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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » My 3 major gripes about the game...

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73 posts found
  TwoThreeFour

Apprentice Member

Joined: 3/26/12
Posts: 2149

9/18/13 2:54:44 PM#41
Originally posted by Stone_Fountain
Originally posted by TwoThreeFour
Originally posted by Stone_Fountain

Judging by the graphics style, console designed controls and mixed reviews, I'll wait for something else. I was never a fan of console games or the FF lore. Imma PC gamer 100%. I do enjoy high end graphics, sound and special effects. But also deep content. I'll continue playing AC2 and EQ2 until something better comes along. 

 

And everyone is entitled to their opinion. To say, 'how can you say' or 'how can you think that...' is condemning someones personal opinion when it is 'their' personal opinion. Don't quite understand that. Gold spamming, having to hit confirm (or bind a key to do it) low res graphics, few voice overs and a modest amount of content are valid issues if they truly exist. I realize the FFARR community that really enjoy this game want their player base to remain strong but honestly with the mixed reviews and it's mixed reception, can you blame me for waiting for something else? If you enjoy the game that's great. The fun factor is why we play these games but don't harsh people out because they like or dislike a game if people tried it and have an opinion. 

 

Calling a detractor who has not played the game and is putting up false information...well, that is something else altogether. I don't know why people do that here but they do it seems. 

You are rather unique in the sense that you cannot find any console game to like. I suppose most people can find both pc games and console games to like, it is an extreme to not find either any console games to like or pc games to like.

 

It is like stating that you cannot find anything in Italian cuisine or French cuisine that you enjoy. I do hope it is because it just happens to be so despite giving different sorts a try and not because of massive stereotypes and presumptions :P.

I've tried alot of games since EQ. SWTOR and RIFT to be the latest. I owned a Nintendo back in the day and played Phantasy Star II and Dragon Warrior IV etc. but with a $3000 PC staring me in the face, I guess I have not been predisposed to gravitate to a console though some games looked pretty good. I'm still looking and right now, I am very enthusiastic about ESO. That's where my money is going to go at release. I know some people are not into the Elder Scrolls just like I am not into Final Fantasy and that is completely ok. 

 

I am an avid Star Trek fan and because STO ( I never tried it) was just ships instead of heroes (Champions Online which I did try) I couldn't bring myself to buy and try it. I am happy I hadn't because I wouldn't have been happy. 

Phantasy star II and Dragon Warrior IV are both JRPGs, i.e. they are two specific examples of the JRPG subgenre that exists in console gaming.

 

If you have the money, I strongly recommend testing Metal Gear Solid IV on the PS3. It is completely different from JRPGs, it's genre is "Action-adventurestealth" according to wikipedia. (Quite old though, released in 2008, but it is a classic and a masterpiece) It has 94/100 metascore and 8.7/10 userscore on metacritic. 

 

I don't think there is anything quite like Metal Gear Solid IV  on PC at all? Someone who knows the Metal Gear Solid series well could elaborate if I am wrong there XD. 

 

Either way, Metal Gear Solid series take heavy inspiration from real life politics and wars (recent installations certainly look at the Middle-East aspect). It also contains sci-fi elements in that  advanced military technology that probably doesn't exist in our world, exists in that world.

 

Reading http://www.ign.com/articles/2008/06/12/metal-gear-solid-4-guns-of-the-patriots-review would give an idea of what it is like. 

 

  Zeblade

Apprentice Member

Joined: 1/10/06
Posts: 943

9/18/13 3:07:56 PM#42

I've heard "its a Asian game" allot when it comes to FFXIV ARR.  Yet its one of the easiest mmo to date. Theres nothing hard about it anywhere. You get to 50 in a blink. Crafting is really easy and just super boring.

Then the lack of support for those with real problems with the game. For me its like the game was made in America. Now you see why allot of people like it...its easy. The lack of armors, weapons ...no fun.

  Legendtrigger

Novice Member

Joined: 2/01/13
Posts: 41

9/18/13 4:06:39 PM#43
Originally posted by Zeblade

I've heard "its a Asian game" allot when it comes to FFXIV ARR.  Yet its one of the easiest mmo to date. Theres nothing hard about it anywhere. You get to 50 in a blink. Crafting is really easy and just super boring.

