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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » Worst Tank Experience

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41 posts found
  Reizla

Elite Member

Joined: 12/09/08
Posts: 2976

MMORPGs are no longer about the mass multi-user anymore *sadly*

9/19/13 1:06:04 AM#21
Originally posted by shirlnt

Right away the tank starts griping at a player for not following his numbers and says he won't pull aggro off them.  I understand as a dps that sometimes my tab to target doesn't follow the numbers and it is easy to accidently attack the wrong thing.  People make mistakes and sometimes game lag and other problems don't help.  The tank and this other person are arguing as we go and I'm thinking this is going to be a miserable dungeon experience or someone is going to leave. (the issue of "end game" came up when this is ONLY the second dungeon in the game at level 16) While we are looking at the first loot chest, the tank runs on and gets the next group.  His health is getting low and since I picked up skills from other magic classes, I start healing him as my THM.  The healer worns the tank that he wasn't ready.  The tank lets it be known that he can get in dungeon right away and we can enjoy our 1 hour wait if we can't follow his directions. 

Damn, what an ass that tank. I'm glad I didn't have one of those (yet). It also shows why as arcanist I always use my yellow carbuncle in dungeons. It's a tanking pet and I use it to help the main tank (player) to remove aggro of the healer who's always getting enough aggro as well as the other players.

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  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3026

9/19/13 1:09:06 AM#22

The problem a lot are having in dungeons and such is they come from games where the tank can keep agro for 5 hours with just 1 ability cast.  FFXIV is the first game in quite awhile where tanking is a very hard job.  In almost every situation DPS should always be attacking the same target as tank.  Warrior is a little easier when it comes to aoe tanking, and you can probably get away with shooting something the tank isn't attacking for a bit longer than a Paladin.  Paladin pretty much just has Flash, which uses up MP, for aoe taunting, and that's it.  If you get a big hit on a non-tank target, you will draw agro pretty much 99% of the time.  Best bet for everyone involved is to just attack what the tank says to attack.  As a tank, I have a macro I used to mark and /party chat which target everyone should be attacking, even if it's a target I'm not attacking, I can easily switch to the target, mark/call it, and get back to my target in under a second.  I don't know about other tanks, but I find myself having to pretty much run the show (which is how things were old school days).

 

It's true that the community in MMOs as a whole can be pretty vile, but FFXIV has one of the better communities.  I rarely get angry at anyone for attacking the wrong target, since I can usually keep two targets on me without having any problems no matter how hard others hit them.  It's when you have a boss or a fight where it has to be done one way, and really one way only, but people don't listen that makes me mad.

Best Game Ever? Highest game rated on Metacritic!

  jesad

Novice Member

Joined: 9/30/06
Posts: 730

Think of something witty and pretend that I typed it in this spot :)

9/19/13 1:38:45 AM#23

Maybe I'm too zen about things these days or something, but this all seems like a perfectly good roleplaying experience to me.

  A guy joins a group of strangers to go into a dungeon and realizes almost immediately, through his own inexperience as well as the inexperience of his group, that he has made a mistake.  The tank is an egotistical warrior who rams into everything head first and expects the rest of the team to operate like the well oiled machine that he is accustomed to, one of the dps'ers is acting in a similar fashion, only he isn't taking the consequences of his actions, nor his decided lack of armor protection, when doing so.  The healer, of course, is not having any of it, and the other dps must use whatever piddly heal spells he or she can muster, instead of dps'ing, in order to keep the group alive.

An argument ensues and the entire group parts company not the best of friends. Everyone goes their own way thinking that they were right.  And they all go off to expose the rest of the world to their own unique brand of shenanigans.

......and scene!

Could not have written that any better if I had made it up myself.  And just think, if all had went all peachy keen like you had wished it would have, you wouldn't have had ANY story to come here and tell us.

Embrace Conflict.

  Furic

Advanced Member

Joined: 2/10/08
Posts: 7

9/19/13 12:08:23 PM#24
Originally posted by tort0429
Originally posted by Furic
Originally posted by tort0429

I disagree with your last paragraph.  People don't need to be nice to Tanks or Healers (I play both) but rather people need to be nice period in general!!!  It's a game first of all and second, courtesy and kindness to others should exist regardless of the class, or dungeon, or level or what ever!

