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News & Features Discussion  » [Column] Warhammer Online: Age of Reckoning: Death Comes to WAR

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103 posts found
  kruler

Hard Core Member

Joined: 9/05/06
Posts: 335

9/19/13 8:02:33 PM#41

I agree with some of the earlier comments, way to many rose tinted glasses.

I tried for over a year to love the game, but it launched as a badly patched up multi visioned lack of true direction mess, and to the utter amazement of those that stayed for a long period it managed to actually become more of a mess until you only really played for a PVP fix.

 

Beggers belief that while it was going through another upheaval and chopping of parts of the game, that yet again they just could not make work, (mostly in my belief that they had farmed out work to 2 interns) they launched the free till lvl 20 thing, well way to go Einstein's at speeding up the bad news about  yourself for free.

It would never of gone FTP because the earnings from whatever cash shop EA would of wielded onto the game would of reduced the games monthly earnings to like $12 dollars, becauses someones little sister wanted them to ride the pink fluffy Squig, and wouldn't shut the hell up until they bought it.

There is no God, there is no Devil, nor Angels and Demons, there is only us, surely thats bad enough, for no creature is able to commit such acts of hate and love, sometimes in the same day.

  Mtibbs1989

Elite Member

Joined: 12/17/10
Posts: 2563

9/19/13 8:03:29 PM#42
Originally posted by MikeB
Originally posted by bbates024

It's to bad they wasted there effort trying to make a second game instead of making the game f2p, and just getting drove of pvpers killing each other. 

 

Next on the list SWTOR!

Except SWTOR is getting the exact opposite treatment from EA. Whenever I think about WAR, I always think about how SWTOR is being treated the way WAR should have been. EA quickly responded to the situation and relaunched F2P within the first year, updates the game fairly frequently, and even released a pretty awesome digital expansion. On top of this, EA has been making a renewed marketing push recently to coincide with the new PvP features coming in 2.4. Heck, we've got a SWTOR event starting here in 45 minutes.

Will it ultimately work to keep SWTOR above water? I think so, but it's hard to say. The point is that they are trying and trying hard and that's good enough for me.

WAR was just abandoned way too quickly and without nearly as much effort to course correct.

Of course, I'm pretty sure EA didn't invest roughly a billion dollars into WAR like they did with the purchase of Bioware and the creation of SWTOR.


Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.

  dwarfus

Novice Member

Joined: 1/30/11
Posts: 88

9/19/13 8:35:27 PM#43
Originally posted by Mishakai
Maybe if gamers weren't so OMG critical of games at launch, stuff like this wouldn't happen.  Wanna blame someone for WARs demise, gamers have nobody to blame except themselves.

Someone else disagreed, but I've got to say that this guy has a point. Gamers are terribly critical about most MMOs and I think that is the demise of most MMOs - they compare MMOs at launch day to ones that have been running for 5+ years. 

  BMBender

Advanced Member

Joined: 9/14/07
Posts: 553

9/19/13 8:54:38 PM#44

zzzzzz

 

good riddance, maybe at some point devs/pubs will learn that propping up your game with a big IP will not in fact increase market share.  You actually have to make a marketable game for that.

  Mithrundir

Hard Core Member

Joined: 8/15/06
Posts: 289

9/19/13 9:33:48 PM#45
Missed out on this game in it's peak, it's a shame to see any mmo die. RIP SWG and now WAR.

Dozens of MMO's, RTS's, FPS's, etc.

  daelnor

Advanced Member

Joined: 4/16/04
Posts: 1467

9/19/13 10:21:09 PM#46

I followed this game with the original developer, and wasn't very interested in it.  When I heard Mythic had picked it up, I got pretty excited, as I was a long time DAOC player, and I knew what they were capable of.

 

When I started beta testing I had concerns...The PVP lakes weren't even going to be part of the game until the beta testers took up torches and pitchforks and made a LOT of noise.  The only PVP was going to be battleground scenarios originally.

 

I still don't understand how the kings of 3 faction, open world pvp with massive castle sieges, relic raids, competetive pvp dungeons...and also the individual pve realms with dragon raids, and some pretty damn good content could end up with a product like this.  I understood that they didn't want to make "DAOC 2"...but they pretty much ignored everything that made them successful and released a shell of a game.