Then the lack of support for those with real problems with the game. For me its like the game was made in America. Now you see why allot of people like it...its easy. The lack of armors, weapons ...no fun.

What are you talking about, yes leveling to 50 is easy.

But after 50 the hm primal battles and raid are rly not easy. And hm titan and coil are just hard battles.

You probaly havent even beaten one hm primal have u? =/

  Hyanmen

Elite Member

Joined: 10/11/06
Posts: 5176

9/18/13 4:10:21 PM#44
Originally posted by Legendtrigger
Originally posted by Zeblade

I've heard "its a Asian game" allot when it comes to FFXIV ARR.  Yet its one of the easiest mmo to date. Theres nothing hard about it anywhere. You get to 50 in a blink. Crafting is really easy and just super boring.

Then the lack of support for those with real problems with the game. For me its like the game was made in America. Now you see why allot of people like it...its easy. The lack of armors, weapons ...no fun.

What are you talking about, yes leveling to 50 is easy.

But after 50 the hm primal battles and raid are rly not easy. And hm titan and coil are just hard battles.

You probaly havent even beaten one hm primal have u? =/

Some people confuse "time-consuming" with "hard".

You've just met one of those people.

The game stops being "easy" post-30 anyway, your average gamer really needs to pay attention after that point.

Of course here everyone is leet uber pro god's gift to MMO's, so they just have to deal with the game not being challenging enough to their standards.

"Housing is standard in most mmo's."
- yolteotl79

  echolynfan

Hard Core Member

Joined: 1/26/10
Posts: 728

I ain't got a gat but I gotta soldering gun

9/18/13 5:25:05 PM#45
Originally posted by Foomerang

Its a strange perspective I'm having heh. Most of the complaints I'm seeing about this game were things I enjoyed in star wars galaxies. And I'm enjoying them in ffxiv as well. To say this game is polarizing is an understatement haha

You know...you're absolutely right - and me as well. I get the same vibe from FF ARR as I did with SWG and that's a really good thing.

Currently playing SWTOR and it's MUCH better than it was at launch.

  echolynfan

Hard Core Member

Joined: 1/26/10
Posts: 728

I ain't got a gat but I gotta soldering gun

9/18/13 5:26:53 PM#46
Originally posted by Hyanmen
Originally posted by Legendtrigger
Originally posted by Zeblade

I've heard "its a Asian game" allot when it comes to FFXIV ARR.  Yet its one of the easiest mmo to date. Theres nothing hard about it anywhere. You get to 50 in a blink. Crafting is really easy and just super boring.

Then the lack of support for those with real problems with the game. For me its like the game was made in America. Now you see why allot of people like it...its easy. The lack of armors, weapons ...no fun.

What are you talking about, yes leveling to 50 is easy.

But after 50 the hm primal battles and raid are rly not easy. And hm titan and coil are just hard battles.

You probaly havent even beaten one hm primal have u? =/

Some people confuse "time-consuming" with "hard".

You've just met one of those people.

The game stops being "easy" post-30 anyway, your average gamer really needs to pay attention after that point.

Of course here everyone is leet uber pro god's gift to MMO's, so they just have to deal with the game not being challenging enough to their standards.

And here is the problem - you nailed it! I'm glad I'm not the only one who's noticed that.

Currently playing SWTOR and it's MUCH better than it was at launch.

  Sinaku

Hard Core Member

Joined: 1/06/07
Posts: 481

9/18/13 5:33:01 PM#47


Originally posted by tom_gore
I've only played a few moments, but I don't feel like playing much more. I'll add my own:

1. No voiceovers?! This is 2013 and FFXIV is supposed to be an AAA MMORPG?

2. Asian graphics style with weird races and monsters.

3. Old fashioned questing style with 100 NPCS in city with !s above their heads.

4. 2,5 second GCD? Are you serious?

 

Guess I'm just spoiled by GW2, but it looks like there is no going back to these "traditional" holy trinity, tabtarget GCD hotkeyspam, 16 active quests on your checklist type of games.

Should've known. At least I didn't spend too much money on this.