I was in a group in a dungeon when this new player to MMO's, a DPS class, started to pull everything in sight.   The healer said, I'm not doing this run if that DPS doesn't stop pulling.  I thought, wow, easy pal, it's just a game.  How about we just explain to him the mechanics, he may be knew and may not know.

Sure enough, after explaining it to him, NICELY, he was grateful and we did the dungeon no problem.  And had fun (imagine that, fun).

It's really sad that I'm reading all these posts about bad players, bad groups, bad pugs but more so the players who complain about it.  Really?  Complaining about it???   I can't help wondering if these issues are caused not by the inexperienced MMO player, but rather by the so called pro player who is too high on his own ego.  Maybe come down a bit and try to help others and be friendly and have fun.   Must be a real difficult concept, I guess.

I don't think it is fair for you to say that....

tank/healer takes the blame for pretty much everything. "tank didn't last long enough" "tank didn't kept agro" "healer can't heal fast enough"..... when's the last time anyone gets to complain "why can't you DPS kill the monster fast enough?" 

Tank and Healer needs to be expert at their jobs while DPS can't even hit targets in order at lvl 40?

DPS is the easiest class to become ignorant because they have no idea what tank and healer need to go through to keep the party alive.

I think you missed my point.  I'm not stating one class is harder or easier or more important then another.  For some taking is easier to master, for others healng is.  Some can't tank, some can't heal.   The point I was making is that regardless of the class ALL players should respect each other's roles and have patience and have fun.   You sound like one of those players that want to be on a King's throne and recognized as a better player  just because you are a tank.   That's silly.  Every role and every class contribute to a successful group or dungeon run.   The quicker you learn that, the more fun you will have.   

you completely missed my point too. my point being exactly tank/healer ARE in general, harder to pay well than DPS. That's why DPS often have a hard time understandng why tank/healer are frustrated or aren't perfect.

Who said I am only a tank? I have BRD / SCH / PLD leveled so I know how each roles works in the PT. Not sure why you need to act like a stereotype when I am just speaking from personal experience having gone through DPS / Healer / tank in FF14.

I spent 80 mins talking a group of players that came from the same FC through sunken temple without even finishing the dungeon. I died over 10 times from final sting as PLD during the first boss. Not a word of complain. We were just having fun dying allover the places try to clear what they called "the final boss" which is basically the first mini boss. lol

  Justsomenoob

Novice Member

Joined: 10/20/10
Posts: 869

9/19/13 12:47:31 PM#25

I don't like it when people screw up but I'll take it any day over THAT GUY that does nothing but berate people the entire run.

 

 

  Xarus

Novice Member

Joined: 7/22/13
Posts: 40

9/19/13 2:44:36 PM#26
Honestly I have the worst experience with Healers, they are without a doubt the most self centered group of players I have encountered so far in this game. they are always the first to complain and leave a group..... it is highly annoying.
  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3604

9/19/13 3:04:12 PM#27
Originally posted by jesad

Maybe I'm too zen about things these days or something, but this all seems like a perfectly good roleplaying experience to me.

  A guy joins a group of strangers to go into a dungeon and realizes almost immediately, through his own inexperience as well as the inexperience of his group, that he has made a mistake.  The tank is an egotistical warrior who rams into everything head first and expects the rest of the team to operate like the well oiled machine that he is accustomed to, one of the dps'ers is acting in a similar fashion, only he isn't taking the consequences of his actions, nor his decided lack of armor protection, when doing so.  The healer, of course, is not having any of it, and the other dps must use whatever piddly heal spells he or she can muster, instead of dps'ing, in order to keep the group alive.

An argument ensues and the entire group parts company not the best of friends. Everyone goes their own way thinking that they were right.  And they all go off to expose the rest of the world to their own unique brand of shenanigans.

......and scene!

Could not have written that any better if I had made it up myself.  And just think, if all had went all peachy keen like you had wished it would have, you wouldn't have had ANY story to come here and tell us.

Embrace Conflict.

lmao, nice! This was my entire problem with WoW dungeons. Everyone got so good at it that the casual players didn't dare join in or be ridiculed. In turn, you don't play and you don't get the experience you need to get good enough to be on their level. And god if your a healer and you let someone die! You might as well dig out the Atari 2600 and start all over.

