|42 posts found|
9/20/13 6:37:29 PM#41
Originally posted by simlol12
I wasn't mistaken. I was referring to the OP's situation. Yours was vastly different. If you had a 150 ping from Dubai to the US, I would say Battleping wouldn't help.
Distance isn't the only factor which causes a high ping. As you experienced, sometimes the route chosen by your low-quality ISP can be overcrowded, which causes high pings. By paying for Battleping, you likely connected through a nearby proxy server which had a much better route across the ocean. Either way, the traffic had to travel from point A to point B. The proxy server only gives you an alternative route. It didn't "speed up" your data; it only routed you around the congestion.
Also, your bandwidth of 8Mbps means nothing in terms of connection quality. Relating the two is a mistake, like saying my car can go 100 MPH so it must have fast acceleration.
Again, people are suggesting tweaks to the registry and local computer when the problem is not there. You might reduce your ping by 5ms on average, but it won't fix the problem. If the problem is somewhere on the internet, you can't fix it. You can use a different route, but in this case, 150ms is probably as low as you will get from Spain to the US.
I am surprised nobody has acknowledged the issue being with AoC's server code. It does not allow any tolerance for latency. The server doesn't care if someone was close enough to you 150ms ago, even though you didn't see them move away. It only cares that you aren't close enough and that causes melee attacks to fail.
9/20/13 6:47:18 PM#42
I use WTFast to get 120-140ish MS overseas on a 12/1 connection.
Note that your game needs to be in the supported games list for this to be applicable.