 


1. Main Story Line has voiceovers.

2. Its an asian company and all of these races are taken from older FF games so idk what you were expecting? This has a more western art style than most MMOs to date. It looks and feels like Final Fantasy so...

3. Most of which you don't have to do, I dont see whats wrong with having plenty of quests to do that are all well written.

4. Not all skills go on the GCD and if you played past 15 you would know that.

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

9/18/13 5:52:35 PM#48

I've been playing this game just a bit as well, and here are my pro's and cons from just the small amount I've played:

 

Pro's

1. The armory system is awesome.  I love being able to switch between any class that I find with one character and (to a limited extent) mix and match abilities.  I also like that the armory exp bonus for secondary classes makes it possible for me to level fairly quickly just from exploring and killing stuff, which I honestly enjoy more than questing.

2.  I've been a huge fan of the FF IP since the NES days, so the fact that this game is jam-packed with FF spells, music, monsters etc. is a big deal for me.

 

 

Cons

1. The combat feels kind of slow and sluggish after coming from playing games like GW2 and DOTA2.  I'm also not a big fan of extremely heavy tab-targeting.

2.  This game has the standard "quest-hub" design where you are funneled from location to location and then right click on a bunch of exclamation points and run errands.  Frankly, this is a huge turn-off for me.  It makes me feel like I have no freedom...thankfully the fact that I can switch between classes helps to give me some of that freedom back.

 

 

So basically I have some problems with the game, but I AM enjoying it for now mainly because of the armory system and the FF IP.  I'm hoping that EQ Next will be more to my taste when it comes out though.  It seems to combine what I love about this game (multiclassing) and what I love about GW2 (combat).

Are you team Azeroth, team Tyria, or team Jacob?

  VikingGamer

Advanced Member

Joined: 7/08/10
Posts: 1286

The strong are sometimes wrong but the weak are never free.

9/18/13 6:06:10 PM#49
Originally posted by tom_gore

I've only played a few moments, but I don't feel like playing much more. I'll add my own:

1. No voiceovers?! This is 2013 and FFXIV is supposed to be an AAA MMORPG?

2. Asian graphics style with weird races and monsters.

3. Old fashioned questing style with 100 NPCS in city with !s above their heads.

4. 2,5 second GCD? Are you serious?

 

Guess I'm just spoiled by GW2, but it looks like there is no going back to these "traditional" holy trinity, tabtarget GCD hotkeyspam, 16 active quests on your checklist type of games.

Should've known. At least I didn't spend too much money on this.

 

1. I agree that there needs to be more voice overs. The voicing stops at odd points. But not SWTOR voice overs. Voice the main story and maybe the class quests but not the sides, leves and so on.

2. uh, news flash, its an Asian game. Of course it is going to have an Asian style.

3. It sounds like you were hoping that every game after GW2 would be GW2? Not everyone liked GW2.

4. Bit jarring at first but you get used to it. But this is also a final fantasy thing and you cant have it go to fast without disadvantaging the console players. Once again, realize the world doesn't revolve around your tastes. This isn't a flaw, it was a choice.

If you want an action combat game then choose from any of the dozen or so out right now. Lots of people are choosing this game exactly because it has the style of combat they prefer. There is room for diversity in the genre.

All die, so die well.
Join SOLA in ArcheAge.

  Raxeon

Advanced Member

Joined: 7/10/10
Posts: 2081

9/19/13 1:41:10 AM#50
Originally posted by tom_gore

I've only played a few moments, but I don't feel like playing much more. I'll add my own:

1. No voiceovers?! This is 2013 and FFXIV is supposed to be an AAA MMORPG?

2. Asian graphics style with weird races and monsters.

3. Old fashioned questing style with 100 NPCS in city with !s above their heads.

4. 2,5 second GCD? Are you serious?

 

Guess I'm just spoiled by GW2, but it looks like there is no going back to these "traditional" holy trinity, tabtarget GCD hotkeyspam, 16 active quests on your checklist type of games.

Should've known. At least I didn't spend too much money on this.