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  Grailer

Apprentice Member

Joined: 6/13/06
Posts: 819

9/19/13 7:10:42 PM#28

I play a warrior tank . I also have a white mage healer same character .

 

What I hate most

1. DPS who think they are tanks and run forward pulling agro in which I have to clean up their mess.

2. DPS who pick the bottom of the list and attack those ones first .

3. DPS who still pick the bottom of the list when I put the number 1  on mob.

4. DPS who break sleep because they are attacking the wrong mob.   

5. Healers who sleep the mob being hit by the bad DPS 5 times in a row and I die because no heal.

6. Healers who die because they are busy sleeping the same mob over and over that the bad DPS is hitting over and over and don't see the red circle under them which ironically kills them causing everyone to die.

7. Healers who sleep mobs that are immune to sleep but keep trying anyways , until tank dies from no heal.

8. Bards / Healers who put regen on tank just as they pull and the mobs run right passed the tank to bard or healer causing messy pull.

9. DPS who think using stun is waste of time because it lowers their dps and that red circle they are standing under is the healers problem not theirs.

10. 15 mins , the time it takes for me to get a new group after I leave the fail group. On the plus side I get my armor crafting done in that time so all good I guess.

 

 

 

 

 

  cenen7

Novice Member

Joined: 10/06/11
Posts: 48

9/19/13 7:15:15 PM#29

Though i agree with the OP's thoughts about bad tanks...

It seems like everyone's already a pro at this game... isn't it new?  I just started a few days ago and Leveling is going slow.  I saw warning posts about it being a quick grind.   I'm amazed how fast people level up

  Kaneth

Elite Member

Joined: 8/19/07
Posts: 1532

9/19/13 7:16:39 PM#30
Originally posted by Grailer

I play a warrior tank . I also have a white mage healer same character .

 

What I hate most

1. DPS who think they are tanks and run forward pulling agro in which I have to clean up their mess.

2. DPS who pick the bottom of the list and attack those ones first .

3. DPS who still pick the bottom of the list when I put the number 1  on mob.

4. DPS who break sleep because they are attacking the wrong mob.   

5. Healers who sleep the mob being hit by the bad DPS 5 times in a row and I die because no heal.

6. Healers who die because they are busy sleeping the same mob over and over that the bad DPS is hitting over and over and don't see the red circle under them which ironically kills them causing everyone to die.

7. Healers who sleep mobs that are immune to sleep but keep trying anyways , until tank dies from no heal.

8. Bards / Healers who put regen on tank just as they pull and the mobs run right passed the tank to bard or healer causing messy pull.

9. DPS who think using stun is waste of time because it lowers their dps and that red circle they are standing under is the healers problem not theirs.

10. 15 mins , the time it takes for me to get a new group after I leave the fail group. On the plus side I get my armor crafting done in that time so all good I guess.

 

 

 

 

 

HAHAHAHAHAAHA, I like this list.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4565

9/19/13 7:18:30 PM#31
Originally posted by shirlnt

***snip for length***

People need to be nice to tanks and healers because they are rare in this game and they are what keeps the party alive BUT I'm playing the game to have fun and I don't need to put up with attitude from ANYONE. So....currently I'm waiting patiently for the next group and hoping it is as good as most of the PUG experiences I've had in this game so far.

Welcome to ever trinity, gear-based MMO ever made.

Sadly there is only 1 real 'solution' to this problem, as it is a biproduct of the game design. And that's to find / join a free company (guild, linkshell, etc.) that you can premade the game with.

In these types of games tanks & healers are ALWAYS in demand. They know this, and as such can get away with being complete dicks for the most part, because they know they can always find someone willing to put up with their crap just to finish the content. Even if that person is not you.

It's impossible to have a trinity game, without having certain roles (tanks & healers) that are always in demand. Even games with multi-speccing have this problem, as it then forces people who want to play dps into playing 'healer' or 'tank' for the sake of the rest of the group.

