game a pve game, what the hell is going on? Confusing

3. Fun RvR instances early on, but instead of getting better as you leveled up it got worse

4. Unbalanced gear unbalanced PvP

  psiic

Elite Member

Joined: 6/03/09
Posts: 639

9/20/13 6:49:37 PM#16

Sometimes I wonder about the legality of these companies pulling the plug on games.

 

Federal court has ruled time and again in favor of the consumer.

 

1) Digital goods and all rights associated with those goods belong to the consumer.

2) Seller is required by law to provide reasonable access to said digital property.

3) Seller can not impede, infringe, restrict transfer of said digital goods.

 

That being said for a company that is not going out of business to just turn off  a game that I purchased, I have to wonder just how legal that is.

I would think at the very least that if they decide to no longer provide me with access, that they should at the very least have to provide me the server source code so that I can provide my own access.

  Baramos79

Novice Member

Joined: 10/12/12
Posts: 69

9/20/13 6:53:57 PM#17
Originally posted by Eolex

Wile im not saying hay make daoc 2.0

 

I would have said it.

  Comaf

Advanced Member

Joined: 7/13/10
Posts: 1137

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

9/20/13 7:03:27 PM#18
Originally posted by Baramos79
Originally posted by Eolex

Wile im not saying hay make daoc 2.0

 

I would have said it.

The company that creates DAoC 2.0 will literally obliterate the competition.  EA knew this - this is why they bought and locked all ALL development of Dark Age of Camelot including a new server that endless threads begged for - because they were unwilling to risk losing even more players from Warhammer (better known now as Failhammer).

 

Perhaps someone will wake up and take the Dark Ages mmorpg that created Siege Warfare and 3 realm RvR with 44 races and 24 classes...to a new graphics engine.

 

Literally 2.0 could just be a new graphics engine (and cut frontiers in half at least and force travel routes by land...).

  xwolf540

Apprentice Member

Joined: 10/27/08
Posts: 37

9/20/13 7:47:42 PM#19
Originally posted by Comaf
Originally posted by Baramos79
Originally posted by Eolex

Wile im not saying hay make daoc 2.0

 

I would have said it.

The company that creates DAoC 2.0 will literally obliterate the competition.  EA knew this - this is why they bought and locked all ALL development of Dark Age of Camelot including a new server that endless threads begged for - because they were unwilling to risk losing even more players from Warhammer (better known now as Failhammer).

 

Perhaps someone will wake up and take the Dark Ages mmorpg that created Siege Warfare and 3 realm RvR with 44 races and 24 classes...to a new graphics engine.

 

Literally 2.0 could just be a new graphics engine (and cut frontiers in half at least and force travel routes by land...).

Camelot Unchained?

  Vladamyre

Apprentice Member

Joined: 2/03/07
Posts: 241

9/20/13 8:17:26 PM#20
Originally posted by eric_w66
Let us remember that DAOC wasn't a success, so designing a game based on a game that didn't have success was the first strike against it.

It wasn't a success? It was the 2nd highest population mmorpg durings its prime. Only Everquest had more population the DAoC did back then. You really need to do some research before you open up and toss out some worthless crap.

In a world of sharp knives, you would be a spoon.

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