 

lol voice over makes things nice BUt way too exspensive

  Lavitz0813

Apprentice Member

Joined: 6/27/13
Posts: 5

9/19/13 2:33:53 AM#51

FFS, why do people complain about the 2.5 GCD?! I mean its evident most have no clue as to why it was implemented in the first place.  The GCD was put into place because of PS3 users.  the DEVS! clearly stated this during interviews.  I really wish people would inform themselves before bitching.  Furthermore if you don't like it, add speed and take it down.  As a WHM, all my gear has Spell Speed.  I have absolutely no problems healing or keeping people alive. 

 

Also on another note, people complaining about the game feeling small or not big enough. Should once again, go educate themselves.  This game is probably 70% complete.  There are 3 massive patches that will be released still.  Which will almost double the world, add classes and jobs, put in PvP, Raise level caps and put a ton of more end-game content. 

 

 

  daltanious

Elite Member

Joined: 4/19/08
Posts: 1939

9/19/13 6:50:41 AM#52
Originally posted by DoomsDay01

1st is gold spamming. This has been one of the worst gold spams then I have seen in years.

Never played Aion? :-) Probably have not seen so much gold spam in ALL other games in the world put together, then in Aion after few weeks. Also total lack of questing after aprox. lv. 20 as i remember. And zillion other problems (not the least unability for many to unsub at all or with hours of work, ...) made me go away for good. Never looked back. Same with FF14. Loved really a lot FF series on console, but for me FF14 is over. And I'm sure will also never look back over my shoulder.

2nd is are you sure? Why is everything you do followed up with a, are you sure box? You are in a single room, only way out is to click the door, are you sure you want to leave? Is there really that many people out there that is so unsure of their actions that you need to be asked again???

Agree, very boring, but hardly on top of list of problems.

3rd is the absurdity of these traveling quests. I thought swotor was bad, but this game makes swotors back and forth quests, tame in comparison. 

Meh, nothing special.

Overall though, I enjoy the game, it is fun, its just the little things that a new game should not be plagued by that really get under my skin.

 

I would add: total absence of voices with very few exceptions when watching videos at class quests. No voice. No even "hi, friend" when clicking on quest giver. All mute. Then interface totaly meant for console and somehow adapted to kbd/mouse. Invisible barriers whenever you go. Ok, is also game about magic forces, bolts, ... but stil exaggerated with so magic invisible barriers. :-) Then boring to death quests. And not only because of text, that could go, problem is instead of presenting player with whole text, no, one must click 10 times to get to silly end of accepting quest. Btw, never was able to cancel and quest, had to go through all clicks to abandon later. Then forced grouping if one want to continue class quest. Reason I never played FF11. Then - this should made top 3 - that horrible 2.5 sec GCD. That alone would make me wish to stop playing. Then ... ah, enough, you got idea.

  Kyarra

Hard Core Member

Joined: 11/18/03
Posts: 611

9/19/13 7:02:55 AM#53

I figure I gave this game a good run. I was a 1.0 player and also was in 1.0 beta. I then got into FF14 ARR closed beta. My main character is 41 Scholar/Summoner, 34 WHM, 30 BHM. (I also have a level 32 bard). I am growing tired of the elitism, gil spammers, and LAG (really sucks when you are out killing monsters for your hunting log and then get a bad lag spike and end up dead).

I did enjoy the dungeons when I had a good group. Not all of them were easy to finish. I also enjoyed the crafting. But nowadays, since I played pretty much every game on the market since 1999 or so, I am thinking nostalgia and to go play old games like DAoC again.

Today's games are all about raiding, getting elite gear, and raiding some more for end game. I REALLY miss SWG where I could hang out in the cantina as a dancer or image designer if I grew tired of combat, or PVP if I wanted to. It wasn't about getting leet gear, it was about community, which I fear today's MMO's do not have. It is all about soloing to end game without even having to speak to one person, and then raid. ZZZ.

  Ayulin

Novice Member

Joined: 3/30/13
Posts: 344

9/19/13 7:53:43 AM#54
Originally posted by Fendel84M
Far as voice overs costing too much I call BS. funcom is not a rich company and everything is voiced really well in TSW. I'd rather have fewer thought out high quality quests than a bunch of boring ones and a few decent ones.

If the entire main story was at least voiced over I'd cut them slack. But it feels disjointed the way they do it.

Thank you. I was going to say the same thing regarding TSW.

Every single personal interaction with a NPC character in that game is voice-acted.