 

It was still fun, but the pvp was never going to be great with the fast travel, small pvp area's and only two factions. Honestly, the biggest draw of the game was all the stuff they left out or threw in as an afterthought. Very dissapointing, it should have been a great game, if only they weren't scared to make it.

  AmazingAvery

Age of Conan Advocate

Joined: 1/16/07
Posts: 7091

The only time you run out of chances is when you stop taking them.

9/19/13 10:23:58 PM#47
 Needed 3 factions....


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  tawess

Elite Member

Joined: 3/24/05
Posts: 1974

9/20/13 12:13:52 AM#48

About the three factions thing...

 

That is something i am 99% sure is GW´s fault. Their entire brand is built on the conflict between order and chaos over the last 10 years in both WHFB and WH40K. So i am pretty sure they were pretty firm on that the game should have that.

 

But in many ways i guess WAR is the reason EA managed the SW:ToR crisis as well as they did. WAR had showed them how things would turn out if they did not.

 

As for going F2P, five years ago it was still risky to go F2P and it was largely shunned by the community, so in essence "we" forced their hand on the subject. Especially as WAR would have had to goF2P within a year for it to maintain the momentum.

 

Tomas Soapbox

This have been a good conversation

  djnexus

Novice Member

Joined: 4/26/06
Posts: 686

9/20/13 1:18:35 AM#49
R.I.P Warhammer, it was a fun game when I played. I started playing when it first came out and the servers were packed. Had alot of good times with friends. Glad to have gotten the chance to play it.
  abbaba

Novice Member

Joined: 8/24/03
Posts: 1144

Selling Propane and Propane Accessories in a MMORPG near you.

9/20/13 1:28:13 AM#50
Atrocious crafting, lacking endgame and pve content. People won't pay a monthly sub for mediocre deathmatch pvp.
  DocBrody

Advanced Member

Joined: 4/24/13
Posts: 1433

9/20/13 2:04:18 AM#51
Originally posted by bbates024

 

Next on the list SWTOR!

this

  cybersurfr

Hard Core Member

Joined: 10/13/04
Posts: 183

9/20/13 2:19:25 AM#52

I'm not really surprised - I expected this to be closed much earlier. I don't think F2P could have even salvaged it if they tried.

I played it for 2 months beginning at the early access. The only thing I found fun were the scenarios. The RvR wasn't bad   roaming with my friends, but it was nothing spectacular. The game had a lot of technical issues especially when big zergs clash simply crashing the server. The PVE was dismal and needs no further mentioning.

 

Hopefully, Warhammer 40k does better. As a W40k fan, I'm looking forward to that release.

  jagd1

Advanced Member

Joined: 1/30/07
Posts: 279

9/20/13 2:38:25 AM#53
Originally posted by MikeB

Except SWTOR is getting the exact opposite treatment from EA. Whenever I think about WAR, I always think about how SWTOR is being treated the way WAR should have been. EA quickly responded to the situation and relaunched F2P within the first year

SWTOR costed more than billion $ to EA , if they had been accepted defeat openly they had to answered '' who is responsible ? '' question .All of that attemps had been done to save  face against shareholders , heads rolled anyway President or CEO left company .

Cost of swtor to EA

700m $ to buy bioware

200-300m $ to SWTOR

500m $ to share buyback

-------------------------------------------

1.4b -1.5b expense for bioware -SWTOR  minus what bioware -swtor brought u?ntil now . Huge numbers

Edit : EA doesnot even mention swtor name at quartetly  financial reports now.

  Po_gg

Elite Member

Joined: 5/12/10
Posts: 1997

9/20/13 2:43:52 AM#54
Originally posted by abbaba
Atrocious crafting, lacking endgame and pve content. People won't pay a monthly sub for mediocre deathmatch pvp.

Pretty much this. More precisely, with the DotA-clones flooding onto the market less and less people are paying for pvp - and pve was... weak (nicely put)

And this is why I don't think the parallel between AoC and WAR is an exact one. AoC's launch was buggy as hell for sure... and the lack of voice-over after Tortage was a bit surprise, but mostly that's all. (and the jump to the f2p bandwagon wasn't bring much to the table until the f2p revamp in last December, a more important move was the unlimited Tortage at 2009, at the time when nobody could tell DDO's f2p switch will be a failure or a success... that move brought in lots of new players. Great times :) )

 

The big difference between WAR and AoC is that after most bugs were fixed AoC also had a couple months length period where FC tried to please the pvp crowd. Class changes at every patch, occasionally full trees were f*cked up by one update, etc. Finally FC recognized that the pvp whines are constant and the mythical "Balance" is not exist :) so they refocused on fixing / updating pve, and only giving new areas and rules to pvp, with the least affect to the pve gameplay. Jump forward 4 years, AoC is still here and making money, FC even developed and launched TSW during the time...