It's an unfortunate nature of these types of games that you either have to learn to live with, or be open enough to try something different.

  deathangell

Apprentice Member

Joined: 4/15/06
Posts: 86

9/19/13 7:25:33 PM#32
To tell someone they need to be nice to you because it makes the experience better is YOUR opinion. There are people who enjoy going fast and being mean not saying its right but that's what they like and how they enjoy playing there game. I am glad u had the blalls to leave and requeue to prove a point but in the end I promise u he doesn't care and he will move on because dungeon Queue games will always promote that type of behavior. Until the game forces you to play nice or possibly lose the ability to group with people on your server and lose out on content brace your self for this all the time.
  Grailer

Apprentice Member

Joined: 6/13/06
Posts: 819

9/19/13 7:37:45 PM#33
Originally posted by psychobgr
I play as a tank and if someone keeps taking agro I inform them about the little agro meter that appears under their class sign and tell them that if this white bar fills up they take agro from that mob this usually gives them an idea about their agro and so far its been good.

yeah that is handy , also the list of monsters is some polygons , one which is a square which is red ,   and so happens it means you have agro .

When you see all green circles next to them you are doing your job well as healer or DPS .

 

As a warrior I always use overpower which is AOE attack a few times on pull ,  but healers are too quick on the sleep and I break it and they complain .  Ok but if I don't hit the mobs they are green / asleep and most healers Ive played with are too dumb to know when sleep is going to run out and end up getting beat up because they didn't resleep the mob.

 

DPS take longer than 30 seconds to kill a mob ,, yeah a joke but I don't have DPS meter yet which makes it hard to quit groups because of bad dps .

 

 

 

 

  shirlnt

Advanced Member

Joined: 4/29/06
Posts: 354

 
OP  9/19/13 7:42:16 PM#34
Originally posted by cenen7

Though i agree with the OP's thoughts about bad tanks...

It seems like everyone's already a pro at this game... isn't it new?  I just started a few days ago and Leveling is going slow.  I saw warning posts about it being a quick grind.   I'm amazed how fast people level up

Funny thing is this game hasn't seemed new since it started.  I started in Beta 4 but people were already familiar with the dungeons by my first run through the lower ones (guess people who had been in beta longer).  While it makes it easier to run the dungeons when someone in the group already knows the way, it felt odd as the game hadn't even hit release date yet.  People were allowed to get classes to level 20 in beta 4 and those toons carried over to game.  I only got to around level 10 or 11, partly due to not being able to log in for a day because of a bug.  In less than a week from early release, I was already seeing players saying in shout that they were at the end of the storyline.  Some players ate through content in a hurry.  I'm seeing more and more of the mount players get upon completing the storyline (the big black mechanical thing with wings).  Now people are grinding FATEs to max out other classes.  I also see people advertising for crafting jobs that have several crafting classes at 50.  I was actually happily surprised at how quickly I was able to get in the first three dungeons on my second toon.  Either new people are joining the game, lots of people are creating alts, or more people are taking the game slower than all the FATE group spamming and high level toons would lead me to believe.

  Grailer

Apprentice Member

Joined: 6/13/06
Posts: 819

9/19/13 7:50:17 PM#35
Originally posted by shirlnt
 Either new people are joining the game, lots of people are creating alts, or more people are taking the game slower than all the FATE group spamming and high level toons would lead me to believe.

I've levelled up mainly doing storyline and sideline quests .  And farming dungeons . Rarely do I do FATES unless I obtained all the gear I want from that dungeon.

I know FATES are fastest way to level but I feel that by doing ALOT of dungeons I've mastered grouping due to my extensive experience at it .  Probably done 100 times more dungeons than any DPS has . When people get me as their tank , they have the best of the best.

  cenen7

Novice Member

Joined: 10/06/11
Posts: 48

9/19/13 7:54:12 PM#36
i'm taking the game slow.  Its partly due to the fact that killing monsters with a CNJ is simply 2 spells over and over.   I log out a lot .
  gameguy369

Advanced Member

Joined: 8/19/09
Posts: 444

9/19/13 8:00:54 PM#37

My favorite was a time when I had 2 DPS that went nuts on me for not saving them. What killed them? An AoE that the boss casts that insta-kills if you don't hide behind the statues.

 

When you go into Duty Finder, you just have to accept you may run into ignorant fools. That said, most of the time, I meet great people that I wish I could play with again.

  tort0429

Advanced Member

Joined: 11/13/09
Posts: 289

9/19/13 8:03:03 PM#38
Originally posted by Furic
Originally posted by tort0429
Originally posted by Furic
Originally posted by tort0429

I disagree with your last paragraph.  People don't need to be nice to Tanks or Healers (I play both) but rather people need to be nice period in general!!!  It's a game first of all and second, courtesy and kindness to others should exist regardless of the class, or dungeon, or level or what ever!