- Main story missions have entire cut-scenes, 100% voice acted and choreographed (characters move around, make appropriate gestures, sometimes even interact with other characters)

- Same goes for lesser side missions, etc. All voice acted and choreographed.

- Each notable NPC has a "chat bubble" icon that brings up 3 or 4 different categories of dialog. "About Yourself", "The Secret World", and anything else that's relevant to that character and/or their place in the world. Those are all voice acted.

- Even side NPCs that you don't interact with are voice acted. You'll hear jabber between guards in the Illuminati HQ, etc.

It's all well-written, very well voice-acted. The characters are believable, the voice acting doesn't sound like someone reading a script; it sounds like real conversation with real people... even the more over the top stuff.

They even have people speaking in authentic native languages in many cases in TSW.

And there is a lot of it. Tons. If a small company like Funcom whom certainly doesn't have the resources of SE can do it... Then what, really, is SE's excuse? That's a rhetorical question, as no one here can really speak for SE or why they chose to half-ass the voice-acting in ARR (personal opinions and apologist rationalizations notwithstanding).

The voice acting in ARR, from the moment I first heard it in the "Crystal's Call" trailer was cringe inducing. Funny thing is, some of the same people who voice acted in ARR also did work for TSW.... yet the difference in quality, of the dialog and the voice acting itself, is night and day in my opinion. The only conclusion I can come to is TSW has an awesome Director, capable of getting great performances from the actors. ARR.... not so much.

Then there's the fact that the voice acting is so sporadic. I know "it's only supposed to be the major storyline missions", but even there, SE falls short. There's been several times where, in an entire major cut-scene (as in, the screen fades-to-black and loads it in, etc), the only part that's voice acted is the first paragraph of text... and then it goes to all text. Right in the middle of a character's dialog. One moment they're talking, then nothing but text. Why? That just seems very lazy and inconsistent to me. If you're gonna have things voice acted... have them all voice acted. If you're going to go half-way and just make it cut over to plain text in the middle of a scene, then just don't bother. If you're going to do something, then do it right. Don't half-ass it.

About questing...

Someone earlier in the thread "dared" someone else to come up with a better questing system. Again, already been done. The Secret World says hi. Fewer missions overall, but they're much more involved, take longer to complete, require some serious thought and puzzle-solving on the players' part, and aren't comprised of "okay, go run here, and kill 10 mushrooms, then go kill 10 rodents... then go kill 10 bugs.... then come back". The only missions that do anything like that in TSW are the earlier tutorial ones, where the focus is on teaching you the basics of how to perform different tasks in the game. After that, those fall away, and you're met with (in my opinion) proper missions, with proper objectives that make sense in the context of the story being told. Two things missions in TSW are not are "mindless" or "repetitive". They're not just time-killing busy-work.

So yes, it can be done better, and already has been. "Challenging" someone to come up with a better questing system in a MMO isn't a sign that "it can't be done better". It's a concession that people have developed low standards and are lulled (thanks to 8+ years of continual dumbing-down of the genre) into believing "kill and fetch" quests are the best a developer can do, so it's unrealistic to expect anything better. That's very sad.

  sumdumguy1

Hard Core Member

Joined: 2/20/11
Posts: 894

9/19/13 8:42:57 AM#55
Originally posted by Ayulin
Originally posted by Fendel84M
Far as voice overs costing too much I call BS. funcom is not a rich company and everything is voiced really well in TSW. I'd rather have fewer thought out high quality quests than a bunch of boring ones and a few decent ones.

If the entire main story was at least voiced over I'd cut them slack. But it feels disjointed the way they do it.

Thank you. I was going to say the same thing regarding TSW.

Every single personal interaction with a NPC character in that game is voice-acted.

- Main story missions have entire cut-scenes, 100% voice acted and choreographed (characters move around, make appropriate gestures, sometimes even interact with other characters)

- Same goes for lesser side missions, etc. All voice acted and choreographed.

- Each notable NPC has a "chat bubble" icon that brings up 3 or 4 different categories of dialog. "About Yourself", "The Secret World", and anything else that's relevant to that character and/or their place in the world. Those are all voice acted.

- Even side NPCs that you don't interact with are voice acted. You'll hear jabber between guards in the Illuminati HQ, etc.