  Aroukos

Advanced Member

Joined: 6/13/13
Posts: 584

9/20/13 2:46:23 AM#55

Game was dead in every aspect anyway.

Many more will be dead soon too. SWTOR, RIFT, TSW, TERA, AoC and others will have the same fate as more new games like TESO, Wildstar, EQN, ArcheAge, CU etc are coming. I think (despite i m not playing anymore) only WoW will survive this. Maybe not with its old huge population, but it will survive decently enough. I guess Blizz knows something more about games...

  Hokie

Elite Member

Joined: 1/11/04
Posts: 1037

Hey Devs, just so you know. The more you give us to play with, the more we play.

9/20/13 2:51:16 AM#56

I really did love this game as I could see the potential had they not fumbled the ball so badly.

It will probably always rate as either my 2nd or 3rd favorite MMO that Ive ever played. And I loved to play it. It was the only game besides EVE that I broke RL engagements to play and never regretted once.

Its also the only Collectors Edition that I felt I got more than my moneys worth. And I have it stashed away in large poly bag.

I was truly sad when I heard it was shutting down, I got that tight feeling in my chest.

 

And its still a game I have a lot of passion for how it was handled. I actually kept it on my hard drive for over two years after I stopped playing in the hopes that it would be worth resubbing. And it was, but the fuckers had deleted my account to make room in the database. Talk about a knife to the gut.

 

"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."

  tropik

Apprentice Member

Joined: 9/30/03
Posts: 103

9/20/13 2:55:20 AM#57
Loved this game until i got lvl30 or so and realized the RvR zones at that lvl were ghost towns. Otherwise the game was great! Anyone else have similar experience?
  jbombard

Advanced Member

Joined: 11/06/08
Posts: 461

9/20/13 3:05:24 AM#58
Originally posted by Aroukos

Game was dead in every aspect anyway.

Many more will be dead soon too. SWTOR, RIFT, TSW, TERA, AoC and others will have the same fate as more new games like TESO, Wildstar, EQN, ArcheAge, CU etc are coming. I think (despite i m not playing anymore) only WoW will survive this. Maybe not with its old huge population, but it will survive decently enough. I guess Blizz knows something more about games...

It's rare for a game to just die.  SWTOR sand Rift seem to be doing just fine now.  Not sure about the others.  There is a lot of excitement for the upcoming games, whether or not they succeed will depend on how well they follow through post launch.

 

That Blizzard comment is hilarious.  

  derek39

Apprentice Member

Joined: 10/15/06
Posts: 120

i <3 MMO's

9/20/13 3:23:19 AM#59
I hope a new WAR fantasy mmo is made. the franchise deserves so much better.

Monster Hunter Veteran since '04

  Aroukos

Advanced Member

Joined: 6/13/13
Posts: 584

9/20/13 3:29:26 AM#60
Originally posted by jbombard
Originally posted by Aroukos

Game was dead in every aspect anyway.

Many more will be dead soon too. SWTOR, RIFT, TSW, TERA, AoC and others will have the same fate as more new games like TESO, Wildstar, EQN, ArcheAge, CU etc are coming. I think (despite i m not playing anymore) only WoW will survive this. Maybe not with its old huge population, but it will survive decently enough. I guess Blizz knows something more about games...

It's rare for a game to just die.  SWTOR sand Rift seem to be doing just fine now.  Not sure about the others.  There is a lot of excitement for the upcoming games, whether or not they succeed will depend on how well they follow through post launch.

 

That Blizzard comment is hilarious.  

 

SWTOR still holds only because of its IP, but RIFT (and i m an active player) is almost dead. Not the first time though, but sure its last.

I m not excited about none of the upcoming titles. I had enough of this the past few years. Just waiting for their launch and see. No more hype for me anymore.

As it concerns WoW, i don't know if its hilarious or not. I only know its true.

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