I was in a group in a dungeon when this new player to MMO's, a DPS class, started to pull everything in sight.   The healer said, I'm not doing this run if that DPS doesn't stop pulling.  I thought, wow, easy pal, it's just a game.  How about we just explain to him the mechanics, he may be knew and may not know.

Sure enough, after explaining it to him, NICELY, he was grateful and we did the dungeon no problem.  And had fun (imagine that, fun).

It's really sad that I'm reading all these posts about bad players, bad groups, bad pugs but more so the players who complain about it.  Really?  Complaining about it???   I can't help wondering if these issues are caused not by the inexperienced MMO player, but rather by the so called pro player who is too high on his own ego.  Maybe come down a bit and try to help others and be friendly and have fun.   Must be a real difficult concept, I guess.

I don't think it is fair for you to say that....

tank/healer takes the blame for pretty much everything. "tank didn't last long enough" "tank didn't kept agro" "healer can't heal fast enough"..... when's the last time anyone gets to complain "why can't you DPS kill the monster fast enough?" 

Tank and Healer needs to be expert at their jobs while DPS can't even hit targets in order at lvl 40?

DPS is the easiest class to become ignorant because they have no idea what tank and healer need to go through to keep the party alive.

I think you missed my point.  I'm not stating one class is harder or easier or more important then another.  For some taking is easier to master, for others healng is.  Some can't tank, some can't heal.   The point I was making is that regardless of the class ALL players should respect each other's roles and have patience and have fun.   You sound like one of those players that want to be on a King's throne and recognized as a better player  just because you are a tank.   That's silly.  Every role and every class contribute to a successful group or dungeon run.   The quicker you learn that, the more fun you will have.   

you completely missed my point too. my point being exactly tank/healer ARE in general, harder to pay well than DPS. That's why DPS often have a hard time understandng why tank/healer are frustrated or aren't perfect.

Who said I am only a tank? I have BRD / SCH / PLD leveled so I know how each roles works in the PT. Not sure why you need to act like a stereotype when I am just speaking from personal experience having gone through DPS / Healer / tank in FF14.

I spent 80 mins talking a group of players that came from the same FC through sunken temple without even finishing the dungeon. I died over 10 times from final sting as PLD during the first boss. Not a word of complain. We were just having fun dying allover the places try to clear what they called "the final boss" which is basically the first mini boss. lol

Ok maybe I did miss your point, my apologies.

  spankybus

Hard Core Member

Joined: 11/20/05
Posts: 1161

"Don''t touch that squirrel''s nuts!" - Willy Wonka

9/19/13 8:21:34 PM#39

It doesn't matter what Class they are, a douchebag is a douchebag....don't play with douchebags.

 

This is my main concern with the Duty Finer. It creates a blanket of anonymity. Back in FFXI, you could only play with people on your server...if you were an asshat, pretty soon everyone know your name and you couldn't get into any parties.

 

Here, odds are, i will never see the person i am playing with again, unless i was in a party with them before we started teh duty finder...so why would they care about being a moron...

 

This is related to what I see as the one positive thing about open-world PVP...the one thing. People run there mouth a lot less often when they can get clobbered for it.

 

*(Consequences, Can I have it?)"

 

Consequences are underrated. Imagine what the world would be like without any Laws or Jails.

Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature

  TheHavok

Advanced Member

Joined: 7/13/04
Posts: 2406

"Free crack and everybody gets laid."

9/19/13 8:21:36 PM#40

Tanks and healers really do have to pick up the slack for bad dps.

I'm tanking in dungeons and I mark each target if possible and expect the DPS to follow the kill order.  If they don't I will tell them to because it makes my job a lot easier.

Threat management in early levels is very tough.  My aoe threat was practically non-existent except for hitting flash every 15-20 seconds (and initiating pulls with shield lob on the first target and then a quick flash onto all the other mobs).

If everybody follows the kill order and lets me to my job (i.e not attacking shit that your not suppose to) the run will go faster, go smoother, and no fatalities will occur.  The boss mechanics are so hilarious easy in this game, its like MMO-lite.

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