It's all well-written, very well voice-acted. The characters are believable, the voice acting doesn't sound like someone reading a script; it sounds like real conversation with real people... even the more over the top stuff.

They even have people speaking in authentic native languages in many cases in TSW.

And there is a lot of it. Tons. If a small company like Funcom whom certainly doesn't have the resources of SE can do it... Then what, really, is SE's excuse? That's a rhetorical question, as no one here can really speak for SE or why they chose to half-ass the voice-acting in ARR (personal opinions and apologist rationalizations notwithstanding).

The voice acting in ARR, from the moment I first heard it in the "Crystal's Call" trailer was cringe inducing. Funny thing is, some of the same people who voice acted in ARR also did work for TSW.... yet the difference in quality, of the dialog and the voice acting itself, is night and day in my opinion. The only conclusion I can come to is TSW has an awesome Director, capable of getting great performances from the actors. ARR.... not so much.

Then there's the fact that the voice acting is so sporadic. I know "it's only supposed to be the major storyline missions", but even there, SE falls short. There's been several times where, in an entire major cut-scene (as in, the screen fades-to-black and loads it in, etc), the only part that's voice acted is the first paragraph of text... and then it goes to all text. Right in the middle of a character's dialog. One moment they're talking, then nothing but text. Why? That just seems very lazy and inconsistent to me. If you're gonna have things voice acted... have them all voice acted. If you're going to go half-way and just make it cut over to plain text in the middle of a scene, then just don't bother. If you're going to do something, then do it right. Don't half-ass it.

About questing...

Someone earlier in the thread "dared" someone else to come up with a better questing system. Again, already been done. The Secret World says hi. Fewer missions overall, but they're much more involved, take longer to complete, require some serious thought and puzzle-solving on the players' part, and aren't comprised of "okay, go run here, and kill 10 mushrooms, then go kill 10 rodents... then go kill 10 bugs.... then come back". The only missions that do anything like that in TSW are the earlier tutorial ones, where the focus is on teaching you the basics of how to perform different tasks in the game. After that, those fall away, and you're met with (in my opinion) proper missions, with proper objectives that make sense in the context of the story being told. Two things missions in TSW are not are "mindless" or "repetitive". They're not just time-killing busy-work.

So yes, it can be done better, and already has been. "Challenging" someone to come up with a better questing system in a MMO isn't a sign that "it can't be done better". It's a concession that people have developed low standards and are lulled (thanks to 8+ years of continual dumbing-down of the genre) into believing "kill and fetch" quests are the best a developer can do, so it's unrealistic to expect anything better. That's very sad.

Star Wars also went belly up in that it went to f2p way too quickly because it cost so much and when the subs hit unbelievable lows. When EA sent out surveys and had over 750, 000 responses, voice acting didn't make the top 10 list of things important to people when asked.  While its a nice feature to have when done right, its very very expensive and people within EA have hinted this is one of the biggest cost of the game that in retrospect led to the disappointment involved with this game.

  MarzAttakz

Novice Member

Joined: 4/16/13
Posts: 17

9/19/13 9:55:46 AM#56
Originally posted by Ayulin
Originally posted by Fendel84M
Far as voice overs costing too much I call BS. funcom is not a rich company and everything is voiced really well in TSW. I'd rather have fewer thought out high quality quests than a bunch of boring ones and a few decent ones.

If the entire main story was at least voiced over I'd cut them slack. But it feels disjointed the way they do it.

Thank you. I was going to say the same thing regarding TSW.

Every single personal interaction with a NPC character in that game is voice-acted.

- Main story missions have entire cut-scenes, 100% voice acted and choreographed (characters move around, make appropriate gestures, sometimes even interact with other characters)

- Same goes for lesser side missions, etc. All voice acted and choreographed.

- Each notable NPC has a "chat bubble" icon that brings up 3 or 4 different categories of dialog. "About Yourself", "The Secret World", and anything else that's relevant to that character and/or their place in the world. Those are all voice acted.

- Even side NPCs that you don't interact with are voice acted. You'll hear jabber between guards in the Illuminati HQ, etc.

It's all well-written, very well voice-acted. The characters are believable, the voice acting doesn't sound like someone reading a script; it sounds like real conversation with real people... even the more over the top stuff.

They even have people speaking in authentic native languages in many cases in TSW.

And there is a lot of it. Tons. If a small company like Funcom whom certainly doesn't have the resources of SE can do it... Then what, really, is SE's excuse? That's a rhetorical question, as no one here can really speak for SE or why they chose to half-ass the voice-acting in ARR (personal opinions and apologist rationalizations notwithstanding).

The voice acting in ARR, from the moment I first heard it in the "Crystal's Call" trailer was cringe inducing. Funny thing is, some of the same people who voice acted in ARR also did work for TSW.... yet the difference in quality, of the dialog and the voice acting itself, is night and day in my opinion. The only conclusion I can come to is TSW has an awesome Director, capable of getting great performances from the actors. ARR.... not so much.

Then there's the fact that the voice acting is so sporadic. I know "it's only supposed to be the major storyline missions", but even there, SE falls short. There's been several times where, in an entire major cut-scene (as in, the screen fades-to-black and loads it in, etc), the only part that's voice acted is the first paragraph of text... and then it goes to all text. Right in the middle of a character's dialog. One moment they're talking, then nothing but text. Why? That just seems very lazy and inconsistent to me. If you're gonna have things voice acted... have them all voice acted. If you're going to go half-way and just make it cut over to plain text in the middle of a scene, then just don't bother. If you're going to do something, then do it right. Don't half-ass it.

About questing...

Someone earlier in the thread "dared" someone else to come up with a better questing system. Again, already been done. The Secret World says hi. Fewer missions overall, but they're much more involved, take longer to complete, require some serious thought and puzzle-solving on the players' part, and aren't comprised of "okay, go run here, and kill 10 mushrooms, then go kill 10 rodents... then go kill 10 bugs.... then come back". The only missions that do anything like that in TSW are the earlier tutorial ones, where the focus is on teaching you the basics of how to perform different tasks in the game. After that, those fall away, and you're met with (in my opinion) proper missions, with proper objectives that make sense in the context of the story being told. Two things missions in TSW are not are "mindless" or "repetitive". They're not just time-killing busy-work.

So yes, it can be done better, and already has been. "Challenging" someone to come up with a better questing system in a MMO isn't a sign that "it can't be done better". It's a concession that people have developed low standards and are lulled (thanks to 8+ years of continual dumbing-down of the genre) into believing "kill and fetch" quests are the best a developer can do, so it's unrealistic to expect anything better. That's very sad.

 

I have to agree with this assessment, I love FFXIV:ARR and am willing to give it the time it needs to become more polished, let's hope that will be the case. I also love TSW, what a breathe of fresh air, why did it get such a bum rap. Think it's time I started playing it again.

If ARR, TSW and GW2 had babies some babies together I'd be a very happy old timer.

 

  Silacoid

Novice Member

Joined: 8/11/03
Posts: 244

9/19/13 10:05:27 AM#57

Easy solutions for all of the actual problems.

 

1.  Move your shout and tells into a different chat box and you'll never see the gold spams.  Check it when you actually care what is going on in shout.

2.  If clicking a mouse button is too difficult I suggest board games

3.  You can easily teleport around the world so traveling isn't hard or time consuming.

 

As far as the voiceovers, you will only use the storyline for about a month.  It really doesn't take away from the game that much.  As for me, I'd rather have the game come out a year earlier than have voice overs on everything.

  DoomsDay01

Apprentice Member

Joined: 5/14/08
Posts: 788

 
OP  9/19/13 11:12:05 AM#58
Originally posted by daltanious
Originally posted by DoomsDay01

1st is gold spamming. This has been one of the worst gold spams then I have seen in years.

Never played Aion? :-) Probably have not seen so much gold spam in ALL other games in the world put together, then in Aion after few weeks. Also total lack of questing after aprox. lv. 20 as i remember. And zillion other problems (not the least unability for many to unsub at all or with hours of work, ...) made me go away for good. Never looked back. Same with FF14. Loved really a lot FF series on console, but for me FF14 is over. And I'm sure will also never look back over my shoulder.

Yes I did right from launch, spent many nights waiting in an 8 hour queue just to play. At least there, they had a global cooldown on chat and some forms of spam control. Here they can go as much/fast as they want. You also had a much easier way of blocking those folks. I had plenty of quests past level 20, no issues there either and when I unsubbed, had no problems doing that either.

 

2nd is are you sure? Why is everything you do followed up with a, are you sure box? You are in a single room, only way out is to click the door, are you sure you want to leave? Is there really that many people out there that is so unsure of their actions that you need to be asked again???

Agree, very boring, but hardly on top of list of problems.

We arent talking about problems, these are gripes, so yes it is on top of my list.

3rd is the absurdity of these traveling quests. I thought swotor was bad, but this game makes swotors back and forth quests, tame in comparison. 

Meh, nothing special.

 

Overall though, I enjoy the game, it is fun, its just the little things that a new game should not be plagued by that really get under my skin.

 

I would add: total absence of voices with very few exceptions when watching videos at class quests. No voice. No even "hi, friend" when clicking on quest giver. All mute. Then interface totaly meant for console and somehow adapted to kbd/mouse. Invisible barriers whenever you go. Ok, is also game about magic forces, bolts, ... but stil exaggerated with so magic invisible barriers. :-) Then boring to death quests. And not only because of text, that could go, problem is instead of presenting player with whole text, no, one must click 10 times to get to silly end of accepting quest. Btw, never was able to cancel and quest, had to go through all clicks to abandon later. Then forced grouping if one want to continue class quest. Reason I never played FF11. Then - this should made top 3 - that horrible 2.5 sec GCD. That alone would make me wish to stop playing. Then ... ah, enough, you got idea.

Global cool downs do not bother me. I also enjoy tab targeting as well. Invisible walls are a pain but didnt make it into my top 3 gripes.

  Ayulin

Novice Member

Joined: 3/30/13
Posts: 344

9/19/13 1:47:48 PM#59
Originally posted by sumdumguy1
 

Star Wars also went belly up in that it went to f2p way too quickly because it cost so much and when the subs hit unbelievable lows. When EA sent out surveys and had over 750, 000 responses, voice acting didn't make the top 10 list of things important to people when asked.  While its a nice feature to have when done right, its very very expensive and people within EA have hinted this is one of the biggest cost of the game that in retrospect led to the disappointment involved with this game.

That may well be the case, but it's also a red herring and has nothing to do with my post, or that of the person I was replying to. Also, there were other reasons TOR went belly-up, and it had everything to do with the gameplay and the amount of longevity once people reached level cap and completed the content.

To get back on topic, though...

It's been argued that the reason behind the shoddy and incomplete voice acting in ARR is due to the high cost. It was also argued that quests of  the typical "themepark" variety (kill and collect) can't be done any better.

I took issue with both of those assertions, and responded to someone who made a similar argument to what I was going to say... adding my own reasoning to it.

If a small company, like FC who's had to actually shrink its team due to financial constraints can still produce such an excellent amount of voice-acted and choreographed cut-scenes, which complement and drive very detailed storylines and diverse, challenging missions on top of that...  it kinda shines a bit of doubt on the argument that SE, a much larger company with vastly greater resources, couldn't have delivered better as well.

It's also kinda funny how people were raving about how so much of ARR was voice-acted, and how that's a really important thing for Yoshi-P to have done... Yet, when it's pointed out how other MMOs have done it better, or how it's lacking in ARR... the excuses immediately start flying of "why it's not so important to have a lot of voice acting".

That's the problem when people don't stick to their arguments, but change them on the fly to suit the situation... They inevitably end up contradicting themselves. You can't keep moving goal posts. You can't have it both ways.

 

  Bhob

Novice Member

Joined: 7/11/05
Posts: 125

9/19/13 5:37:15 PM#60
I'm digging the game and I don't mind the cut scenes or the cool downs, ect.  My biggest beef so far is it seems like they added quests to just have more quests.  I mean on the main story quest, you'll often have 3 or 4 quests that you do nothing but talk to 3 or so people in the same area... and that's it.  I wish I could tell the quest giver to do it themselves.  It's good XP but for the main story I want to see more than that.   That and having to talk to someone across the world only to rinse and repeat gets a little boring as well.   Atleast make it so you have to fight your way to a person or something.
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